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Capsuleers and Their "Crews"

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AlleyKat
The Unwanted.
#41 - 2012-04-20 12:13:51 UTC
Silas Vitalia wrote:
There were plenty of spaceships left functioning after the original Eve gate collapse, but the entirety of the fledgling settlements were completely cut off from supplies back in our part of the galaxy.

So you had a few hundred extremely fledgling colonies that were not self-sufficient, with no more supplies, limited spare parts to fix spaceships, no manufacturing facilities, barely-functioning terraforming, etc.


Don't buy it.

That's too contrived, and makes zero sense when you consider they had enough technical workforce to create jump gates for a large part of the cluster.

Considering they were already established, from a space-faring perspective, I cannot believe that in one swoop every ship became useless especially when you consider New Eden had 71 years of influx.

When you also consider people came to New Eden for opportunistic reasons, you would have thought they would have bought supplies to allow the building of infrastructure.

Can you imagine a wife saying to her husband 'We're out of milk' and he saying 'Again? dang, now I have to fly through 17 jump gates and fly through an unstable wormhole back to Tau Ceti'.

Nah.

Settlements, yeah, I'll go with that, but not space, and not with dozens (hundreds?) of jump gates, stations, ships, command structures, administration offices etc.

So, even if they were dumb enough not to build space ship facilities and emergency repair systems for ships which needed them, they surely would have had the impetus to strip-mine the existing woefully bountifiul resources which were left over?

Y'see what I'm saying?

When you look at it logically, it just doesn't make sense - because the lore wasn't written to facillitate logic, it was written to facilitate game design. I accept that, and so, I accept that the lore can be bent (not broken) to adapt the lore to make a good story based on the lore.

It doesn't re-write the lore or subtract from it, it adds to the body of fan fiction, all of which are adaptions on a theme.

The goal of the fans to write a fictional story, based on a fictional story, is just to tell a story.

Only CCP can write lore, we write to entertain ourselves and hopefully others - as we cannot write the lore, anything we write (within reason) cannot break lore.

AK

This space for rent.

Roga Dracor
Gladiators of Rage
Fraternity.
#42 - 2012-04-22 01:39:20 UTC  |  Edited by: Roga Dracor
Silas Vitalia wrote:
The exception being the Jove, who it seems retained much of their technology and were able to 'recover' without reverting back to mad-max style chaos on the planets.


The Jove were a migrant society, long before they crossed the Eve Gate event horizon.. The preponderance of evidence would argue, anyway.. So they were well suited to the autonomy that was forced on the cluster. They were likely mostly inhabiting deep space, far from resupply, anyway. Their motherships far from any repurcussive forces unleashed by the Eve wormhole closing.. Their apparent support of humanity, as evidenced in racial mythologies, suggests they may be the only reason many colonies survived..

AlleyKat, you can't forget that not all societies collapsed completely, nor immediately. The Amarr, especially, probably maintain some documents that stretch back to within a thousand years or so of the Eve Gate collapse.. There IS SOME concrete lore, and much more is hinted at about New Eden's past. So, while I would agree to a point, some fiction can definately step past boundaries that have been suggested.. While it can be great fiction, is it really Eve Fiction?

While one can consider the plot devices cheesey, does it matter if it grants continuity? Isn't Clear Skies kinda cheesey? Isn't Eve built on a mountain of cheese?Lol

It's no use going back to yesterday, because I was a different person then, and it's a poor sort of memory that only works backward.

AlleyKat
The Unwanted.
#43 - 2012-04-22 10:50:02 UTC
Roga Dracor wrote:
While one can consider the plot devices cheesey, does it matter if it grants continuity? Isn't Clear Skies kinda cheesey? Isn't Eve built on a mountain of cheese?Lol


Cheese, as in, has lots of holes, yes.

Restating my point slightly: CCP write the lore, we write fiction based on it.

This space for rent.

Silas Vitalia
Doomheim
#44 - 2012-04-23 03:23:12 UTC
Civilization is always only one generation thick, it takes constant renewal and continuous education of the populace to maintain the society we have, and to move forward.

If you break the chain of knowledge even slightly, it all crashes down.

The PF is pretty clear on the vast majority of colonies not being self-sufficient in any way when they became trapped in new eden, with only the main 4 and the Jove holding on, and the main 4 only barely.

I think that were things 'real' you generally set up a colony to be self-sufficient from day one, as that's kind of the point, but perhaps we have overlooked the effect of the wormhole collapse on ships and technology? perhaps the nature of the collapse cause massive failures in electronics, etc for most things in the area?

Sabik now, Sabik forever

AlleyKat
The Unwanted.
#45 - 2012-04-23 09:41:00 UTC
Silas Vitalia wrote:
Civilization is always only one generation thick, it takes constant renewal and continuous education of the populace to maintain the society we have, and to move forward.

If you break the chain of knowledge even slightly, it all crashes down.

The PF is pretty clear on the vast majority of colonies not being self-sufficient in any way when they became trapped in new eden, with only the main 4 and the Jove holding on, and the main 4 only barely.

I think that were things 'real' you generally set up a colony to be self-sufficient from day one, as that's kind of the point, but perhaps we have overlooked the effect of the wormhole collapse on ships and technology? perhaps the nature of the collapse cause massive failures in electronics, etc for most things in the area?



Reasonable hypothesis.

But, as that is not in the lore, according to some; as a fan you are forbidden from having such thoughts.

AK

This space for rent.

Roga Dracor
Gladiators of Rage
Fraternity.
#46 - 2012-04-23 21:12:48 UTC  |  Edited by: Roga Dracor
It was stated that the Lore could only move forward when we come to a consensus.. We obviously still have a long way to go.. Blink

The enigma thing gets in the way.. Unfortunately, CCP left it all kinda open ended, and that allows for a plethora of opinion on the nature of the origin. Most of the "Lore Literalists" fail to grasp the very nature of the enigma and "assume" that Eve is an extension of this reality, this timeline and a reflection of their own futures.. Due to the nature of expanding human knowledge and science fiction, this doesn't HAVE to be true. As CCP has NEVER clarified, it remains an enigmatic part of Eve..

We really DON'T know if Eve is actually in our own unaltered future, or whether it is a future that we can never see..

BTW, I'd probably choose Black Label Society...Lol

It's no use going back to yesterday, because I was a different person then, and it's a poor sort of memory that only works backward.

Terazul
The Scope
Gallente Federation
#47 - 2012-04-24 05:40:38 UTC  |  Edited by: Terazul
I just recently checked Evelopedia to find that the crew complements listed there are actually smaller than what I remember - battleships are in the hundreds instead of the thousands.

Apparently I'm just really out of the loop, since this was edited roughly a year ago this same time. At any rate, these numbers seem more plausible than the old, rather ludicrous numbers of the past.

Heh, even so, it's still entirely implausible when millions of pirate battleships are being blown up every month. Humans simply don't reproduce that quickly!
MasterChief Justice
Direct Entry Denial
#48 - 2012-04-24 06:17:56 UTC  |  Edited by: MasterChief Justice
Heh, even so, it's still entirely implausible when millions of pirate battleships are being blown up every month. Humans simply don't reproduce that quickly![/quote]


this is the future is it not and we are clones are we not? as far as i see it reproduction may have nothing to do with your crew could be compleatly made up of clones the only reason im sure they can clone anyone, just a capsuleers clones are different there mind is kept empty every capsuleer was once just a Human but on getting to know your crew there is a eve story somewere in all of them i think its a fairly new one where the capsuleer takes it on him self to take revenge for his crew members that were killed because one of his crew members sold out so im sure that it comes down to the Pilot to get to know his crew if your a pirate you might choose to not because you know they are going to die if you are a Mission runner or a Miner or a Trader you might get to know them

as for leaving your pod in space thats all ways a good one maybe in a capital class ship but otherwise i can not see any other ship having the space for the Equipment, because we know motherships and rorq's have Jump Clone Vats right? so im sure capsuleers must move around the ship there as again we know from a few storys a capsuleer is left slightly disorientated when they leave there Pod or jump to a new clone as u might get used to it with time waking up In a vat of liquid is Never going to be nice and i would also like to note that everywhere capsuleers go is Perfectly clean and Sterile as im sure being in a Clone that has had no life of rolling around in the Mud and eating sand would give you a Pretty low immune system so i imagen Avoiding people simply so you dont get some sort of sickness wile in your pod and just die in space of a Illness would be pretty high on your todo list then again Its the future so they might have cursed all of it but i doubt it some how

Ps Sorry About any bad spelling and that its realy early and i been up all night lol
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#49 - 2012-04-25 16:54:30 UTC
Che Biko wrote:
Telegram Sam wrote:
Smile Hoping somebody actually does write a good ship crew mutiny/heist story.

Have you read this one?

All These Lives are Fit to Ruin

Thanks sir, I hadn't. Now that I've read it, I'd recommend this Chronicle to anyone wanting some insights into how capsule ship crews work.
Bluddwolf
Heimatar Military Industries
#50 - 2012-04-28 11:36:49 UTC
Che Biko wrote:
Telegram Sam wrote:
Smile Hoping somebody actually does write a good ship crew mutiny/heist story.

Have you read this one?

All These Lives are Fit to Ruin


This chronicle sheds a lot of light on the subject at hand, and also supports a few of my beliefs in my original OP. Here is what I took away:

1. Battleships do have crews of several thousand.

2. There are escape pods for the crew.

3. There are two types of crew, "Core" and "Support". Support crew do meanial tasks and are the first to jetison. Core crew
remain until nearly the end.

4. Capsuleers (or at least this one) have little contact with their crew, but value the "Core" crew a bit more than the "Support" crew.


For the purpose of developing my own character, I would add another category of "crew" for this discussion. Our "Ground Crew" in our stations.

These persons must also hold positions of trust for a capsuleer. These are our crew chiefs, maintaining our ships and all other systems in fine working order. These are our industrialists that manufacture our supplies. These are our research scientists that develop what we ask them to.

Of course we will likely not know each individual, for they probably number in the hundreds as well. However, when we deal with them, we are not immortal and that will certainly chnage the nature of our relationship.

EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it

Roga Dracor
Gladiators of Rage
Fraternity.
#51 - 2012-04-29 23:34:09 UTC  |  Edited by: Roga Dracor
I tend to think the most highly of my ground crews.. They are the people who secure my transition from podder to baseline. They ALL undergo incredible scrutiny and they all possess the tacit understanding that should my security falter on their watch, not only they but their entire posterity is at stake..

They are paid well and the lead personnel are set up with a backup clone upon sign-on.. Likewise, I figured my T3 ship crews, if they exist? Dunno, never saw crew stats on the T3's..? Anyway, they would be well reimbursed and likely implanted under my service.. I would likely maintain the ability to communicate with the T3 crew, while in ship, via audio simulation implants in the ear of said individuals.. My thoughts would filter into the comprehension of their minds long after my mind has turned to other things.. When I really need to utilize them in operations, I simply bypass their comprehension and use the raw neurons..Cool

My guess was one personnel per subsystem, lol, head in a jar style..

It's no use going back to yesterday, because I was a different person then, and it's a poor sort of memory that only works backward.

Evet Morrel
Doomheim
#52 - 2012-04-30 22:27:32 UTC  |  Edited by: Evet Morrel
Thgil Goldcore wrote:
Indeed. We dont walk around our ships while flying them, but how the Capsuleer/crew interface works you can take some liberties with. I always envisioned there to be little holo-projectors near any major operations station in my ship, so If I needed to I could give orders directly... although most times it would just be the computer assigning personnel.


This definitely but not the rest, Evet will fly frigates without a pod,as AK says, as long as long as the scene justifies it artisticallyBlinkand there's a plausible opportunity to strip off.

"Daedalus assumes a ferociously tight, high velocity, scavenger orbit. Evet surveys the damage floating in the little Ishkur’s non-inertial envelope. The sweat is pouring off her, turning her disposable flight suit into papier-mâché. 7.4 seconds: a waxing pool of light from the aft aperture projects the silhouettes of the ordinateur’s floating sub-assemblies across the cramped flight deck, waning until only the spasers of the damaged systems twinkle in the near dark. Daedalus's fire suppression system’s clean up cycle removes extraneous Carbon-86 epoxy. The smell of dimethoxyethane, evaporating off every surface, is pleasantly recreational, leading to a post-combat lyric moment. Evet pulse is beginning to slow a little, her mind wanders over events since making tentative contact with Du'uma Fiisi" ...

"The environmental ventilator decides to dump the increasingly toxic levels of the solvent out of the flight deck with such violence that she loses her page, the temperature plummets. She shivers, in her periphery Evet sees confirmation that the salvager’s solenoid conveyor is cycling down.

The wreck that was nominally centrepedial, moments ago, dissolves and Daedalus is flung off, her aft aperture retains its starward orientation light flooding the chamber. She wriggles out of the sodden flight suit, crumbles it up and dumps it into a recycling port, then to no-one in particular she says, “a fine adjustment to the phototropic filters for half an hours’ star-bathing, would be nice”."



Eko'mo wrote:
AlleyKat wrote:
All,

If you want to have a scene/chapter where a capsuleer has a conversation with the crew of their ship, just write it.

I'd be happy to see prime fiction busted, than read something that was poorly constructed from a scene/character perspective.

This is fan fiction after all, not a contender for the Nebula Award.

Just write.

AK



Best advice. Now that you think about it, tis a big old galaxy, you can explain everything with experimental tech or some such, if it helps the story move along don't let it be a roadblock.


Yes, character development might get a trifle tedious if "my" crew died as often as I lose ships Oops. I like to think my guys only retain memories of the battles we win. Big smile

" He checks his carabina leaning against the strong zonal wind. Next he checks his breathing apparatus. The pay is low sure, by fraction standards, but everyone gets comp-medical, which includes a monthly scan and a clone, thats' all of us not just command staff. Avio may have no memory of his daughter's last birthday but Jessie has her dad."
Evet Morrel
Doomheim
#53 - 2012-05-01 16:27:45 UTC  |  Edited by: Evet Morrel
Terazul wrote:
Indeed, the whole premise of the mission runner is heavily flawed from a narrative - and even a mechanical - perspective.

There's really no way to explain away the billions of people willingly signing up for crewing ships that are meeting certain death. For that matter, there's no way to explain how they're replenishing those numbers so quickly simply in terms of reproduction.

(Bit of a tangent, but this is why changing the missions themselves to include far fewer ships is such a great idea - besides making the missions themselves more interesting or challenging, it helps to integrate the fiction side with the game side.)

That aside, more to the topic itself, I find it actually quite plausible that, say, a skilled high-sec mission runner would actually get to know the crew. Why? Well, I haven't lost a ship in months. For someone who regularly flies sorties against other capsuleers, I imagine the loss of ships (and thus, by extension, the crew) is pretty much inevitable, but that's not the case for someone who just runs missions against the baseliner scum of the universe. Even beyond mission runners, I imagine traders, market fiends, scientists, and manufacturers don't really lose that many ships, so the option of getting to know the crew is a very real one (social stigmas aside).

As for coping with the deaths of millions, it's easy to rationalize it with the thought that these people, or at least their captains, have the option of simply running away or turning themselves in. But they do not. They willingly throw themselves into the fray, time and time again, not even contemplating other options (which in itself is a silly thing and probably best not to think too deeply into - another case of segregation between game and fiction) . At that point, their deaths are their own responsibility.

And that's my 2c~


This too. This is a little digression but I was listening to Game Breaker TV the other day - a guilty pleasure - they were discussing the problems of reviewing MMOs. Specifically, reviewing MMOs whose 'end game' is very different from the leveling phase of the game 'so to speak', there's not that close a parallel I'll admit. At the time they were running down Terra (never played it nor any other MMO, so don't ask me).

Arguably the "end game" in eve is PvP, who's with me? ...

Huhh, never mind.

Anyway, if there's leveling in Eve it's the time - however long that may be - we spent mining or mission running before we discovered that plex makes the grind to isk ratio a no-brain-er, or at least competitive with the minimum wage, unless of course you're 'space rich': own a tec moon or have minions you can exploit or whatever. I think 'space rich' is what they call old money in Eve.

The point I'm laboriously getting round to making is that things seems to be changing. Changes to the game are going make losing ships significantly more painful, plex more expensive as the money supply continues to increase and productive capital is challenged. Certainly making mining more lucrative, but perhaps even more fun?

Huhh, never mind.

CCP seem to be doing the same with PvE and I sincerely hope that the AI gets much better harder and we have a return to something like a 'Golden Age' in Eve, that I was never part of, but of which I hear tell. I hope they make PvE harder, or at least less about killing hordes of incompetent fearless NPCs (or perhaps a small hord-ette of slightly more competent, rational NPCs). Because these freking capsueers need their head's shrunk!
Tiberious Thessalonia
True Slave Foundations
#54 - 2012-05-01 17:26:03 UTC
Roga Dracor wrote:
I tend to think the most highly of my ground crews.. They are the people who secure my transition from podder to baseline. They ALL undergo incredible scrutiny and they all possess the tacit understanding that should my security falter on their watch, not only they but their entire posterity is at stake..

They are paid well and the lead personnel are set up with a backup clone upon sign-on.. Likewise, I figured my T3 ship crews, if they exist? Dunno, never saw crew stats on the T3's..? Anyway, they would be well reimbursed and likely implanted under my service.. I would likely maintain the ability to communicate with the T3 crew, while in ship, via audio simulation implants in the ear of said individuals.. My thoughts would filter into the comprehension of their minds long after my mind has turned to other things.. When I really need to utilize them in operations, I simply bypass their comprehension and use the raw neurons..Cool

My guess was one personnel per subsystem, lol, head in a jar style..


You sound like us. We should be friends.
Kirikarasu
R3D SHIFT
#55 - 2012-05-02 13:08:22 UTC
AlleyKat wrote:
Don't buy it.

That's too contrived, and makes zero sense when you consider they had enough technical workforce to create jump gates for a large part of the cluster.

Considering they were already established, from a space-faring perspective, I cannot believe that in one swoop every ship became useless especially when you consider New Eden had 71 years of influx.

When you also consider people came to New Eden for opportunistic reasons, you would have thought they would have bought supplies to allow the building of infrastructure.

Can you imagine a wife saying to her husband 'We're out of milk' and he saying 'Again? dang, now I have to fly through 17 jump gates and fly through an unstable wormhole back to Tau Ceti'.

Nah.

Settlements, yeah, I'll go with that, but not space, and not with dozens (hundreds?) of jump gates, stations, ships, command structures, administration offices etc.

So, even if they were dumb enough not to build space ship facilities and emergency repair systems for ships which needed them, they surely would have had the impetus to strip-mine the existing woefully bountifiul resources which were left over?

Y'see what I'm saying?

When you look at it logically, it just doesn't make sense - because the lore wasn't written to facillitate logic, it was written to facilitate game design. I accept that, and so, I accept that the lore can be bent (not broken) to adapt the lore to make a good story based on the lore.

It doesn't re-write the lore or subtract from it, it adds to the body of fan fiction, all of which are adaptions on a theme.

The goal of the fans to write a fictional story, based on a fictional story, is just to tell a story.

Only CCP can write lore, we write to entertain ourselves and hopefully others - as we cannot write the lore, anything we write (within reason) cannot break lore.

AK


You need to go to the eve-lopedia and read the history section. From the time the EVE Gate collapsed (AD 8061) until the amarr crowned their first emperor was over 8,000 years. Star gates weren't invented until AD 21290 by the amarr. When the eve gate collapsed they were still using warp drives for space travel. That means they probably didn't get more then a constellation or two away from the wormhole when it collapsed.
So when you think about it the systems colonized the longest and and the ones that would have had a better chance of surviving due to being more "mature" were the ones that were closest to the gate when it went boom(presumably). The ones further away and less settled would have slowly devolved with no supplies and support. Warp drives took years and years to travel from system to system. Check out the history section. It gives a good timeline of major events.

Roga Dracor
Gladiators of Rage
Fraternity.
#56 - 2012-05-06 23:37:37 UTC
AlleyKat wrote:

Don't buy it.

That's too contrived, and makes zero sense when you consider they had enough technical workforce to create jump gates for a large part of the cluster.

Considering they were already established, from a space-faring perspective, I cannot believe that in one swoop every ship became useless especially when you consider New Eden had 71 years of influx.

When you also consider people came to New Eden for opportunistic reasons, you would have thought they would have bought supplies to allow the building of infrastructure.

Can you imagine a wife saying to her husband 'We're out of milk' and he saying 'Again? dang, now I have to fly through 17 jump gates and fly through an unstable wormhole back to Tau Ceti'.

Nah.

Settlements, yeah, I'll go with that, but not space, and not with dozens (hundreds?) of jump gates, stations, ships, command structures, administration offices etc.

So, even if they were dumb enough not to build space ship facilities and emergency repair systems for ships which needed them, they surely would have had the impetus to strip-mine the existing woefully bountifiul resources which were left over?

Y'see what I'm saying?

When you look at it logically, it just doesn't make sense - because the lore wasn't written to facillitate logic, it was written to facilitate game design. I accept that, and so, I accept that the lore can be bent (not broken) to adapt the lore to make a good story based on the lore.

It doesn't re-write the lore or subtract from it, it adds to the body of fan fiction, all of which are adaptions on a theme.

The goal of the fans to write a fictional story, based on a fictional story, is just to tell a story.

Only CCP can write lore, we write to entertain ourselves and hopefully others - as we cannot write the lore, anything we write (within reason) cannot break lore.

AK


But, what you neglect to take into consideration is that we don't know how many jumpgates were existant and how many have been built since..

There are four "types" of jumpgates in New Eden today, suggesting that they were built by the factions themselves, i.e. "Old Man Star Chronicle". The Amarr jumpgates are a modification of an ancient jumpgate they found. As are some the other "races" designs. I know of no "Ancient Jumpgates" that don't conform to any racial design. So any that existed are likely disassembled for parts or decayed beyond recognition.

It all "could" make sense, but, we are looking at a jigsaw puzzle with too few pieces.

It's no use going back to yesterday, because I was a different person then, and it's a poor sort of memory that only works backward.

AlleyKat
The Unwanted.
#57 - 2012-05-09 11:24:54 UTC
Roga Dracor wrote:

But, what you neglect to take into consideration is that we don't know how many jumpgates were existant and how many have been built since..

There are four "types" of jumpgates in New Eden today, suggesting that they were built by the factions themselves, i.e. "Old Man Star Chronicle". The Amarr jumpgates are a modification of an ancient jumpgate they found. As are some the other "races" designs. I know of no "Ancient Jumpgates" that don't conform to any racial design. So any that existed are likely disassembled for parts or decayed beyond recognition.

It all "could" make sense, but, we are looking at a jigsaw puzzle with too few pieces.


Still, not buying it.

How many Jumps are there between New Eden and Amarr, or even, Caldari Prime?

That's a hefty quantity of engineering in 71 years, and once you detach yourself from Lore and look at the game; you begin to realise the Lore was written to appease game mechanics, not logic.

If it was written to appease logic; it would make sense.

It doesn't, and, my point stands: the Lore can be bent for those wishing to write fan fiction based on the Lore. CCP do not have this luxury. QED.

AK

This space for rent.

Roga Dracor
Gladiators of Rage
Fraternity.
#58 - 2012-05-09 23:45:40 UTC  |  Edited by: Roga Dracor
We don't know who was building the gates at the time of colonization.. Nor the level of their technology.. It makes sense that it was Terran technology that built the gates.. I believe that equated to tech level 10 if the rumours of CCP's stated goals for the game are correct?

The Jove hid that technology with cloaking.. They are able to hide entire stations this way, so, the gates could have been hauled from the milky way whole and just needing linked..

How many working gates might fit into the hold of a Jovian mother ship? Or a Terran colony ship?

Can we even be sure Jump Gates were needed, at that time?

We at tech 2.something can use Jump Drives.. You assume alot.. Blink

It's no use going back to yesterday, because I was a different person then, and it's a poor sort of memory that only works backward.

AlleyKat
The Unwanted.
#59 - 2012-05-10 18:50:05 UTC
Roga Dracor wrote:
We don't know who was building the gates at the time of colonization.. Nor the level of their technology.. It makes sense that it was Terran technology that built the gates.. I believe that equated to tech level 10 if the rumours of CCP's stated goals for the game are correct?

The Jove hid that technology with cloaking.. They are able to hide entire stations this way, so, the gates could have been hauled from the milky way whole and just needing linked..

How many working gates might fit into the hold of a Jovian mother ship? Or a Terran colony ship?

Can we even be sure Jump Gates were needed, at that time?

We at tech 2.something can use Jump Drives.. You assume alot.. Blink


Nah, the Lore uses the terms 'build' and 'construct'; not 'transport' and yes, they were built and were needed, which is why the sistas of EVE have got the original gate with "EVE" written on it.

It isn't a riddle; there is nothing enigmatic about it at all - take a step back and look at the big picture:

Someone wrote the Lore to work with the design of the game, not to work with logical reasoning.

It is not logical. It doesn't make sense. It is not supposed to make sense. It is not supposed to be logical.

The original screenshots of this game had blue-tooth headsets as futuristic methods of communication. Go figure, and please stop attempting to defend something so utterly flawed and accept it for what it is:

Entertainment.

And if anyone maintains some level of defiance that the Lore is everything you could ever wish for in a story - jump onto Tranq and go take a look at 'The Monolith' which currently is at 1AU away from planet V moon V in the Dead End system.

There is also an identical one elsewhere...but it jumps around a bit, like house of pain.

The description of the Monolith remains the same as it's always been "It's full of stars".

So, you got CCP referencing another science fiction story inside of their science fiction story - and even allowed it into the evelopedia here.

AK

This space for rent.

Felsusguy
Panopticon Engineering
#60 - 2012-05-10 21:15:52 UTC
You shouldn't worry about the crew. In small ships, there are actually very few people compared to your excellency. On the other hand, in large ships, people have much more time to enter escape shuttles or the like, meaning much lower death rates (though more people still die, at least most of them get out).

They are probably just fine. Compared to the size of the ships, the crew is minuscule. They most likely live good lives anyway.

The Caldari put business before pleasure. The Gallente put business in pleasure.