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[June] Nullsec Asteroid Cluster and Excavator Drone changes

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Author
C C P Alliance
#1 - 2017-06-01 20:19:36 UTC
Hey folks.
We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last.

In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones.

Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly:
  • 20 minutes for the Small Asteroid Cluster
  • 1 hour for the Medium Asteroid Cluster
  • 2 hours for the Large Asteroid Cluster variants
  • 4 hours for the Enormous Asteroid Cluster variants
  • 5 hours for the Colossal Asteroid Cluster variants

These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.

We are also making some more small adjustments to the Excavator drones themselves. In June the changes are:
  • About 9% less yield for Ore Excavators
  • 12.5% lower speed for Ore Excavators
  • About 11% longer cycle time for Ice Excavators
  • 10% lower speed for Ice Excavators


We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Pandemic Legion
#2 - 2017-06-01 20:36:15 UTC  |  Edited by: joecuster
Can we get any update on changes to making eve fun to play again?

It seems like none of the updates address any of the issues players have been reporting

CCP may want to implement some sort of vulnerability timer for the forums


Lebowski you're our only hope
Tactical Narcotics Team
#3 - 2017-06-01 20:37:54 UTC
Did you panic after seeing the corrected MER numbers, friend?
Gallente Federation
#4 - 2017-06-01 20:37:58 UTC  |  Edited by: Henry Plantgenet
Are you trying to balance for player interaction?
It seems like you're trying to,
Because players can decide to make a particular market "unhealthy" by massively mining online just keep adding characters.

Something constructive:
Allow people to have the excavators orbit close to the rorqual while mining the asteroid.
Have the harvest set additionally affect mining drones. (increased range = less risk for losing the drones.)
#5 - 2017-06-01 20:38:16 UTC
This isn't legit right?
Goonswarm Federation
#6 - 2017-06-01 20:39:17 UTC
wut. this is nuts.
#7 - 2017-06-01 20:39:41 UTC
Instead of slowing the drones how about just reducing the yield more instead of making them even easier targets to hit? CCPlease
I too am gay
#8 - 2017-06-01 20:40:26 UTC
paging salty goonies
Goonswarm Federation
#9 - 2017-06-01 20:41:53 UTC
CCP Fozzie wrote:
Hey folks.
We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last.

In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones.

Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly:
  • 20 minutes for the Small Asteroid Cluster
  • 1 hour for the Medium Asteroid Cluster
  • 2 hours for the Large Asteroid Cluster variants
  • 4 hours for the Enormous Asteroid Cluster variants
  • 5 hours for the Colossal Asteroid Cluster variants

These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.

We are also making some more small adjustments to the Excavator drones themselves. In June the changes are:
  • About 9% less yield for Ore Excavators
  • 12.5% lower speed for Ore Excavators
  • About 11% longer cycle time for Ice Excavators
  • 10% lower speed for Ice Excavators


We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.


A bad decision again
you read your own forums and better play your own game ?

sry but this is shi...again

just my 2 cents
Goonswarm Federation
#10 - 2017-06-01 20:42:30 UTC
Eh, yeah, I figured it was coming. The May MER should be interesting.

It seems like we could probably save both our time and your time by meeting you guys halfway. What's the maximum amount per day we should be permitted to mine?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Goonswarm Federation
#11 - 2017-06-01 20:42:50 UTC  |  Edited by: Siobhan MacLeary
Oh boy, more CCPL "lol nerf goons" changes.

I take it the latest MER made you do a spittake with your covfefe?

E: And here I was thinking CCP was okay with nullsec regions finally having the ability to locally produce everything. These changes are going to utterly kill nullsec mining again. Good job!

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Pandemic Legion
#12 - 2017-06-01 20:42:50 UTC
:thinking: 5 hours for a Collosal?
Goonswarm Federation
#13 - 2017-06-01 20:44:50 UTC
Guys, people are being logged in too much, better make sure they only log in every 5 hours.

Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!

Test Alliance Please Ignore
#14 - 2017-06-01 20:45:57 UTC
i know lets make rorqual useful again. oh wait 2 nerfs are not enough lets make a 12bil ship worse it should mine a decent amount. your having such a value on field to be worth it right its a shame be then again remember when people complain that a carrier killed there cruiser then fighter nerf came :( ccp listens to people crying about ****.

all this wasted sp
#wtsrorqual
WAFFLES.
#15 - 2017-06-01 20:46:18 UTC
You guys have no idea what you're doing over there do you?
Caldari State
#16 - 2017-06-01 20:46:45 UTC
So I spend months training for a rorq and they are nerfed. I think I would make money isk now if I would just sell my character that has been training for months. You also nerf one of your biggest content creators in null sec atm. WTF kind of thinking is going on at ccp? NVM don't care just going to unsub.....
Goonswarm Federation
#17 - 2017-06-01 20:47:00 UTC
Is this just ccp devs creating busy work for themselves? I know working is though but jesus man.

Let's introduce something obviously broken then spend the next 6 months balancing it!

How much actual work could the devs have done instead?
Goonswarm Federation
#18 - 2017-06-01 20:49:13 UTC
Why don't we try to cure the market by increasing demand instead of (trying to) reducing supply? With explosions and lost ships. This is EVE Online after all and not Mining Online.
Amarr Empire
#19 - 2017-06-01 20:49:15 UTC
CCP Fozzie wrote:
These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.




Clueless

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Test Alliance Please Ignore
#20 - 2017-06-01 20:50:07 UTC
Yeah, 5 hours for a collasal to re-spawn seems extreme. Does CCP ever un-nerf something if it proves a bad decision? Just curious, I'm still kinda new.
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