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[Suggestion] +1 attribute point awarded after 1 year's worth of game time (Like Bonus remaps)

Author
RosieRotaru
F.R.A. Corp
#1 - 2012-04-16 16:04:16 UTC
After playing for approximately 1 and a half years of EVE Online, I have seen many suggestions to increase learning times via Skillpoints.

However, I have yet to hear one that talks about the attribute points themselves like I am about to.

My suggestion is thus:
In the same way that Bonus remaps are awarded to players who have been playing for 12 months. What if players were also awarded an extra attribute point that they can then assign to any of the 5 main slots?

At present, players are given 14 attribute points to assign to any of the 5 main slots as they see fit. Using remaps to divert points away from specific slots and place them elsewhere.
Each slot has approximately 10 empty spaces where the points are placed. Meaning that the player has 14/50 available points to assign.

If after one year of game time, the player is awarded an extra attribute point to assign, the player would then have 15/50 available points to assign.

This also means, that if a player wanted to max out the points available to assign, it would take the player 36 YEARS of game time to fulfill.

This suggestion fulfills CCP's standpoint of ensuring that the player is awarded for game time and does not have to pay extra to increase training time, since attribute points cannot be bought, sold or traded AND also contribute to player training times.

If you like this idea, please state what you like about this suggestion.

If you do not like this idea, please give CONSTRUCTIVE criticism as to why its not a good idea.
Corina Jarr
en Welle Shipping Inc.
#2 - 2012-04-16 16:06:59 UTC
I'll hold off on supporting this until more discussion, but it seems reasonable.
Mark Androcius
#3 - 2012-04-16 16:12:05 UTC
I say no, although i would personally be in favor ( as it makes my training go faster :P ).

Why?

It will give new players a reason to complain a lot more ( even though it's unfounded ), arguing that this will only make the gap between new players and older ones bigger.

Yes i know i know, it's not exactly true, but still, it could drive new potential top players away from the game.
Quade Warren
Aliastra
Gallente Federation
#4 - 2012-04-16 16:58:18 UTC  |  Edited by: Quade Warren
RosieRotaru wrote:
After playing for approximately 1 and a half years of EVE Online, I have seen many suggestions to increase learning times via Skillpoints.

However, I have yet to hear one that talks about the attribute points themselves like I am about to.

My suggestion is thus:
In the same way that Bonus remaps are awarded to players who have been playing for 12 months. What if players were also awarded an extra attribute point that they can then assign to any of the 5 main slots?

At present, players are given 14 attribute points to assign to any of the 5 main slots as they see fit. Using remaps to divert points away from specific slots and place them elsewhere.
Each slot has approximately 10 empty spaces where the points are placed. Meaning that the player has 14/50 available points to assign.

If after one year of game time, the player is awarded an extra attribute point to assign, the player would then have 15/50 available points to assign.

This also means, that if a player wanted to max out the points available to assign, it would take the player 36 YEARS of game time to fulfill.

This suggestion fulfills CCP's standpoint of ensuring that the player is awarded for game time and does not have to pay extra to increase training time, since attribute points cannot be bought, sold or traded AND also contribute to player training times.

If you like this idea, please state what you like about this suggestion.

If you do not like this idea, please give CONSTRUCTIVE criticism as to why its not a good idea.


CCP has hinted that they are looking at ways to reward players that have had long term commitments to playing Eve Online, so I'm waiting to hear back about that.

As for your suggestion, I have to say I'm partial to it only because I have a six year character and would enjoy an extra 6 to speed up the process. However, since I took a year off out of that six, I should be only awarded five additional attribute points. This means that it should be based on number of months of spent with an active subscription, so number of months / 12 and trim the remainder.

I'm just on the fence because of CCP's stated plans to reward players that have been around for awhile. Even if their rewards were not a match to yours, though, I think I'd have to disagree with your suggestion. We'd see a resurgence of new bitterness towards vets who already have an advantage because they simply got into the game earlier than any newb after them. To widen that gap could cause a lot of gripe.

I do like where you are going, but I do not know if I should be rewarded simply because of the time I have been playing the game. The fact is that I volunteered my money and time. Incentives to keep going are nice, but would I keep going without them? Probably.

I'd be more interested in cross-race modules with high SP requirements or new cross-race ships with high SP requirements. I would feel more accomplished with that.
CaleAdaire
Deep Core Mining Inc.
#5 - 2012-04-16 17:02:04 UTC
Maybe for each year of active subscription you get to up one skill by one full level. New guys can use it to a good extent if they pay attention and have focus and older guys will get good use out of it as well.

Either way, not a bad idea you have.

Trust in God, Have Faith in Fusion.

Tippia
Sunshine and Lollipops
#6 - 2012-04-16 17:22:42 UTC
No. Older characters do not need to be rewarded further just because they're old — it goes against pretty much all the design principles of the skill system. This idea just creates a completely unnecessary separation between what new and old characters can do, and that's a pretty bad thing.

EVE doesn't need a level system.
Caliph Muhammed
Perkone
Caldari State
#7 - 2012-04-16 18:14:44 UTC  |  Edited by: Caliph Muhammed
Tippia wrote:
No. Older characters do not need to be rewarded further just because they're old — it goes against pretty much all the design principles of the skill system. This idea just creates a completely unnecessary separation between what new and old characters can do, and that's a pretty bad thing.

EVE doesn't need a level system.


I liked your post as I often do because you always make excellent points. However, finances do the same thing in many regards with implants and it would be rough for any player who wasn't in the pioneering days of EVE, blueprints, pre nerf stuff, etc to ever match the money of those players. I can live without it for sure but i'm not as strongly against it as some of the other ridiculous suggestions that come through the forums. People who have been supporting the game since day one would have a slightly faster training time, the exact amount would have to be carefully considered.

3 years - 2 points? Caps stay the same.
Mark Androcius
#8 - 2012-04-16 18:20:07 UTC
Caliph Muhammed wrote:
I liked your post as I often do because you always make excellent points. However, finances do the same thing in many regards with implants and it would be rough for any player who wasn't in the pioneering days of EVE, blueprints, pre nerf stuff, etc to ever match the money of those players. I can live without it for sure but i'm not as strongly against it as some of the other ridiculous suggestions that come through the forums. People who have been supporting the game since day one would have a slightly faster training time, the exact amount would have to be carefully considered.


Something else to consider, i've loved this game since day one too, in my case though, it was since day one when i found out it ever existed.
Nova Fox
Novafox Shipyards
#9 - 2012-04-16 18:20:55 UTC  |  Edited by: Nova Fox
Tippia wrote:
No. Older characters do not need to be rewarded further just because they're old — it goes against pretty much all the design principles of the skill system. This idea just creates a completely unnecessary separation between what new and old characters can do, and that's a pretty bad thing.

EVE doesn't need a level system.


Yet its beginning to go against the design principals of Eve itself.

I (and general complaint at the fanfest says I'm not alone in this) stopped pvping, because my clone without implants is much more expensive than the ships I can't afford to lose these days anymore, and as an unsuccessful vet this truely sucks quite alot. I dont have a nice collection of BPOs, starbases, a small personal fleet, let alone the time, connection or ingame friends to make it anywhere.

My pvp carreer ended becuase I started way to late in it. Was a total idiot about it and now that its so cost prohibitive why bother learning to die in frigates when my medical clone is costing battleships?

CCP has said it before they need to stop punishing thier veteran players.

As for the idea I'm partially in favor for, it makes sense, its veteran retaining, encourages more long haul characters, and the longer you stay in the more jaded you know that for a fact that 10 extra points you could have potentially have isn't going to put that much more of a dent into 27 years of Eve training.

Make it cost a remap to apply as well that would help factor out some hell to pay.

Then also have every attribute a skill point cap as well to prevent over attributing into something rediculous.

CCP can easily add more books and have players do more things.

By far this is a good advantage to give to older players becuase when it comes down to it.
Doesnt matter how many attribute points the other guy has in something hes just as mortal as they guy killing him.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Tippia
Sunshine and Lollipops
#10 - 2012-04-16 18:28:26 UTC
Caliph Muhammed wrote:
However, finances do the same thing in many regards with implants and it would be rough for any player who wasn't in the pioneering days of EVE, blueprints, pre nerf stuff, etc to ever match the money of those players.
…and that's just more the reason not to add even more of those benefits — especially not to hard-code them into the game, rather than make them a part of the gameplay dynamics.

Nova Fox wrote:
I stopped pvping becuase my clone without implants is much more expensive than the ships I can't afford to lose.
CCP has said it before they need to stop punishing thier veteran players.
That's something completely different — in fact, it's almost the exact opposite of what's being discussed here. Not punishing older players means they treat those older players exactly the same as the new ones; this idea is based on treating older players differently.
Nova Fox
Novafox Shipyards
#11 - 2012-04-16 18:36:28 UTC
I'm just pointing out older players espeically casual in general probably stop undocking at some point.
Seen way too many vet pilots rolling alts just to pvp because clones are cheap. Or buying pvp trained alts becuase its 'cost effective' and thats really bad notion and a trend that is going to get more widespread as players age.

And no Tippia its rather relative, because there are not alot of options to boost vet players in this game. CCP is looking into veteran retention and honestly anything combat related should remain off the table which only leaves, free items which bitter vets are just likely to trash or to sell to the nearest collector. Free skillpoints which gets an automatic boo from alot of people. Reduced clone costs to the point of why even bother (imo needs to go away entirely and you buy clones with + attributes instead) or this here free attribute point every so often.

This is almost reminiscent of the time we had learning skills and how everyone hated it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Tippia
Sunshine and Lollipops
#12 - 2012-04-16 18:40:49 UTC
Nova Fox wrote:
And no Tippia its rather relative, because there are not alot of options to boost vet players in this game.
How on earth is it relative?! Ugh

You're asking for equal treatment; the OP is asking for unequal, preferential treatment. They're about as different as things can be.

Quote:
This is almost reminiscent of the time we had learning skills and how everyone hated it.
Yes. So why should anything resembling that — especially in the guise of something much more unfair — be brought back?
Mark Androcius
#13 - 2012-04-16 18:42:10 UTC
Nova Fox wrote:
I'm just pointing out older players espeically casual in general probably stop undocking at some point.
Seen way too many vet pilots rolling alts just to pvp because clones are cheap. Or buying pvp trained alts becuase its 'cost effective' and thats really bad notion and a trend that is going to get more widespread as players age.


More alts = more cash.
Nobody said you HAVE to train your character further then the point you are willing and able to spend isk on ( for clones ).
Nova Fox
Novafox Shipyards
#14 - 2012-04-16 19:08:19 UTC
Tippia wrote:
Nova Fox wrote:
And no Tippia its rather relative, because there are not alot of options to boost vet players in this game.
How on earth is it relative?! Ugh

You're asking for equal treatment; the OP is asking for unequal, preferential treatment. They're about as different as things can be.

Quote:
This is almost reminiscent of the time we had learning skills and how everyone hated it.
Yes. So why should anything resembling that — especially in the guise of something much more unfair — be brought back?


I've asked for alot of unreasonable things before....
Sad fact I did train all of those skills to 5 and did those first, I now live with those concequences, and I am only one to blame for mistakes I've made myself out and having skill disorganized that Im probably the worst mission runner you'll ever meet despite having all the skills required these days for it.

Its just that I see the +1 attribute being less unfair so far any other slew of options I have seen.

The advantage this system would provide is that a highly focused player can still match a veteran whom got the extra points. This however does run into the nice problem of the veteran being 'too old' and having way more points than a fresh person could allocate to match on any training path.

Which is why I would like to see a cap installed maybe space out the attribute +1 issuing, like your first +1 for 1 year, your second +1 two years later after the previous issue and +3 ect...

Maybe make the point pernament as well and unremappable. Possibly random issued with higher chances landing in the lowest attribute.

If Eve where to survive another 10 years we would have maxed skill point capped players which can be a forseeable issue.

This would also help reduce implant costs as well if we put a cap on it but not in the forseeable future atm.

Overall the list so far of how to reward a veteran is not all that great.

Bad Ideas
Free SP - automatic no go from me and probably alot of people on the simple grounds that it may just widen the gap too much.
Free Isk - why make a risk to destabilize the market?
Free Item - Which is likely to be given away at christmas further devalues it.
Free Remap - This is borderline bad idea with buying remaps with a plex because veterans who know what is up with thier skill plan would overflex the system to get to thier perfect character quicker.
Some obscure magical combat/market/interface advantage that a rookie has zero access to, this includes specality items in stores like the NeX.

Decent Ideas
Attribute +1 a year
A discount up to a cap on thier long standing account (and not characters)

Good Ideas
A medal - no harm in giving a free medal other than some bitter vets going 'really?' I paid for game 10 years and dis is what I get?
Discount Cupons at the eve store.
Higher chance of Beta Access to future eve products (if anymore of them and interested)

Im sure there are more just I havent gotten around to reading them all.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#15 - 2012-04-16 19:10:28 UTC
Mark Androcius wrote:
Nova Fox wrote:
I'm just pointing out older players espeically casual in general probably stop undocking at some point.
Seen way too many vet pilots rolling alts just to pvp because clones are cheap. Or buying pvp trained alts becuase its 'cost effective' and thats really bad notion and a trend that is going to get more widespread as players age.


More alts = more cash.
Nobody said you HAVE to train your character further then the point you are willing and able to spend isk on ( for clones ).


Cept what else would I use my account for? I might as well increase the characters value by SP, its at least I can do while I pay. I barely have time for alts as it is.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Tippia
Sunshine and Lollipops
#16 - 2012-04-16 19:21:11 UTC
Nova Fox wrote:
Its just that I see the +1 attribute being less unfair so far any other slew of options I have seen.
Why make an unfair option to begin with?

Quote:
If Eve where to survive another 10 years we would have maxed skill point capped players which can be a forseeable issue.
…and this idea makes that happen even sooner. The solution to the problem you're describing is to add more stuff and more skills to train, not to make the ones everyone have easier to train.


As for good and bad ideas, how about what you mentioned earlier: not penalising age, but rather make things equal so all that time and effort put in pays off?
AFK Hauler
State War Academy
#17 - 2012-04-16 19:28:04 UTC
I admit I was lazy and did not read all the replies, but I say no.

It will further widen the SP gap between new and old players. Resulting in more discontent from new players and possibly losing more players.

Nova Fox
Novafox Shipyards
#18 - 2012-04-16 19:29:13 UTC
Tippia wrote:
Nova Fox wrote:
Its just that I see the +1 attribute being less unfair so far any other slew of options I have seen.
Why make an unfair option to begin with?

Quote:
If Eve where to survive another 10 years we would have maxed skill point capped players which can be a forseeable issue.
…and this idea makes that happen even sooner. The solution to the problem you're describing is to add more stuff and more skills to train, not to make the ones everyone have easier to train.

As for good and bad ideas, how about what you mentioned earlier: not penalising age, but rather make things equal so all that time and effort put in pays off?


That is a tougher subject because what one person values as 'pays off' varies from persons to persons. Also McCain's Law (did I get the right person Im sure it was mccain) is in serious supply here.

One thing I would like to not see happen too much is bitter rookies.

Ill have to deliberate and think about this a bit brew it over some more Ill be back with hopefully something fresh to the table.

The best options so far would be a discount on subscription that would do much more to retain veterans than alot of ingame means though, also its a realtively cheap way to buy loyalty outside of developing the game for them as well they're already paying and they're going to be paying for the long run overall you'll make back the lost money because of a nearly gauranteed subscription from a marketing standpoint.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Morwen Lagann
Tyrathlion Interstellar
#19 - 2012-04-16 19:35:18 UTC
Nova: You're complaining about the issue of your SP count being high enough that a new clone costs more than the ship you're losing.

... Adding an attribute point - either to the remap pool, or as a permanent non-remappable point - just makes that happen sooner.


I'm not against the idea, but I think there are probably better options available.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Tippia
Sunshine and Lollipops
#20 - 2012-04-16 19:58:02 UTC
Nova Fox wrote:
That is a tougher subject because what one person values as 'pays off' varies from persons to persons. Also McCain's Law (did I get the right person Im sure it was mccain) is in serious supply here.

One thing I would like to not see happen too much is bitter rookies.
You mean Malcanis' law… and this idea will only make rookies bitter because it introduces something that cannot be gained or compensated for except by age, unlike pretty much everything else in the game.
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