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Missiles and Missile Boats

Author
HELLBOUNDMAN
Aliastra
Gallente Federation
#1 - 2012-04-03 00:25:41 UTC
Take away penalties for t2 missiles

Explosion radius' and velocities need to be rebalanced, expecially cruise missiles. Precision missiles of all types aren't as effective as they should be. They could probably use an explosion velocity buff.



Caracal(and all it's variants), Tengu, Kestrel, and any other missile boats limited to one missile damage type needs to be buffed to allow for equal use with all damage types. Except for stealth bombers, they are the only missile boats that should be limited.
Limiting them to one damage type is essntially taking away from 1 of two major reasons to use missiles, the second being no optimal range.

Having multiple missile damage types is pointless when most of the ships they fit on don't even have bonuses for them. Just look at heavy missiles. Pretty much every ship that can use heavy missiles only has bonuses for kinetic damage, thus defeating the purpose of even having the other 3 damage types.

Misanthra
Alternative Enterprises
#2 - 2012-04-03 00:56:51 UTC
HELLBOUNDMAN wrote:
Having multiple missile damage types is pointless when most of the ships they fit on don't even have bonuses for them. Just look at heavy missiles. Pretty much every ship that can use heavy missiles only has bonuses for kinetic damage, thus defeating the purpose of even having the other 3 damage types.



go to 0.0 space like say....fountain
fire non-kinetic ammo at ratters
profit.

Fountain you will find serpentis rats. You average pure ratter fit will go heavy kinetic resists, leaves 3 resists barely fixed. If ratter is in say a minmatar ship, explosives will work real good as they probably did not put much bondo in the explosive resist hole. Especially a t2 ratter, they have a gaping kinetic hole to fix then...and fix it they will in fountain lol.


PVE....broken record time. YOu can get lower bottom line costs running the off type ammo. Thermal against mercs is almost as good as kinetic. Thermal is usually much cheaper, as lazy bears buy kinetics so kinetic makers charge more (we'll call it fotm tax lol). It may be 1-2 more salvos extra, end of the mission you save money with the non-kinetics over time. Explosive for angel/minny is usally much cheaper as well. EMP ammo and drones, sansha, bloods meh....emp ammo usaully has higher price. Place buy orders for these...an indy avoiding being in jita doing .01 isk wars all night for the right buy order prices might hook you up (if the buy order price is good enough).

HELLBOUNDMAN
Aliastra
Gallente Federation
#3 - 2012-04-03 01:12:35 UTC
Misanthra wrote:


go to 0.0 space like say....fountain
fire non-kinetic ammo at ratters
profit.

Fountain you will find serpentis rats. You average pure ratter fit will go heavy kinetic resists, leaves 3 resists barely fixed. If ratter is in say a minmatar ship, explosives will work real good as they probably did not put much bondo in the explosive resist hole. Especially a t2 ratter, they have a gaping kinetic hole to fix then...and fix it they will in fountain lol.


PVE....broken record time. YOu can get lower bottom line costs running the off type ammo. Thermal against mercs is almost as good as kinetic. Thermal is usually much cheaper, as lazy bears buy kinetics so kinetic makers charge more (we'll call it fotm tax lol). It may be 1-2 more salvos extra, end of the mission you save money with the non-kinetics over time. Explosive for angel/minny is usally much cheaper as well. EMP ammo and drones, sansha, bloods meh....emp ammo usaully has higher price. Place buy orders for these...an indy avoiding being in jita doing .01 isk wars all night for the right buy order prices might hook you up (if the buy order price is good enough).



Most ratters in low or null will dock up in the event someone they don't know comes into system. This is why they hate afk cloakers so much. Cause it scares them just like a carebear to where they stay docked up and their security can't find the target.

Missile bonuses on ships has nothing to do with what your target is fitting when they're running pve, but rather what the common fit is in pvp. Most pvp players fit their ships with an omni buffer tank, so reguardless of which missile type I fire at them, it's not gonna make a whole lot of difference.

Missile damage bonuses shouldn't be based off what a gank target is fitting, but rather what a valid pvp target may be fitting, which again, it typically an omni-resist.
So basically, by limiting bonuses to one damage type, you're essentially only limiting them in pve.


HOWEVER, even if it was common for pvp players to fit specific resistances instead of omni, than that's no reason to limit missiles to what they would commonly tank. Missiles only have 2 things going for them over turrets. No optimal, so if you're in range, you're gonna get hit, and all 4 damage options.

Just because some tool in null sec doesn't wanna prepare himself for pvp, which is the primary focus in null, doesn't mean missile boats should be limited.
mxzf
Shovel Bros
#4 - 2012-04-03 01:14:40 UTC
You're an idiot if you think that "damage bonus for this type" means "you can never ever use any other damage type than this". Stop looking at FotM, there's so many things you can do if you have an ounce of creativity.

As to Cruise missiles, the Devs know that they're not in a good place and are working on it (it was brought up at Fanfest). And they were planning on taking out the T2 missile penalties for Crucible, but there was some kind of hiccup, I'm expecting it to be changed in Inferno.
HELLBOUNDMAN
Aliastra
Gallente Federation
#5 - 2012-04-03 04:52:27 UTC
mxzf wrote:
You're an idiot if you think that "damage bonus for this type" means "you can never ever use any other damage type than this". Stop looking at FotM, there's so many things you can do if you have an ounce of creativity.

As to Cruise missiles, the Devs know that they're not in a good place and are working on it (it was brought up at Fanfest). And they were planning on taking out the T2 missile penalties for Crucible, but there was some kind of hiccup, I'm expecting it to be changed in Inferno.


I'm well aware that the damage bonus doesn't limit you to only being able to use one damage type, however, it does limit you to EFFECTIVENESS with other damage types.

Like I said though,this really doesn't effect pvp seeing as how
, like I said, most players omni resist, so instead it just limits the pve effectiveness of these missile boats.
lady jailbait
ambertech industries
#6 - 2012-04-03 05:16:45 UTC
HELLBOUNDMAN wrote:
[

so instead it just limits the pve effectiveness of these missile boats.


and this is why missile ships will always suck for pvp, they are primarily viewed as being pve by both ccp and gamers
Simi Kusoni
HelloKittyFanclub
#7 - 2012-04-03 08:11:16 UTC
lady jailbait wrote:
and this is why missile ships will always suck for pvp, they are primarily viewed as being pve by both ccp and gamers

I swear I'm the only person that hates missiles for PvE Lol Tried plexing in a pure gank CNR for a bit (I had another ship tanking), managing the target painters, trying not to fire too many missiles... urgh... effort.

Machariel on the other hand <3 Point and shoot baby.

But yeah, anyway, fix missiles rabble rabble rabble.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Gerrick Palivorn
Caldari Provisions
Caldari State
#8 - 2012-04-03 08:23:26 UTC
Can't wait for Tracking Distruptors to become Weapon disruptors :)

<3 CCP <3

MMOs come and go, but Eve remains.  -Garresh-

HELLBOUNDMAN
Aliastra
Gallente Federation
#9 - 2012-04-03 14:22:58 UTC
Gerrick Palivorn wrote:
Can't wait for Tracking Distruptors to become Weapon disruptors :)

<3 CCP <3


oh yeah...forgot they said that. So now, not only are missiles going to be worse than turrets in pvp, but their also going to be effected by disruptors, so they'll suck even more.

simi kusoni wrote:
I swear I'm the only person that hates missiles for PvE Tried plexing in a pure gank CNR for a bit (I had another ship tanking), managing the target painters, trying not to fire too many missiles... urgh... effort.

Machariel on the other hand <3 Point and shoot baby.

But yeah, anyway, fix missiles rabble rabble rabble.


Yeah, the raven and CNR suck @ss in my opinion. However, I have a tengu with 705 dps and a pretty damn good tank.....Just too bad that 705 dps is only for kinetic.. It's around 550 for any other missile type.
Gypsio III
State War Academy
Caldari State
#10 - 2012-04-03 18:59:37 UTC
HELLBOUNDMAN wrote:
Caracal(and all it's variants), Tengu, Kestrel, and any other missile boats limited to one missile damage type needs to be buffed to allow for equal use with all damage types.


Please explain why you believe the Tengu and Drake should be buffed.
Jayrendo Karr
Caldari Provisions
Caldari State
#11 - 2012-04-03 19:19:47 UTC
Nerf the drakes DPS all you want. But for the love of all missile users please buff the raven and caracel (along with the cerberus)



TBH i think rails need lower tracking speeds and higher damage.
HELLBOUNDMAN
Aliastra
Gallente Federation
#12 - 2012-04-03 20:29:48 UTC
Gypsio III wrote:
HELLBOUNDMAN wrote:
Caracal(and all it's variants), Tengu, Kestrel, and any other missile boats limited to one missile damage type needs to be buffed to allow for equal use with all damage types.


Please explain why you believe the Tengu and Drake should be buffed.


Its really only a pve buff. Like I said, in pvp most people either have no tank, or they're omni-tanled, so the buff has almost no effect on pvp.
Gypsio III
State War Academy
Caldari State
#13 - 2012-04-03 20:47:15 UTC
HELLBOUNDMAN wrote:
Gypsio III wrote:
HELLBOUNDMAN wrote:
Caracal(and all it's variants), Tengu, Kestrel, and any other missile boats limited to one missile damage type needs to be buffed to allow for equal use with all damage types.


Please explain why you believe the Tengu and Drake should be buffed.


Its really only a pve buff. Like I said, in pvp most people either have no tank, or they're omni-tanled, so the buff has almost no effect on pvp.


Let's ignore that particular bit of stupidity about omnitanking. Why do you think the Tengu and Drake need to be buffed in PVE?
Skydell
Bad Girl Posse
#14 - 2012-04-03 21:57:23 UTC
lady jailbait wrote:
HELLBOUNDMAN wrote:
[

so instead it just limits the pve effectiveness of these missile boats.


and this is why missile ships will always suck for pvp, they are primarily viewed as being pve by both ccp and gamers


Pre-nano adjustments when they sent Cruise and Torp to the gallows, a Raven was a fearsome PvP boat and nobody like fighting Golems. Every turn, CCP opted to focus on Caldari Gun boats. Caldari is the Vanilla race in EVE. They aren't specialists like the other three and in a niche game, it cripples them.

RIP Caldari.
HELLBOUNDMAN
Aliastra
Gallente Federation
#15 - 2012-04-03 21:59:44 UTC
Gypsio III wrote:
HELLBOUNDMAN wrote:
Gypsio III wrote:
HELLBOUNDMAN wrote:
Caracal(and all it's variants), Tengu, Kestrel, and any other missile boats limited to one missile damage type needs to be buffed to allow for equal use with all damage types.


Please explain why you believe the Tengu and Drake should be buffed.


Its really only a pve buff. Like I said, in pvp most people either have no tank, or they're omni-tanled, so the buff has almost no effect on pvp.


Let's ignore that particular bit of stupidity about omnitanking. Why do you think the Tengu and Drake need to be buffed in PVE?


Its not just the tengu and Drake, its pretty much all heavy missile boats. The vast majority of them only get bonuses for kinetic damage.

The question I have for u is, why not?
Gypsio III
State War Academy
Caldari State
#16 - 2012-04-04 11:28:51 UTC
HELLBOUNDMAN wrote:
Its not just the tengu and Drake, its pretty much all heavy missile boats. The vast majority of them only get bonuses for kinetic damage

The question I have for u is, why not?


Many people would say that the Drake and Tengu are already very effective PVE boats. These people would be baffled by your belief that they are underpowered and need to be boosted

Can you provide any evidence supporting your belief that the Drake and Tengu are weak in PVE and need to be boosted?
HELLBOUNDMAN
Aliastra
Gallente Federation
#17 - 2012-04-04 15:10:30 UTC  |  Edited by: HELLBOUNDMAN
Gypsio III wrote:
HELLBOUNDMAN wrote:
Its not just the tengu and Drake, its pretty much all heavy missile boats. The vast majority of them only get bonuses for kinetic damage

The question I have for u is, why not?


Many people would say that the Drake and Tengu are already very effective PVE boats. These people would be baffled by your belief that they are underpowered and need to be boosted

Can you provide any evidence supporting your belief that the Drake and Tengu are weak in PVE and need to be boosted?


I didn't say they were underpowered as kinetic missile boats, they're just underpowered as anything else boats.
Part of missiles is their versatility in damage types. Lets take the Raven class ships as an example. They have the same damage bonuses for all missile types, not just kinetic.

The other factor though is, besides bs class ships, there isn't very many ships that get bonuses for anything besides kinetic.
Pretty much every ship under the size of a battleship, only receives a bonus to kinetic missile damage, so what's the point in having anything besides kinetic missiles?

I'm not saying that all of these boats suck, I'm just saying that the versatility that is supposed to be given by missiles is inhibited because of a false belief that it effects pvp. Like I said, you either omni-resist, or you have no tank in pvp. So missile boats only receiving bonuses to one damage type isn't doing anything but reducing a major factor for using missiles and that is damage versatility.
Gypsio III
State War Academy
Caldari State
#18 - 2012-04-04 16:13:03 UTC
HELLBOUNDMAN wrote:
Gypsio III wrote:
HELLBOUNDMAN wrote:
Its not just the tengu and Drake, its pretty much all heavy missile boats. The vast majority of them only get bonuses for kinetic damage

The question I have for u is, why not?


Many people would say that the Drake and Tengu are already very effective PVE boats. These people would be baffled by your belief that they are underpowered and need to be boosted

Can you provide any evidence supporting your belief that the Drake and Tengu are weak in PVE and need to be boosted?


I didn't say they were underpowered as kinetic missile boats, they're just underpowered as anything else boats.


Can you provide any evidence of this?

HELLBOUNDMAN wrote:
Part of missiles is their versatility in damage types. Lets take the Raven class ships as an example. They have the same damage bonuses for all missile types, not just kinetic.


This is odd, because the Raven has a ROF bonus and yet is probably less popular in PVE or PVP than the Tengu or Drake, which have kinetic-only bonuses...
HELLBOUNDMAN
Aliastra
Gallente Federation
#19 - 2012-04-04 16:18:33 UTC
Gypsio III wrote:
Quote:
I didn't say they were underpowered as kinetic missile boats, they're just underpowered as anything else boats.


Can you provide any evidence of this?


Yes, the fact that they pretty much suck against tanked targets with any other damage type.

Quote:
HELLBOUNDMAN wrote:
Part of missiles is their versatility in damage types. Lets take the Raven class ships as an example. They have the same damage bonuses for all missile types, not just kinetic.


This is odd, because the Raven has a ROF bonus and yet is probably less popular in PVE or PVP than the Tengu or Drake, which have kinetic-only bonuses...


Well, that's because the raven sucks as a ship. What i was stating there is that if there are larger class ships that can potentially get more dps, then why are smaller class ships limited to only bonuses for one damage type?

You keep pressing for me to give reasoning and evidence why they need the same bonuses with all damage types, but yet you haven't and/or can't provide me with a reason why they shouldn't.
Gypsio III
State War Academy
Caldari State
#20 - 2012-04-04 16:51:04 UTC
HELLBOUNDMAN wrote:
Yes, the fact that they pretty much suck against tanked targets with any other damage type.


No, I'm afraid that you've confused "evidence" with "opinion". Evidence of the sort that you need would be something like statistics showing a deficit of Drake/Tengu usage against NPCs that aren't kinetic-weak (such as Guristas) or omnitanked (such as Sleepers), relative to other appropriate ships, and then a comparison of that deficit of usage with any surfeit of popularity found against omnitanked or kinetic-weak NPCs.

HELLBOUNDMAN wrote:

Well, that's because the raven sucks as a ship. What i was stating there is that if there are larger class ships that can potentially get more dps, then why are smaller class ships limited to only bonuses for one damage type?

You keep pressing for me to give reasoning and evidence why they need the same bonuses with all damage types, but yet you haven't and/or can't provide me with a reason why they shouldn't.


This is your thread, not mine. You want to make the Tengu and Drake better at PVE, so you need to convince the community why the Tengu and Drake are bad at PVE and need to be boosted. If you don't provide any evidence then I don't think this thread will get very far.

You need to demonstrate, for example, that the Drake is the weakest PVE t2 BC, and that the Tengu is the weakest PVE T3. That is your opinion, isn't it?
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