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119.3 General feedback (PC)

First post
Author
Badfellas Inc.
#241 - 2017-03-19 16:48:34 UTC
Hi CCP,

Please remove the inertia effect on the new solar system map for probe scanning. The old map allowed one to precisely and efficiently pan/rotate the map but the new one seems to be connected to your mouse with a flimsy rubber band and lags behind the mouse movements making scanning very annoying with the new UI.

I cannot even go back to the old one as the increase/decrease probe radius and scan hotkeys bound only work in the new UI.
Amarr Empire
#242 - 2017-03-19 19:07:25 UTC
Impossible to d-scan now: can't delete the number in range window, and if you do it is impossible to type a new one. V button does not work if you have your cursor in the number window...broken beyond repair.
Badfellas Inc.
#243 - 2017-03-19 23:48:41 UTC
@ccp
you broke combat probe scanning

theres nearly a 15 second delay between hitting scan and the scan actually starting... then the normal 8 second cycle on top of that.

its made it near impossible to combat probe anything smaller than a cap before its moved
#244 - 2017-03-20 18:30:14 UTC
CCP:

Patch 119.3, release 1.3, seems to have not only affected the nebula lighting, but also the lighting on ships.

They seem to be darker again. When I logged in yesterday, my ship was very well lit and looked amazing. Today, it seems the lighting values have reverted to their previous, very dark setting.

Is there any way you could reset the values? Alternatively, is there a Gamma setting somewhere in the Graphics tab which I have not been able to find?
#245 - 2017-03-20 23:27:04 UTC  |  Edited by: Nana Skalski
It seems that whole UI needs separate audio settings window so people can change the volume for particular sounds and put their own sound files even.
Advanced Federation
#246 - 2017-03-21 01:33:39 UTC
well i'm not a fan of the new dscan because it changed the scan button to the bottom and then switched its side which is fine and i will get used to it but i think it would be cool where you could change where the buttons are so it could be more customization. another thing that bothers me is the fact that it has a noise that comes with it that isn't so great in my opinion and id like a way to turn it off without turning any of the other sounds off(unless i missed something in the sound menu because i couldnt find a specific turn off dscan sound). though it has some things i didn't like i do love the fact that it has the ship sign so you know if its a frigate or a titan just if you don't know off the top of your head which is super useful plus you can plug the map right in with it which is also super cool and useful but i just wanted to write this as my opinion on it. hopefully the devs look at this ^^

fly safe

nate albush o7
Amarr Empire
#247 - 2017-03-21 03:47:36 UTC
Some feedback:

1) I like the new dscan/probe integration, and ability to undock each respective window. Sounds don't bother me. I like to keep the probe window open a lot while wormholing and dscan docked separately. I can't shrink the system map as small as I could previously, but it still works okay at 90% UI scaling.

2) I also like the quality of life changes to probe scanning. Although, it is difficult to select your probe square mover thing when its directly over a celestial when scanning. This forces you to use the arrow to move it first and is annoying. It typically happens when I am moving to a new sig to scan down. It would be better if you would not be able to 'select' a celestial when your probe selector is directly over it

3) I was used to shrinking the 'AU range' bubbles while scanning sigs, and find the slider bar less convenient. However I just bound the 'decrease/increase AU' function to [ ] and its even easier now.

4) It is still difficult to pick out selected sigs when they're a bunch of others around (Thera :o). The selected sig should be a lot brighter, or better yet, add a new checkbox option that hides all other sigs when the one you're working with is selected. This would be a lot simpler than having to ignore everything then clear them every time you just want 1 sig shown in the scanner.

Overall pretty good changes that could still use some tweaks.
Gallente Federation
#248 - 2017-03-21 12:14:35 UTC
Mustache Dealer wrote:
Some feedback:

2) I also like the quality of life changes to probe scanning. Although, it is difficult to select your probe square mover thing when its directly over a celestial when scanning. This forces you to use the arrow to move it first and is annoying. It typically happens when I am moving to a new sig to scan down. It would be better if you would not be able to 'select' a celestial when your probe selector is directly over it


This, please. It's not a game breaker but it's definitely a pain.
REFORD
#249 - 2017-03-21 15:56:08 UTC
Feedback after patch 119.3 release 1.4
Sergey Hawk wrote:
Feedback after patch 119.3 v1.2

  1. Please remove this WOOOOO sound, and d-scan sound too.
  2. Sound team you're really bunch of A-Holes! Why don't you understand simple things? When you add such awful sounds you just force us to mute all UI interaction sounds and all your efforts become useless.
    Why every time we need to fight with DONGS, crickets and "You need to be within range" shїt and this "WOOOOO" scanner sound?
  3. Move scanner buttons back to top and make Solar Map button bigger. And don't forget to move Build and Scan buttons for planetary ui back to top line!
  4. Probes sphere and cube is too bright and anomaly sphere is too dimmed. Make corrections.

PS. Still hope and waiting Custom Tracking Position implementation.

....

and fix those damned sound of explosions that i hear during every warp.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

#250 - 2017-03-21 16:31:47 UTC
Gong. Delete. NOW. Thanks.
Ivy League
#251 - 2017-03-21 22:22:58 UTC
PROBE RADIUS SHORTCUT KEYS DO NOT WORK WHILE PROBE MAP HAS KEYBOARD FOCUS

Probe scanning has lost a feature with this iteration: you used to be able to use keyboard shortcuts to decrease (and increase) the radius of your probes WHILE THE probe map had keyboard focus. Now you have to click in space before you can use these shortcuts. CLUNKY. Quick to fix, so please do it CCP
#252 - 2017-03-22 17:24:43 UTC
As a player who enjoy exploration the most I would like to post my feedback on recent probeing/dscan changes:

1) Please create a new sound category for the newly added probing/dscan sounds so those who doesn't like them can disable them in sound advanced settings without disabling other sounds in UI Interaction category.

2) gong sound is quite annoying and should be removed. Removed, because I think a lot of players including me don't mine other sounds of the new update and dislike only the dscan "gong" sound. Also it seems to me that there is secondary sound that is played at the end of d-scan - this sound should be completely sufficient for some kind of d-scan feedback in my opinion.

3) I often have low fps when I try to move the probes on solar map. Not everytime, but very often. It usually gets self-fixed when the window is open longer but its very annoying to work with when the position indicator is jumping because I have 5 fps.

4) Sometimes, especially when the probe AU is 16 and more when I double click on a signature it won't make the circle around it. Happens randomly it seems, but happens.

5) In old probing system, double-clicking on signature temporarily removed all others from solar map. This wasn't bad idea, why it got removed? I'm not sure it so much needed now as the circle around the signature is enough to choose the right one but perhaps the multiple signatures and their visuals are what causing low fps?

Overall good work. I like that npc ships now shows as NPC and MTU and Depot as Deployables so its easier to find them in all of the structure mess. It also make easier to find drones. Scanning now takes a bit longer as there seems to be some addiional delay but thanks to other changes probing something is still faster than under old system. And this delay adds a window to avoid getting combat-scan ganked.


One extra request for further probing changes: please either reset the probes position when changing a sector to 0,0 (ie sun) automatically or create a button which will do this (which would be even better I suppose as it could then be used to quickly reset probe position in further scanning). This is annoying especially if you are scanning very large system which means that in next system probe position is completely off in dead space and I have to manually reposition it to sun where is usually the highest concentration of signatures.
Dark - Alliance
#253 - 2017-03-23 00:38:16 UTC
I would like to see two changes:

1. In the old system we could change the radius of the probes directly with the mouse --> Just make the probe balls smaller or larger with mouse.
Please bring that back!

2. If we clicked in the old system on an signature then all others was blank out on the scan map-
Please bring that back too!


One last wish:
Please, make all new changes on the UI optional.
Gallente Federation
#254 - 2017-03-23 02:25:06 UTC  |  Edited by: Sylvia Kildare
Ni Neith wrote:
Impossible to d-scan now: can't delete the number in range window, and if you do it is impossible to type a new one. V button does not work if you have your cursor in the number window...broken beyond repair.


I saw something about this being fixed in the patch notes. And even if it isn't 100% fixed, I can tell you it's not quite impossible to type a new range in, just difficult. For instance, I tend to use 0.2 AU as my default and as that isn't on the slider, I have to type 0.2 once I'm done scanning at various ranges. Because of last week's patch, typing 0.2 left the range reading "0.0" instead.... If you type 0.2 (or whatever) and then hit the left arrow and then type the 2 again, 0.2 will be restored, however.

It's the "." throwing things off. I guess a coder forgot we might be typical a decimal in the range slot...

Ncc 1709 wrote:
@ccp
you broke combat probe scanning

theres nearly a 15 second delay between hitting scan and the scan actually starting... then the normal 8 second cycle on top of that.

its made it near impossible to combat probe anything smaller than a cap before its moved


I've been doing a lot of combat probe scanning (mostly of lost drones, but ofc some ships as well when it turned out the drones were still active) since the patch day, and I haven't been noticing the 15 second delay before the usual 8 second scan you mention. Your 15 second delay may be indicative of some major lag issues particular to your client. Bug report that, yo.

Skef Hakaari wrote:
CCP:

Patch 119.3, release 1.3, seems to have not only affected the nebula lighting, but also the lighting on ships.

They seem to be darker again. When I logged in yesterday, my ship was very well lit and looked amazing. Today, it seems the lighting values have reverted to their previous, very dark setting.

Is there any way you could reset the values? Alternatively, is there a Gamma setting somewhere in the Graphics tab which I have not been able to find?


I'm guessing you have Post Processing on. They've been fiddling with a bit in the past few patches, if your lighting levels are increasing and then decreasing again due to patches, I'll bet it's due to PP.

Try setting it to none.

Improves so much (including turning off horrible sansha incursion visual effect blandness in all 4 empires blotting out the natural beauty of space).
Darwinism.
#255 - 2017-03-23 18:20:03 UTC
The mouseover popup sucks ass when you have the d-scan and probe windows married and try and switch between the two. stupid popup comes up all the frick'n time and blocks you from selecting the other.

Please, move the dumb thing.

And having these windows docked in the new map by default when people first logged in... frick'n HUGE mistake. #1 complaint out there.
Together We Solo
#256 - 2017-03-24 01:18:54 UTC  |  Edited by: Manssell
So I have a very weird Dscan behavior now. Sorry if I describe this badly.

Before the patch I had my Dscan set up to move the camera (and scan cone) when I used my Dscan hotkey after selecting an object in the overview (so the Dscan angle would scan that object). After the patch this only works very randomly now. I tried to fill out an in game bug report but it crashed while filling it out (I'll try one again). I managed to get a video of it happening but I'm not sure how to get that to a Dev.

Edit: And my bug report was just 'closed' so I don't know if this random behavior is actually a bug or me doing something wrong.
#257 - 2017-03-26 11:33:49 UTC
So it's Sunday night, nice fast reset at DT to end up with a broken launcher. Roll

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Yulai Federation
#258 - 2017-03-26 12:04:07 UTC
is there a fix for the launcher?
The Singularity.
#259 - 2017-03-27 11:25:02 UTC
Day number 2 in a row, DT and getting a installer which wont let you log into the game


Please CCP fix this ****

Connection reset
Can' not connect to account
Problem logging into account


No way of starting eve without the 'broken' installer


getting annoying

Minmatar Republic
#260 - 2017-03-28 00:54:00 UTC
The dscan and scanning tool continues to feel like s*** to use.

Please fix/revert.
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