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[March] Rorqual and Mining changes

First post First post First post
Author
HarlyQ
harlyq syrokos investment station
Goonswarm Federation
#581 - 2017-03-01 18:23:28 UTC
Ted McManfist wrote:
I still want an ORE titan. Not joking.

Lol
Gonzala
Pator Tech School
Minmatar Republic
#582 - 2017-03-01 18:24:33 UTC
Ted McManfist wrote:
I still want an ORE titan. Not joking.

Shocked
syrokos
harlyq syrokos investment station
Goonswarm Federation
#583 - 2017-03-01 18:26:39 UTC
Ted McManfist wrote:
I still want an ORE titan. Not joking.
hey ccp delay the maluk release an ore titan and super
Nori Galathil
harlyq syrokos investment station
Goonswarm Federation
#584 - 2017-03-01 18:27:50 UTC
Ted McManfist wrote:
I still want an ORE titan. Not joking.
oh oh please come one ccp love ORE titan make it munch on rocks
jitahor
harlyq syrokos investment station
Goonswarm Federation
#585 - 2017-03-01 18:30:39 UTC
Ted McManfist wrote:
I still want an ORE titan. Not joking.

I think this would be a great addition to the game as long as CCP doesn't go around nerfing things because they are ********. Like the rorqual again carrot stick RIP idiots good game design.
Coelomate Tian
KarmaFleet
Goonswarm Federation
#586 - 2017-03-01 18:32:00 UTC
We need an ORE Titan because we need more dreadbomb targets in Delve.

The ones we currently have are dying too fast.
Nelson Galathil
harlyq syrokos investment station
Goonswarm Federation
#587 - 2017-03-01 18:33:27 UTC
Ted McManfist wrote:
I still want an ORE titan. Not joking.
This sounds awesome I wonder if ccp will make more dumb game design decisions though like they did with the rorqual. That whole thing was stupid.
Alekto Toralen
harlyq syrokos investment station
Goonswarm Federation
#588 - 2017-03-01 18:34:47 UTC
Ted McManfist wrote:
I still want an ORE titan. Not joking.
Cool
Lol come on ccp lets do this give me my ore titan already lets go also I want it to EAT a rock and compress it all in one go.
Tal'Rashas Urteil
harlyq syrokos investment station
Goonswarm Federation
#589 - 2017-03-01 18:37:12 UTC
Ted McManfist wrote:
I still want an ORE titan. Not joking.
Can we get turrets instead of drones this seems like a more sensible thing than drones on a titan.
Hank Aivo
harlyq syrokos investment station
Goonswarm Federation
#590 - 2017-03-01 18:44:52 UTC
Ted McManfist wrote:
I still want an ORE titan. Not joking.

Ok so lets do a titan AOE DD and it eats all the ore in a belt but only gives you 75% of the ore!
JonasML
Wildly Inappropriate
Goonswarm Federation
#591 - 2017-03-01 18:47:05 UTC
So let me see, superfluous code that records the same crap 3 times. That we know of. No words, just facepalm.

From the original dev post for Rorquals...."Whether these modes are running or not, the ability to field 5 ‘Excavator’ Mining Superdrones will make the Rorqual the greatest mining vessel in the history of New Eden." Well that's not only gone out the window, it's slipped off the ledge and fallen to it's splattery death 15 stories below. Take pictures now before the messy fallout get's swept up. So I guess that "art" nerfing the Hulk wasn't enough?

Hulk range increased but not the targeting range... ok seriously? Do you guys not test ANYTHING before you release it? Was the office like, "hey guys, this might be a problem", and someone else was like, "oh don't worry they won't notice it let's just throw it on the test server". Let me guess, nobody at CCP mines. Hrm, that actually explains a lot.

Whoever decided that it was brilliant to offer something "super" so people would use it and then knock the **** out of it has seriously underestimated the possible repercussions. I point again to Blizzard's little legal problem. If you guys lack the foresight to see the player backlash, you need to be removed from any position of authority over game changing mechanics. Clearly the Monoclegate cleanup didn't quite catch everyone it needed to.


Coelomate Tian
KarmaFleet
Goonswarm Federation
#592 - 2017-03-01 18:57:11 UTC
If you're upset about your rorqual being nerfed, that's somewhat reasonable. It is frustrating to see an investment lose value and/or income potential.

But if you are so upset that you fail to appreciate it will remain the best mining vessel by a massive margin, to the point where multiboxed rorqual fleets will still be common after the March patch... well, your crying isn't helping the conversation and you should stop posting.
jizzah
Imperial Shipment
Amarr Empire
#593 - 2017-03-01 19:20:18 UTC  |  Edited by: jizzah
CCP Fozzie wrote:
This is less rage than I expected tbh.

As you said earlier in your post, it's a 14 year old game. One thing we've all gradually come to learn during our individual times is there absolutely zero point in complaining here. Posts get deleted, conflicts muddly the topic and threads get locked.

What you shouldn't take from the 'tame' aspect of the thread is everyone's hunky f**king dory about what you're doing.
JonasML
Wildly Inappropriate
Goonswarm Federation
#594 - 2017-03-01 19:22:40 UTC  |  Edited by: JonasML
Coelomate Tian wrote:
If you're upset about your rorqual being nerfed, that's somewhat reasonable. It is frustrating to see an investment lose value and/or income potential.

But if you are so upset that you fail to appreciate it will remain the best mining vessel by a massive margin, to the point where multiboxed rorqual fleets will still be common after the March patch... well, your crying isn't helping the conversation and you should stop posting.


It is not simply that it's being nerfed, it's why and how it's being handled. It's the second nerf in about 6 months since the change was first made, with possibly another nerf coming. We're told "oh it's for the market", but the market can look after itself, it has survived a hell of a lot of years of scams, price gouging, deliberate supply limitation, and all forms of economic warfare, it will survive the Rorqual... funny how this was the same argument used when the drone regions were released but it never had this much response. Plus we're told "well we supersized that **** just so you guys would use it", which is the definition of "bait and switch" Fozzie. And, on top of that, not only to the mining, but to one of the modules used for defense when there are alternatives that could also be tested (oh look a test server) and feedback taken before changes made. Though one of my biggest rage points has the be the amount of **** on this thread from people who have no knowledge of nullsec mining, rorqs or otherwise.
JonasML
Wildly Inappropriate
Goonswarm Federation
#595 - 2017-03-01 19:23:45 UTC
Side note, let's nerf skill injectors, that solves the huge number of people getting into Rorquals, mineral market saved!
Tau Cabalander
Retirement Retreat
Working Stiffs
#596 - 2017-03-01 21:49:47 UTC  |  Edited by: Tau Cabalander
JonasML wrote:
Hulk range increased but not the targeting range... ok seriously? Do you guys not test ANYTHING before you release it? Was the office like, "hey guys, this might be a problem", and someone else was like, "oh don't worry they won't notice it let's just throw it on the test server". Let me guess, nobody at CCP mines. Hrm, that actually explains a lot.

I think I mentioned it waaay back, not concerning the recent proposed changes.

I seem to recall being told by a dev that an Information Warfare boost was the answer. Roll
Mr Bignose
Pandemic Horde Inc.
Pandemic Horde
#597 - 2017-03-01 21:58:52 UTC
So, I just happened to notice that this gas haven I'm running is full of veldspar. :thinking:
Alex Andromedon
Minion Revolution
Goonswarm Federation
#598 - 2017-03-01 21:59:19 UTC
Maybe instead of nerfing the rorq right now wait for excavator prices to drop and release moon mining with lasers, (rumors have it that the new moon mining platforms would basically hurl parts of the moon into mining anoms/belts). That would give people with barges/exhumer skills something to mine for a lot of profit that the rorqual simply can't mine giving a reason to mine in exhumers. The income should be less than rorquals but still reasonable. (I'd suggest ~80-100mil/hour). This would also allow individuals to create T2 products without buying off of the market and indy people could use this for even greater profits.
Cade Windstalker
#599 - 2017-03-01 22:06:53 UTC
jizzah wrote:
CCP Fozzie wrote:
This is less rage than I expected tbh.

As you said earlier in your post, it's a 14 year old game. One thing we've all gradually come to learn during our individual times is there absolutely zero point in complaining here. Posts get deleted, conflicts muddly the topic and threads get locked.

What you shouldn't take from the 'tame' aspect of the thread is everyone's hunky f**king dory about what you're doing.


That's not what he said... Lol

He's just saying that, compared to other major nerf threads, this one is getting a lot fewer posts and a lot less rage than some others.

The Marauder thread for example ran to over 100 pages before the changes were deployed. That one, by the way, was also a solid example of CCP taking and listening to feedback. People didn't like the first set of changes, so CCP tweaked them based on feedback and then *even more people* didn't like those and wanted the first set back, so they swapped back to the first set with some tweaks.

Which, by the way, also disproves your theory that CCP doesn't listen to feedback. CCP listens to feedback, but if you want to make an argument you need to provide more to back it up than harsh words. CCP Greyscale made an excellent post on how to give constructive feedback several years ago, should really be required reading around here IMO.

My takeaway from 8 or so years on the FaID and then UFaCFC forums has been that people are more likely to speak out when they're against something than in favor of it, by several orders of magnitude. That's why the "good change" posts tend to be a few words and then the posters disappear from the thread while the angry people keep circle-jerking around in a loop about how bad the changes are, generally without producing any concrete numbers to back up their arguments, which is why CCP rarely heeds them.
Yodik
Dwarfed ORE
#600 - 2017-03-01 22:53:30 UTC
counter measure: make supercarriers and titans ability to jump on cyno, only if cyno ship have lock on other capital ship, not sub cap and not miasmos.

В любой непонятной ситуации - качай Prospect.