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Dev Blog: Introducing Clone States & the Future of Access to EVE

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Teckos Pech
Hogyoku
Goonswarm Federation
#1221 - 2016-09-06 08:20:14 UTC
Ginger Naari wrote:
I haven't read all the arguments about pay 2 win, tbh I got bored after 3 pages of the merry go round Ugh

Why do players think this game has suddenly become pay 2 win? The way I'm looking at it is that for the last 4 years since I joined you either do a trial and don't sub, or you do a trial and sub, or just discover the game, sub for a month and decide that way. But at no time over those years has converting from a trial account to a full sub been called pay 2 win.

So what's changed? They still either sub or don't sub after the change, fine some might sub for a month to try for some more skill points, but they'll lose access to them when that month sub runs out, exactly as they do now. Some will probably be ok with what they have for free and be very happy if they can get into a decent corp with a srp when they go on a roam and lose a ship.

But all this negativity....I'm sure any prospective new players reading this and other threads can't wait to join the fun ;/




There is a contingent in this discussion that are worried that the game will be perceived as Pay-to-Win by the new players coming in under the supposed Free-to-Play mode.

Their argument is that it is not really Free-to-Play, but more of an unlimited trial period. You can play as long as you want without opening your wallet, but there are hard constraints on what ships and skills you can use in game if you opt for this option. And to move beyond these limitations...get out the credit card.

There is some validity to what they are saying, but then again EVE is not like most other games that are Free-to-Play in that they lack the spontaneous order/emergence aspect that comes with EVE.

My example has been World of Tanks with is both Free-to-Play and Pay-to-Win also does not allow for much Spontaneous Order either. The matches are controlled by a Match Maker and there is a fixed number of players on each side. So things like spying, corp thefts, etc. are largely not an issue.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ginger Naari
Doomheim
#1222 - 2016-09-06 08:47:20 UTC
Teckos Pech wrote:
Ginger Naari wrote:
I haven't read all the arguments about pay 2 win, tbh I got bored after 3 pages of the merry go round Ugh

Why do players think this game has suddenly become pay 2 win? The way I'm looking at it is that for the last 4 years since I joined you either do a trial and don't sub, or you do a trial and sub, or just discover the game, sub for a month and decide that way. But at no time over those years has converting from a trial account to a full sub been called pay 2 win.

So what's changed? They still either sub or don't sub after the change, fine some might sub for a month to try for some more skill points, but they'll lose access to them when that month sub runs out, exactly as they do now. Some will probably be ok with what they have for free and be very happy if they can get into a decent corp with a srp when they go on a roam and lose a ship.

But all this negativity....I'm sure any prospective new players reading this and other threads can't wait to join the fun ;/




There is a contingent in this discussion that are worried that the game will be perceived as Pay-to-Win by the new players coming in under the supposed Free-to-Play mode.

Their argument is that it is not really Free-to-Play, but more of an unlimited trial period. You can play as long as you want without opening your wallet, but there are hard constraints on what ships and skills you can use in game if you opt for this option. And to move beyond these limitations...get out the credit card.

There is some validity to what they are saying, but then again EVE is not like most other games that are Free-to-Play in that they lack the spontaneous order/emergence aspect that comes with EVE.

My example has been World of Tanks with is both Free-to-Play and Pay-to-Win also does not allow for much Spontaneous Order either. The matches are controlled by a Match Maker and there is a fixed number of players on each side. So things like spying, corp thefts, etc. are largely not an issue.



Yes, I get what you're saying..
Rogasus Hakuli
The Forgotten Veterans
#1223 - 2016-09-06 09:04:16 UTC
I foresee lots of Omega pilots with loads of Alpha alts (hate multiboxers) and also loads of mining alts simply stripping the belts.

I have seen quite a few games destroyed by similar marketing moves and have therefore decided to call it a day with this game as I don't want to watch this one dwindle whilst I am playing it.
Rogasus Hakuli
The Forgotten Veterans
#1224 - 2016-09-06 10:56:19 UTC
Hey why don't CCP go all the way with this and offer Pre-fitted ships (like World of Tanks) for £35 a pop with all the basic skills required.

Just kidding........or am I?
Naomi Felclaw
Clan Wolf Hunters
#1225 - 2016-09-06 11:36:49 UTC
This reminds me of how Runescape does their player system. Free players get limited skill and item access, members get unlimited. Perfectly fine because lets face it, for this game 14 days is nowhere near enough to really decide if you wanna commit to it.
March rabbit
Aliastra
Gallente Federation
#1226 - 2016-09-06 11:44:37 UTC
Uba Stij wrote:
Titus Cole Dooley wrote:
Sad thing is no matter how much people don't like this change its still going to happen. we would have to have a real burn Jita 2 and then unsub like 10k players. never know maybe its just a cycle we will have to go through to keep the game going the way we want it.


There is far more positive/optimistic comments and views on this than you're willing to admit. Mostly because those people actually read the dev blog (reading comprehension is hard for you apparently), and used common sense.

All of these 'comments and views' can be summarized by one: 'F2P will bring new players and it will be great'. So yeah. This is 'common sense' of level 'Earth is flat because else we would fall of it'.

Not really exciting 'common sense' to be honest.

On the other side we have concerns of possible exploits, support level, NPE, etc....

Choose your side.

The Mittani: "the inappropriate drunked joke"

Daylan Vokan
Hedion University
Amarr Empire
#1227 - 2016-09-06 14:12:33 UTC  |  Edited by: Daylan Vokan
I take that back i understand what you are saying making it worse as in some cases now people could just unsub there accounts as they could have as much fun with your version of max skilled alpha's as a full account.

The skill injected alpha could wreak havoc for people and still be seen as nothing more than a pay2win toon, doing nothing for the credibility of the game.

If the alpha is launched as is currently, it doesnt assist a current player anymore than a new player barring the actual players experience and skill. It cannot be accelerated with injectors - all training is equal, it has access to all the same ship classes and skill's barring race specific items. Its locked at the same skill points and never expires.

To claim that you would not recommend a game because it's freeplay mode can't do even one thing equally as good as your current toon of 225 mill skill points is ..... i would say joke but i don't even think that covers it really .

Also the Alpha from the devblog it doesnt matter if you start it in november or 6 months later there is always going to be a saturation point that if people want to keep an alpha at it's maxed state they all stay equal within a few months of creation, Yours are just like mini me's of eve there could be years of difference between them. The alpha's could create there own subculture Twisted
Carniflex
StarHunt
Mordus Angels
#1228 - 2016-09-06 14:26:27 UTC
Daylan Vokan wrote:
I take that back i understand what you are saying making it worse as in some cases now people could just unsub there accounts as they could have as much fun with your version of max skilled alpha's as a full account.

The skill injected alpha could wreak havoc for people and still be seen as nothing more than a pay2win toon, doing nothing for the credibility of the game.

If the alpha is launched as is currently, it doesnt assist a current player anymore than a new player barring the actual players experience and skill. It cannot be accelerated with injectors - all training is equal, it has access to all the same ship classes and skill's barring race specific items. Its locked at the same skill points and never expires.

To claim that you would not recommend a game because it's freeplay mode can't do even one thing equally as good as your current toon of 225 mill skill points is ..... i would say joke but i don't even think that covers it really .


OK - I guess we'll just have to agree to disagree there.

As far as Injectors on Alphas go - in based on the current devblog Alphas can use the injectors in the currently proposed version just fine. They will just have only access to the listed skill levels at max, even if their total SP amounts goes beyond Alpha levels when using injectors.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Daylan Vokan
Hedion University
Amarr Empire
#1229 - 2016-09-06 14:33:35 UTC
Carniflex wrote:
Daylan Vokan wrote:
I take that back i understand what you are saying making it worse as in some cases now people could just unsub there accounts as they could have as much fun with your version of max skilled alpha's as a full account.

The skill injected alpha could wreak havoc for people and still be seen as nothing more than a pay2win toon, doing nothing for the credibility of the game.

If the alpha is launched as is currently, it doesnt assist a current player anymore than a new player barring the actual players experience and skill. It cannot be accelerated with injectors - all training is equal, it has access to all the same ship classes and skill's barring race specific items. Its locked at the same skill points and never expires.

To claim that you would not recommend a game because it's freeplay mode can't do even one thing equally as good as your current toon of 225 mill skill points is ..... i would say joke but i don't even think that covers it really .


OK - I guess we'll just have to agree to disagree there.

As far as Injectors on Alphas go - in based on the current devblog Alphas can use the injectors in the currently proposed version just fine. They will just have only access to the listed skill levels at max, even if their total SP amounts goes beyond Alpha levels when using injectors.

I was referring to a 75 mill version alpha wreaking havoc not a capped 5 mill, if someone wanted to waste 10 injectors doing that that's there look out Big smilei hadnt seen you could waste them on the CCP alpha, thats a shame still trying to squeeze the cash Cry
March rabbit
Aliastra
Gallente Federation
#1230 - 2016-09-06 16:01:37 UTC
Teckos Pech wrote:
So...you place a bounty on me, right? What is to stop me (the player) from having my alt scan my character's ship, shoot me and collect the bounty?

What about system where bounty owner has to manually approve each payment?
Let's say i put bounty on someone. This sets flag (visible to anyone). Then when somebody presses the button and kills the target i get notification with killmail. Then i enter amount and press button and send ISK or don't.
And let's say people can see history of bounty contracts created by me (it can be made anonymous but linked to the character) with information about every bounty contract offered and killmails paid or not.

This allows me to check whether killmail looks legit or not. At least i can try to detect usage of alt.

This gives possible contractor to check whether previous bounties were paid or not and decide if kill worth effort.

Additionally this gives some protection from overinflated module/ship prices and gives overall control over the system to players. I see killmail value but i always can check real market price and set bounty accordingly. And if i'm greedy then in future i can find none of my contracts taken.

Thoughts?

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#1231 - 2016-09-06 16:10:11 UTC
Malcanis wrote:
Egsise wrote:
Daylan Vokan wrote:
Egsise wrote:
That 20mil sp character is free to play right now(no pve, no grinding, no need to make any isk)
Alpha clone is free to play but limited to 5mil sp and T1.

Think about it which is more fun to play.

That Alpha is completely free, cost the owner nothing at all, If the alpha changed to omega trained the extact same skills as your 20 mill toon then did the same and started recycling, his will of been even cheaper to create as he get 5 mill free.

Just because you have it now means what exactly, everyone starts from scratch unless you plexed your toon from the bazaar, which guess what, you can do the exact same thing now too and have a 20m toon.

At the end of the day you trained your 20 mill from scratch, they only have to train from 5 to 20 but if you find it amusing so be it.

For a old player that returns the alpha clone has no value as you can just play with omega clone for free by selling sp.


The value is that they can log in and **** around and maybe establish (or re-establish) in-game social contacts without burning through those assets.

"those assets" == SP you can train and sell.

Omega: SP gets accumulated and can be sold. Currently it gives free2play but even if it won't price will be heavily lowered.
Alpha: most possible no SP will accumulate (we are talking about old player here).

In both cases you don't get new SP but in Omega clone you can use your stuff while for Alpha you most possible will need to buy new 'limited' ship/fit.

Seriously: for old player Alpha is too limiting and inconvenient. Not sure if it will be used at all.

The Mittani: "the inappropriate drunked joke"

Jasper Sinclair
Red Federation
RvB - RED Federation
#1232 - 2016-09-06 16:10:22 UTC
After constructing frigate fits for every frigate suitable for alpha clones I find that the skill limitations you have imposed are reasonable. I would suggest allowing Minmatar to train armor rigging. I would also like to see Amarr and Gallente allowed salvage drones 1 or 2. In RvB salvaging wrecks can be somewhat lucrative and if you allow salvage drones it can make for some quite fun and flexible Magnate and Imicus fits. I apologize if this has already been discussed but...63 pages of comments.

Former Blue CEO, admirer of Caracals (and Tristans)

Vennoh Saki
Ministry of War
Amarr Empire
#1233 - 2016-09-06 18:26:56 UTC
First I want to congratulate you for the new access to the game F2P and the two types of clones, but if possible to add a third type with a second skill que for capital ships and command links that work simultaneously with the subcapital que... so you can learn two types of skills at once one capital and one subcapital . And no i do not want to buy or to train a different character because i feel like that's not me, my character.
Teckos Pech
Hogyoku
Goonswarm Federation
#1234 - 2016-09-06 19:18:55 UTC
March rabbit wrote:
Teckos Pech wrote:
So...you place a bounty on me, right? What is to stop me (the player) from having my alt scan my character's ship, shoot me and collect the bounty?

What about system where bounty owner has to manually approve each payment?
Let's say i put bounty on someone. This sets flag (visible to anyone). Then when somebody presses the button and kills the target i get notification with killmail. Then i enter amount and press button and send ISK or don't.
And let's say people can see history of bounty contracts created by me (it can be made anonymous but linked to the character) with information about every bounty contract offered and killmails paid or not.

This allows me to check whether killmail looks legit or not. At least i can try to detect usage of alt.

This gives possible contractor to check whether previous bounties were paid or not and decide if kill worth effort.

Additionally this gives some protection from overinflated module/ship prices and gives overall control over the system to players. I see killmail value but i always can check real market price and set bounty accordingly. And if i'm greedy then in future i can find none of my contracts taken.

Thoughts?


So, I as an actual bounty hunter can expect to get screwed on a regular basis.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jessica Starblaze
Rookie Help
#1235 - 2016-09-06 20:46:18 UTC  |  Edited by: Jessica Starblaze
Daylan Vokan wrote:


It's not grasping, i have patience especially some of the drivel thats been posted on here like yours, we're not on about how to fit a ship we're on about that without them being able to use none racial skills they wont even be able to use said bad fits on the ships in the first place ..... pay attention and keep up now.


Daylan Vokan wrote:


Genuine new players - rookie chat, why is my dps so bad, whats your fit or what weapons are you using im flying a Tristan but my lasers dps isnt good or why wont these launcher fit on my slasher. I got a rifter from the tutorials and i put my drones in the cargo how do i use them.


Daylan Vokan wrote:

I think even a new player can understand the text that appears when it says Unable to bring online weapon or module XXX As it rquires you to have learned XXXX to level 1


Daylan Vokan wrote:


Its not just the ships, Its weapon systems not understanding that they dont need shield mods and armour tanks on the same ship and yes why can't we stick a mining turret on an industrial, Your also forgetting probably the main one. Is it possible to plex this before my time runs out, come november that will also be a thing of the past. So removing the ability to cross train actually helps the helpers.


Bolded the parts just for you, where you are not at all talking about anything that is about how to fit ships.

So let me point out why I have no interest in keeping up the discussion.

1. You dodge any argument or question.
2. You are obviously biased against anyone posting on the forums.
3. You change your goalpost.
4. Instead of making reasonable counter arguments, you try to discredit the person making the arguments.
5. You don´t even know what you just posted yourself.

-> there is no point in keeping this up.
Daylan Vokan
Hedion University
Amarr Empire
#1236 - 2016-09-06 21:10:42 UTC
Jessica Starblaze wrote:
Daylan Vokan wrote:


It's not grasping, i have patience especially some of the drivel thats been posted on here like yours, we're not on about how to fit a ship we're on about that without them being able to use none racial skills they wont even be able to use said bad fits on the ships in the first place ..... pay attention and keep up now.


Daylan Vokan wrote:


Genuine new players - rookie chat, why is my dps so bad, whats your fit or what weapons are you using im flying a Tristan but my lasers dps isnt good or why wont these launcher fit on my slasher. I got a rifter from the tutorials and i put my drones in the cargo how do i use them.


Daylan Vokan wrote:

I think even a new player can understand the text that appears when it says Unable to bring online weapon or module XXX As it rquires you to have learned XXXX to level 1


Daylan Vokan wrote:


Its not just the ships, Its weapon systems not understanding that they dont need shield mods and armour tanks on the same ship and yes why can't we stick a mining turret on an industrial, Your also forgetting probably the main one. Is it possible to plex this before my time runs out, come november that will also be a thing of the past. So removing the ability to cross train actually helps the helpers.


Bolded the parts just for you, where you are not at all talking about anything that is about how to fit ships.

So let me point out why I have no interest in keeping up the discussion.

1. You dodge any argument or question.
2. You are obviously biased against anyone posing on the forums.
3. You change your goalpost.
4. Instead of making counter reasonable counter arguments, you try to discredit the person making the arguments.
5. You don´t even know what you just posted yourself.

-> there is no point in keeping this up.

and you deflect and offer strawman tactics well done ......
Kusum Fawn
Perkone
Caldari State
#1237 - 2016-09-07 00:06:35 UTC
Ray Mitar wrote:
Kusum Fawn wrote:
Seriously, Lock Alpha characters into FW.

One of the biggest issues that people have in game is thinking of what to do ingame. There are so many different avenues of what to do that many people simply dont know where to go and never move to do things.

Start them off with a goal, a community and a reason to play. Start them off with a definitive enemy to shoot at.

Make new Alpha complexes for them to capture, let them go to the regular ones. Have the Fw store sell ships with fewer open slots and baked in modules/bonuses that make sense for a lower skilled character to use. Make these things cheap for alphas from the LP store.

They should be comparable to the regular t1 frigates we already have. make them reprocess into nothing though.

This can be made to make sense lore wise, As Empire factions decide to use excess cloning capacity to create their own soldiers for the cause and buying plex/subscriptions are you buying your freedom from the empires.

Lock them to one per launcher. the same way that trial characters are. lock safeties to yellow, they can still shoot wartargets in hisec. since the story is that they are part of the Empires military arm they dont get to do the same ganking that paying players get to do. simple.

I am sure there is more im not thinking of.
No.

I think putting new players in a tiny box will not make them want to stay, let alone upgrade to subscription.

"Welcome to EVE you second class citizens, just stay in your place!" Not the warmest intro or very positive new pilot experience. I want the kind of new pilot experience where they are becoming part of the New Eden Cluster, joining fleets, joining corps, and joining roams and ops.

If they are allowed to do that when they are flying side by side with us and see our higher trained skills in action, we can say yes these are the benefits of being a "Patient" subscriber because it took a long time to get our skills trained to the current levels and we are still not done, never done, because you can always learn/ train something new..

I want them to learn about the game, by doing and seeing. If we pigeon hole them into niches that aren't very enticing to paid players I think the whole effort will be wasted.

RvB type events for Alphas and Omegas in equally fit ships should be scheduled routinely by CCP to give them things to do and a sense of community achievement. The Frostline and Serpentis events were outstanding CCP please release something like that at least three times in the first six months of Alpha accounts. Yes a FW event that would give boosts or specialized Racial Alpha ships/bpcs as a reward for participation would be great also. An event large enough to attract most players but spread around all the arenas of the EVE universe from Null & Anoikis, to low and high sec.

Busy pilots are happy pilots.


Busy Pilots are Happy Pilots.

Well yeah.

Thats exactly what making the Alpha clones into FW would do. otherwise you are relying on CCP to make events balanced around the superlow skilled and the 100+mil sp pilots, which as the people complaining about the Serpentis event will tell you, its no fun getting ninjaed by a demios or ishtar when you are flying a meta4 brutix. How are the Alphas going to compete with my t3d or t3c ?

Rather make them fight each other, make them food for the bigger fish, and make their ships replaceable so that they can continually group to fight the bigger fish. casuals arent going to want to farm for weeks in a venture to afford a cruiser. specially when they cant ever skill higher then a cruiser without paying.
and heres the important part of that.

They will never be able to skill high enough to be on equal footing anywhere with an omega.

Its also not like being in FW means they cant move to null, or wh, it does however mean that they arent free safe farming or ganking alts. since with FW status you can set their safeties to yellow and still give them the full experience of eve within fw.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Crack Spawn
Doomheim
#1238 - 2016-09-07 02:37:43 UTC
Everyone's argument is now moot Ugh

CCP announcement

Due to overwhelming Support the DEV's will be forging ahead with this new feature for the August ReleaseIdea

lol guess I've been reading a different thread RollShocked
Sachounette
New Western
#1239 - 2016-09-07 11:47:34 UTC  |  Edited by: Sachounette
o7 guys!

There is some ideas about alpha clones and other ideas for help beginners to enjoy eve :



  • Create a new 2.0 security status space only avaible for "alpha" clones, omega who wants to enter will be nerfed to alpha except the "trainging time" for skills who will continue as usual, only effective skills will be limited. (about 20 systems) Alpha clones will be able to leave this space and go where they wants in EvE space, but they have their home, the 2.0 space where Wardec and suicide ganking will be impossible.

  • Alpha will not be able to change their security status to prevent all form of suicide ganking, they will just be able to PVP in LS/NS/WH. Alpha clones will be gankable by omega as usual in regular space only (-1.0 to 1.0).

  • Alpha wont be able to stay more than 24h in row outside of 2.0 space or High-Sec to limit the farm in lucrative places. After 24h they will respawn in 2.0 space, in this case any stuff not T1 on ship or in cargo will be stocked in the station where ship will be to prevent a new form of hauling. If the ship is in space, the stuff not T1 will be destroyed. If you get something in regular space, be sure to stock it in any station/citadel to not loose it by respawn.

  • In 2.0 area will be 5 PVP systems but the PVP will not be Free, people who wants to PVP have 3 choice :
  • - 1v1 at moons
    - 5v5 at planets
    - 20v20 at suns
    The players will be able to fight only through a match-meeting, if people come in fleet with 5, they only will be able to play against another pre-formed fleet of 5. The fight will be limited in time, if you WO out of the grid, you wont be able to get back into the fight.
    The kills in thoses matchmeetings wont give a killmail but you will earn 1 point for 1 kill, with thoses points CCP will open a shop where they will give us acces to the chiness skins, thoses we ask since so long time... If you choose your oppenent, you won't earn any points. The chinese skinns won't be tradable, to make more people come pvp. The goal of this system, is to help people stop to be scared by PVP and learn that in eve when you loose a fight, your ship is destroyed. An important things is to take a part in a fleet, thigs you can't do in any tutorial or mission today. Thoses things must help new players to enjoy eve freely.

  • Ships lost in PVP matchmeeting will be given back for free in the nearest station, only T1 frig/destro/cruise without modules, an alert will tell us that in regular fight you won't receive back your ship for free, but you can insure it to get a part of ISK back.

  • Alpha won't be able to fit any mining ship outiside of 2.0 area to prevent abusive multi-account farming, the goal of thoses alpha status is to discover the game and not farm multi-box for veterans...

  • There will be new "mini-games" in the 2.0 space and only there, like capture the flag with a frigate who will need to evade cruisers gun shoots, by flying well and using angular velocity, or signature tanking. The goal is to learn people to fly, actualy the missions not learn this aspect of the game.

  • Alpha account will have a lifetime of 1 year, you will be able to increase it to 2 years maximum. After thoses 2 years the account will be blocked and you will have 1 year to activate it, if you don't, the account will be deleted to save the pool of nicknames for capsuleers. If you have upgrated your clone at last one time to omega rank, your account will be saved forever, and you will be able to play 2 years over the last omega status. This must prevent people who will use thoses accounts forever in alpha state, every 2 years they will need to upgrade it to omega.

  • A list of "alpha" achievement will be created (remplace the opportunities list), in this list you will have all tutorials and challanges, like win an amount of PVP in matchmeeting and complete all minigames. If you complete them all and raise your account to omega, you will receive a BS of your choice with an exclusive "alpha" skin and a full set of implants +5. Like this, everybody will have a training the most complete possible helping beginners and veterans to complete their knowledges, have fun, and win extra items!


The most important is to create new content for thoses alpha, making them discover the fun part of EvE > The fight!
In other hand the alpha status must be fun for every player, not only the beginners! In many corporations people like to have a fair and fun fight with small and cheap ships, there is a place to do it and earn points to get extra skins! The match meeting will prevent cheating by earning free points with a "no-fight".

The real danger of Alpha clones is to open the game for too many new players without give them acces to fun like today, they will leave the game massively and tell others on the internet that eve is a ****** game and we will have the worst effect ever :/ Instead of increase the recruitement, players won't come anymore beceause so many of them will read everywhere (because of larger amount of testing accounts) to not come to this hard and not fun game :/ Alpha status must be worked hard to offer a new experience to the new generation of gamers with theirs codes like easy matchmeeting and if they like it, they can continue with an omega status but they will already learned to fly and to take a fight Big smile

In my point of view, this new status of Alpha clones must create new mecanics that give acces to fun. This is not a kind of make eve casual, thoses new things will be restricted in 2.0, a kind a micro sandbox in a sandbox game who will learn the basics through multiplayers mini-games. The multi-player aspect is very important to make freinds and give a way to form corporations in this 2.0 place.

So I hope maybe to bring some cool ideas here, and sorry for my english I do my best to take part to the future of eve, trying to make it better for everyone of us, veterans and beginners :)
Carniflex
StarHunt
Mordus Angels
#1240 - 2016-09-07 12:00:07 UTC
Did we just lose a whole bunch of posts from today (7 sept 2016) in this thread ?

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.