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What is wrong with Factional Warfare?

Author
Benilopax
Federal Navy Academy
Gallente Federation
#1 - 2011-09-25 23:26:46 UTC
So it emerged from Zulu's "What would you want to try?" thread that so far no one has been clear on what's not working with the current iteration of Factional Warfare and only provide possible solutions. Seeing as CCP have so far been cooperative with their "refocusing" and forum activity let's help them by compiling a concise list of issues with FW.

Try to refrain from repeating the solutions and fixes you may have proposed before, just list what is broken, what frustrates you, and what is lacking from FW which would make you take part.

For me personally, the lack of PVP rewards, effects and bonuses from sov changes, general incentive to take sov, and lack of ongoing story line put me off of FW.

Your thoughts?

...

Mehrdad Kor-Azor
Doomheim
#2 - 2011-09-25 23:51:15 UTC
Mixing of PvP and PvE for occupancy = bad.
Name Family Name
Imperial Academy
Amarr Empire
#3 - 2011-09-26 00:09:26 UTC
Militia stations should flip ownership and docking rights with occupancy - that would be enough of a reward for me to give it another try.

If I'm an 'evil slaver' I shouldn't be allowed to dock in a TLF station in a system they have occupied. How ******** is that?

It's like 'Hello - I'm Erwin Rommel - may I just quickly refuel and rep my tanks in your US army supply base?'

'Sure - enjoy your stay!'

FW missions should be nerfed - would keep out all the pve SB-flying freeloaders and there shouldn't be too many pvp rewards, as people would just form smurf-corps and farm each other all day.

Rat imbanlance, rats in plexes in the first place, cloaked plexing and all the broken stuff reported in numerous endlessly long threads during the past years aside...
Har Harrison
Garoun Investment Bank
Gallente Federation
#4 - 2011-09-26 03:33:56 UTC
Benilopax wrote:
So it emerged from Zulu's "What would you want to try?" thread that so far no one has been clear on what's not working with the current iteration of Factional Warfare and only provide possible solutions. Seeing as CCP have so far been cooperative with their "refocusing" and forum activity let's help them by compiling a concise list of issues with FW.

Try to refrain from repeating the solutions and fixes you may have proposed before, just list what is broken, what frustrates you, and what is lacking from FW which would make you take part.

For me personally, the lack of PVP rewards, effects and bonuses from sov changes, general incentive to take sov, and lack of ongoing story line put me off of FW.

Your thoughts?

I think that there have been a number of threads from myself and others on the new AND old forums about what is wrong and what needs fixing since fan fest, not counting other ones that have been around since before then.

If CCP wanted to know about what needs fixing, they can look at these. They have posted in a number of them. They know they are there. They would also talk to some of the senior guys in each of the militias and form a smallish collection of representatives who know their stuff to discuss things with.

We shouldn't have to spoon feed CCP just because they have realised how much they have pissed everyone off.

But just to make sure CCP do have a list to read

1) Plex spwaning mechanics
2) Mission payouts vs PvP costs (low risk high payout vs high risk no payout)
3) NPC balance
4) Lack of consequences to holding sov besides epeen feel good, RP and of course the good fights which is why most people do the post down time fleets anyway...
5) Lack of tools to pass intel amongs the militia - we are not a single corp, nor an alliance. As such, a more robust method would be nice.
6) The use of neutral alts (yes this IS a hard one and everyone does it...)
7) Shooting bunkers sucks ass - need a better sov flipping mechanic.

I'm sure others will add more...

mkint
#5 - 2011-09-26 03:58:21 UTC
CCP refusing to show up at their own meeting to discuss the topic indicates that it's not worth a forum thread.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#6 - 2011-09-26 06:14:45 UTC
FW should be all about PVP and dominance on the epic scaled battlefield that is new eden.

FW members should get help from friendly navy if attacked by a non-navy player while in lowsec, this means lowsec will have a lot more people there due to some protection, instead of yarrrtard land where everyone is an enemy always.
t

stations that are conquered should be strongholds that kick enemy factions out, and maybe even neutrals? ( so the corp that did the most damage or w/e) should get the taxes for owning the station, so the transaction taxes in that station won't go to npc corps but to the corp who is doing the most for their faction ( based on kills, stations attacked, ect.)
faction warfare should have nothing or very little to do with pve at all.

FW systems should be upgradable to get faster NPC response vs pirates, larger asteroids to mine, ( this allows "renter" lowsec corps to mine for the FW guys) and anything else that would make sense to get.

just like the incursion global report, FW should have the same kind of report for everyone in eve to keep up with the FW action. CQ can even announce fights that break out.

any corp that joins a FW corp or joins FW should automatically added to a FW alliance channel...


well thats all i have for now.
mkint
#7 - 2011-09-26 07:06:04 UTC
Herping yourDerp wrote:
FW should be all about PVP and dominance on the epic scaled battlefield that is new eden.

FW members should get help from friendly navy if attacked by a non-navy player while in lowsec, this means lowsec will have a lot more people there due to some protection, instead of yarrrtard land where everyone is an enemy always.
t

stations that are conquered should be strongholds that kick enemy factions out, and maybe even neutrals? ( so the corp that did the most damage or w/e) should get the taxes for owning the station, so the transaction taxes in that station won't go to npc corps but to the corp who is doing the most for their faction ( based on kills, stations attacked, ect.)
faction warfare should have nothing or very little to do with pve at all.

FW systems should be upgradable to get faster NPC response vs pirates, larger asteroids to mine, ( this allows "renter" lowsec corps to mine for the FW guys) and anything else that would make sense to get.

just like the incursion global report, FW should have the same kind of report for everyone in eve to keep up with the FW action. CQ can even announce fights that break out.

any corp that joins a FW corp or joins FW should automatically added to a FW alliance channel...


well thats all i have for now.

All this "make people care about FW even if they do not directly participate" stuff is brilliant. I should WANT to check the status reports every day even though I'm not in it. The FW guys should be viewed as heroes, committing themselves to making the lives of people who live in their factions' highsec space better. (However, FW shouldn't be something that people feel like they *have* to do to get their space to function properly.) I should have a way (and a reason) to contribute to the war effort, even though I'm not an actual FW member (and not just throwing isk at the Faction Warriors.) The game mechanics around FW could keep on sucking ass (though it'd be better if they didn't) if the results of it affected every single Empire dweller.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Ciar Meara
PIE Inc.
Khimi Harar
#8 - 2011-09-26 09:05:03 UTC  |  Edited by: Ciar Meara
In addition it wouldn't hurt to have a bit propaganda on the CQ and the "fight for FW to be announced there just as the sov of god knows who against god knows what in 0.0 is. Ideally you should be able to cross out what kind of info you get/don't get from that screen but thats not for now I guess.

I mostly hated the whole mechanic either had you spawning/despawning plexes in empty systems on occasion.

I don't mind the PVE/PVP thing but the things should be in concert, don't like shooting structures, well what about moving ships?

- Convoy's carring troops and weapons over a period of time should/could be attacked

- Mobile (mobile sov claiming SBU/transport) sov claiming not unlike 0.0 where a group can actively attack a system and try to hold it on their own volition.

- Incursions but for militia's? Minmatar or Amarr Navy attacks a system but limited to the FW area and offcourse less frequent, rewards and bonussus go to the victor if they are in the militia. they impact in part the sov of a system. Several battles over time won/lost=more sov influence.

These are just ideas of the top of my head, the main issues on why FW needs work have been posted for about two years now.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#9 - 2011-09-26 10:07:20 UTC
I'd like it to become a bit more like 0.0 sov wars (hear me out)

OK first things first, I do not want it to BE 0.0 sov, there is a reason I chose FW over that. The reason the occupancy system is fail (as well as plex mechanics) is because there is no reason to flip occupancy. There is no real reward for doing so, so why do people bother in 0.0, well holding space has a number of advantages in null, so why not FW?


FW puts out a good amount of ISK already from L4s, but is has nothing to do with PVP superiority, so this should be largely nerfed and instead income should come from holding sov and somehow distributed through those who actually helped. I realise this is a massive request and I don't have a perfect solution but I can think of a few and I'm sure CCP could have a go. Some kind of passive-ish income akin to moonmining as well as a more active system like missions/anom in your home systems that take a bit more effort to complete so the enemy have time to react, with split rewards.


The other problem on the large scale is 0.0 (and when I say 0.0 I include the ones unable to actually hold sov) alliances presence often ruining FW combat. I would like to see FW occupied system to be supercap invulnerable, for simple RP reasons that there is no way these tools of SOV warfare would be allowed on the empire factions home turf. This would also largely reduce 0.0 alliances blobbing FW combat for cheap kills.

Why can we not upgrade occupied systems? Everything is equal, can there not be scales of occupancy, why can systems deep within our home territory be taken just as easily as those on the front line?


TL;DR - Too much L4 income, Not enough reasons to hold occupancy. Occupancy too different to sov.
Othran
Route One
#10 - 2011-09-26 10:15:22 UTC  |  Edited by: Othran
Har Harrison wrote:

I think that there have been a number of threads from myself and others on the new AND old forums about what is wrong and what needs fixing since fan fest, not counting other ones that have been around since before then.

If CCP wanted to know about what needs fixing, they can look at these. They have posted in a number of them. They know they are there.


^^ This.

We don't need any more BS threads like this, its all been said before ad nauseum.

If CCP have any interest in FW (which they don't) then they can get off their backsides and go and look at what's been constantly complained about/suggested for years. They don't give a toss about it though - Zulu's BS isn't going to convince anyone but the newest and gushiest fanboi.

tl;dr enough has been said about this over the years, CCP either put up or shut up. Simple as.
Rodj Blake
PIE Inc.
Khimi Harar
#11 - 2011-09-26 10:17:07 UTC  |  Edited by: Rodj Blake
The list is a very long one, but for starters...

Occupancy is meaningless. Make occupancy confer an advantage, and you'll see people plexing in small groups rather than blobbing.

But of course, for people to go plexing, there need to be plexes. At the moment, this is only the case after DT because the spawning mechanic is broken.

Perhaps to offset the carrot of an advantage given by occupancy, there should be a stick to punish its loss. Maybe a revocation of docking rights in affected systems?

NPCs from one faction should not be easier to evade than NPCs from another faction.

Please can we also have a return of the old bulletins from high command? Having the Grand Poobah of your faction order you to go and capture system X helped immersion and provided focus.

Dolce et decorum est pro Imperium mori

Pr1ncess Alia
Doomheim
#12 - 2011-09-26 10:42:45 UTC
Benilopax wrote:
What is wrong with Factional Warfare


"My first thought would be... a lot."
Generals4
#13 - 2011-09-26 10:51:13 UTC
In short:

1) Missions, most boring missions ever made where you spend 99% of the time jumping through stargates and burning to the npc's. Remake them to reduce the travel time and increase the shooting time

2) Sovereignty which is totally useless. Add more incentives for people to actually bother => more battles in plexes => more fun. (stations flipping as mentioned before could be a nice thing)

3) More rewards for blowing up enemy militia members.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Rodj Blake
PIE Inc.
Khimi Harar
#14 - 2011-09-26 11:01:02 UTC
Pr1ncess Alia wrote:
Benilopax wrote:
What is wrong with Factional Warfare


"My first thought would be... a lot."


Yeah, it might be faster to list what's right with FW

Dolce et decorum est pro Imperium mori

Othran
Route One
#15 - 2011-09-26 11:03:56 UTC
Generals4 wrote:
In short:

1) Missions, most boring missions ever made where you spend 99% of the time jumping through stargates and burning to the npc's. Remake them to reduce the travel time and increase the shooting time


From this I KNOW you don't have a clue about FW - go comment on something you DO know about mmm? Straight
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#16 - 2011-09-26 11:06:02 UTC
Never tried it ...

But i will use my answer no.141

Nothing is wrong with the game.
Its people who are ******. Game borders are there just because people are unable to self-policy themselves.

True question to any "its bad fix it" will be what would you suggest to make "input feature you think is totally broken" to improve overall experience in engaging "said feature".
Zey Nadar
Aliastra
Gallente Federation
#17 - 2011-09-26 11:09:33 UTC
IHaveCandyGetInTheVan69 wrote:


The other problem on the large scale is 0.0 (and when I say 0.0 I include the ones unable to actually hold sov) alliances presence often ruining FW combat. I would like to see FW occupied system to be supercap invulnerable, for simple RP reasons that there is no way these tools of SOV warfare would be allowed on the empire factions home turf. This would also largely reduce 0.0 alliances blobbing FW combat for cheap kills.


Who do you think they blob otherwise if not easy kills?

Would it would be ok for you, for example: me and some of my pals to join npc FW corp, then make gang with open invite for "faction warfare", then gank those of my own faction who come to join the fleet for lulz?
Othran
Route One
#18 - 2011-09-26 11:14:03 UTC  |  Edited by: Othran
Zey Nadar wrote:
IHaveCandyGetInTheVan69 wrote:


The other problem on the large scale is 0.0 (and when I say 0.0 I include the ones unable to actually hold sov) alliances presence often ruining FW combat. I would like to see FW occupied system to be supercap invulnerable, for simple RP reasons that there is no way these tools of SOV warfare would be allowed on the empire factions home turf. This would also largely reduce 0.0 alliances blobbing FW combat for cheap kills.


Who do you think they blob otherwise if not easy kills?

Would it would be ok for you, for example: me and some of my pals to join npc FW corp, then make gang with open invite for "faction warfare", then gank those of my own faction who come to join the fleet for lulz?


It'd be fine - your faction standing would drop like a stone and you'd get booted from FW next DT.

Another moron who hasn't a clue - see why we don't need more BS threads like this? Roll
Zey Nadar
Aliastra
Gallente Federation
#19 - 2011-09-26 11:16:13 UTC
Othran wrote:


It'd be fine - your faction standing would drop like a stone and you'd get booted from FW next DT.

Another moron who hasn't a clue - see why we don't need more BS threads like this? Roll


Thats cool, Ive never tried FW. Thanks for the info :)
Generals4
#20 - 2011-09-26 11:20:23 UTC  |  Edited by: Generals4
Othran wrote:
Generals4 wrote:
In short:

1) Missions, most boring missions ever made where you spend 99% of the time jumping through stargates and burning to the npc's. Remake them to reduce the travel time and increase the shooting time


From this I KNOW you don't have a clue about FW - go comment on something you DO know about mmm? Straight


Why so? Oh i do know why it has been designed this way, it's because missions always spawn in enemy territory to add more pvp but does this change the fact it's really boring? Even when you collect missions from multiple agents you end up spending more time traveling than anything else. Oh joy let's do 9 jumps in a covops T3/ SB and than kill one sector commander which takes less than a minute to travel back.

While by design the idea might sound nice, due to the ability of being able to blitz most missions in a covops it renders the whole pvp part of the design rather moot.

These missions are closer to courier missions than combat missions.

And would it be too much asked for being constructive next time instead of just throwing meaningless words?

_-Death is nothing, but to live defeated and inglorious is to die daily. _

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