These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Fanfest: Crimewatch

First post First post
Author
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#641 - 2012-04-17 16:48:44 UTC
Quote:
*Bull**** canflip and aggression changes*


Ergh. This type of change annoys me. It's like The Death of HiSec By 1000 Cuts.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

CCP Masterplan
C C P
C C P Alliance
#642 - 2012-04-17 17:59:11 UTC
Tippia wrote:
Adunh Slavy wrote:
Manssell wrote:
I'm really starting to wonder if this is still planned for the next release at all? Has anyone seen anything from anyone at CCP on when this is going down?
Not 100% sure, but don't think it is part of the bit that comes on the 24th.
Looking at the features page, it seems like it'll be for Inferno (May) not Escalation (April), and I seem to recall seeing the same on the roll-out slides form the fanfest presentations.

Basically: Escalation — iterations on incursions, drone regions, loot, titans, character creation; Infero — massive changes to core systems, such as wardecs, crimewatch, ships.

Pretty close :)

In Escalation we've been working on some of the backend parts of crimewatch, with minimal impact on the resulting gameplay. However this is vital preparation work for the bigger features that we want to do. There's also the titan balancing, incursion tweaks, drone region adjustments and a few other nice things.

Inferno is full of wardec and FW goodness. The bulk of the new crimewatch feature will probably come a bit later.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Bloodpetal
Tir Capital Management Group
#643 - 2012-04-17 18:43:35 UTC
CCP Masterplan wrote:

In Escalation we've been working on some of the backend parts of crimewatch, with minimal impact on the resulting gameplay. However this is vital preparation work for the bigger features that we want to do. There's also the titan balancing, incursion tweaks, drone region adjustments and a few other nice things.

Inferno is full of wardec and FW goodness. The bulk of the new crimewatch feature will probably come a bit later.



We wants the crimewatch, we wants precious.

We wants it now!

http://www.awn.com/files/imagepicker/1/gollum03_Gollum_goodRen.jpg

Where I am.

Gogela
Epic Ganking Time
CODE.
#644 - 2012-04-17 20:00:00 UTC
W A R D E C

Oh empire... why do you burn like that? I'm looking forward to the AFK empire POS takedown fleets. Big smile

Just go from system to system taking down POSs at work! Yay my productivity is going down the crapper!

Signatures should be used responsibly...

Argus Sorn
Star Frontiers
Brotherhood of Spacers
#645 - 2012-04-18 03:25:20 UTC
CCP Masterplan wrote:
Tippia wrote:
Adunh Slavy wrote:
Manssell wrote:
I'm really starting to wonder if this is still planned for the next release at all? Has anyone seen anything from anyone at CCP on when this is going down?
Not 100% sure, but don't think it is part of the bit that comes on the 24th.
Looking at the features page, it seems like it'll be for Inferno (May) not Escalation (April), and I seem to recall seeing the same on the roll-out slides form the fanfest presentations.

Basically: Escalation — iterations on incursions, drone regions, loot, titans, character creation; Infero — massive changes to core systems, such as wardecs, crimewatch, ships.

Pretty close :)

In Escalation we've been working on some of the backend parts of crimewatch, with minimal impact on the resulting gameplay. However this is vital preparation work for the bigger features that we want to do. There's also the titan balancing, incursion tweaks, drone region adjustments and a few other nice things.

Inferno is full of wardec and FW goodness. The bulk of the new crimewatch feature will probably come a bit later.



Um. Really? What a let down. Crimewatch changes are the best stuff, was totally hyped at FF. I call total foul CCP, total foul.

Argus
EVE Stig
Doomheim
#646 - 2012-04-18 03:27:44 UTC  |  Edited by: EVE Stig
Velicia Tuoro wrote:


New "suspect" flag
- Minor crimes. Anyone can shoot you without penalty.
- Flipping a can for example
- Shooting someone makes you a suspect (I think)
- Anyone assisting a suspect becomes a suspect
- Not sure if gate guns will attack a suspect. Undecided yet.



Why isnt there more qq about that O.o

Gogela wrote:
W A R D E C

Oh empire... why do you burn like that? I'm looking forward to the AFK empire POS takedown fleets. Big smile

Just go from system to system taking down POSs at work! Yay my productivity is going down the crapper!


Youd think theyd note this and go "huh we dont want that exploit"

unless griefing IS the point of the new system and if that case WTF crimewatch? These guys are bipolar as hell when it comes to making it easier or harder to gank/grief

Argus Sorn wrote:



Um. Really? What a let down. Crimewatch changes are the best stuff, was totally hyped at FF. I call total foul CCP, total foul.

Argus


Im thinking they were unprepared for the qq

"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"!

EVE Stig
Doomheim
#647 - 2012-04-18 03:37:53 UTC
Destiny Corrupted wrote:
Pak Narhoo wrote:
Just know it's still on paper. Nothing hard, nothing coded. Can go anyway from here.

Like a good point: friendly can flipping to have a 1 on 1 fight is out the window with these presumed changes.

Oh, I'm by no means jumping to conclusions; I know these things aren't set in stone. However, if a change like this is even on the table, it has to be fought tooth and nail for the sake of this game's integrity.

If can-flipping is just an "example," think of how many other "suspect" actions might result in this type of flag:

- Scanning someone's ship/cargo
- Trying to access someone's secure container
- Shooting an NPC that's part of someone else's mission
- Why not just go ahead and say it: locking someone without their permission


nom nom nom tears *sluuuurp*

gimme a link so i can hear this from ccp's mouth

"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"!

EVE Stig
Doomheim
#648 - 2012-04-18 03:45:57 UTC
Destiny Corrupted wrote:

Being "hard" and being suicidal are not necessarily mutually inclusive. It will indeed require people who take the cans of others (for whatever reason) to become harder. However, when a game mechanic forces an extreme tactical disadvantage on players when they perform a specific action, they will stop performing said action.
.



like wardecs not giving those decced any way to win? That mean theyre removing the incentive to corp up?

"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"!

Adunh Slavy
#649 - 2012-04-18 05:12:04 UTC
CCP Masterplan wrote:

Inferno is full of wardec and FW goodness. The bulk of the new crimewatch feature will probably come a bit later.


So ... new war dec with old agro mechanics? What?

At least it sounds temporary, though perhaps sounds too Soon™

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

CCP Masterplan
C C P
C C P Alliance
#650 - 2012-04-18 10:50:32 UTC
Argus Sorn wrote:
CCP Masterplan wrote:
Tippia wrote:
Adunh Slavy wrote:
Manssell wrote:
I'm really starting to wonder if this is still planned for the next release at all? Has anyone seen anything from anyone at CCP on when this is going down?
Not 100% sure, but don't think it is part of the bit that comes on the 24th.
Looking at the features page, it seems like it'll be for Inferno (May) not Escalation (April), and I seem to recall seeing the same on the roll-out slides form the fanfest presentations.

Basically: Escalation — iterations on incursions, drone regions, loot, titans, character creation; Infero — massive changes to core systems, such as wardecs, crimewatch, ships.

Pretty close :)

In Escalation we've been working on some of the backend parts of crimewatch, with minimal impact on the resulting gameplay. However this is vital preparation work for the bigger features that we want to do. There's also the titan balancing, incursion tweaks, drone region adjustments and a few other nice things.

Inferno is full of wardec and FW goodness. The bulk of the new crimewatch feature will probably come a bit later.



Um. Really? What a let down. Crimewatch changes are the best stuff, was totally hyped at FF. I call total foul CCP, total foul.

Argus

This was always the plan. Team Five-0 is doing the prep work in this release to get the old crimewatch system into a better state. I'm pretty sure at FF we started off by saying that the new design was still at an early stage, and we wanted to get your input on it before anything was committed. Based on that (and other) feedback, we're now looking to start the actual development of the new crimewatch gameplay features once Escalation is out.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

bornaa
GRiD.
#651 - 2012-04-18 11:01:32 UTC
CCP Masterplan wrote:
Argus Sorn wrote:
CCP Masterplan wrote:
Tippia wrote:
Adunh Slavy wrote:
Not 100% sure, but don't think it is part of the bit that comes on the 24th.
Looking at the features page, it seems like it'll be for Inferno (May) not Escalation (April), and I seem to recall seeing the same on the roll-out slides form the fanfest presentations.

Basically: Escalation — iterations on incursions, drone regions, loot, titans, character creation; Infero — massive changes to core systems, such as wardecs, crimewatch, ships.

Pretty close :)

In Escalation we've been working on some of the backend parts of crimewatch, with minimal impact on the resulting gameplay. However this is vital preparation work for the bigger features that we want to do. There's also the titan balancing, incursion tweaks, drone region adjustments and a few other nice things.

Inferno is full of wardec and FW goodness. The bulk of the new crimewatch feature will probably come a bit later.



Um. Really? What a let down. Crimewatch changes are the best stuff, was totally hyped at FF. I call total foul CCP, total foul.

Argus

This was always the plan. Team Five-0 is doing the prep work in this release to get the old crimewatch system into a better state. I'm pretty sure at FF we started off by saying that the new design was still at an early stage, and we wanted to get your input on it before anything was committed. Based on that (and other) feedback, we're now looking to start the actual development of the new crimewatch gameplay features once Escalation is out.


So you guys have been reading this thread and other threads on this subject?
I only want to know do you keep track of problems people are bringing up as you don't respond on them.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Liam Mirren
#652 - 2012-04-18 11:03:28 UTC
Excuse me for being ignorant and/or lazy, is there an updated list of "things that will happen in regards to wardecs and flagging as CCP is thinking of implementing"? I'm going to assume (and hope) that the initial ideas have changed somewhat with time.

Excellence is not a skill, it's an attitude.

sYnc Vir
Wolfsbrigade
Ghost Legion.
#653 - 2012-04-18 11:14:13 UTC
So I has question.

Suspects act is shooting at someone but not killing, So in high sec if you shoot at someone but they live you are only a suspect? Or does High sec get the GCC at once deal?

If High sec is insta GCC, I can see people in duel rep megas popping into Low Sec near a mission hub becoming a suspect than hanging out in high sec to see how many idiots they can get to engage in their mission boats. As we should all know, there is always some dumbass who sees target shoot target before thinking target may be bait. Or better yet, just remembered stealing makes you a suspect, so you can have ya boosting legion pilot drop a can, steal it and just wait for the fish.

Mission ganking made easy, without having to spilt the loot between 20 guys. Nice.

Don't ask about Italics, just tilt your head.

Valheru Adun
Caldari Provisions
Caldari State
#654 - 2012-04-18 11:59:35 UTC
I'm a casual player. I don't have enough time to invest at the moment. I just mine.

All I want is if some random psycho comes and tries to gank me, that he faces some consequences. Him losing a frigate somehow doesn't measure to a loss of 350 mil ship.

And I don't see how High Sec being actually HIGH SEC, is ruining the Sandbox. It's not called "HIGHSECBUTYOUCANDOEVERYTHINGANYWAYWITHOUTANYKINDOFPUNISHMENT". It's called High sec for a reason, you cannot come and grief people, because you enjoy making them sad, and go away with it. It's that simple. Well right now you can, that's the problem. We have the balls to mine and risk our ships to suicide ganks, but now when there will be real consequences to the people who do that, you don't have the balls to face them. And you call yourself "hardcore" and "pvp players"? What a bunch of losers.
Tobiaz
Spacerats
#655 - 2012-04-18 12:23:24 UTC
Valheru Adun wrote:
I'm a casual player. I don't have enough time to invest at the moment. I just mine.

All I want is if some random psycho comes and tries to gank me, that he faces some consequences. Him losing a frigate somehow doesn't measure to a loss of 350 mil ship.

And I don't see how High Sec being actually HIGH SEC, is ruining the Sandbox. It's not called "HIGHSECBUTYOUCANDOEVERYTHINGANYWAYWITHOUTANYKINDOFPUNISHMENT". It's called High sec for a reason, you cannot come and grief people, because you enjoy making them sad, and go away with it. It's that simple. Well right now you can, that's the problem. We have the balls to mine and risk our ships to suicide ganks, but now when there will be real consequences to the people who do that, you don't have the balls to face them. And you call yourself "hardcore" and "pvp players"? What a bunch of losers.


Perhaps if you can't keep your 350m ship safe you simply don't deserve to fly it and should stick to Coveters.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Valheru Adun
Caldari Provisions
Caldari State
#656 - 2012-04-18 12:57:53 UTC
Tobiaz wrote:
Valheru Adun wrote:
I'm a casual player. I don't have enough time to invest at the moment. I just mine.

All I want is if some random psycho comes and tries to gank me, that he faces some consequences. Him losing a frigate somehow doesn't measure to a loss of 350 mil ship.

And I don't see how High Sec being actually HIGH SEC, is ruining the Sandbox. It's not called "HIGHSECBUTYOUCANDOEVERYTHINGANYWAYWITHOUTANYKINDOFPUNISHMENT". It's called High sec for a reason, you cannot come and grief people, because you enjoy making them sad, and go away with it. It's that simple. Well right now you can, that's the problem. We have the balls to mine and risk our ships to suicide ganks, but now when there will be real consequences to the people who do that, you don't have the balls to face them. And you call yourself "hardcore" and "pvp players"? What a bunch of losers.


Perhaps if you can't keep your 350m ship safe you simply don't deserve to fly it and should stick to Coveters.


Of course I can't keep my 350m ship safe. No one is safe in Eve. High sec shouldn't be a safe haven, but players in High sec, miners especially, should be better protected from griefing.

If you want to grief people, grief as much as you like, but be punished for it. If you're not punished, then High sec should be removed from the game and let it all be anarchy. See how long Eve will last then.
Argus Sorn
Star Frontiers
Brotherhood of Spacers
#657 - 2012-04-18 13:30:01 UTC  |  Edited by: Argus Sorn
CCP Masterplan wrote:

This was always the plan. Team Five-0 is doing the prep work in this release to get the old crimewatch system into a better state. I'm pretty sure at FF we started off by saying that the new design was still at an early stage, and we wanted to get your input on it before anything was committed. Based on that (and other) feedback, we're now looking to start the actual development of the new crimewatch gameplay features once Escalation is out.


Any time frame on when we might see Crimewatch changes then? They really were the best thing announced at FF. I think the faction warfare stuff is just hype and the wardec cost formula is so horrible that those changes only serve to give a big dec shield to large alliances. But the crimewatch changes had people excited and still do. So will we see them this summer? By the end of the year?

Argus
CCP Masterplan
C C P
C C P Alliance
#658 - 2012-04-18 14:01:50 UTC
bornaa wrote:
So you guys have been reading this thread and other threads on this subject?
I only want to know do you keep track of problems people are bringing up as you don't respond on them.


Yes, we're trying to keep up with the feedback, even if we're not posting here much. We have a release next week which is taking up all our time right now.

sYnc Vir wrote:
So I has question.

Suspects act is shooting at someone but not killing, So in high sec if you shoot at someone but they live you are only a suspect? Or does High sec get the GCC at once deal?

If High sec is insta GCC, I can see people in duel rep megas popping into Low Sec near a mission hub becoming a suspect than hanging out in high sec to see how many idiots they can get to engage in their mission boats. As we should all know, there is always some dumbass who sees target shoot target before thinking target may be bait. Or better yet, just remembered stealing makes you a suspect, so you can have ya boosting legion pilot drop a can, steal it and just wait for the fish.

Mission ganking made easy, without having to spilt the loot between 20 guys. Nice.



I'm not sure why this keeps getting brought up. Something seems to be misunderstood and then requoted. The current plans is that illegally attacking someone in high-sec will get you a Criminal flag, which means CONCORD.


Argus Sorn wrote:
CCP Masterplan wrote:

This was always the plan. Team Five-0 is doing the prep work in this release to get the old crimewatch system into a better state. I'm pretty sure at FF we started off by saying that the new design was still at an early stage, and we wanted to get your input on it before anything was committed. Based on that (and other) feedback, we're now looking to start the actual development of the new crimewatch gameplay features once Escalation is out.


Any time frame on when we might see Crimewatch changes then? They really were the best thing announced at FF. I think the faction warfare stuff is just hype and the wardec cost formula is so horrible that those changes only serve to give a big dec shield to large alliances. But the crimewatch changes had people excited and still do. So will we see them this summer? By the end of the year?

Argus

I'm glad that this crimewatch work was positively received. The timescale beyond summer isn't firmly fixed yet - we're still planning the release calendar for the next 12 months. It certainly won't be early summer, but I'd hope to be releasing something before the winter.
EXPECTATIONS-MANAGEMENT DISCLAIMER: ALL PLANS ARE SUBJECT TO CHANGE! I DON'T SET THE SCHEDULE

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

cBOLTSON
School of Applied Knowledge
Caldari State
#659 - 2012-04-18 14:26:39 UTC
So lets get this straight then. As usual CCP shows a lot of stuff at fan fest they have no real intention of ever creating.

This escalation patch is just one great nerf basically.

I have to be honest the wardeck / aggro mechanics changes were actually getting a lot of people intrested.
Dont **** us around ccp

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Bloodpetal
Tir Capital Management Group
#660 - 2012-04-18 15:40:45 UTC


The major thing I have heard that I want clarification on :


If a Suspect is shot, can he defend himself and shoot back?

If not, this plan is very poor. A suspect should always be able to defend themselves.

I understand this invokes a challenge with the "keep it simple" crimewatch rules, but seriously, if someone goes suspect in high sec, they should be able to protect themselves from whomever is trying to kill them.



Thanks.

Where I am.