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[March] Balance Tweaks: Focused Warp Scrambling Script

First post First post First post
Author
Na'av
Phoenix Naval Operations
Phoenix Naval Systems
#261 - 2017-02-24 20:41:39 UTC
Lucian James wrote:
Anthar Thebess wrote:
Scrams not affect afterburners ( propulsion module options ).

Maybe what really needs to be taken into the consideration is why people prefer MWD? Why AB is less desired.
Maybe real fix is in increasing cap usage of the MWD so you cannot perma run it without any cap related fit modifications.

HIC offered good possibility to fight kite meta - why are you taking this away?
HIC scram range was very important for the fighting the MJD and MJFG meta - now like every thing is jumping.

I like current HIC for the ability to say - if you want to fight - fight not run.

This will be bad change.


I agree 100%.

CCP can you go one day this week without being complete idiots?
First the alliance name changes and now this garbage?

You're making it really easy to play other games besides Eve.

Please hire some developers that either play the game or stop making changes that some tiny minority in eve complains about; this constant slew of crap from you people is beyond irritating.

Your customer service and development is starting to take a 2008 swing; fix it.


Lucian James


While I normally disagree with large nullsec entities, I have to agree with Lucian. I have been caught many times in low sec by instalocking hics with focused scripts, but I find it annoying at best.

Calling bullshit on the people that say they bring HICs to their kite fleet comps, because HICs are slow compared to their t1 variants, and slowing down targets that are chasing you is not the point of a kite fleet, since it can reduce missile damage with the reduction of sig that happens when MWD turns off.

The only thing here that's being nerfed is the anti-kiting arsenal which is basically just HICs and gallente tech 2 ewar ships - and maybe mordus ships, but their range isn't as good. As someone listed earlier.

There are other ways to nerf HICs other than removing an entire portion of a very niche ship job. You can add the movement changes from having bubbles up to the focused point, or things like that.

Reduction in range to below the standards set by gallente ships is not a feasible solution. HIC pilots will just switch to the cheaper lachesis and just have a bubbler on field. Because of this, I disagree with the people who say this helps small pvp gangs, because now you have to have two people to do the same job that one person could have done in a HIC. This benefits large gangs with lots of people to fill roles while small gangs with limited people may not be able to fill those roles while maintaining an ample amount of dps in the fleet.

This will remove long scrams from every race except the Gallente Federation's EWAR ships - which already have competing mid slots for sensor damps (The new ECM) and tank (because who flies armor kite, be real).

In conclusion, this change will remove hics from the small gang arsenal but make very little change to the arsenal of large groups that can work around the change by adding more people in more specialized ships to do the job. Only those with access to Gallente tech 2 ships will be able to have comparable scrambling ranges at the cost of tank and dps (when compared to HICs). This will not change the status quo for large gangs.
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#262 - 2017-02-24 21:05:45 UTC  |  Edited by: Daide Vondrichnov
Na'av wrote:
Calling bullshit on the people that say they bring HICs to their kite fleet comps


So keep calling it bullshit, it won't make it less true.

Na'av wrote:
ecause HICs are slow compared to their t1 variants


Roamers are undocking with oracles / BNIs / HFIs / Faction battleships / Command ships everydays and you believe we can't make up a nano HIC fit ? Do you play this game ?

Na'av wrote:
and slowing down targets that are chasing you is not the point of a kite fleet


What ? Have you ever kited ? Screening everything mwd fitted in a 39,4km radius around your fleet is Golden.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#263 - 2017-02-24 21:08:50 UTC
Solaris Vex wrote:
Cade Windstalker wrote:


Doesn't matter if most people didn't have the max range, before this you still easily got a significantly higher Scram range with a HIC than you could with a focused EWar ship and a load more tank and gank in the bundle.


No hic has good damage relative to its price. Tank and scram range were the hics selling points. They don't have the range, speed, or damage projection of on othrus, and neither the orthrus or hics could point as far as a Lach. These were well balanced stats that gave each ship a role, but after these changes the Lach can point AND scram farther then a hic.


As far as dps goes, most solo/small gang HICS can do 450-500+ dps. The devoter with heavy beams was especially potent and it could still fit a singe rep to tank 500dps (which is easy when youre at 37km and very little can project that far, except rlml). For perspective, those HICs are doing HAC level dps, with 37km scrams and very managable tanks with no downside.

As far as the "solo kite community" from your previous comment, your ignorance is showing, HICs didnt hurt orthrus, they nuked brawly battleships/battlecruisers as it nullified their main utility, the MJD. As well as placing them outside the range of secondary utility, heavy neuts.

But keep thinking this is all because "kiters" were complaining about HICs. Ironic that people like you ***** and claim kiters are taking away your uber scram, when you yourselves were kiting outside any reasonable range to counter.
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#264 - 2017-02-24 21:18:11 UTC
Solaris Vex wrote:

Hmm a phobos with no rep and minimal buffer. Any ship with a rep and decent damage at 37km would outlast this quite easily. A Gila would be cheaper and stronger.


Comparing a gila to a phobos :ok_hand:

Will you realise at some point how dumb and ignorant you are about this game ?
FT Diomedes
The Graduates
#265 - 2017-02-24 21:28:17 UTC
Stitch Kaneland wrote:
Solaris Vex wrote:
Cade Windstalker wrote:


Doesn't matter if most people didn't have the max range, before this you still easily got a significantly higher Scram range with a HIC than you could with a focused EWar ship and a load more tank and gank in the bundle.


No hic has good damage relative to its price. Tank and scram range were the hics selling points. They don't have the range, speed, or damage projection of on othrus, and neither the orthrus or hics could point as far as a Lach. These were well balanced stats that gave each ship a role, but after these changes the Lach can point AND scram farther then a hic.


As far as dps goes, most solo/small gang HICS can do 450-500+ dps. The devoter with heavy beams was especially potent and it could still fit a singe rep to tank 500dps (which is easy when youre at 37km and very little can project that far, except rlml). For perspective, those HICs are doing HAC level dps, with 37km scrams and very managable tanks with no downside.

As far as the "solo kite community" from your previous comment, your ignorance is showing, HICs didnt hurt orthrus, they nuked brawly battleships/battlecruisers as it nullified their main utility, the MJD. As well as placing them outside the range of secondary utility, heavy neuts.

But keep thinking this is all because "kiters" were complaining about HICs. Ironic that people like you ***** and claim kiters are taking away your uber scram, when you yourselves were kiting outside any reasonable range to counter.


Stitch, you know I respect you, but the vitality of solo battecruisers or battleships is not a good thing to balance an entire ship class around. HIC's are not the cancer here. It's the Orthrus, Omen Navy Issue, Keres, Tengu gangs. They are already very strong and now will be even stronger.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Trajan Unknown
State War Academy
Caldari State
#266 - 2017-02-24 21:44:41 UTC
Daide Vondrichnov wrote:
Na'av wrote:
Calling bullshit on the people that say they bring HICs to their kite fleet comps


So keep calling it bullshit, it won't make it less true.

Na'av wrote:
ecause HICs are slow compared to their t1 variants


Roamers are undocking with oracles / BNIs / HFIs / Faction battleships / Command ships everydays and you believe we can't make up a nano HIC fit ? Do you play this game ?

Na'av wrote:
and slowing down targets that are chasing you is not the point of a kite fleet


What ? Have you ever kited ? Screening everything mwd fitted in a 39,4km radius around your fleet is Golden.



I have a pretty high opinion about you guys and your experience when it comes for small warfare stuff so I am still hoping to get some solid arguments out of your group to support the nerf but until now I haven´t seen much that is really convincing and I slowly start disliking to be the one who is arguing against the nerf. So please, get some proper arguments to together. :)

You can screen your fleet yes, against one ship or how many HICs do you guys bring? Maybe two if you fit 2 focus points. For the sake of it, you can even fit more but from the fits posted it´s pretty much just one point. So yeah, you can screen against on single ship. What´s the benefit of that please? You can simply shoot stuff to bits when they come close, guessing you engage standing fleets 7/10 times.
Damage projection above 37.5 km, that´s the max range for HICs is no biggie either. You mentioned Oracles already. One or two Oracles to support your fleet will go to town with anything "engageable" and since you won´t engage s similar skilled/equipped gang outside of arranged fights/tournaments there is no problem. Last but not least, if you engage with brawlers you bring them in and kill ****. There is no need for a HIC to pin a brawler down/disable it´s MJD/MWD. Once you commit you´re pretty much done for except you kill all their small **** and somehow manage to get out but the HIC will be the least of your problems. ECM frigs and tons of Alphas in suicide tackle is what keeps you on grid as a brawler.
Every single nano cruiser I have is either in range of linked and/or heated scrams anyway so a HIC won´t change **** or can project further than 37.5km so the HIC won´t change ****.

Cade Windstalker
#267 - 2017-02-24 22:04:51 UTC  |  Edited by: Cade Windstalker
Solaris Vex wrote:
Cade Windstalker wrote:


Doesn't matter if most people didn't have the max range, before this you still easily got a significantly higher Scram range with a HIC than you could with a focused EWar ship and a load more tank and gank in the bundle.


No hic has good damage relative to its price. Tank and scram range were the hics selling points. They don't have the range, speed, or damage projection of on othrus, and neither the orthrus or hics could point as far as a Lach. These were well balanced stats that gave each ship a role, but after these changes the Lach can point AND scram farther then a hic.


I didn't say a HIC had good DPS relative to its price, or even good DPS for its hull class, I just said that any HIC still has better tank and gank than a Gallente Recon.

Quote:
after these changes the Lach can point AND scram farther then a hic.


Gee, it's almost like that's what the Ship is bonused for and should be able to do. HICs have bubbles, better tank, better DPS, and are basically the only ship that can tackle Supers, and laugh at Stabs. I think the Gallente Recons deserve to be able to claw one back, because while long points aren't bad there's a reason you don't see many gangs running a Lachesis but you see a fair number of HICs.
Captain jdd
Lone.Wolf.
#268 - 2017-02-24 22:42:39 UTC
FT Diomedes wrote:
Stitch, you know I respect you, but the vitality of solo battecruisers or battleships is not a good thing to balance an entire ship class around. HIC's are not the cancer here. It's the Orthrus, Omen Navy Issue, Keres, Tengu gangs. They are already very strong and now will be even stronger.

Ok. Nomen and Tengu are cancer now.
New.

I don't really understand why you need a 40km scram. Bring Keres and Orthrus too.
Finally it's more a nerf for the kiters who use HIC, cause they know how to play those ships more than blobers or whatever.
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#269 - 2017-02-24 22:53:26 UTC
Trajan Unknown wrote:
I have a pretty high opinion about you guys and your experience when it comes for small warfare stuff


first thing first i don't speak speak as a We Form V0LTA member, just as a roamer (i'm not even in Thera ))) )

Trajan Unknown wrote:
You can screen your fleet yes, against one ship or how many HICs do you guys bring? Maybe two if you fit 2 focus points. For the sake of it, you can even fit more but from the fits posted it´s pretty much just one point. So yeah, you can screen against on single ship. What´s the benefit of that please? You can simply shoot stuff to bits when they come close, guessing you engage standing fleets 7/10 times.



Screening is needed when your fleet pull range, you don't need to hold the same inty for 60 sec, your goal is to cycle once to reduce as much as possible the number on inties / small ships / cruisers that can get in the "danger zone". So yeah you tap your scrambl at anything burning at you, cutting their MWD is enought for blapping them on the way;

Trajan Unknown wrote:

and since you won´t engage s similar skilled/equipped gang outside of arranged fights/tournaments there is no problem*


HIC is another tool to give us possibilites to counter another nano gang.

[quote=Trajan Unknown
can project further than 37.5km so the HIC won´t change ****.
[/quote]

Do you realize that anyone who were seriously roaming stopped to play anything that couldn't apply DPS above 40km ? Because of the very same HIC change ?

And slowly but surely anyone adapted the same way ? Like... You
Trajan Unknown
State War Academy
Caldari State
#270 - 2017-02-24 23:07:27 UTC
Well, to be honest I never adapted to HICs at all. I never saw them as a serious treat outside of gatecamps because I seriously barely see them out there. The exception is fleets. I didn´t see a single fleet with at least 2 HICs but that´s a different thing. They are perfect platforms for cynos, have the focus point and are tanky enough to survive or well, have a chance at least.

The screening part is something I understand but I´d take an Arazu over the HIC for the exact same reason or simply blap the incoming tackle. With heat - if memory serves and my math is not completely ****** - you have four (4) seconds of cycle time. So you engage something, run away and what? You can scram/screen a single incoming tackler every four (4) seconds out to 37.5 km. On something that will be the slowest/closest ship to the enemy. I personally won´t risk a HIC in such a situation because they are actually expensive to lose to some stupid response/standing fleet. And again, I haven´t seen a single gang out there using a HIC as their default tool. In most cases the recons are so much better but most people simply use flocks of ecm frigs, bring a couple falcons or go full kite with Huggins. But I am totally open to any data that shows me how wrong I was and I´ll gladly take my seat and join team:******. :)



Quote:
first thing first i don't speak speak as a We Form V0LTA member, just as a roamer (i'm not even in Thera ))) )


I didn´t assumed you were speaking for Volta. I am just speaking for myself too. :)
clipper shore
Deep Core Mining Inc.
Caldari State
#271 - 2017-02-24 23:17:14 UTC  |  Edited by: clipper shore
So what you are saying is that the 1 ship that can counter small gang and solo nano roamers is to be nerfed so the small gang nano solo pvper dont have a hard counter

this is really daft and not needed

look at the kill boards moron larken how many hic' kills are there on nano ship not many

now compare how many kills small gang nano roamers get ...millions

so the 1 ship that is a good conter but not always sucessful anainst nano roamer is nefrt to hell which affects its roll in many other situations like the rule it is used most for now as a anti boosher on larger fleets that has the tank but if the script is used cannot be repped become useless.

lets look at the hic's since you changed the capitail mchanics they are not as usefull as they were before becase they are not need to catch caps any more and can easily be killed

the ship is very skill intensive and take a very long time to train into fully and the 1 thing it is still good for you are nerfing

larkin there is no logic to this change and apart from the odd kill of the odd nano solo roamer the nerf is completly unjustified in any way shape or form stop listening to a few people who hate getting caught once in a while to a ship that is desinged to do exactly what it is supposed to do .

nerf this ship larkin and you will prove to the eve coumity you have no idea what you are doing even more than we think it now
hyde represent himslf and only a few guys in eve have any time for him . don't be 1 of those few tards
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#272 - 2017-02-24 23:27:39 UTC
clipper shore wrote:

look at the kill boards moron larken how many hic' kills are there on nano ship not many

now compare how mant kills small gang nano roamers get ...millions


Let's compare 4 ships to hundreads. weeeeeeh
clipper shore
Deep Core Mining Inc.
Caldari State
#273 - 2017-02-24 23:29:59 UTC
just trying to make the point that it is rare to meet a hic if you are solo roaming
clipper shore
Deep Core Mining Inc.
Caldari State
#274 - 2017-02-24 23:40:16 UTC  |  Edited by: clipper shore
its like taking the situation that meeting a orth its too op and we need to nerf it because the ship i fly always gets beaten by it

this argument is stupid

hic are a good counter to nano players.... good ... so nanoplayers have a hard counter

larkin you have listened to 1 guy with a self serving agenda that doesn't like 1 sip in the game that does exactly was it is designed to do,to nerf it so he has even less things to cosider when he is out doing his nano thing where he can always dictate the terms of the fight or run away ..... the 1 ship that can counter his playstyle gets nerfed

no skill in that its will be stupid to even ebtertain the idea of introducing this nerf
Cade Windstalker
#275 - 2017-02-24 23:42:55 UTC
clipper shore wrote:
So what you are saying is that the 1 ship that can counter small gang and solo nano roamers is to be nerfed so the small gang nano solo pvper dont have a hard counter


Maybe try bringing a Gallente EWar ship? Big smile
clipper shore
Deep Core Mining Inc.
Caldari State
#276 - 2017-02-24 23:45:44 UTC
omg and again another guy who misses the point
clipper shore
Deep Core Mining Inc.
Caldari State
#277 - 2017-02-24 23:48:12 UTC
i'mafraid you cannot counter small gangs or a solo orth in a galente ewar ship unless you have a full support fleet with you

again you miss my point
Lucy Callagan
Goryn Clade
#278 - 2017-02-25 00:18:13 UTC  |  Edited by: Lucy Callagan
clipper shore wrote:
1 guy with a self serving agenda that doesn't like 1 sip

I don't like just one sip either, I prefer drinking the whole glass

clipper shore wrote:
i'mafraid you cannot counter small gangs or a solo orth in a galente ewar ship unless you have a full support fleet with you

again you miss my point


So your aim with a Hic would be to be able to counter a full small gang alone ? That sounds quite OP to me
Oh wait ! Ugh A ship already does that actually: It's called a carrier.

01d Man wrote:
This was a valid change 2 years ago but not in the current meta


Yeah I am sure you would have embraced a hic nerf 2 years ago cause their dank scram were so oppressive in the early 2015.

Can you enlight us more with your pvp meta knowledge ? Or should I quote that Camel metaphore again ?
FT Diomedes
The Graduates
#279 - 2017-02-25 00:23:16 UTC  |  Edited by: FT Diomedes
Captain jdd wrote:
FT Diomedes wrote:
Stitch, you know I respect you, but the vitality of solo battecruisers or battleships is not a good thing to balance an entire ship class around. HIC's are not the cancer here. It's the Orthrus, Omen Navy Issue, Keres, Tengu gangs. They are already very strong and now will be even stronger.

Ok. Nomen and Tengu are cancer now.
New.

I don't really understand why you need a 40km scram. Bring Keres and Orthrus too.
Finally it's more a nerf for the kiters who use HIC, cause they know how to play those ships more than blobers or whatever.


So you are admitting that the Keres and Orthrus are overpowered? Thanks. When your best answer is bring the very ships that are the problem, then you need to reevaluate your argument.

For the record, I like the Keres. It is a great ship. The Orthrus is also a fine ship. I just like to see more viable counters. I think all warp disruptor and warp scrambler ranges need to be increased.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kenrailae
Center for Advanced Studies
Gallente Federation
#280 - 2017-02-25 01:19:05 UTC
FT Diomedes wrote:
When your best answer is bring the very ships that are the problem, then you need to reevaluate your argument.




^^ This.




The Law is a point of View

The NPE IS a big deal