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Fanfest: Crimewatch

First post First post
Author
Stormtemplar Andven
Brutor Tribe
Minmatar Republic
#561 - 2012-03-26 07:27:09 UTC
Grumpy Owly wrote:
Stormtemplar Andven wrote:
I'm concerned about this. I don't want my salvage alt to be in my corp because we get wardecced by griefers, and while I love a fight (I live in low and fly around EC- tons), I do want to be able to make income, and that involves "Stealing" from my corpmates. Webbing frieghters was mentioned earlier as well. Hell, looting from my own missions or taking ore from my own can on a neutral alt (I don't mine, but hypothetically) would get me in trouble. That's STUPID. To combat this, I think we need a "No aggro" checkbox for characters that marks them as a friend and allows you to "steal" stuff and such (this should probably be required to be mutual) Also, to avoid stupid crap, make it last like an hour so you can't like...uncheck part way through a fight and get them suspected.


Or alternatively as a workaround if you want to run neutral salvage operations you could ask the people to abandon the wrecks for you?


That works, and it usually works like that, but it would also make handing off bookmarks irritating (They can't just eject them for me) and the other points still stand (Webbing freighters ect). I feel like it would be an easily coded workaround, allowing for 1v1s, and removing any irritation this could possibly cause in one fell swoop.
Grumpy Owly
Imperial Shipment
Amarr Empire
#562 - 2012-03-26 07:38:53 UTC
Stormtemplar Andven wrote:
Grumpy Owly wrote:
Stormtemplar Andven wrote:
I'm concerned about this. I don't want my salvage alt to be in my corp because we get wardecced by griefers, and while I love a fight (I live in low and fly around EC- tons), I do want to be able to make income, and that involves "Stealing" from my corpmates. Webbing frieghters was mentioned earlier as well. Hell, looting from my own missions or taking ore from my own can on a neutral alt (I don't mine, but hypothetically) would get me in trouble. That's STUPID. To combat this, I think we need a "No aggro" checkbox for characters that marks them as a friend and allows you to "steal" stuff and such (this should probably be required to be mutual) Also, to avoid stupid crap, make it last like an hour so you can't like...uncheck part way through a fight and get them suspected.


Or alternatively as a workaround if you want to run neutral salvage operations you could ask the people to abandon the wrecks for you?


That works, and it usually works like that, but it would also make handing off bookmarks irritating (They can't just eject them for me) and the other points still stand (Webbing freighters ect). I feel like it would be an easily coded workaround, allowing for 1v1s, and removing any irritation this could possibly cause in one fell swoop.


Join the fleet as neutral (in your own squad if need be) use warp to either to gate as applicable or when aggro is no longer an issue or they have completed a room etc. Doing this as a co-ordinated effort with communications to your services solves the problem imho.

The obvious alternatives is to simply join the Corp and not worry about these issues at all of course and take advantage of the "Corporation benefits".
Arienne Deveraux
Star Frontiers
Brotherhood of Spacers
#563 - 2012-03-26 07:49:24 UTC
Crimewatch changes, as currently proposed, leave me uncomfortable on a more basic game philosophy level - particularly becoming a valid target for everyone when stealing. It completely removes moral ambiguity of one's actions which is - for me at least - one of the cornerstones of what makes the EVE universe so appealing. Until now, the concept of “theft” was strictly an affair between the thief and his victim - game mechanics did not condemn the act as inherently “bad” or “immoral”. Both parties were merely given tools to deal with the crime among themselves.

The change turns the concept of “I have wronged you, therefore you may take revenge” into “I have wronged you, therefore I have wronged everyone” and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a “bad” action.

And the general idea of security status loss for defending oneself when under "Suspect" flag is completely asinine. Once the shots are fired, the attacker has knowingly committed to a fight. Penalizing either of the parties involved just plain does not make sense.
Grumpy Owly
Imperial Shipment
Amarr Empire
#564 - 2012-03-26 08:03:05 UTC
Arienne Deveraux wrote:
Crimewatch changes, as currently proposed, leave me uncomfortable on a more basic game philosophy level - particularly becoming a valid target for everyone when stealing. It completely removes moral ambiguity of one's actions which is - for me at least - one of the cornerstones of what makes the EVE universe so appealing. Until now, the concept of “theft” was strictly an affair between the thief and his victim - game mechanics did not condemn the act as inherently “bad” or “immoral”. Both parties were merely given tools to deal with the crime among themselves.

The change turns the concept of “I have wronged you, therefore you may take revenge” into “I have wronged you, therefore I have wronged everyone” and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a “bad” action.

And the general idea of security status loss for defending oneself when under "Suspect" flag is completely asinine. Once the shots are fired, the attacker has knowingly committed to a fight. Penalizing either of the parties involved just plain does not make sense.


The question of labelling the crime is valid. So should theft be a crime? In principle as a social argument from a moral standpoint you could say that soceities rules are enforced to protect it. As such criminal actions are in theory all against soceity not just the victims. Hence perhaps why some legal cases have "the state versus" represented.

The culpability of being the person who initiated the crime is left very much as a choice by the criminal. Also the judgement of performing the crime is again a choice afforded to the criminal. As such I see it as only valid that they recieve some token of consequence for "their" actions. Otherwise their could be situations where they will simply be able to take what they like and only initiate the PvP they want. One obvious choice is you also have the option to run after you have stolen something whereas your victim most times will always in some way lose out from the encounter.
Darius III
Interstellar eXodus
The Initiative.
#565 - 2012-03-26 08:11:53 UTC
Arienne Deveraux wrote:
Crimewatch changes, as currently proposed, leave me uncomfortable on a more basic game philosophy level - particularly becoming a valid target for everyone when stealing. It completely removes moral ambiguity of one's actions which is - for me at least - one of the cornerstones of what makes the EVE universe so appealing. Until now, the concept of “theft” was strictly an affair between the thief and his victim - game mechanics did not condemn the act as inherently “bad” or “immoral”. Both parties were merely given tools to deal with the crime among themselves.

The change turns the concept of “I have wronged you, therefore you may take revenge” into “I have wronged you, therefore I have wronged everyone” and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a “bad” action.

And the general idea of security status loss for defending oneself when under "Suspect" flag is completely asinine. Once the shots are fired, the attacker has knowingly committed to a fight. Penalizing either of the parties involved just plain does not make sense.



Lovely stuff, got your first like from it.

I would much rather see a person who steals get aggro from the person/corp/alliance/fleet of the victim than everyone in game as remedy. And any time someone shoots at you, you should obviously have rights to defend yourself without worrying about a sec hit.

CCP Greyscale wrote:


Dude, you're asking me to listen to a 70-minute recording with no summary but this isn't important enough for you to read the whole thread?


No sir. I would never ask you to listen to 70 minutes of anything. Your time > my time etc. It had nothing to do with "important enough to read" it had to do with time enough to read yesterday. I just came off a nightmare grind of 16 hour days trying to get reelectedBear

I was considering making an edited version and posting that in the CSM forum, that link is for the players. After listening to it again though, most of what was discussed in the meeting has been mentioned here or in the wardec forum, and almost every other suggestion is already on the table.

These purposed changes and the coming war changes have made the mercenary community very VERY pleased and there is a lot of optimism coming out of that portion of the playerbase. I know I speak for them when I say THANK YOU CCP FOR GIVING THESE MECHANICS AN OVERHAUL. With the end of legitimized dec shielding and alliance hopping to strip the wars, you will have won the hearts and minds of the mercenary community. Now if you will excuse me, I need to go drop a few dozen likes on this thread-D3

Hmmm

Darius III
Interstellar eXodus
The Initiative.
#566 - 2012-03-26 08:14:53 UTC  |  Edited by: Darius III
Captain Sunnymuffins wrote:

I'm sorry, Darius, but I'm afraid I'm going to have to agree with the carebear community on this one. I know your primary interest is in the area of ganking, but since the advent of the Tornado, the practice of ganking has become so endemic that it's impinging on the quality of gameplay in high sec. I don't believe in my years of experience in ganking I have ever seen so many gank ships in operation. The mechanics being brought in will make ganking considerably more difficult.




Prior to the original insurance nerf I think there were many more gankers than there are now. When it was completely free to lose a ship after insurance, everyone was ganking in arty BS. Sometimes you could even MAKE ISK by buying, insuring and losing ships. I used to buy Ravens in Amarr on buy orders, fit smart bombs and bomb the undock (Amarr trade hub is only kickout station where this is viable) and actually be ahead after platty insurance. My best run got me 12 kills I think. I miss those days. At any rate, the Tornado is popular, but similar in cost to an arty Geddon, and the cost of ganking has risen with the ocncord insurance nerf.

Hmmm

Adunh Slavy
#567 - 2012-03-26 08:37:31 UTC
Arienne Deveraux wrote:
The change turns the concept of “I have wronged you, therefore you may take revenge” into “I have wronged you, therefore I have wronged everyone” and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a “bad” action.


I'm sure that's what the horse thief claimed when the town's folk hung him up from a tree. You may not like it, but this puts some of 'law' into the hands of the 'community' and out of the hands of some silly NPCs. This is a development for Eve, from less game to more of a social sandbox, justice and mercy are ours now.

You've perhaps heard the saying, "You can't legislate morality"? You can't code it either.

Arienne Deveraux wrote:

And the general idea of security status loss for defending oneself when under "Suspect" flag is completely asinine. Once the shots are fired, the attacker has knowingly committed to a fight. Penalizing either of the parties involved just plain does not make sense.


Agree with ya there.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Arienne Deveraux
Star Frontiers
Brotherhood of Spacers
#568 - 2012-03-26 08:55:23 UTC
Grumpy Owly wrote:


The question of labelling the crime is valid. So should theft be a crime? In principle as a social argument from a moral standpoint you could say that soceities rules are enforced to protect it. As such criminal actions are in theory all against soceity not just the victims. Hence perhaps why some legal cases have "the state versus" represented.


Very valid point within the paradigm of our real-world society. However in terms of EVE, the overall lawlessness and moral ambiguity of its society is a part of the secret sauce that makes the universe feel unique and special. Losing it by imposing real world law and order would lose a large component of its richness.

Grumpy Owly wrote:

The culpability of being the person who initiated the crime is left very much as a choice by the criminal. Also the judgement of performing the crime is again a choice afforded to the criminal. As such I see it as only valid that they recieve some token of consequence for "their" actions. Otherwise their could be situations where they will simply be able to take what they like and only initiate the PvP they want. One obvious choice is you also have the option to run after you have stolen something whereas your victim most times will always in some way lose out from the encounter.


I do agree with you on this point. The initiative in this case is solely in the hands of the thief, and I do feel that balance needs to be struck. However, swinging to the polar opposite of the spectrum and allowing everyone to intervene in a matter that does not concern them in any way does not seem to be the right solution.


Darius III wrote:

Lovely stuff, got your first like from it.

I would much rather see a person who steals get aggro from the person/corp/alliance/fleet of the victim than everyone in game as remedy. And any time someone shoots at you, you should obviously have rights to defend yourself without worrying about a sec hit.


Thanks, D3. I agree with this and this extends again to one of the core principles of EVE that everyone should be solely responsible for their own safety and the safety of their assets. Game mechanics should not be used to provide a safety net for anyone who neglects this aspect.

The CrimeWatch initiative seems to be a rather heavy handed fix for issues that are actually a problem - highly convoluted and obscure aggression mechanics. Aggression extension, aggression propagation, visible and invisible aggression timers - for pilots who don't specifically use these, there's no way of knowing of their existence, let alone of ways these can be used against them. Admittedly, Ninjas have used and abused those countless times - however in interest of general player base, I would like to see those particular issues resolved, rather than fundamentally changing aggression rules.

Thanks for being the voice of miscreants and sociopaths of EVE.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#569 - 2012-03-26 08:55:37 UTC
Adunh Slavy wrote:
Arienne Deveraux wrote:
The change turns the concept of “I have wronged you, therefore you may take revenge” into “I have wronged you, therefore I have wronged everyone” and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a “bad” action.


I'm sure that's what the horse thief claimed when the town's folk hung him up from a tree. You may not like it, but this puts some of 'law' into the hands of the 'community' and out of the hands of some silly NPCs. This is a development for Eve, from less game to more of a social sandbox, justice and mercy are ours now.

You've perhaps heard the saying, "You can't legislate morality"? You can't code it either.

Fair enough, I think you've won this deba...

...Wait, hang on. Will everyone be able to shoot scammers as well?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Arienne Deveraux
Star Frontiers
Brotherhood of Spacers
#570 - 2012-03-26 09:13:19 UTC
Adunh Slavy wrote:
Arienne Deveraux wrote:
The change turns the concept of “I have wronged you, therefore you may take revenge” into “I have wronged you, therefore I have wronged everyone” and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a “bad” action.


I'm sure that's what the horse thief claimed when the town's folk hung him up from a tree. You may not like it, but this puts some of 'law' into the hands of the 'community' and out of the hands of some silly NPCs. This is a development for Eve, from less game to more of a social sandbox, justice and mercy are ours now.

You've perhaps heard the saying, "You can't legislate morality"? You can't code it either.


Very valid observation - however this would necessitate for a certain group identity to give the proverbial "towns folk" legitimacy of executing the horse thief. Horse theft, in this analogy, directly or indirectly impacts the town therefore they have a valid reason to band together and stop the thief.

This mechanic is currently in place through gaining corporate wide aggression. Does it need polish - definitely. As mentioned in my previous post, situations where obscure game mechanics lead to unexpected aggression situations (my corp mate can shoot him but I can't ...) should definitely be looked at and remedied.

The issue is where you allow completely disinterested third party to get involved into something that should be an "internal affair", so to speak, between the thief and their victim. I find your saying rather appropriate - you can't code morality. This is exactly what the CrimeWatch changes are attempting to do by classifying an act of theft as "immoral" or "illegitimate" by allowing intervention by parties originally not affected by the theft.
Kazacy
BACKFIRE Squad
#571 - 2012-03-26 09:32:19 UTC
Destiny Corrupted wrote:


...Wait, hang on. Will everyone be able to shoot scammers as well?


only if they bother to undock; errrrrr wait i think every scam in eve need the victim consent aka clicky here to agree so so they are legit after all.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#572 - 2012-03-26 09:37:34 UTC
Kazacy wrote:
Destiny Corrupted wrote:


...Wait, hang on. Will everyone be able to shoot scammers as well?


only if they bother to undock; errrrrr wait i think every scam in eve need the victim consent aka clicky here to agree so so they are legit after all.

False. Just because a trade is consented to doesn't make it any less of a crime if it's of the scam variety. In real life, people serve time for this kind of activity. And since we're making real-life parallels with the horse thing, my question stands: will everyone be able to shoot scammers as well?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Kazacy
BACKFIRE Squad
#573 - 2012-03-26 09:46:28 UTC
Destiny Corrupted wrote:
Kazacy wrote:
Destiny Corrupted wrote:


...Wait, hang on. Will everyone be able to shoot scammers as well?


only if they bother to undock; errrrrr wait i think every scam in eve need the victim consent aka clicky here to agree so so they are legit after all.

False. Just because a trade is consented to doesn't make it any less of a crime if it's of the scam variety. In real life, people serve time for this kind of activity. And since we're making real-life parallels with the horse thing, my question stands: will everyone be able to shoot scammers as well?


Unfortunately even in real life ppl use banks and other elaborate scams and yes you must agree to use their "services". Anyway scammers won't undock in eve, so the right to shoot scammers after 15 min of suspect flag it's useless anyway.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#574 - 2012-03-26 09:58:56 UTC
But in principle, they should be able to be shot. You would be in favor of such a system, yes?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Kazacy
BACKFIRE Squad
#575 - 2012-03-26 10:07:56 UTC
Destiny Corrupted wrote:
But in principle, they should be able to be shot. You would be in favor of such a system, yes?


Not necessarily; scamming it's fun after all. But as a principle yes i agree with you.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#576 - 2012-03-26 10:16:05 UTC
Okay well now that I have the support of others, I demand that CCP apply the suspect flag to all scammers.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Kazacy
BACKFIRE Squad
#577 - 2012-03-26 10:28:49 UTC
Destiny Corrupted wrote:
Okay well now that I have the support of others, I demand that CCP apply the suspect flag to all scammers.


great ideea. Big smile
freebree
Brutor Tribe
Minmatar Republic
#578 - 2012-03-26 12:59:47 UTC
- Minor crimes. Anyone can shoot you without penalty.
- Flipping a can for example
- Shooting someone makes you a suspect (I think)


So if you attack someone with a suspect flag, you become a suspect, so everyone can shoot you as well?

if so, this will result in either three cases

1. No fights at all, because people do not want to lose their ships to random fights they never intended to start.
2. Huge blobs at stations just waiting for people with suspect flags to show up, which may result in a uncontrolled mass murder
3. Lot of suspect baits, just to provoke 100% win fights.
Grumpy Owly
Imperial Shipment
Amarr Empire
#579 - 2012-03-26 13:11:45 UTC
freebree wrote:
- Minor crimes. Anyone can shoot you without penalty.
- Flipping a can for example
- Shooting someone makes you a suspect (I think)


So if you attack someone with a suspect flag, you become a suspect, so everyone can shoot you as well?

if so, this will result in either three cases

1. No fights at all, because people do not want to lose their ships to random fights they never intended to start.
2. Huge blobs at stations just waiting for people with suspect flags to show up, which may result in a uncontrolled mass murder
3. Lot of suspect baits, just to provoke 100% win fights.



CCP Greyscale wrote:

1. You can't defend yourself. Silly but robust.
2. Anyone who attacks a suspect becomes a suspec. Robust, but effectively nullifies the penalties of the suspect flag because the risk of engaging a suspect becomes huge without fully comprehensive scouting (which with cloaking and high local-counts is pretty much impossible in hisec).
3. We reintroduce one-to-one flagging in its current form, which is nice in this limited scenario but causes endless breakages and exploits in aggregate, as we've discovered over the past decade or so.

What we're actually considering right now, based on player suggestions, is to formalize the concept of a "limited engagement", which is effectively needed for both wardecs and some kind of duelling system, and carry that across to here too. To whit, anyone who engages a suspect becomes part of a "limited engagement" with the suspect on one side and all their aggressors on the other side, and any further interference by anyone else in that engagement gets a suspect flag.

Buck Futz
Sebiestor Tribe
Minmatar Republic
#580 - 2012-03-26 13:58:18 UTC
Best way to deal with the suicide ganking and then looting wrecks problem:

Simple:

Make ALL player-owned wrecks blue, as GCC-destroyed ships are now.

No reason that a suicide ganker should have to pick up aggro from everyone, simply because they want to loot their prize in a busy area. Its still a race to get the loot, but doesn't make looting a dead freighter with another freighter suicidal.