These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

new mod that adjusts resists based on damage types received?

Author
Cearain
Plus 10 NV
#1 - 2012-04-02 20:40:43 UTC
I thought I heard ccp soundwave talk about this. He hasn't fleshed it out but I am not sure how it could be fleshed out to be decent. It sounds pretty bad to me. For pvp you would just fit your shield or armor "resist mod" and the game would be dumbed down.

Anyway I hope some player feedback is requested before this is just dumped in the game.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Tippia
Sunshine and Lollipops
#2 - 2012-04-02 20:44:37 UTC
Seeing as how it will be pretty easy to defeat with a good mix of damage, and seeing as how it will be worse than any of the normal, more dedicated resists mods, it's not really something you'll always want to fit.

It will work for some uses; be awful for others; and mainly just present you with another choice you have to make in your fittings. Either way, it does not dumb the game down.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#3 - 2012-04-02 20:46:19 UTC
I'm guessing it will be very handy for PVE but perhaps an optional but not optimal choice for PVP.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Chribba
Otherworld Enterprises
Otherworld Empire
#4 - 2012-04-02 20:46:46 UTC
Going to be awesome!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Roll Sizzle Beef
Space Mutiny
#5 - 2012-04-02 20:55:36 UTC  |  Edited by: Roll Sizzle Beef
Cearain wrote:
I thought I heard ccp soundwave talk about this. He hasn't fleshed it out but I am not sure how it could be fleshed out to be decent. It sounds pretty bad to me. For pvp you would just fit your shield or armor "resist mod" and the game would be dumbed down.

Anyway I hope some player feedback is requested before this is just dumped in the game.



Since you thought you heard something overpowered, lets complain shall we?

Its a resistance mod that will slowly cycle its resistances to what your are being hit by PER CYCLE.
At full adjustment it wont be as good as a dedicated resistance mod.

So its slow, and weak. maybe ok for massive HP machines like caps. or just mission runners. Yet I don't see it being a subcap pvp choice as its too slow to adjust.

its not even on test yet, hard to feedback for a mod that does not even exist yet, not even any text data to compare: Cap usage, cycle speed, beginning resistance amount, end adjusted resistance amount, how much it changes per cycle. its fitting requirements. nothing.
Nova Fox
Novafox Shipyards
#6 - 2012-04-02 21:03:50 UTC
Its an armor plate with 84% resist adaption it eats like 60 cap a cycle at 10000 metric (likely miliseconds) and has heftier cpu fitting requirements. but thats early module analysis of what was spotting on the test server.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Kattshiro
Deep Core Mining Inc.
Caldari State
#7 - 2012-04-02 21:07:54 UTC
Im just super happy about the notion of active tanks using fuel from the cargo bay... I hope it applies to armor as well. OR! they finally allow repair paste to act as a passive regen for armor tanks.


As for this have to wait and see. Might also be good just to loosen up a slot and fit something else instead of fitting 2-3 mods.
Ranger 1
Ranger Corp
Vae. Victis.
#8 - 2012-04-02 21:08:10 UTC
Actually, it's use in PVE would be minimal unless you are simply lazy. Far better to fit for the specific NPC"s you know you will be facing.

A roaming gang however, that has no idea what it will be facing, might benefit from such a thing.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#9 - 2012-04-02 21:09:43 UTC
Kattshiro wrote:
Im just super happy about the notion of active tanks using fuel from the cargo bay... I hope it applies to armor as well. OR! they finally allow repair paste to act as a passive regen for armor tanks.


As for this have to wait and see. Might also be good just to loosen up a slot and fit something else instead of fitting 2-3 mods.


Yes, but it might be better to simply add fuel bays to all ships. It would be another balancing metric.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Markus Reese
Deep Core Mining Inc.
Caldari State
#10 - 2012-04-02 21:11:51 UTC  |  Edited by: Markus Reese
Wacktopia wrote:
I'm guessing it will be very handy for PVE but perhaps an optional but not optimal choice for PVP.


I would think more of the versa. In pve, people tend to know what damage they are facing. In Pvp, people run a static fleet type, not diverse. Having them will help if you are fighting a rail or beam fleet. Will be weak vs missiles and projectile where it is no big deal to mix ammo type. Edit, also useless against the blob unless you can survive for a few cycles.

Also, the resist doesn't start mega omni. As you receive damage, it transfers resistance from one type over to another. If a fleet uses all explosive and then changes to EM, they suddenly get to hit vs a huge em hole.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Kattshiro
Deep Core Mining Inc.
Caldari State
#11 - 2012-04-02 21:12:13 UTC
Having a fuel bay I would have no issue with either. Who knows maybe if it works so well people would heaven forbid fit a cargo expander?

Mother of god a combat fit with a cargo mod or rig...
Montevius Williams
The Scope
Gallente Federation
#12 - 2012-04-02 21:15:37 UTC
Cearain wrote:
I thought I heard ccp soundwave talk about this. He hasn't fleshed it out but I am not sure how it could be fleshed out to be decent. It sounds pretty bad to me. For pvp you would just fit your shield or armor "resist mod" and the game would be dumbed down.

Anyway I hope some player feedback is requested before this is just dumped in the game.




Once they announce the test builds, they usually put on test server for player feedback.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Cearain
Plus 10 NV
#13 - 2012-04-02 21:18:15 UTC  |  Edited by: Cearain
Roll Sizzle Beef wrote:
Cearain wrote:
I thought I heard ccp soundwave talk about this. He hasn't fleshed it out but I am not sure how it could be fleshed out to be decent. It sounds pretty bad to me. For pvp you would just fit your shield or armor "resist mod" and the game would be dumbed down.

Anyway I hope some player feedback is requested before this is just dumped in the game.



Since you thought you heard something overpowered, lets complain shall we?

Its a resistance mod that will slowly cycle its resistances to what your are being hit by PER CYCLE.
At full adjustment it wont be as good as a dedicated resistance mod.

So its slow, and weak. maybe ok for massive HP machines like caps. or just mission runners. Yet I don't see it being a subcap pvp choice as its too slow to adjust.

its not even on test yet, hard to feedback for a mod that does not even exist yet, not even any text data to compare: Cap usage, cycle speed, beginning resistance amount, end adjusted resistance amount, how much it changes per cycle. its fitting requirements. nothing.


No need to get all bunged up.

You are saying it is "slow and weak" when you don't even know what it is. I'm not saying I think its overpowered but I do have concerns about this.

When they say it won't be as good as a "dedicated resistance mod" does that include invuln hardeners and adaptive plating? Or does it just mean the resistance mods that are dedicated to one type of damage?

Since I do allot of solo pvp I think it could have a pretty big effect on me. I don't generally switch out ammo mid fight so once it adjusts to the ammo I am using it will pretty much work for the rest of the fight.

For people who are in large fleets it probably won't matter much. Some of us use our knowledge of the game to eek out a slight edge by using a certain type of ammo against certain ships. I think this may reduce the importance of that knowledge. When we reduce the importance of knowledge we dumb the game down.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Shukuzen Kiraa
F4G Wild Weasel
#14 - 2012-04-02 21:22:25 UTC
I like the idea of this mod, I like the idea of more variety of mods period!
Ioci
Bad Girl Posse
#15 - 2012-04-02 21:36:43 UTC
Everyone knows what a Serpentis is going to throw at you.
PvP is omni tank, has been for 5 years. Incrusions and sleepers are examples of development endgame in terms of trying to buffer off for time sink. Light Switch ewar mechanics make it a no go as a tactical variable.

Resists simply don't matter in an Alpha dps game. I don't want to appear like a wet rag but it's simply the truth. Gank beats tank, always has. Untill we see a swing in primary based combat and a move toward mulitple target battlefields, nothing CCP do will change the combat landscape.

R.I.P. Vile Rat

Markus Reese
Deep Core Mining Inc.
Caldari State
#16 - 2012-04-03 01:56:34 UTC
Ioci wrote:
Everyone knows what a Serpentis is going to throw at you.
PvP is omni tank, has been for 5 years. Incrusions and sleepers are examples of development endgame in terms of trying to buffer off for time sink. Light Switch ewar mechanics make it a no go as a tactical variable.

Resists simply don't matter in an Alpha dps game. I don't want to appear like a wet rag but it's simply the truth. Gank beats tank, always has. Untill we see a swing in primary based combat and a move toward mulitple target battlefields, nothing CCP do will change the combat landscape.


Will have to see how the lockbreaker fares for that. Thought it wouldn't help vs first alpha...

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#17 - 2012-04-03 02:34:00 UTC
can you fit more then 1? if so i wonder if they would work in incursions or in wormholes to a decent degree... either way im not caring much for them, i want the "if a lot of people lock onto you; they get jammed" module
LOL56
STK Scientific
The Initiative.
#18 - 2012-04-03 02:46:08 UTC
This will be a great advantage to anyone who is stuck fighting angels, they are mostly exp/kin, but every once in awhile, you get that one rat the shoots em or therm and it totally sucks.
Spy 21
Doomheim
#19 - 2012-04-03 03:41:19 UTC
It's too much like an easy button.

I fit Omni tank cause I'm basically lazy. I don't want to be switching out resistances all the time depending on situation,,, If I could always have the perfect damage resistance fit that would be almost like god mode and that would seriously make this game into something it's not.

Obfuscation for the WIN on page 3...

Cearain
Plus 10 NV
#20 - 2012-04-03 03:55:33 UTC
Spy 21 wrote:
It's too much like an easy button.

I fit Omni tank cause I'm basically lazy. I don't want to be switching out resistances all the time depending on situation,,, If I could always have the perfect damage resistance fit that would be almost like god mode and that would seriously make this game into something it's not.



This is what I am concerned with. I think we will need to see the details but it just seems too easy to put on the mod that automatically adjusts to the damage you are taking.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

12Next page