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Fanfest: Crimewatch

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Author
Adunh Slavy
#601 - 2012-04-01 20:15:18 UTC
stoicfaux wrote:

Stuff



Well put

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Muestereate
Minions LLC
#602 - 2012-04-01 20:22:36 UTC
I can see gatecamps escalating into freefor alls for interested parties while pirates shoot on another as they steal from one another.. I have this picture in my mind of the first concord intervention on incursions where it just turns into a legal furball of carnage over my ibis loot and the loot of the guy that ganked me and the loot of the guys that stole the loot form the people that stolle the loot from the person that ganked me.

You'd effectively have a legal pvp arena for as long as people keep stealing off of each other.
Jonah Gravenstein
Machiavellian Space Bastards
#603 - 2012-04-02 00:09:24 UTC  |  Edited by: Jonah Gravenstein
Excellent post by stoicfaux, it's a nice expansion on his thoughts here, it also ties in very nicely with Serene Reposes thoughts here

In the beginning there was nothing, which exploded.

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Xorv
Questionable Acquisitions
#604 - 2012-04-02 00:57:23 UTC  |  Edited by: Xorv
stoicfaux wrote:

From the RP perspective, high-sec is supposed to be "civilized" space, providing a stable environment in which to perform trade, manufacturing, etc.. It doesn't have to be completely locked down, but even in the Wild West, towns didn't allow a policy of "you can mug whoever you want, just as long as the sheriff kills your horse." Instead, the citizenry got together, hunted you down, and if they caught you, built a gallows in the town square and hung you by the neck until dead.


This is mostly correct, but in regard to advocating gameplay changes you're using it very selectively.

If Space is civilized and stable, why are there thousands of NPC Pirates in Missions, HS Exploration sites, and Incursions? Using your RP justification for greater safety and "justice" all these entities should be removed from High Sec.

Similarly why are there untapped and unclaimed resources such as minerals and ice in such abundance in High Sec? Surely these would all be depleted or claimed by major corporations and governments. So, again using the same RP justification for greater safety and "justice" all these resources should be removed from High Sec.

So then we come a full circle back to gameplay. Typically, at least in every Sandbox MMO I've ever played (EVE being the sole exception) the gold (isk) and loot (resources and mods) is all to be found in the dangerous parts of the game (risk and reward). The only safe or near safe spots being cities and towns with no resources to farm, but where manufacturing and trade could take place. If that's the suggested model for EVE to head back to I'd fully endorse it, but so long as High Sec has Isk and resources to be farmed, means of non consensual PvP should be increased not decreased.
Jonah Gravenstein
Machiavellian Space Bastards
#605 - 2012-04-02 01:15:09 UTC  |  Edited by: Jonah Gravenstein
I think what Stoicfaux is getting at is the whole "wild west frontier" in hi sec idea. You could have pockets of civilisation, protected and policed by the people who live there, outside of those pockets it wouldn't necessarily be lawless but considerably more dangerous to live, work, trade, PVE etc, it would still be hi sec but mainly policed by basic NPCs, not the invunerable concord kind of NPC, more along the lines of Faction Navy with patrols being run by players occasionally. At least until someone decides that "hey this is a nice bit of space, we'll have some of that and we'll install some upgrades", call it a mini extension of sov mechanics for us carebears.

It wouldn't actually kill non-consensual PVP, in fact it would probably increase the amount of PVP going on in hi sec. It would certainly add more risk for the gankers, but it would also encourage people to team up, spend ISK on upgrades and actively seek out and destroy said gankers.

Eventually carebear "empires" would clash with other carebear empires as they seek to expand their influence or resource caches, you recruit amongst your rivals, you raid their infrastructure, you kill their miners, you absorb them into your empire, you become stronger and more influential, most of this is already covered by the existing war dec mechanics but it adds a whole new level of gameplay for the white hat/ black hat players among us. Somebody having something you want is always good for conflict and TBH conflict is good for everyone, CCP gain, carebears gain, PVP corps gain, industry gains & the whole reputation of Eve as harsh, dark and unforgiving gains.

At present the null sec alliances are what drives the narrative and content of Eve, let us poor reviled carebears have a chance of creating our own conflict driven narrative and content, if you encourage people to team up to protect what they see as theirs some of them will find whole new ways of playing and eventually migrate down to null sec where the big boys play. I think the best comparison would be calling it a junior school for null and low.

Most of the stuff here is already possible in null sec, and could also be applied to lo sec, especially the main conflict drivers, I know that some of the null sec folks will say "hey come on down to null, we do all that stuff", but null sec is rightly seen as very cut-throat and scary also :politics:, this approach would introduce a watered down null concept for both hi and low sec, once people experience it they may well wish to move onto bigger and better things and go to null to really duke it out for power, riches and influence.

The basic mechanics are already there in null sec, it would be an expansion of these into high sec in a limited form, an expansion that is completely driven by war and deserving of the name EVE.

In the beginning there was nothing, which exploded.

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Xorv
Questionable Acquisitions
#606 - 2012-04-02 01:55:58 UTC
Yes, the wild west frontier idea isn't bad in itself, and Nullsec essentially already represents that. My issue with it is not in being able to make places more safe, but that safe areas provide PvE opportunities.

From an RP standpoint anywhere you can make lots of ISK shooting Pirate NPCs, player Pirates should be able to freely attack as well IMO.

From a gameplay standpoint any high value lets call them farms should always be vulnerable in the sense that they are not made automatically safe by game mechanics. If players are given the tools to make such places safe proactively, I'm not against that in theory.
Jonah Gravenstein
Machiavellian Space Bastards
#607 - 2012-04-02 02:07:36 UTC  |  Edited by: Jonah Gravenstein
What you say makes perfect sense, if you can shoot at NPCs then yep player pirates should be able to shoot at you, but the people shooting NPCs should also be able to run their own security contingents to shoot back at player pirates.

It's not a major jump from the mechanics we already have, it just gives the people outside of null some of the options that null dwellers already have.

It could even fit in with current mission mechanics/lore, currently NPC agents hire you to take down various NPCs which is already a form of player run law enforcement, extending it so that players are primarily responsible for their system security instead of concord is by no means a major leap.

In the beginning there was nothing, which exploded.

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Avila Cracko
#608 - 2012-04-02 07:50:51 UTC  |  Edited by: Avila Cracko
Severian Carnifex wrote:
Avila Cracko wrote:
Attention@ CCP GreyscaleAttention

Can you give me your opinion on this:
(in the next 2 posts are quotes of the one same thing posted by one griefer who clearly want to destroy EVE by pushing people to quit - and he is not alone who want to get ppl quit just because they don't play the game the way they want):

You made ganking miners so easy. With so little ISK you can make so great ISK damage to miners and many players quit because of that. And now ppl are using obvious exploits to kill more more more and more miners with less and less loss.
Will you do anything to protect miners and indy players???
You just putting in new ganking ships for griefers and making their lifes easier every expansion, and indy people got nothing all this years, so I must ask you why are you ppl hate EVE industry???

Please CCP, read this and give us response;
Will you do anything to protect miners and indy players from griefers???



(Link to original topic from where this OP is quoted:
https://forums.eveonline.com/default.aspx?g=posts&t=89242&find=unread )

Herr Wilkus wrote:


Herr Wilkus wrote:


I am hoping to see the response from CCP on question given in the beginning of the last post regarding all this.
Thank you in advance, CCP.


^^ I want to hear answer on this question too.


Bump for my question from the last page.

truth, the whole truth and nothing but the truth.

Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#609 - 2012-04-02 08:39:50 UTC
SO more whining about changes. so look at it this way, You go rob a bank kill a few folks on the way out and manage to blow up some poor gals car in new york city. well the cops will be chasing ya, crimestoppers will have a description of you for someone to turn you in. so in affect that is in a sense Empire space but Concord and local navy forces have now granted folks in empire space to mete out justice to said can flipper, gankers, and so on. I kinda see this as a move to help promote low sec combat seeing so many pirates have cried for some attention. well now you got it.

Remember that old saying "Be careful what ya wish for" and the other one "Careful you do not let the Djinni out of the bottle"

strange enough i can also foretell the weather........i see a storm on the horizon and it smells like ganker tears
March rabbit
Aliastra
Gallente Federation
#610 - 2012-04-02 10:45:21 UTC
Liang Nuren wrote:
Thabiso wrote:

Also, shooting someone elses NPC should be a punisable offence, you might kill his trigger/trigger drop, which could end farming or prevent a turn-in of mission.


Mission drop/triggers are based purely on the death of the NPC - regardless of who shoots it. If someone came into my missions and shot all my rats, I'd tell them "thanks!".

-Liang

you can tell it.
but those who can't tank whole room won't be happy be getting full-aggro and losing ship.

The Mittani: "the inappropriate drunked joke"

Jonah Gravenstein
Machiavellian Space Bastards
#611 - 2012-04-02 10:51:46 UTC  |  Edited by: Jonah Gravenstein
March rabbit wrote:
Liang Nuren wrote:
Thabiso wrote:

Also, shooting someone elses NPC should be a punisable offence, you might kill his trigger/trigger drop, which could end farming or prevent a turn-in of mission.


Mission drop/triggers are based purely on the death of the NPC - regardless of who shoots it. If someone came into my missions and shot all my rats, I'd tell them "thanks!".

-Liang

you can tell it.
but those who can't tank whole room won't be happy be getting full-aggro and losing ship.


Which is why webbers and scrammers die first, if someone comes in and pops the trigger and you can't tank the damage it gives you an opportunity to GTFO. Alternatively if you can tank it no problems, leave the scrammers and then if you get a ninja come in there's a good chance they'll get scrammed and die in an NPC fire, you could of course be an evil bugger and ransom said ninja for his loot and salvage if they do get scrammed by offering to take out the offending NPC. Grief works both ways Twisted

In the beginning there was nothing, which exploded.

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Merianna
State War Academy
Caldari State
#612 - 2012-04-02 13:14:59 UTC
Liam Mirren wrote:
[quote=CCP Greyscale]Can you lay out for me the specific things you guys are currently trying to achieve involving can-flagging mechanics, so I can properly see the problem from your perspective?


=> 1) to initiate a "duel" or practise with out of corp pilots (this can easily be solved by using an "accept duel invite" option)
++ agree, a duel butan should be implemented


=> 2) to bait newbies (sad to do and not allowed in starter systems, just mentioning it as it's used for that)
- ...


=> 3) when ninja salvaging to gain aggression towards the mission runner, in hopes of him getting mad and shooting you after which you warp off, switch ship, get back and try to kill or ransom him

--You sir are sad (goto lowsec), thats exactly the reason why I support option 1) ! Because then, I can just shoot / pod you in Highsec with my main, that may not be in the same corp or alliance as the character that runs missions, but is an active pvper in null sec


=> 4) to annoy miner bots by relieving them of their profits (also very useful to gauge if they are indeed bots, if they just keep dropping ore cans which you invariably nick then you can be fairly sure they're bots, so you can then report them)

--You do know that these people have no chance... Again, option one. You screw with one person = you become criminal, I can shoot you into bits with my pvp character, that has just been waiting for you to make a stupid move.


=> 5) can flipping, getting aggressed to a miner (and his corp if he is in one) to try and initiate a fight of sorts, hoping to get kills or ransom. Note that jetcan mining is used less and less, the Orca isn't only OP for pvp situations, it's also very OP for mining scenarios, you might want to nerf it a bit there as well. Jetcan mining is the lazy, non-effort way of doing things and as such there should be a penalty for it, in the form of risk. Can flipping is that risk.

--Bwaaaah, the Orca, bwaaah is too strong! Mommy I can't play with his toy! - try 10 Battlepotatoes with smartbombs and watch how quickly the Orca dies... L2p dude.


If Jetcan mining becomes as safe as any other form then there's no reason to use secure containers anymore, or actual teamwork or people having a brain. In other words, taking out lazy jetcan miners is in the spirit of EVE. Apart from that even with jetcans a smart and possibly prepared miner can still avoid trouble and even avoid loss of ore.

--I do agree with you here, but then again thats what the Orca is for...


Note that the different timers, to corp and specific members who might have attacked you in the mean time, is a VITAL part of this. If the problem you're describing in regards to coding issues is with how individual timers work then honestly, give it more thought before you implement something that can't handle several different timers at the same time.


Final note... Go fight in lowsec / nullsec. Oh wait you're scared you'll lose your stuff... It's sad to see griefers like yourself. I wouldnt mind being able to kill flagged suspects in Highsec, currently I have to suicide on you, which is all fine by me but shouldn't be the way I get the right to fight for my "helpless" (buddies that build me ships that I then in turn can blow up in hilarious fashion) friends.

There has to be consequences if you comit a crime. Being flagged and taking a sec hit, is exactly what needs to happen. Take it as in Security status = Your police record. If you steal in real life and are being caught then you get an entry in your record. Makes total sense, if you go over a certain level, this may impact on where you can travel or where you can engage in your activities.

You can choose to go to a "war zone" (0.0) without facing any consequences or have any entry added to your police record. This is what lowsec / null is for... But hey, Industrialists in their T1 Mining barges are just way to juicy and the tears you earn from them are just too sweet. It just goes to show me, that you have no balls when it comes to PvP and want the easy exploitive way that is currently present in Highsec.

As many have said - Deal wiz it! or Biomass yourself -
bornaa
GRiD.
#613 - 2012-04-02 15:21:06 UTC
Bump for Avila Crackos question from me too.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
March rabbit
Aliastra
Gallente Federation
#614 - 2012-04-02 16:15:19 UTC
Cannibal Kane wrote:

There should be no hit....

Your already getting shot at by potensially 100 people depending where you are or how many see you. Mob justice should be enough on it's own.

loosing trasher after you killed some hulk is such a good justice for sure......Roll

The Mittani: "the inappropriate drunked joke"

Severian Carnifex
#615 - 2012-04-02 17:54:59 UTC  |  Edited by: Severian Carnifex
March rabbit wrote:
Cannibal Kane wrote:

There should be no hit....

Your already getting shot at by potensially 100 people depending where you are or how many see you. Mob justice should be enough on it's own.

loosing trasher after you killed some hulk is such a good justice for sure......Roll


Or loosing a tornado after ganking couple of exumers, justice indeed. Roll
Avila Cracko
#616 - 2012-04-03 08:57:57 UTC
March rabbit wrote:

loosing trasher after you killed some hulk is such a good justice for sure......Roll

Severian Carnifex wrote:

Or loosing a tornado after ganking couple of exumers, justice indeed. Roll


Exactly my point! Roll

That's just stupid and its giving free kills without any loss or danger.
While attacked party loose a hundreds of millions and there can be from one attacker more then one attacked party, attacker loose nothing. What?
PVP for wuss. Roll

truth, the whole truth and nothing but the truth.

Mr Welsh
The Scope
Gallente Federation
#617 - 2012-04-03 17:19:22 UTC
CAN FLIPING GETING NERFED? i knew blizzard would buy out CCP and start ruining this game as well!!!!!!!!!!!!!! so if my friend drops a can of ammo for me and im not in his corp, i am red to everyone , thats just fing stupid!

*hovers finger on the uninstall Eve online button*
bornaa
GRiD.
#618 - 2012-04-03 17:20:59 UTC
Avila Cracko wrote:
March rabbit wrote:

loosing trasher after you killed some hulk is such a good justice for sure......Roll

Severian Carnifex wrote:

Or loosing a tornado after ganking couple of exumers, justice indeed. Roll


Exactly my point! Roll

That's just stupid and its giving free kills without any loss or danger.
While attacked party loose a hundreds of millions and there can be from one attacker more then one attacked party, attacker loose nothing. What?
PVP for wuss. Roll


well.
i must agree.

if you PVP you must have grater odds to loose isk when you are attacking much more expensive ship then to gain isk.
and suicide gankers have 100% gain ratio and That Ain't Right

That Ain't Right: http://www.youtube.com/watch?v=fMTn4M2qfNI
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Merianna
State War Academy
Caldari State
#619 - 2012-04-04 09:30:43 UTC
Mr Welsh wrote:
CAN FLIPING GETING NERFED? i knew blizzard would buy out CCP and start ruining this game as well!!!!!!!!!!!!!! so if my friend drops a can of ammo for me and im not in his corp, i am red to everyone , thats just fing stupid!

*hovers finger on the uninstall Eve online button*


inb4 ragequit, can i has ur stuffz plx?
Jonah Gravenstein
Machiavellian Space Bastards
#620 - 2012-04-04 09:57:50 UTC
Mr Welsh wrote:
CAN FLIPING GETING NERFED? i knew blizzard would buy out CCP and start ruining this game as well!!!!!!!!!!!!!! so if my friend drops a can of ammo for me and im not in his corp, i am red to everyone , thats just fing stupid!

*hovers finger on the uninstall Eve online button*


Easy solution, your friend drops can with ammo, abandons the can with you sat next to it, you grab ammo. This will work fine, uses existing mechanics and you don't go red to everyone. Unless of course you want to take the ammo so you can have a 1 vs 1 with your friend, there will probably be an option to allow you to do this unless CCP derp in some fashion.

If you're just whining for whinings sake do what us bears are constantly getting told to do, adapt/die/HTFU.

In the beginning there was nothing, which exploded.

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