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Player Features and Ideas Discussion

 
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CCP We ALL want 12 hr Jump Clone delays not 24 hr.

Author
Sphit Ker
Ministry of War
Amarr Empire
#81 - 2012-04-19 14:36:24 UTC
It's all good to have only have 12 hours delays on jump clones but then people will start to ask for 6.. then 3 and then.. and then... and then... right? go ahead and tell me I am wrong :D

It knows what you think.

XIRUSPHERE
In Bacon We Trust
#82 - 2012-04-19 14:39:58 UTC
IHaveCandyGetInTheVan69 wrote:
No we want 0H JC delays IF you are in the same station as your jump clone.

48H - Other Region
24H - Same Region
12H - Same constellation
6H - Same System
0H - Same Station

Eve is small enough as it is, buy something with a jump drive if you want to get around.


Fully support, if someone wants to do clone swaps and is willing to do it in the system with their clones they should be able to, I can understand limiting the ability to project yourself all over new eden with no effort or flying but for ffs let me get in a crap clone so I can go on a null roam instead of saying "sorry guys im not taking this clone out".

Yeah it's going to allow people with a multitude of fancy clones to swap them at will if they are in the system with them, and what exactly is the problem? You don't like it then pod them and get that fancy podmail, hell you might even get multiple expensive podmails if they go swap to another and come back for more.

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Nu Tra
All Seeing Eye
#83 - 2012-04-19 14:52:08 UTC
Sphit Ker wrote:
It's all good to have only have 12 hours delays on jump clones but then people will start to ask for 6.. then 3 and then.. and then... and then... right? go ahead and tell me I am wrong :D


Well it's obvious really isn't it? There's already a game mechanic in place that's very near instant give or take 2 minutes and with no limit on the number of times you can do it. Blink
Vauss Dutan
Brave Newbies Inc.
Brave Collective
#84 - 2012-04-19 14:59:18 UTC  |  Edited by: Vauss Dutan
Tobiaz wrote:
Vauss Dutan wrote:
24 hour cooldowns are a design nogo anyhow. It results in creep that causes some people to have to lose an additional day to bring the cooldown back to thier usual playtime.

I skipped an op because i couldnt get out of my implanted clone due to cooldown. Since implants are tied to training time, im not risking it. Too costly. You could say i have more isk in my head than i can afford to lose and thats the problem. I would argue that since implants are tied to training you should always have a body with the best inplants you can possibly buy. It would be nice if training times werent tied to implants.

Implants shouldnt be looked at like ships are. They are not a consumable that you burn through and the prices reflect this.

Its a bad mechanic when someone doesnt have the option to leave a half a billion isk body in the hangar. Instant clone transfers in the same station would fix this.

We should always have te option to jump into **** ships and crappy clones and participate in the game any time.


Ohnoes!!! The game forces you to make choices?! What idiot ever came up with that stupid concept of Risk vs Reward?!

As for not being able to join the op, that's what you get for hanging around at a different part of the galaxy far away from your buddies. Should make sense, I think.


Read my message again. Ill sum up my important points.

I would like instant clone swapping in the SAME station. This lets me swap clones like i swap ships. It would suck ass to have a 24 cooldown for swapping ships when youre stuck in your 1 bill isk mission runner.

I agree with the choices. I can dock my pricey ship and fly a **** ship and have fun. I cant do this with my clone for 24 hours after a jump. Im ok with the cool down for a jump (although it shoud be 23 hours to stop the 24 hour cycle creep) its the same station clone instant swap i would like, not instant no cooldown system jumps.

Fyi I was in the station where the op was staging out of. I was in my training clone and it also is a station i have a jump clone. I was ready to go but I saw the 10 hour timer so i did some pi and logged off.

The timer and or lack of same station clone swapping was a barrier to me undocking and participating in ops with my corp.
mechtech
Ice Liberation Army
#85 - 2012-04-19 15:01:15 UTC
No we don't
Bane Necran
Appono Astos
#86 - 2012-04-19 15:03:48 UTC
Maybe a new skill that reduces JC time by 2 hours for each level?

Would be 14 hours at lvl5, which is close enough to 12.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Tanya Powers
Doomheim
#87 - 2012-04-19 15:07:58 UTC  |  Edited by: Tanya Powers
Krixtal Icefluxor wrote:
Less than 24 hours should be in-station or intRA-regional only.

Too much room for EXPLOITATION here.


Like what?


Quote:
goons (I can't capitalize it any longer) just wanna hop across the galaxy in 15 minutes if they could. RISK FREE of course.

That is ALL this is about anyway.




I think they must have enough JB's in their alliance to already do 1/4th of all eve quite fast so I don't understand what are you opposed to, like if Eve was all about goonswarm rats and rifters...

It's not a matter of travelling faster, you can blow your jump clone at distance "x" already without being there then JC to another point of your choice.

On the other hand for small to large corps, if players can jump from a pve toon to a pvp toon faster or from a pirate implanted/+5 clone to a cheaper clone to pvp then I'm quite sure there would be more players willing to pvp rather than log off because they have "swimming pool" or their actual clone has expensive implants, and who the hell can be that disturbed and wants to spend hours travelling ????
Vincent Athena
Photosynth
#88 - 2012-04-19 15:11:10 UTC
Peter Raptor wrote:
To those who like waiting 24 hrs for clone jumps, what have you been smoking?

No disrespect, but for the life of me why do you wanna wait 24hr for a piddly clone jump??


Its not that I want to wait, I want my ENEMY to have to wait.

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Francisco Bizzaro
#89 - 2012-04-19 15:12:58 UTC
Vauss Dutan wrote:
Fyi I was in the station where the op was staging out of. I was in my training clone and it also is a station i have a jump clone. I was ready to got but I saw the 10 hour timer so i did some pi and logged off.

The timer and or lack of same station clone swapping was a barrier to me undocking and participating in ops with my corp.

The JC timer doesn't lock the station exit, so we have to assume something else was the barrier to you undocking and participating in ops.
Sasha Azala
Doomheim
#90 - 2012-04-19 15:20:02 UTC  |  Edited by: Sasha Azala
Tanya Powers wrote:
Krixtal Icefluxor wrote:
Less than 24 hours should be in-station or intRA-regional only.

Too much room for EXPLOITATION here.


Like what?


Quote:
goons (I can't capitalize it any longer) just wanna hop across the galaxy in 15 minutes if they could. RISK FREE of course.

That is ALL this is about anyway.




I think they must have enough JB's in their alliance to already do 1/4th of all eve quite fast so I don't understand what are you opposed to, like if Eve was all about goonswarm rats and rifters...

It's not a matter of travelling faster, you can blow your jump clone at distance "x" already without being there then JC to another point of your choice.

On the other hand for small to large corps, if players can jump from a pve toon to a pvp toon faster or from a pirate implanted/+5 clone to a cheaper clone to pvp then I'm quite sure there would be more players willing to pvp rather than log off because they have "swimming pool" or their actual clone has expensive implants, and who the hell can be that disturbed and wants to spend hours travelling ????





Instant travel although it's convenient allows for bad military tactics to be used. For instance there's no real penalty for over extending your borders which makes it far easier to hold onto your territory and just turns it into nothing but a numbers game.
Lord Helghast
Center for Advanced Studies
Gallente Federation
#91 - 2012-04-19 15:20:51 UTC  |  Edited by: Lord Helghast
IHaveCandyGetInTheVan69 wrote:
No we want 0H JC delays IF you are in the same station as your jump clone.

48H - Other Region
24H - Same Region
12H - Same constellation
6H - Same System
0H - Same Station

Eve is small enough as it is, buy something with a jump drive if you want to get around.


I LOVE THIS IDEA, would greatly improve the ability for those of us that want to have PVE and PVP clones setup in the same system the ability to actually make use of them, as it is its just stupid....
Testerxnot Sheepherder
Get Isk or Die Mining
#92 - 2012-04-19 15:21:24 UTC
I don't want it reduced.
Sphit Ker
Ministry of War
Amarr Empire
#93 - 2012-04-19 15:26:24 UTC  |  Edited by: Sphit Ker
Nu Tra wrote:
Sphit Ker wrote:
It's all good to have only have 12 hours delays on jump clones but then people will start to ask for 6.. then 3 and then.. and then... and then... right? go ahead and tell me I am wrong :D


Well it's obvious really isn't it? There's already a game mechanic in place that's very near instant give or take 2 minutes and with no limit on the number of times you can do it. Blink


but what about hem all important implants?

edit: countdown length based on distance is neat

It knows what you think.

Robert Caldera
Caldera Trading and Investment
#94 - 2012-04-19 15:30:33 UTC
no we dont.
you shouldnt be able to easily hop forth and back from where you are.
The JC delay should be raised to multiple days at least.
Be where you live, or just deal with the JC cooldown and being out of play eventually.
AureoBroker
Perkone
Caldari State
#95 - 2012-04-19 15:33:14 UTC
72h for jumping.
Same-station jumping should go to 0, though.
Bubanni
Corus Aerospace
#96 - 2012-04-19 15:33:21 UTC
18 hours would be fine, or a skill that reduced the waiting time by either 30 mins or 1 hour per level... :) 12 hours is shorter than it needs to be

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Tanya Powers
Doomheim
#97 - 2012-04-19 15:35:16 UTC
Sasha Azala wrote:
Instant travel although it's convenient allows for bad military tactics to be used. For instance there's no real penalty for over extending your borders which makes it far easier to hold onto your territory and just turns it into nothing but a numbers game.



Eve it's already a numbers game, if you still have doubts about it just move a bit around Blink

There's no military exploit you can do just because you can jump clone to keep safe "IMPLANTS", just makes your game experience better because you don't have to log off knowing your friends would appreciate your help but you can't because you can't afford to loose your implants crap.

If CCP implements something like this OR permanent implants then I would be willing to spend much more time travelling and wouldn't care of a 72h or even a month delay.
Tobiaz
Spacerats
#98 - 2012-04-19 15:36:11 UTC  |  Edited by: Tobiaz
Vauss Dutan wrote:


Read my message again. Ill sum up my important points.

I would like instant clone swapping in the SAME station. This lets me swap clones like i swap ships. It would suck ass to have a 24 cooldown for swapping ships when youre stuck in your 1 bill isk mission runner.

I agree with the choices. I can dock my pricey ship and fly a **** ship and have fun. I cant do this with my clone for 24 hours after a jump. Im ok with the cool down for a jump (although it shoud be 23 hours to stop the 24 hour cycle creep) its the same station clone instant swap i would like, not instant no cooldown system jumps.

Fyi I was in the station where the op was staging out of. I was in my training clone and it also is a station i have a jump clone. I was ready to got but I saw the 10 hour timer so i did some pi and logged off.

The timer and or lack of same station clone swapping was a barrier to me undocking and participating in ops with my corp.


Like I said: it a matter of choices and consequences. Being able to swap clones on a whim, takes a way a ton of that.

You just don't like to be forced to chose between high SP/hour or low wallet-hit on getting podded. Or perhaps you don't like to commit to flying a particular type of ship so you need clones standing by for all possible min-maxed implants sets.

EARN ALL THE SKILLPOINTS!! FLY ALL THE SHIPS!! DEMAND ALL THE THINGS!!! Roll

It's detrimental to EVE, a game of consequences. Yes perhaps some people won't go PvP when they are in their full +4 set, but why should the game cater to them? If they can't afford to lose it, they should have stayed with a cheaper set.

Are you still in your crystal set with missile implants because you were running sanctums in your Tengu, yet now you suddenly have a fleet op in Abaddon hellcats and you can't swap into your slave set? Suck it up! Consequences!

Implants should never have turned into something like a pair of shoes you can just change on a whim, it's ridiculous.

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PIE Inc.
Khimi Harar
#99 - 2012-04-19 15:38:51 UTC
Vincent Athena wrote:
Peter Raptor wrote:
To those who like waiting 24 hrs for clone jumps, what have you been smoking?

No disrespect, but for the life of me why do you wanna wait 24hr for a piddly clone jump??


Its not that I want to wait, I want my ENEMY to have to wait.



This.

Dolce et decorum est pro Imperium mori

Robert Caldera
Caldera Trading and Investment
#100 - 2012-04-19 15:46:01 UTC
live in 0.0, then jump to highsec for missioning and jumping back to zero shouldnt happen much.
Jew where you live so we have targets for roams.

Vote for raising JC delay to >2 days.