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I don't think many CCP dev's run Incursions

First post
Author
Vince Snetterton
#1 - 2012-04-11 00:06:03 UTC
I have run VG's and Assaults and the occasional Mom

If cutting VG's by 10% and randomizing spawns is CCP's way of making them more inclusive, they are so sadly mistaken

Let me be clear. I applaud these changes, because I am a great believer in elitism in fleet skills and pilots
The best Incursion FC's select the best pilots with the best skills and best ships for a couple good reasons
Those reasons are competition and the safety of the entire fleet

If you have a weak attack boat pilot, the whole fleet suffers because their competition might not have that weak link and will win the site
If you have a weak logi pilot, then the whole fleet can be in jeopardy

So what is CCP's solution to the whiners about "No one will let me play with them, and they all make money and I can't"?
To increase the value of assaults so the elite players will take up the added risk of assaults? No

Instead, you dramatically decreased the value of VG's. The 10% nerf in pay was expected, even needed. Probably could have cut deeper than that. But the randomizing of the waves, plus wiping out all ships in a wave to get a payout has an immense impact
In the hardest of the VG sites, the OTA's, that will boil down to a 40-60% hit in payouts
Further, the last spawn in an OTA is murder. If that randomly might the FIRST spawn, and a fleet has to chew through all those ships, I imagine there will be a lot of OTA's left untouched

So guess where the elite 9 Legion/2 Oni's fleets hang out? Even more concentrated in the NCO's and NMC's
And where does that leave the T1 BC's and the guys with their T1 fit Vindicators with Galllente and Minnie BS at level I?
Since they are shut out of the NCO's even more so now, they will be driven into the welcoming Sansha arms of the OTA's, with their randomized spawns

The null sec zealots will love it, since the carnage will be nuts

So yeah CCP, way to go. You have managed to make Incursions even more demanding of the pilot and his skill set and ships. Frankly, this is a good thing since I think only the best should run Incursions.

But there are going to be an awful lot of unsatisfied poorly skilled pilots who thought this would be their chance to get into Incursions.
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#2 - 2012-04-11 00:14:44 UTC
I don't think you understand a single reason behind the incursion changes.
Tippia
Sunshine and Lollipops
#3 - 2012-04-11 00:16:02 UTC
Vince Snetterton wrote:
If cutting VG's by 10% and randomizing spawns is CCP's way of making them more inclusive, they are so sadly mistaken
They're not trying to make them more inclusive.
They're trying to make them pay less.
Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#4 - 2012-04-11 01:30:02 UTC
Vince Snetterton wrote:
I have run VG's and Assaults and the occasional Mom

If cutting VG's by 10% and randomizing spawns is CCP's way of making them more inclusive, they are so sadly mistaken

Let me be clear. I applaud these changes, because I am a great believer in elitism in fleet skills and pilots
The best Incursion FC's select the best pilots with the best skills and best ships for a couple good reasons
Those reasons are competition and the safety of the entire fleet

If you have a weak attack boat pilot, the whole fleet suffers because their competition might not have that weak link and will win the site
If you have a weak logi pilot, then the whole fleet can be in jeopardy

So what is CCP's solution to the whiners about "No one will let me play with them, and they all make money and I can't"?
To increase the value of assaults so the elite players will take up the added risk of assaults? No

Instead, you dramatically decreased the value of VG's. The 10% nerf in pay was expected, even needed. Probably could have cut deeper than that. But the randomizing of the waves, plus wiping out all ships in a wave to get a payout has an immense impact
In the hardest of the VG sites, the OTA's, that will boil down to a 40-60% hit in payouts
Further, the last spawn in an OTA is murder. If that randomly might the FIRST spawn, and a fleet has to chew through all those ships, I imagine there will be a lot of OTA's left untouched

So guess where the elite 9 Legion/2 Oni's fleets hang out? Even more concentrated in the NCO's and NMC's
And where does that leave the T1 BC's and the guys with their T1 fit Vindicators with Galllente and Minnie BS at level I?
Since they are shut out of the NCO's even more so now, they will be driven into the welcoming Sansha arms of the OTA's, with their randomized spawns

The null sec zealots will love it, since the carnage will be nuts

So yeah CCP, way to go. You have managed to make Incursions even more demanding of the pilot and his skill set and ships. Frankly, this is a good thing since I think only the best should run Incursions.

But there are going to be an awful lot of unsatisfied poorly skilled pilots who thought this would be their chance to get into Incursions.



sounds good to me
baltec1
Bat Country
The Initiative.
#5 - 2012-04-11 01:38:03 UTC
Patient 2428190 wrote:
I don't think you understand a single reason behind the incursion changes.

Kahega Amielden
Rifterlings
#6 - 2012-04-11 01:50:57 UTC
EVE mechanics have never favored random pick up groups. EVE has always been about cooperation with friends/corpmates.

I see absolutely no reason why CCP would design mechanics to make pick up groups more desirable.
KrakizBad
Section 8.
#7 - 2012-04-11 01:52:03 UTC
Should have been 75% but 10% was a good start.
Virgil Travis
Non Constructive Self Management
#8 - 2012-04-11 02:08:53 UTC
No magic pony sauce for you

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Sokniw
Deep Core Mining Inc.
Caldari State
#9 - 2012-04-11 03:01:30 UTC
You do know that Shield BS fleets run OTA's like a legion fleet runs NCO's, do you even run incursions?

There trying to make people want to run Assaults and not hug the VG's, i think that nerfing the payout and making assaults more desirable was goot, but why get rid of the Triggers and make it so they have to clear the room :(

oh well, i guess ill see how it goes.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#10 - 2012-04-11 03:07:15 UTC
Makes me wonder, in OTA's specifically I understand there to be waves that you don't want to spawn and as such avoid those triggers. Will those be necessary to complete the site now?
Sokniw
Deep Core Mining Inc.
Caldari State
#11 - 2012-04-11 03:09:19 UTC
Tyberius Franklin wrote:
Makes me wonder, in OTA's specifically I understand there to be waves that you don't want to spawn and as such avoid those triggers. Will those be necessary to complete the site now?


yes now you have to clear the entire rooms and spawns will be random, maybe they will get rid of the niarja and tama spawns or something in OTA's or these VG's will will seem like 10man assaults.
Kengutsi Akira
Doomheim
#12 - 2012-04-11 03:29:38 UTC  |  Edited by: Kengutsi Akira
Vince Snetterton wrote:

Let me be clear. I applaud these changes, because I am a great believer in elitism in fleet skills and pilots


Doesnt this mean "ur doin it wrong"?

Given youre doing incursions in high sec and not PVP in 0.0?

BTW is this a peminant game feature? Jeez that Sansha guy has infinite resources... Why the hell isnt he throwing all his guys at once then?

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Sokniw
Deep Core Mining Inc.
Caldari State
#13 - 2012-04-11 03:42:21 UTC
Kengutsi Akira wrote:
Vince Snetterton wrote:

Let me be clear. I applaud these changes, because I am a great believer in elitism in fleet skills and pilots


Doesnt this mean "ur doin it wrong"?

Given youre doing incursions in high sec and not PVP in 0.0?

BTW is this a peminant game feature? Jeez that Sansha guy has infinite resources... Why the hell isnt he throwing all his guys at once then?



than there would be no eve!!!!
Roime
Mea Culpa.
Shadow Cartel
#14 - 2012-04-11 03:50:31 UTC
lol @ elite PVE

.

Kengutsi Akira
Doomheim
#15 - 2012-04-11 04:27:05 UTC
Sokniw wrote:
Kengutsi Akira wrote:
Vince Snetterton wrote:

Let me be clear. I applaud these changes, because I am a great believer in elitism in fleet skills and pilots


Doesnt this mean "ur doin it wrong"?

Given youre doing incursions in high sec and not PVP in 0.0?

BTW is this a peminant game feature? Jeez that Sansha guy has infinite resources... Why the hell isnt he throwing all his guys at once then?



than there would be no eve!!!!


Kinda how in Star Trek I always wondered if one Cube made it all the way to Earth and the Borg have a metric shitload of them why they didnt just send as few hundred to Earth and finish off the humans.

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

DarthNefarius
Minmatar Heavy Industries
#16 - 2012-04-11 16:55:44 UTC
Patient 2428190 wrote:
I don't think you understand a single reason behind the incursion changes.


I don't think you understand the fleet mechanics of Incursions and why they were set up as they were. If you flew them you would.
If CCP was really smart about it they'd have made the individual sites in Incursions Vanguards pay out differently!

Sokniw wrote:
Tyberius Franklin wrote:
Makes me wonder, in OTA's specifically I understand there to be waves that you don't want to spawn and as such avoid those triggers. Will those be necessary to complete the site now?


yes now you have to clear the entire rooms and spawns will be random, maybe they will get rid of the niarja and tama spawns or something in OTA's or these VG's will will seem like 10man assaults.


I predict the OTA's will become the NCNs of Vanguards and will stack up just like they used to in the beginning of Incursions.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Benny Ohu
Royal Amarr Institute
Amarr Empire
#17 - 2012-04-11 17:06:29 UTC
I think the changes are just to make incursion sites more difficult to farm and more interesting.

Elitism in ship fittings and things like the private incursion channels (which can be seen as cartels in some respects even though I think the intentions are just anti-grief and easy-to-organise fleets) are very important player-created content :D
Rico Minali
Federal Navy Academy
Gallente Federation
#18 - 2012-04-11 17:13:53 UTC
Concord should show up and kill all incursions.

Trust me, I almost know what I'm doing.

Lyron-Baktos
The Scope
Gallente Federation
#19 - 2012-04-11 17:16:07 UTC
These nerfs were not to make incursions more accessible to noobs
Kengutsi Akira
Doomheim
#20 - 2012-04-11 18:16:38 UTC
Benny Ohu wrote:
I think the changes are just to make incursion sites more difficult to farm and more interesting.

Elitism in ship fittings and things like the private incursion channels (which can be seen as cartels in some respects even though I think the intentions are just anti-grief and easy-to-organise fleets) are very important player-created content :D


Roime wrote:
lol @ elite PVE




hee hee

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

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