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Missiles and Missile Boats

Author
HELLBOUNDMAN
Aliastra
Gallente Federation
#21 - 2012-04-04 17:32:38 UTC
[
Gypsio III wrote:
stuff


Sure, kinetic missile boats may be able to take down all targets with kinetic missles. However, they could be doing it much more effectively with the proper damage type, but since they dont' get a bonus towards those other damage types, they are essentially just as effective with non kinetic damage against those targets as they are with just using kinetic.

What is the reason for limiting this effectiveness?

Like I've expressed, the only valid reason for the limitation of damage bonuses in Eve is pvp based, however, I also expressed that the vast majority of player controlled ships involved in pvp are either omni-resists, or they have no tank.

So that alone is a reason why the limitation doesn't make sense. Another reason that it doesn't make sense is that missile boats are SUPPOSED to have the benefit of picking a damage type and being just as effective with it as any other. The only other benefit they have is that they are only limited by max range.

So now the only benefit they have going for them is the range.

My reasoning behind wanting the buff is suitable.
1) They're missile boats, and missile boats are meant to have equal effectiveness with all damage types
2) In limiting their damage types, you're inhibiting their overall effectiveness in pve.
3) Allowing them to have equal effectiveness with all damage types will have little to no effect on the balance of pvp.

You keep asking for evidence of deficiencies trying to bog me down, yet I don't need evidence. I have a reason as to why I think it should happen and I've provided reasoning to why I feel it could happen.

All you seem to do is troll. See, this is how the features and Ideas discussion works. I formulate an idea and express why I feel it should happen. Then others come in and either agree, or disagree with a counter arguement.

You have done neither. You've just been harrassing me for something that I don't have to present. So instead of trying to get me to rage at you, how about you either say yes or no, or perhaps provide a counter arguement.

Do you feel it would imbalance the system? Do you feel they would become OP? Or do you just wanna continue trolling for a rage post?
Simi Kusoni
HelloKittyFanclub
#22 - 2012-04-04 17:45:46 UTC  |  Edited by: Simi Kusoni
HELLBOUNDMAN wrote:
What is the reason for limiting this effectiveness?

Like I've expressed, the only valid reason for the limitation of damage bonuses in Eve is pvp based, however, I also expressed that the vast majority of player controlled ships involved in pvp are either omni-resists, or they have no tank.

I agree with you that missiles need some work, but I keep noticing you claim player ships are omni-tanks or don't have a tank at all.

This simply isn't true. In fact I'm quite well know for yelling over teamspeak for everyone to swap to exp/therm/emp etc. when we go into an engagement.

If you disagree, load EMP next time you're fighting a webbing loki and let me know how that goes.

*Also, probably worth mentioning I think missile ships need work from a PvP perspective just as much as PvE. Tengu + Drakes are fine for PvP, but beyond that there are relatively few viable missile boats. Maybe the nighthawk too, but it's still nothing compared to a sleipnir.

A decent missile PvP BS would be awesome.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

HELLBOUNDMAN
Aliastra
Gallente Federation
#23 - 2012-04-04 17:51:04 UTC  |  Edited by: HELLBOUNDMAN
Simi Kusoni wrote:
HELLBOUNDMAN wrote:
What is the reason for limiting this effectiveness?

Like I've expressed, the only valid reason for the limitation of damage bonuses in Eve is pvp based, however, I also expressed that the vast majority of player controlled ships involved in pvp are either omni-resists, or they have no tank.

I agree with you that missiles need some work, but I keep noticing you claim player ships are omni-tanks or don't have a tank at all.

This simply isn't true. In fact I'm quite well know for yelling over teamspeak for everyone to swap to exp/therm/emp etc. when we go into an engagement.

If you disagree, load EMP next time you're fighting a webbing loki and let me know how that goes.


well, they're bound to have a relative weakness. They can't get all of their resistances up to an even number.

never really been able to build a tank that was equal percent resistance across the board.

However, the difference in tank isn't typically all that much, so waisting the time it takes to reload may be worthless because I'm only bonused for kinetic missiles, so when I swap to em I'll still be lucky if i'm getting the same effectiveness.


That falls back onto what i'm saying though. I'm supposed to be able to swap out missiles to make myself more effective against different targets, but when my damage buff is reduced with a different damage type, then it basically doesn't help my effectiveness at all, which again defeats the purpose of missile having all damage types.

These ships might be better off if they were built like turrets and had one ammo type that did two different damages. Perhaps exp/therm, or kin/exp??

Not really sure, but the point that my effectiveness is limited due to an inhibiting bonus is still valid.
Simi Kusoni
HelloKittyFanclub
#24 - 2012-04-04 18:00:31 UTC
HELLBOUNDMAN wrote:
well, they're bound to have a relative weakness. They can't get all of their resistances up to an even number.

never really been able to build a tank that was equal percent resistance across the board.

However, the difference in tank isn't typically all that much, so waisting the time it takes to reload may be worthless because I'm only bonused for kinetic missiles, so when I swap to em I'll still be lucky if i'm getting the same effectiveness.

Well, you don't stop firing and swap mid-fight. If you get into a fight and you didn't know what you were going to be killing before hand, you did something wrong.

And the difference is greater than you think, for example the loki I use in PvP has 150k EHP against explosive or 589,000 EHP against EMP. Other ships are the same, vagabond has 16k EHP against kinetic and 47k against EMP. Armor cane is 60k EHP versus 100k EHP etc.

Being able to swap damage types on the fly does impact PvP, the fact that the two most popular PvP missile ships are already tied to kinetic means you'd be buffing them unnecessarily. Missiles on other ships are unpopular not due to variable damage types, but due to the inherent draw backs of missiles.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

HELLBOUNDMAN
Aliastra
Gallente Federation
#25 - 2012-04-04 18:13:47 UTC  |  Edited by: HELLBOUNDMAN
Simi Kusoni wrote:
HELLBOUNDMAN wrote:
well, they're bound to have a relative weakness. They can't get all of their resistances up to an even number.

never really been able to build a tank that was equal percent resistance across the board.

However, the difference in tank isn't typically all that much, so waisting the time it takes to reload may be worthless because I'm only bonused for kinetic missiles, so when I swap to em I'll still be lucky if i'm getting the same effectiveness.

Well, you don't stop firing and swap mid-fight. If you get into a fight and you didn't know what you were going to be killing before hand, you did something wrong.

And the difference is greater than you think, for example the loki I use in PvP has 150k EHP against explosive or 589,000 EHP against EMP. Other ships are the same, vagabond has 16k EHP against kinetic and 47k against EMP. Armor cane is 60k EHP versus 100k EHP etc.

Being able to swap damage types on the fly does impact PvP, the fact that the two most popular PvP missile ships are already tied to kinetic means you'd be buffing them unnecessarily. Missiles on other ships are unpopular not due to variable damage types, but due to the inherent draw backs of missiles.



See Gypsio, this is a valid argument that not only expresses why, but also informs people.

Back on topic though.

My question though is why are their bonuses limited to one damage type?
I really don't see the purpose in limiting them, and again, it also takes away from one of the primary reasons for using missiles.

Edit.
Also, are you saying that kinetic is generally the most effective damage type to use in pvp? if so, then limiting their bonuses to one damage type makes even less sense because why would it be so bad for them to have equal damage with missile types that would be less effective?
If that is what you're saying, than again, it's only limiting their pve effectiveness, which makes no sense.
Bienator II
madmen of the skies
#26 - 2012-04-04 18:43:26 UTC
first: nerf tengu. later: think about buffing missiles.

if you do it the other way around you make everything worse.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Gypsio III
State War Academy
Caldari State
#27 - 2012-04-04 22:24:24 UTC
HELLBOUNDMAN wrote:
[
Gypsio III wrote:
stuff


Sure, kinetic missile boats may be able to take down all targets with kinetic missles. However, they could be doing it much more effectively with the proper damage type, but since they dont' get a bonus towards those other damage types, they are essentially just as effective with non kinetic damage against those targets as they are with just using kinetic.

What is the reason for limiting this effectiveness?


Game balance. If the Tengu and Drake would be better at PVE if they could use AoE doomsday devices, but it wouldn't be balanced. It's not good enough to say that they'd be better if we did x, y or z , the same applies to all ships. You need to demonstrate that they are bad at PVE and deserve to be boosted. That's how balancing works.

Quote:
Like I've expressed, the only valid reason for the limitation of damage bonuses in Eve is pvp based, however, I also expressed that the vast majority of player controlled ships involved in pvp are either omni-resists, or they have no tank.


This is wrong. The omnitank is a myth, and ships that have no tank are known as "wrecks".

Quote:
So that alone is a reason why the limitation doesn't make sense. Another reason that it doesn't make sense is that missile boats are SUPPOSED to have the benefit of picking a damage type and being just as effective with it as any other.


Do you have a source for the supposition of equal effectiveness with all damage types? It seems to me that the existence of damage-type bonuses disproves this supposition. However, an appropriate solution would be to remove the damage bonus altogether. They would then be "just as effective with it as any other" as you desire. But you'd need to examine whether such a nerf was appropriate.

Quote:


My reasoning behind wanting the buff is suitable.
1) They're missile boats, and missile boats are meant to have equal effectiveness with all damage types
2) In limiting their damage types, you're inhibiting their overall effectiveness in pve.
3) Allowing them to have equal effectiveness with all damage types will have little to no effect on the balance of pvp.

You keep asking for evidence of deficiencies trying to bog me down, yet I don't need evidence.


We need a source for the assertion in [1]. Otherwise it's just opinion.
[2] is true, but you need to demonstrate in addition that they are underpowered in PVE and hence deserve this boost.
[3] is again opinion, you need to augment this claim with evidence.
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