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Fanfest: Crimewatch

First post First post
Author
Sigurd Sig Hansen
Doomheim
#661 - 2012-04-18 18:01:51 UTC  |  Edited by: Sigurd Sig Hansen
bornaa wrote:

So you guys have been reading this thread and other threads on this subject?
I only want to know do you keep track of problems people are bringing up as you don't respond on them.


Yeah like the afk grief all of high sec indy corps that other guy came up with a few pages back

Bloodpetal wrote:


The major thing I have heard that I want clarification on :


If a Suspect is shot, can he defend himself and shoot back?

If not, this plan is very poor. A suspect should always be able to defend themselves.

I understand this invokes a challenge with the "keep it simple" crimewatch rules, but seriously, if someone goes suspect in high sec, they should be able to protect themselves from whomever is trying to kill them.



Thanks.



cause Hulks have so many guns on them
(if they even survive the attack)

Mining is the "Deadliest Catch" in this game

Bienator II
madmen of the skies
#662 - 2012-04-18 18:14:18 UTC  |  Edited by: Bienator II
Bloodpetal wrote:


The major thing I have heard that I want clarification on :


If a Suspect is shot, can he defend himself and shoot back?

If not, this plan is very poor. A suspect should always be able to defend themselves.

I understand this invokes a challenge with the "keep it simple" crimewatch rules, but seriously, if someone goes suspect in high sec, they should be able to protect themselves from whomever is trying to kill them.



Thanks.


yep this would be needed. Even though it would require some kind of "agression graph" beside the suspect flags.

edit: A engages suspect S. B repairs A, C repairs B. Is S allowed to attack A,B,C?
edit2: is somebody else allowed to help S to defend itself against A, B, C?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#663 - 2012-04-18 20:34:05 UTC
Bienator II wrote:

yep this would be needed. Even though it would require some kind of "agression graph" beside the suspect flags.

edit: A engages suspect S. B repairs A, C repairs B. Is S allowed to attack A,B,C?
edit2: is somebody else allowed to help S to defend itself against A, B, C?


Just needs one more flag. Assisting a suspect makes you suspect. attacking a suspect makes you a vigilante, who is open to attacks from all suspects (not not other vigilantes or flagless people)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Cap Tyrian
Guiding Hand Social Club
#664 - 2012-04-19 04:20:13 UTC
Orions Lord
GoonWaffe
Goonswarm Federation
#665 - 2012-04-19 05:35:51 UTC  |  Edited by: Orions Lord
The best pvp experience for a lot of peeps is in high sec while killing pirates.
This will be gone with the sec hits that we will get. We should be able to shoot back.
A lot of players started pvping this way.

I will adapt to all the what ever changes but the sec hit will be a no go for me.

CCP is making things worse the sec hit will be transfered to the carebear. The plans are already on the table.
Now they really will stop playing losing a ship and getting sec hits.

New players should be protected but not this way.

No sec hit please it will be bad for everyone.
Misunderstood Genius
Republic Military School
Minmatar Republic
#666 - 2012-04-20 14:46:03 UTC  |  Edited by: Misunderstood Genius
The Orca needs to be fixed to stop elite cowardness at its finest. Annoying game mechanics abused by lame campers. Let's say: as long as you under GCC you can't store your ship.
Josufas
Perkone
Caldari State
#667 - 2012-04-23 17:09:09 UTC
I must admit that i am still a bit confused about all this?

I mean what will actually happen - for instance with can flippers?? - when they flip a my cans, will that make them "suspect" and them making them a target for all in the system?



Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#668 - 2012-04-23 17:28:25 UTC  |  Edited by: Steve Ronuken
Josufas wrote:
I must admit that i am still a bit confused about all this?

I mean what will actually happen - for instance with can flippers?? - when they flip a my cans, will that make them "suspect" and them making them a target for all in the system?



Yes. Suspects can be shot by everyone. Exactly what happens next is still a little up in the air. Indications are that they'll be able to return fire though.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Buck Futz
Sebiestor Tribe
Minmatar Republic
#669 - 2012-04-23 17:32:16 UTC
Personally, I like the idea of 'suspect' status being sticky.

If you help OR attack a suspect, you become a suspect.

This would force people that attack 'suspects' to assume some risk for themselves (beyond simply the calculated risk of attacking 1 flagged target) and allow friends of the 'suspect' to set up ambushes in highsec.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#670 - 2012-04-23 17:36:55 UTC
Buck Futz wrote:
Personally, I like the idea of 'suspect' status being sticky.

If you help OR attack a suspect, you become a suspect.

This would force people that attack 'suspects' to assume some risk for themselves (beyond simply the calculated risk of attacking 1 flagged target) and allow friends of the 'suspect' to set up ambushes in highsec.


I'd prefer an intermediate level of flagging, allowing all suspects to attack you, but not regular folks or other people at the intermediate level. Gained when you attack a suspect.

But that's purely personal taste.

Outlaws lose all Concord protection.
Vigilantes can have their teeth kicked in by outlaws, but not by Joe Public.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Eternal Error
The Scope
Gallente Federation
#671 - 2012-04-23 18:24:32 UTC
Am I understanding it right that if you flip a can anyone would be able to shoot you for 15 minutes? That's beyond idiotic.
Gogela
Epic Ganking Time
CODE.
#672 - 2012-04-23 19:06:32 UTC
Eternal Error wrote:
Am I understanding it right that if you flip a can anyone would be able to shoot you for 15 minutes? That's beyond idiotic.

I dunno... I think it's an opportunity for more combat. Stop being such a p**** and fight. Modules on a ship are typically worth a lot more than whatever your jacking from some highsec tool's can. Go for the mods and the salvage. Sell them for more ammo. Repeat.

Signatures should be used responsibly...

Syn Kurokaze
Rainbows in the Dark
#673 - 2012-04-24 23:06:40 UTC
Steve Ronuken wrote:
Buck Futz wrote:
Personally, I like the idea of 'suspect' status being sticky.

If you help OR attack a suspect, you become a suspect.

This would force people that attack 'suspects' to assume some risk for themselves (beyond simply the calculated risk of attacking 1 flagged target) and allow friends of the 'suspect' to set up ambushes in highsec.


I'd prefer an intermediate level of flagging, allowing all suspects to attack you, but not regular folks or other people at the intermediate level. Gained when you attack a suspect.

But that's purely personal taste.

Outlaws lose all Concord protection.
Vigilantes can have their teeth kicked in by outlaws, but not by Joe Public.



If we assume CCP wants to keep the system simplified with no interpersonal flagging (which I think is a good idea), why not implement an intermediary 'vigilante' flag as others have suggested? I would suggest the vigilante flag is significantly shorter than the suspect flag (3-5 minutes) and remove jumping/docking penalties, so that the counter effects aren't as drastic, but it could create interesting risk vs reward scenarios while encouraging PvP from all types of players.

Innocents attacking a suspect will become a vigilante. Vigilantes can now be attacked by all suspects for a short period (timer is refreshed for every hostile action). Innocents assisting vigilantes gain the vigilante flag (refreshed for every repair cycle, etc).

I can see this being played in so many unexpected ways (including potential baiting by both sides) and I think that's a good thing. If someone wishes to become a vigilante then there is still risk involved but the law is still on their side (no status hits).

This could possibly be extended to cargo ownership so that stealing from a suspect's can will make you a vigilante. It could give the miner a chance to grab his can and warp back to a station for a brief cool-off period, or it could explode in his face as other suspects warp in and kill him.

Fun for everyone (maybe).

Gogela
Epic Ganking Time
CODE.
#674 - 2012-04-24 23:10:25 UTC
Cap Tyrian wrote:
http://img29.imageshack.us/img29/4221/grayscalefixedit.jpg
http://dl.eve-files.com/media/corp/Cat13/Grayscale_Fixed_It.jpg

ROFL!

Signatures should be used responsibly...

Cap Tyrian
Guiding Hand Social Club
#675 - 2012-04-25 11:05:54 UTC
There is more to it. Twisted

WARNING: explicit language

http://dl.eve-files.com/media/corp/Cat13/Grayscale_Fixed_It_Again.jpg
Gogela
Epic Ganking Time
CODE.
#676 - 2012-04-25 15:11:47 UTC  |  Edited by: Gogela
Cap Tyrian wrote:
There is more to it. Twisted

WARNING: explicit language

http://dl.eve-files.com/media/corp/Cat13/Grayscale_Fixed_It_Again.jpg

hahaha!!! Even better! LolLolLolLol

(Just a note though... the crimewatch and wardec mechanics changes are totally awesome)

Signatures should be used responsibly...

Rapala Armiron
Arton Yachting and Angling Club
Domain Research and Mining Inst.
#677 - 2012-04-25 15:17:57 UTC
Syn Kurokaze wrote:
Steve Ronuken wrote:
Buck Futz wrote:
Personally, I like the idea of 'suspect' status being sticky.

If you help OR attack a suspect, you become a suspect.

This would force people that attack 'suspects' to assume some risk for themselves (beyond simply the calculated risk of attacking 1 flagged target) and allow friends of the 'suspect' to set up ambushes in highsec.


I'd prefer an intermediate level of flagging, allowing all suspects to attack you, but not regular folks or other people at the intermediate level. Gained when you attack a suspect.

But that's purely personal taste.

Outlaws lose all Concord protection.
Vigilantes can have their teeth kicked in by outlaws, but not by Joe Public.



If we assume CCP wants to keep the system simplified with no interpersonal flagging (which I think is a good idea), why not implement an intermediary 'vigilante' flag as others have suggested? I would suggest the vigilante flag is significantly shorter than the suspect flag (3-5 minutes) and remove jumping/docking penalties, so that the counter effects aren't as drastic, but it could create interesting risk vs reward scenarios while encouraging PvP from all types of players.

Innocents attacking a suspect will become a vigilante. Vigilantes can now be attacked by all suspects for a short period (timer is refreshed for every hostile action). Innocents assisting vigilantes gain the vigilante flag (refreshed for every repair cycle, etc).

I can see this being played in so many unexpected ways (including potential baiting by both sides) and I think that's a good thing. If someone wishes to become a vigilante then there is still risk involved but the law is still on their side (no status hits).

This could possibly be extended to cargo ownership so that stealing from a suspect's can will make you a vigilante. It could give the miner a chance to grab his can and warp back to a station for a brief cool-off period, or it could explode in his face as other suspects warp in and kill him.

Fun for everyone (maybe).



If CCP wants to keep the system simplified with no interpersonal flagging then why not simply have a "i'm available for pvp" flag. Oh wait.....
Jonah Gravenstein
Machiavellian Space Bastards
#678 - 2012-04-25 15:22:00 UTC
Gogela wrote:
Cap Tyrian wrote:
There is more to it. Twisted

WARNING: explicit language

http://dl.eve-files.com/media/corp/Cat13/Grayscale_Fixed_It_Again.jpg

hahaha!!! Even better! LolLolLolLol

(Just a note though... the crimewatch and wardec mechanics changes are totally awesome)


Tell it to all the whiners, which include those who are going to get more PVP out of it Twisted

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Cap Tyrian
Guiding Hand Social Club
#679 - 2012-04-25 15:26:39 UTC
Gogela wrote:
Cap Tyrian wrote:
There is more to it. Twisted

WARNING: explicit language

http://dl.eve-files.com/media/corp/Cat13/Grayscale_Fixed_It_Again.jpg

hahaha!!! Even better! LolLolLolLol

(Just a note though... the crimewatch and wardec mechanics changes are totally awesome)


Big smile Its all good fun, i don't have anything against Grayscale in particular, its just not the first time he was responsible for some questionable things :)

And the crimewatch and wardec changes are far from sophisticated !
DaOpa
Static Corp
#680 - 2012-04-25 17:00:08 UTC


Only Feature I would like to see added in addition to all the other changes is that the new CONCORD should POD anyone who GANKS for extra costs to people who due such things.