These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: PLEX Changes On The Way!

First post First post First post
Author
grimgrimmett
Federal Logistics Initiative Conglomerate
United Interests
#301 - 2017-03-17 03:52:16 UTC
there is no point in making it 500 per plex if your not going to add more options for using them like less game time than a month -_- if you adding a plex vault then do that but if your not adding less game time than a month leave it 1 plex not 500.
Con Solo
Ministry of War
Amarr Empire
#302 - 2017-03-17 04:07:24 UTC
CCP is killing the PLEX trade just like they killed the boosters. Magically transporting PLEX through a Vault is complete nonsense. Give an undocking warning FFS. You will get the same result of "protecting new players" without destroying an aspect of the game.

And CCP says "oh but moving PLEX will still be a thing". No it won't- there is now a surefire way to move PLEX throughout the universe safely. This is killing a portion of the economy many players enjoy.

I am hoping this is all a bad April fools joke. The Vault must not happen.
Astrid Farnsworth
Broke and Famous
#303 - 2017-03-17 04:08:44 UTC
People need to stop freak out and wait for more detail. This is like the pre-alpha status update.

"Amateurs talk about tactics, but professionals study logistics." - Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**

Sgt Ocker
What Corp is it
#304 - 2017-03-17 04:41:24 UTC
grimgrimmett wrote:
there is no point in making it 500 per plex if your not going to add more options for using them like less game time than a month -_- if you adding a plex vault then do that but if your not adding less game time than a month leave it 1 plex not 500.

This change has nothing to do with "game time", it is all about the overpriced new eden store and sales of skins etc.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Tsutomi Sakuma
Antimatter Delivery Systems
#305 - 2017-03-17 05:07:56 UTC
mkint wrote:
lanyaie wrote:

It isn't the 1st of April yet, right?

First thing I looked for.

edit:
I remember when reverse redeem was added and it was designed to specifically avoid the possibility of using it as a plex vault.

This whole thing, this exact idea, was proposed back when aur was being considered and added to the game. Why is this happening now instead of years ago? What changed within CCP?

On the whole, this whole thing is basically a non-issue in my mind. It'll be temporarily disruptive but to me it mostly feels like a maintenance project turning plex into gold, copying other games to try to cash in even harder on the MT p2w crowd. Is this another case of CCP being 3 steps behind everyone else in the industry?

edit 2:
So annoying having this on the inventory window. Inventory window is annoying enough as it is, like we need tacky nag ads in the middle of a game that is already a paid subscription game. This whole thing is starting to stink of the EA-ification of CCP. Isn't the CCP boss a former EA stooge? How close are we to a boycott?


Sounds like a perfect reason to "Burn Something". Twisted
Rena Monachica
Capital Hot Rods
#306 - 2017-03-17 05:08:52 UTC
oh great, now even inventory has a BUY BUY BUY OMG MONEY PLZZZ Button. Seriously, this starts to feel like microtransaction hell from stupid smartphone games.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#307 - 2017-03-17 05:15:48 UTC
Q: With smaller PLEX, will I be able to buy less than 30 days of Omega time?
A: We currently we have no plans regarding smaller game time packages.

So I have to buy 500 pieces now to redeem one month and i can't just buy bits at a time when I need it. The more I read about this the dumber it gets.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#308 - 2017-03-17 05:21:42 UTC  |  Edited by: Matthias Ancaladron
http://content.eveonline.com/www/newssystem/media/71977/1/94666CF7.PNG

Also in this image does it mean I can but 2.7 plex for a fixed amount of around 5m directly from cap without having to use market and be taxed if 2700 plex = 5b
Drake Aihaken
CODE.d
#309 - 2017-03-17 06:28:25 UTC
I can't wait for the Q&A sessions at FanFest in several weeks. This will be priceless.
Sam Guivenne
Aliastra
Gallente Federation
#310 - 2017-03-17 06:38:33 UTC
NofriendNoLifeStilPostin wrote:
Sam Guivenne wrote:
There are a great deal of things wrong with this post, so I'm just going to go down the list as they come by.

1: Risk vs Reward: Plex hauling is supposed to be incredibly risky, which is why its also highly profitable.



No its not. Part of why EVE was a joke of a game was because suicide gankers had virtually zero risk for potentially tremendous rewards. Finally they are decreasing the rewards for suicide ganking, which had such negligible costs that it was a commonplace grief tactic.


What are you talking about? Suicide Gankers have some of the highest risk. No matter what they do they are automatically out the value of there ship and whatever sec status they get from aggression, on top of that they need to work in groups AND need to trust others to loot before 3rd parties get to it and to get away with it/catch the looters.

Plus they are 100% at the whims of the loot fairy. By no means is any of this risk free.
Rendering
SniggWaffe
WAFFLES.
#311 - 2017-03-17 06:39:51 UTC
This is a really bad move. Don't remove anything. Just convert existing Aurum into NuPLEX or whatever dumb name it is.

You gave us less than 500 Aurum not 4 months ago too by the way.
Rendering
SniggWaffe
WAFFLES.
#312 - 2017-03-17 06:58:43 UTC
Capqu wrote:
invest more to get anything out of my current investment?
do you know how crazy that sounds when a company is willing to do things as scumbag and shady as this?


I remember people in Iceland saying that during the 2008 crisis. I also remember them going to jail.
Dragonar Zamayid
1st Naval Brigade
1st Naval Alliance
#313 - 2017-03-17 07:20:51 UTC
Great Idea. Makes everything easier to use and easier to understand. Well done CCP. Big smile
Tyr Dolorem
Caldari Provisions
Caldari State
#314 - 2017-03-17 08:22:23 UTC
CCP Phantom wrote:
We will also convert all existing Aurum balances above 1000 Aurum to the new PLEX.


You meant to say 0 right? Surely you wouldn't strip players of game currency?
Alderson Point
Federal Navy Academy
Gallente Federation
#315 - 2017-03-17 08:23:51 UTC  |  Edited by: Alderson Point
Merin Ryskin wrote:
Alderson Point wrote:
Think of it logically, Imagine if you had to carry all your isk around with you all the time, sure a gold mine for gankers, but it would basically be an awful mechanic.

Why should game time be any different?


Because, unlike ISK, PLEX is a trading commodity. You buy and sell it on the market, you can invest in it and hope to sell for more at a later time, you can attempt to play the market taking advantage of price differences in different locations, etc. None of that happens with ISK.



The vault will totally remove Plex as a commodity where trading arbitrage occurs.

Plex has become such a Trading vehicle that the entire point of the commodity, a token, or promissory note, exchangeable for services has been lost.

The ENTIRE effect of the vault is to return it to this role.

Whatever is said in the dev blog, this was not accidental, and the primary reason for these changes.

If you are a Trader, look for something new to trade.
Alderson Point
Federal Navy Academy
Gallente Federation
#316 - 2017-03-17 08:28:18 UTC  |  Edited by: Alderson Point
Alderson Point wrote:
Merin Ryskin wrote:
Alderson Point wrote:
Think of it logically, Imagine if you had to carry all your isk around with you all the time, sure a gold mine for gankers, but it would basically be an awful mechanic.

Why should game time be any different?


Because, unlike ISK, PLEX is a trading commodity. You buy and sell it on the market, you can invest in it and hope to sell for more at a later time, you can attempt to play the market taking advantage of price differences in different locations, etc. None of that happens with ISK.



The vault will totally remove Plex as a commodity where trading arbitrage occurs.

Plex has become such a Trading vehicle that the entire point of the commodity, a token or promissory note, exchangeable for services has been lost.

The ENTIRE effect of the vault is to return it to this role.

Whatever is said in the dev blog, this was not accidental, and the primary reason for these changes.

If you are a Trader, look for something new to trade.



Forum double posted me, wonder why?
Caldana Haath
Avanto
Hole Control
#317 - 2017-03-17 08:36:11 UTC
Well, someone at CCP seems to have forgotten the lessons of "Burn Jita", although we're not talking about equal levels of stupidity.

At least not yet. But this is still pretty bad.

The Concept of granulating PLEX and combining both AURUM and PLEX is not bad. In fact, if properly executed it could be a nice improvement on the mechanics comparable to revamping the ice mining. But as always, the devil is in details. Here is some criticism:


  • The Straight-out division of PLEX by 500 is illogical. As others have mentioned earlier, division by 720 (ie. 1 hour of Omega time per PLEX) would be more reasonable. Or divide by 30 for 1 day per PLEX.

  • The Sample picture of PLEX vault alone is intrusively using valuable screen space. If one has to, a wallet subdivision would be a better place. The Best you can say about it is that it's not as bad as the original mandatory captain's quarters.

  • The Concept of "PLEX vault" itself is bad. PLEX needs to be a in-game item which has associated risk of getting shot down. This is EvE, risks are to be expected and idiots need at least a chance to learn.

  • Blatantly stealing those sub-1000 amounts of AURUM is stupid and evil. If you worry about PLEX inflation, cash it out as few hours (or days) of omega time (or maybe equivalent free skill points!) or something similar. Don't simply steal it.
Sharcy
Shibari Mure
#318 - 2017-03-17 08:40:08 UTC
Con Solo wrote:
Magically transporting PLEX through a Vault is complete nonsense.

Why? How is it different from real world banks where you deposit money in one place and take it out of an ATM in another?
Alstevar Eastern
Caldari State
#319 - 2017-03-17 08:41:57 UTC
Smaller PLEX

PLEX is Pilot's License Extension, what's the point using this name if one unit can't do the job. Your idea look's like now 500 VISA is needed to use VISA possibility.
Why not just make 1 plex = 500 Aurums (or any other number) and simply adjust the number of AUR in the game like Old Aurums = X new Aurums and convert them into item.

The PLEX Vault

I don't like "Vault" and please don't use PLEX in the name. The PLEX need to be in the window as Omega time only.

Don't add this window in the inventory PLEASE.

Your effective personal standings need to be higher to see the player's signature.

Sharcy
Shibari Mure
#320 - 2017-03-17 08:45:50 UTC
Alderson Point wrote:

The vault will totally remove Plex as a commodity where trading arbitrage occurs.

Plex has become such a Trading vehicle that the entire point of the commodity, a token, or promissory note, exchangeable for services has been lost.

The ENTIRE effect of the vault is to return it to this role.

Whatever is said in the dev blog, this was not accidental, and the primary reason for these changes.

If you are a Trader, look for something new to trade.

Again, why? If you buy stock in Google, do you go to Mountain View to pick up the piece of paper that says you own it and bring it to Wall Street to sell it? No. There is no reason why PLEX can't still be traded.