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NPC Mining Operations have now begun on Singularity

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Author
Amak Boma
Dragon Factory
xX SERENITY Xx
#161 - 2016-11-04 18:57:06 UTC


can we have NPC orca NPC rorqual and NPC freighter?


CCP Larrikin wrote:
As of today on Sisi:
  • You'll be-able to see the Mining Ops on your directional scanner, or probe them down.
  • We've altered the coloration of the MIning Ops NPC standings bracket coloration to better follow player overview standards:
Red/Orage = Hostile
White = Neutral
Light Blue/Dark Blue = Friendly

Sylvia Kildare
Kinetic Fury
#162 - 2016-11-04 19:06:37 UTC
RainReaper wrote:
Samsara Toldya wrote:
NPC Ventures use 4 Mining Turrets

http://imgur.com/a/4FnbX

Cycle time <20s


hax to the max


Eh, kinda like how the NPC Serpentis version of the Dominix has like 8-10 railguns when ofc a regular Domi only has 6 max... NPCs are always cheating with extra turret or launcher slots. ;)
Amak Boma
Dragon Factory
xX SERENITY Xx
#163 - 2016-11-04 19:46:02 UTC
some npc machariels and npc cynabals have launcher fitted
Legion40k
Hard Knocks Inc.
Hard Knocks Citizens
#164 - 2016-11-04 20:39:51 UTC
found some and they show up on D-Scan! Big smile

please tell me you can get the roaming Drifter Battleships to show up on D-Scan too now...
JonnyPew
Doomheim
#165 - 2016-11-04 20:53:26 UTC
CCP Larrikin wrote:
As of today on Sisi:
  • You'll be-able to see the Mining Ops on your directional scanner, or probe them down.
  • We've altered the coloration of the MIning Ops NPC standings bracket coloration to better follow player overview standards:
Red/Orage = Hostile
White = Neutral
Light Blue/Dark Blue = Friendly

This is most excellent news! Big smile

EVE Online video content creator

http://www.youtube.com/JonnyPew

Robot Robot
Plate of Beans Incorporated
#166 - 2016-11-04 21:33:08 UTC
I'm a little concerned about the inconsistency with these new NPCs showing up on dscan/probescan.

I like it, but I worry that it will be very confusing especially for new players if some NPCs show up and some don't. Has there been any thought given to the possibility of having all NPCs show up on dscan (with good filter options obviously).

The biggest downside that comes to mind is Faction belt spawn farming.
nate albush
Iron Whales
Goonswarm Federation
#167 - 2016-11-05 01:49:10 UTC
CCP Larrikin wrote:
nate albush wrote:
ive seen some others fight the npc spawns but i cant seem to find one because ive been looking for more than an hour and havent seen one. you need to increase the spawn rate because if its like this on the main server its going to take like 10 times longer find even one of em

The best place to find the high-sec mining ops is near the stations of those corps running them. The list of high-sec corps with mining ops are >
  • Amarr: Ducia Foundry
  • Amarr: Joint Harvesting
  • Amarr: HZO Refinery
  • Caldari: Deep Core Mining Inc.
  • Caldari: Poksu Mineral Group
  • Caldari: Minedrill
  • Gallente: Astral Mining Inc.
  • Gallente: Material Acquisition
  • Gallente: Allotek Industries
  • Minmatar: Minmatar Mining Corporation
  • Minmatar: Vherokior Tribe
  • Minmatar: Thukker Mix


Cynical Komercisto wrote:
CCP Paradox wrote:
I have now enabled the Guristas Production Mining Operation on Singularity.

Do these only spawn in a system with a guristas outpost or any system that normally spawns guristas rats?

The best place to find them is near Guristas stations.

thanks ccp larrikin! really does help ^^
Michael Pawlicki
Mouth Trumpet Cavalry.
Mouth Trumpet Cavalry
#168 - 2016-11-05 03:47:21 UTC
Have the mining NPCs been enabled to drop the strongboxes, or is this not enabled yet?
Fzhal
#169 - 2016-11-05 05:03:48 UTC  |  Edited by: Fzhal
I just went to every system with a Guristas station, and scanned every asteroid belt in those systems, and found ZERO spawns. That took 1.5 hours. Last night I tried for an hour too. That makes 2.5 hours to not find any spawns. (A lot of time wasted...) I ran into a guy that meandered from high to Null sec and found nothing as well.

The "World" definitely does NOT feel more alive... (Please significantly increase the spawn rate.)

If you're keeping spawns rare because of the lock-boxes, I'd suggest you increase the NPC Miner spawn rate and decrease the Lock-box drop rate accordingly.
Lugh Crow-Slave
#170 - 2016-11-05 09:45:18 UTC
Michael Pawlicki wrote:
Have the mining NPCs been enabled to drop the strongboxes, or is this not enabled yet?



thought only the haulers were going to
Grookshank
Center for Advanced Studies
Gallente Federation
#171 - 2016-11-05 10:58:02 UTC
CCP Larrikin wrote:
As of today on Sisi:
  • You'll be-able to see the Mining Ops on your directional scanner, or probe them down.
  • We've altered the coloration of the MIning Ops NPC standings bracket coloration to better follow player overview standards:
Red/Orage = Hostile
White = Neutral
Light Blue/Dark Blue = Friendly

Umm...they don't mix with the players ships on dscan/probe scan, do they? So if I now have NPC enabled on my overview, the will also show up on dscan? That is not good.
CCP Paradox
#172 - 2016-11-05 13:04:09 UTC
Grookshank wrote:
CCP Larrikin wrote:
As of today on Sisi:
  • You'll be-able to see the Mining Ops on your directional scanner, or probe them down.
  • We've altered the coloration of the MIning Ops NPC standings bracket coloration to better follow player overview standards:
Red/Orage = Hostile
White = Neutral
Light Blue/Dark Blue = Friendly

Umm...they don't mix with the players ships on dscan/probe scan, do they? So if I now have NPC enabled on my overview, the will also show up on dscan? That is not good.


They are denoted by the ♦ symbol for their ship type, but since this the D-Scan is integrated to your overview settings you have full control of what to show and not to show.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

CCP Larrikin
C C P
C C P Alliance
#173 - 2016-11-05 16:15:28 UTC
Michael Pawlicki wrote:
Have the mining NPCs been enabled to drop the strongboxes, or is this not enabled yet?


Only the NPC haulers can drop the strong boxes.

Just to clarify, thats NPC Haulers that are apart of the new NPC mining ops :)

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Mute Karimar
GeoCorp.
The Initiative.
#174 - 2016-11-05 16:33:44 UTC
About that loot-boxes: How about having special boxes that need a hacking-minigame to be opened, difficulty depending on what loottable the boxes contain?
Gevlin
Pator Tech School
Minmatar Republic
#175 - 2016-11-05 17:41:50 UTC
Mute Karimar wrote:
About that loot-boxes: How about having special boxes that need a hacking-minigame to be opened, difficulty depending on what loottable the boxes contain?


I like this idea, following how good you are will dictated how much information ( data, blue prints,skin coding, etc) you can extract to bypass the poison pill security protocol call installed in the box. If I was a empire owner, I would rather have my loot lost than fall into the hands of the enemy.

This would only be for some boxes and most of these boxes would be purple loot.

I would Also like to have as an option As a player to buy these loot containers to put my loot it. These would not be cheep boxes and would only have 1-3 slots to put .1m3 or less items. These would be 1 shot items. If scanned while in the cargo the snoop would know it was worth a min 1billion. (The cost of the box) These items also would be hardened and would be more likely to drop than get destroyed. Contracts then could be placed by players for their safe return.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

almost fiction
Job Center Plus
#176 - 2016-11-05 18:42:53 UTC
I've found plenty of venture/retriever spawns but no hauler. Even with waiting for 20 minutes.

Has anyone had a hauler spawn? What was the loot?
Nomistrav
Center for Advanced Studies
Gallente Federation
#177 - 2016-11-05 18:53:14 UTC
almost fiction wrote:
I've found plenty of venture/retriever spawns but no hauler. Even with waiting for 20 minutes.

Has anyone had a hauler spawn? What was the loot?


Three Metal Scraps and 2,500 concentrated Veldspar.

Four Retrievers, and a small gang of T1 Frigates with neuts, scramblers, and webbers. Took me the better part of an hour to luck out on the shots because their rep was a little ridiculous (I was using a Proteus with Drone+Neutron Blasters).

Kinda hoping I just got a bad spawn or something. Really wasn't worth the time and effort.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

almost fiction
Job Center Plus
#178 - 2016-11-05 18:59:30 UTC
They are supposed to drop special cans. Perhaps they havn't been implemented yet OR you have to salvage to get them.
Fzhal
#179 - 2016-11-05 20:14:48 UTC  |  Edited by: Fzhal
CCP Larrikin wrote:
nate albush wrote:
ive seen some others fight the npc spawns but i cant seem to find one because ive been looking for more than an hour and havent seen one. you need to increase the spawn rate because if its like this on the main server its going to take like 10 times longer find even one of em

Cynical Komercisto wrote:
CCP Paradox wrote:
I have now enabled the Guristas Production Mining Operation on Singularity.

Do these only spawn in a system with a guristas outpost or any system that normally spawns guristas rats?

The best place to find them is near Guristas stations.

CCP, please enable something in 0.0 bigger than Guristas Production... They only have one station!
Flashmala
BlackWatch Industrial Group
Memento Moriendo
#180 - 2016-11-05 21:16:06 UTC
Buy a mystery box from someone in Eve? Oh HELL Noooooooooo!

Age does not diminish the extreme disappointment of having a scoop of ice cream fall from the cone.