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About Incarna's updates and return of Ship Spinning ?

First post
Author
Ciar Meara
PIE Inc.
Khimi Harar
#81 - 2011-09-16 07:50:56 UTC
CCP t0rfifrans wrote:
CCP t0rfifrans wrote:
Cyzlaki wrote:
[quote=CCP t0rfifrans]ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.

anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it´s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.

NICE BUT WILL WE BE ABLE TO DRAG SHIPS TO THE HANGAR BACKGROUND TO BOARD THEM AND DOUBLE CLICK ANYWHERE TO OPEN CARGO AND ALL THAT COOL STUFF???????????? ShockedShockedShockedLol


due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story.


Quoted for funniest dev post in a good way EVER. What is up with CCP the last few days, its all good.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Meryl SinGarda
Belligerent Underpaid Tactical Team
#82 - 2011-09-16 07:56:13 UTC
Despite all the raging that has taken place in light of the missing hangar view. And the fact that I don't really care all that much, because I like seeing my character in CQ, I think this is a good decision. People with multiple accounts will be able to dual-log again.
Jowen Datloran
Science and Trade Institute
Caldari State
#83 - 2011-09-16 08:36:34 UTC
CCP t0rfifrans wrote:
ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.

anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it´s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.

I am so 'liking' this.

Communicating with your customers really is teh best way to go. Sure you might end up "promising" things that do not hold or cannot be delivered, but the positive feedback you get from being known to communicate directly with your customers will far outweight that risk.

Mr. Science & Trade Institute, EVE Online Lorebook 

Xtraneous
Sam's Space Guys
#84 - 2011-09-16 09:15:36 UTC
CCP t0rfifrans wrote:
ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.

anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it´s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.


Best news I've heard in ages, good to know this is actually being worked on.

Since we're seeing so much blue at the moment i'll try a couple of questions

CSM Statement after emergency summit wrote:

Torfi announced that the current "Disabled Incarna Door" will be replaced with an environment that will provide similar functionality and performance to the pre-Incarna Hangar, and this environment will be available until Incarna performance is similar to pre-Incarna performance. While the final details and timelines have not been worked out, ships will once again spin all over New Eden.


1. The statement after the emergency summit indicated the return of the hangar would be temporary, and would be once again be removed when Incarna perfomance was improved. Is this still the plan or is it going to be returned permanently?

2. I understand that you can't give any specifics about the timing of this much awaited feature, but perhaps you'd know if it's likely to be released as a patch or not until a full expansion?

3. Any info on the method of switching between Hangar/Incarna? ie do you dock to hangar then de-pod to incarna? Incarna first with option to spin? Only via the ESC menu?
Colt Mitri
State War Academy
Caldari State
#85 - 2011-09-16 10:22:29 UTC
1 Million ISK says they implement it:

From space to CQ to hangar (optional)

as opposed to the more logical:

From space to hangar to CQ (optional)
BugraT WarheaD
#86 - 2011-09-16 10:29:01 UTC
Well i hope CCP work hard on this ... I'd like to see this released before Duke Nu... uh ... 2013
Razin
The Scope
#87 - 2011-09-16 11:39:02 UTC
Meryl SinGarda wrote:
Despite all the raging that has taken place in light of the missing hangar view. And the fact that I don't really care all that much, because I like seeing my character in CQ, I think this is a good decision. People with multiple accounts will be able to dual-log again.

The 'door' has always been available for the players with multiple accounts. This isn't the reason.

CCP@PAX Prime wrote:
EVE will always and forever be mainly about space and flight. The Incarna process is really just a side-game.
Jill Antaris
Imperial Academy
Amarr Empire
#88 - 2011-09-16 11:48:38 UTC
CCP t0rfifrans wrote:
ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.

anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it´s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.


Hm this reminds me at this post about engine tails: source

CCP t0rfifrans wrote:
Acknowledged, we miss them too. We had to take out the old ones, as they were performance hogs, didn't jive with our new and improved rendering code and sometimes looked silly. We will certainly put in new ones, can't promise you when. It's on the list of things to do for the graphics programmers, but there's actually quite a lot of stuff on that list.


Keep delivering! Roll
Iosue
League of Gentlemen
The Initiative.
#89 - 2011-09-16 14:07:14 UTC
CCP t0rfifrans wrote:
ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.

anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it´s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.


wow, you just made my weekend Big smileBig smileBig smile

Thank you CCP!11!1
Rhaegor Stormborn
Sebiestor Tribe
Minmatar Republic
#90 - 2011-09-16 14:10:04 UTC
CCP t0rfifrans wrote:
ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.

anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it´s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.


First Dev post I have "liked" on the new forums.
Jade Constantine
Jericho Fraction
The Star Fraction
#91 - 2011-09-16 14:21:33 UTC  |  Edited by: Jade Constantine
CCP t0rfifrans wrote:
CCP t0rfifrans wrote:
Cyzlaki wrote:
CCP t0rfifrans wrote:
ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.

anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it´s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.

NICE BUT WILL WE BE ABLE TO DRAG SHIPS TO THE HANGAR BACKGROUND TO BOARD THEM AND DOUBLE CLICK ANYWHERE TO OPEN CARGO AND ALL THAT COOL STUFF???????????? ShockedShockedShockedLol


due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story.


they say it will have that. so yes.


Hiya Torfi, nice to hear from you again on the eve forums. And thank you for this update which is most appreciated. Can I ask what you feel about this issue though and did it surprise you to the degree which the player base reacted to the forced removal of the old hanger and replacement with the CQ environment?

I know the seemless walking/space concept was something quite close to your heart, were you disappointed that people didn't take to it?

Are you also pretty clear on the chief issues here, that its about the radically-increased performance overhead of CQ compared to the old hanger combined with the loss of easy functionality in ship activation and manipulation?

And of course, as a roleplayer I have to mention the failure of immersion that being forced to get out of a capsule every docking makes! If you are simply delivering goods to a station on a mission it makes no sense the pilot would decant from a pressurized pod to stroll around cluelessly while the cargo bay is unloaded and you intend to undock again in 30secs.

Our prime fiction and vision for the game makes a big deal of us transhumans leaving the capsule and returning to our mortal forms. Have you considered commissioning some kind of cut-scene cinematics or such to represent the transition because capsule pilot at the controls linked to the ship and decanting to mortality in the quarters is a big deal?

(obviously I'd hate for such to delay the neccessary return of the old hanger functionality and efficient client footprint) but it could be something you could add along with the next expansion to make the decision to leave one's capsule a little more meaningful and immersive.

Anyways, nice to see you posting on the forums again and do keep at it!

I'm always waiting for another jovian mining laser incident you know Big smile

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

BugraT WarheaD
#92 - 2011-09-16 15:40:47 UTC
Jade Constantine wrote:
And of course, as a roleplayer I have to mention the failure of immersion that being forced to get out of a capsule every docking makes! If you are simply delivering goods to a station on a mission it makes no sense the pilot would decant from a pressurized pod to stroll around cluelessly while the cargo bay is unloaded and you intend to undock again in 30secs.

Our prime fiction and vision for the game makes a big deal of us transhumans leaving the capsule and returning to our mortal forms. Have you considered commissioning some kind of cut-scene cinematics or such to represent the transition because capsule pilot at the controls linked to the ship and decanting to mortality in the quarters?

(obviously I'd hate for such to delay the neccessary return of the old hanger functionality and efficient client footprint) but it could be something you could add along with the next expansion to make the decision to leave one's capsule a little more meaningful and immersive.


Man can i make love to you ?
Jade Constantine
Jericho Fraction
The Star Fraction
#93 - 2011-09-16 15:52:17 UTC  |  Edited by: Jade Constantine
BugraT WarheaD wrote:
Jade Constantine wrote:
And of course, as a roleplayer I have to mention the failure of immersion that being forced to get out of a capsule every docking makes! If you are simply delivering goods to a station on a mission it makes no sense the pilot would decant from a pressurized pod to stroll around cluelessly while the cargo bay is unloaded and you intend to undock again in 30secs.

Our prime fiction and vision for the game makes a big deal of us transhumans leaving the capsule and returning to our mortal forms. Have you considered commissioning some kind of cut-scene cinematics or such to represent the transition because capsule pilot at the controls linked to the ship and decanting to mortality in the quarters?

(obviously I'd hate for such to delay the neccessary return of the old hanger functionality and efficient client footprint) but it could be something you could add along with the next expansion to make the decision to leave one's capsule a little more meaningful and immersive.


Man can i make love to you ?


My lover would almost certainly decapitate you in reprisal!

To illustrate the psychological jar / impact of getting out of the pod - here's something I wrote for the old forums at the end:

Quote:
... System diagnostics nominal, energy signature masked by the local primary, damage reports show no armour breach or ancillary degradation of hull integrity. Reactors at 5% whisper mode, communications secure.

Statistics lazily crept across her imagined peripheral vision as the commander triggered capsule egress and initiated the automated cycle of immersion to external life and the sensations that waited in the absolute like hungry ghosts at the feast to claim her mind and emotions all.

Warning pre-emptive capsule egress without acclimatisation routines will lead to disorientation and physical limitation for indeterminate periods …

Internalising the sigh of frustration with the relentless logic of the automotive systems the occupant of the capsule pod triggered override codes and banished the mothering instincts of the adaptive intelligence in a masochistic snap of subverbal commands and fleet authority.

Seek medical attention for perceptive dysfunction recommend dosage hyphysomene 200 treatment regime following consultation with ships doctor …

“End program, adaptive intelligence to stand-by, confirm immediate aggress, retract umbilicals on my mark, break immersive synthesia 10 secs, authorisation Constantine, Jade, J529225 voiceprint command rank assault cruiser class designator ‘passion play’.”

Ectoplasm drained, sudden bitterness of exposure and blindness, fantastic senses dimmed as the ordinary dimensions and forces of shipboard gravity and physical limits imposed their absolutes on the senses of a transhuman consciousness left shivering and naked in a foetal ball in the midst of the now obedient Jovian machinery.

Just a human body, just a human mind, free of the union with machine and divine vision and now limited to immediacy of location and geography and all those quaint laws of pre-history before the ascendance to machine union and awesome sensory transcendence of capsule symbiosis.

Minutes pass and she hardly moves breathing now at last the clean air of the onboard climate control and letting her body slowly match the ambient temperature and baseline speed of real-time awareness.

Its getting easier, the disorientation is almost pleasure, the nakedness of human senses a relief, her orders now obeyed and nobody there from the crew to fuss and bother and grant unlooked for kindness in the absence of universal sensory immersion of the capsule.

Now just a woman again, just a single mind in the darkness and silence of the sleeping vessel; nothing more than a mote in the eye of creation and a relief in the nature and solipsism of that awareness.

At last she rises, body still damp and glistening with the caress of the alien technology. Olive skin shadowed in the gloom of the chamber as her raven-dark hair falls over neck and spine to hide the interface machinery there in sweet pretence she is just a woman again, something less than the sum of seven lifetimes and knowledge of all that has gone before.

No comms chatter, no virtuality, no sensor trace and systems feed, no fleet disposition, no political analysis, no game-theory overview and risk assessment of alliance and psychometrics to colour the tell-tails of friend and foe alike.

Just darkness. Just silence, just peace.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Ager Agemo
Rainbow Ponies Incorporated
#94 - 2011-09-16 16:11:13 UTC
CCP t0rfifrans wrote:
ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.

anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it´s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.



THIS!

get me this, fixed hybrids and multiplayer WIS and i might buy NEX WW2 boots (O_O)!
gargars
Willco Inc.
#95 - 2011-09-16 17:02:31 UTC
I think this is great and all - really - but the first thing I noticed is how SHOCKED (and thankful) people are that something CCP promised is ACTUALLY being delivered. The thankful part is natural... as for the shocked part... CCP that shows the long way you still have to go in regards to trust.

I really hope you keep it up and this isn't a 'one of' just to shut up those barking at ya. Blink


CCP t0rfifrans wrote:
CCP t0rfifrans wrote:
Cyzlaki wrote:
CCP t0rfifrans wrote:
ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.

anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it´s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.

NICE BUT WILL WE BE ABLE TO DRAG SHIPS TO THE HANGAR BACKGROUND TO BOARD THEM AND DOUBLE CLICK ANYWHERE TO OPEN CARGO AND ALL THAT COOL STUFF???????????? ShockedShockedShockedLol


due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story.


they say it will have that. so yes.

Slade Trillgon
Brutor Force Federated
#96 - 2011-09-16 18:19:59 UTC
Tippia wrote:
Meita Way wrote:
I hope you guys understand that with the choice to ship-spin, or alternately use the CQ, I'll actually use the CQ more, as I have the choice of when I want to stress my machine out or not.

Nice one.
This.

Incarna starts here.


A couple likes were tossed out in the thread. Also a bump for these two quotes is required.

\m/ CCP t0rfifrans


Slade

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#97 - 2011-09-16 23:29:50 UTC
CCP t0rfifrans wrote:
ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.

anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it´s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.


if this isnt a lie i love you.
kunniz
Paisti
#98 - 2011-09-17 00:19:56 UTC
Yeah, please make it so when you dock, first you get the hangar view, THEN optionally move to captains quarter... would make everyones life easier Pirate
CCP t0rfifrans
C C P
C C P Alliance
#99 - 2011-09-17 01:21:34 UTC
Jade Constantine wrote:

Hiya Torfi, nice to hear from you again on the eve forums. And thank you for this update which is most appreciated. Can I ask what you feel about this issue though and did it surprise you to the degree which the player base reacted to the forced removal of the old hanger and replacement with the CQ environment?

In retrospect, it shouldn't have been a surprise, we were simply too stubborn I guess. We wanted to up the bar on fidelity, as we have always done over the years, but it came at a cost. However, it should be noted recent gaming graphics cards run this fine. I was running four clients in CQ the other day on my machine with a Nvidia GTX 570 at around 25 fps. However, we do support very old machines and they have an issue with rendering the CQ. Some lower-end laptops as well ( sometimes referred to as craptops ), that have very trimmed down chips that support the same features as desktop cards, but lack a lot of the parallelism and bandwidth that higher end laptop cards and desktop cards have.
Jade Constantine wrote:

Are you also pretty clear on the chief issues here, that its about the radically-increased performance overhead of CQ compared to the old hanger combined with the loss of easy functionality in ship activation and manipulation?

Sure. Losing the UI functionality was pretty bad, but it's being resolved.
Jade Constantine wrote:

I'm always waiting for another jovian mining laser incident you know Big smile

That was never proven to be me. I don't know what you are talking about. There is no evidence.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#100 - 2011-09-17 01:44:40 UTC
CCP t0rfifrans wrote:
Jade Constantine wrote:

Hiya Torfi, nice to hear from you again on the eve forums. And thank you for this update which is most appreciated. Can I ask what you feel about this issue though and did it surprise you to the degree which the player base reacted to the forced removal of the old hanger and replacement with the CQ environment?

In retrospect, it shouldn't have been a surprise, we were simply too stubborn I guess. We wanted to up the bar on fidelity, as we have always done over the years, but it came at a cost. However, it should be noted recent gaming graphics cards run this fine. I was running four clients in CQ the other day on my machine with a Nvidia GTX 570 at around 25 fps. However, we do support very old machines and they have an issue with rendering the CQ. Some lower-end laptops as well ( sometimes referred to as craptops ), that have very trimmed down chips that support the same features as desktop cards, but lack a lot of the parallelism and bandwidth that higher end laptop cards and desktop cards have.

I'm sure that people will find their way to CQ voluntarily if you guys just provide something meaningfull to do there.

For example:
Corporate/alliance headquarters what could be upgraded in steps from shady small room to some high quality community space with activities. Perhaps aurum is something what could be used in here without too much resistance from playerbase.

Public bars to hang out... good area for recruitment...?

Game halls with some working mini games + isk holdem (as it is clearly what people want)

Some delivery missions perhaps?

...anyways just some thoughts - thanks for returning the hangar, having it is better for the game and surely gives feeling that stations have more content too.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest