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why does it seem like CCP is castrating high sec content creators

First post
Author
Shae Tadaruwa
Science and Trade Institute
Caldari State
#681 - 2016-06-29 17:35:34 UTC
Ivon wrote:
The only reason CCP hasn't nerfed ganking is because they can't figure out how to make war decs engaging content for most of the participants, including the aggressing party.

Where are you getting this stupidity from?

Ganking has always been part of the game and is perfectly acceptable.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Teckos Pech
Hogyoku
Goonswarm Federation
#682 - 2016-06-29 18:20:10 UTC
Shae Tadaruwa wrote:
Ivon wrote:
The only reason CCP hasn't nerfed ganking is because they can't figure out how to make war decs engaging content for most of the participants, including the aggressing party.

Where are you getting this stupidity from?

Ganking has always been part of the game and is perfectly acceptable.


And should always be part of the game.

Moving between two points in HS, mechanics wise, is boring as **** (once the initial impressions where off). It is also simple. Select gate, click warp to and jump, rinse and repeat until you get to your destination. Ganking makes a boring and simple process both more complex and interesting.

Deny this if you want. Sneer about how this is low brow content creation, but it is indisputably making the simple and more more complex and interesting.

As for making war decs more interesting, that is a pipe dream IMO. On one side you got people who want to PvP and on the other side people who do not want to PvP at all. There is no way to make those two disjoint sets overlap, IMO. We'd probably be better off just admitting this and moving on to other issue.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#683 - 2016-06-29 21:15:00 UTC
Teckos Pech wrote:
As for making war decs more interesting, that is a pipe dream IMO. On one side you got people who want to PvP and on the other side people who do not want to PvP at all. There is no way to make those two disjoint sets overlap, IMO. We'd probably be better off just admitting this and moving on to other issue.


Good god what a simplistic comment, and so utterly arrogant and wrong. Roll So just because you have two polar opposites you will ignore the people in between. ShockedRoll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#684 - 2016-06-29 23:00:56 UTC
Dracvlad wrote:
Teckos Pech wrote:
As for making war decs more interesting, that is a pipe dream IMO. On one side you got people who want to PvP and on the other side people who do not want to PvP at all. There is no way to make those two disjoint sets overlap, IMO. We'd probably be better off just admitting this and moving on to other issue.


Good god what a simplistic comment, and so utterly arrogant and wrong. Roll So just because you have two polar opposites you will ignore the people in between. ShockedRoll



You know for a guy who gets so upset with cheap shots and insults you have to be the biggest passive aggressive weenie on the forums.

My point was that the the intersection of the two sets is the empty set. There are those who are fine with PvP and there are those who are not. When a group that is fine with PvP war decs a group that is not, there is nothing you can do to get the latter group to engage in PvP because they do not like it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shae Tadaruwa
Science and Trade Institute
Caldari State
#685 - 2016-06-30 03:42:51 UTC
Teckos Pech wrote:
My point was that the the intersection of the two sets is the empty set. There are those who are fine with PvP and there are those who are not. When a group that is fine with PvP war decs a group that is not, there is nothing you can do to get the latter group to engage in PvP because they do not like it.

This exactly.

It doesn't matter what system is developed, CCP will never please 100% of players and for every mechanic there will always be people that complain about it.

Even with current mechanics some PvPers complain about the state of pvp, some mission runners complain about the quality of missions. CCP devs change things, people complain. CCP devs don't change things, people complain.

So even if CCP revamp wardecs, they can't force people to use them and there will always be people that shy away from PvPsnd who, through their own emotional limitations, will come and complain about being griefed and how Eve is unfair.

Luckily that's not the games limitation and it's great that we have a team of developers that care for the game and who are willing to put all the limitations of complainers aside to develop mechanics that they believe work within the overall environment.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dracvlad
Taishi Combine
Astral Alliance
#686 - 2016-06-30 05:36:46 UTC
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
As for making war decs more interesting, that is a pipe dream IMO. On one side you got people who want to PvP and on the other side people who do not want to PvP at all. There is no way to make those two disjoint sets overlap, IMO. We'd probably be better off just admitting this and moving on to other issue.


Good god what a simplistic comment, and so utterly arrogant and wrong. Roll So just because you have two polar opposites you will ignore the people in between. ShockedRoll



You know for a guy who gets so upset with cheap shots and insults you have to be the biggest passive aggressive weenie on the forums.

My point was that the the intersection of the two sets is the empty set. There are those who are fine with PvP and there are those who are not. When a group that is fine with PvP war decs a group that is not, there is nothing you can do to get the latter group to engage in PvP because they do not like it.


Lets point out what you said:

Quote:
As for making war decs more interesting, that is a pipe dream IMO


Because you see no intersection between two groups in the player base, you say don't bother, notice here that I did not personally attack you, I attacked your point not to bother doing anything to make war decs more interesting because there was no intersection of two extreme viewpoints. I quite rightly pointed out that there is a load of people in between those two points of view that do intersect and they want a better war dec system.

That you once again go into personal attacks because I pick you up on your comment is rather amusing, if I am a passive aggressive weenie to you, then I am rather happy, because people like you are cancer on the forums with your name calling and aggressive entitlement.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#687 - 2016-06-30 06:29:22 UTC  |  Edited by: Shae Tadaruwa
Dracvlad wrote:
...I did not personally attack you...


Dracvlad wrote:
... people like you are cancer on the forums ...

Lol on the first quote based on the second (with many similar sentiment quotes available).

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dracvlad
Taishi Combine
Astral Alliance
#688 - 2016-06-30 06:30:51 UTC
Shae Tadaruwa wrote:
Dracvlad wrote:
...I did not personally attack you...


Dracvlad wrote:
... people like you are cancer on the forums ...

Lol on the first quote based on the second.


Emphasis on the words "DID NOT"

You are rather bad at this Roll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#689 - 2016-06-30 07:08:39 UTC
Dracvlad wrote:
Shae Tadaruwa wrote:
Dracvlad wrote:
...I did not personally attack you...


Dracvlad wrote:
... people like you are cancer on the forums ...

Lol on the first quote based on the second.


Emphasis on the words "DID NOT"

You are rather bad at this Roll

Emphasis on 'many similar sentiment quotes available'.

But I'm happy to be bad at insulting/trolling. Nothing wrong with being bad at that.

As a compliment, you seem quite adept at it.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Coralas
Center for Advanced Studies
Gallente Federation
#690 - 2016-06-30 08:21:53 UTC  |  Edited by: Coralas
March rabbit wrote:
Galaxy Pig wrote:
Why are people always trying to disparage our highsec contact? I mean, think what you will of it, but doesn't someone need to be down here killing retrievers? :D


Waiting for:
"Don't get me wrong, I totally support ganking and think it should remain in the game, it's just that every single person who does it is doing it wrong and I hate them. -or they're a pathetic scrub and should feel bad about themselves."

Well... You almost right here.

However it's easier: you (high-sec gankers) claim yourself as 'content creators', as 'high-sec owners', as 'new law', etc... This gives people rights to ask you about quality of your 'content', etc....

Should you just say 'crew you guys, i'm having fun blowing sheet' nobody would ever say anything about it. But you chose different path, path of Warrior Lol


For a warrior to have any purpose there needs to be evil. NPCs, rocks, haulers, miners and mission runners are not evil (the first is entirely passive, the second is monumentally stupid, and the other three often struggle to be distinguishable from the first two). The ganker is the only recognizable evil that the current system can generate. It is completely wrong for anyone that wants to be a hero in this game to be trying to convince CCP to impact ganking further.

I've played as the angry skiff miner in a gang of mixed barges, you mine whilst you wait for your content to turn up (which is the great beauty of the ship), the issue is that there is just not nearly enough gankers to go around, and like the angry bull buffalo waiting to toss a lion 30 yards, it can be a disappointment when you wait like 3 weeks and then it turns out to be one underfed scrawny little catalyst that isn't part of a pride and runs away when it sees your horns.

There is no real reason for miners to not associate, because they get boosts, they can share intel, they can arrange market hauls and buys and if you get 20 miners together, you are bound to have one or two that are willing to mine in skiffs and fly -towards- trouble since its a flying brick. The most important thing is that they do not need to incorporate to do this, and therefore they do not need to risk wardecs.
aldhura
Blackjack and Exotic Dancers
Top Tier
#691 - 2016-06-30 20:15:54 UTC
Coralas wrote:





For a warrior to have any purpose there needs to be evil. NPCs, rocks, haulers, miners and mission runners are not evil (the first is entirely passive, the second is monumentally stupid, and the other three often struggle to be distinguishable from the first two). The ganker is the only recognizable evil that the current system can generate. It is completely wrong for anyone that wants to be a hero in this game to be trying to convince CCP to impact ganking further.

I've played as the angry skiff miner in a gang of mixed barges, you mine whilst you wait for your content to turn up (which is the great beauty of the ship), the issue is that there is just not nearly enough gankers to go around, and like the angry bull buffalo waiting to toss a lion 30 yards, it can be a disappointment when you wait like 3 weeks and then it turns out to be one underfed scrawny little catalyst that isn't part of a pride and runs away when it sees your horns.
.


You sound like a politicianRoll go mine in low or null if you want to get blown up...
Coralas
Center for Advanced Studies
Gallente Federation
#692 - 2016-07-01 03:52:50 UTC
aldhura wrote:
Coralas wrote:





For a warrior to have any purpose there needs to be evil. NPCs, rocks, haulers, miners and mission runners are not evil (the first is entirely passive, the second is monumentally stupid, and the other three often struggle to be distinguishable from the first two). The ganker is the only recognizable evil that the current system can generate. It is completely wrong for anyone that wants to be a hero in this game to be trying to convince CCP to impact ganking further.

I've played as the angry skiff miner in a gang of mixed barges, you mine whilst you wait for your content to turn up (which is the great beauty of the ship), the issue is that there is just not nearly enough gankers to go around, and like the angry bull buffalo waiting to toss a lion 30 yards, it can be a disappointment when you wait like 3 weeks and then it turns out to be one underfed scrawny little catalyst that isn't part of a pride and runs away when it sees your horns.
.


You sound like a politicianRoll go mine in low or null if you want to get blown up...


I've lived in null. This "counter" point has been losing arguments for 10 years, its time to come up with a better one.

Observation #1 - I rented a system, therefore I had a pressing need to keep PVE neutrals under control, therefore I had a need to PVP to make PVE neutrals chose other systems in my pipe, or even better, other pipes. This was an effective basic goad to make me personally PVP. As you also know, PVP in null requires preperation, you need to have the ships that are effective counters to your targets, on hand, which means you need to select them in advance, buy them, haul them, fit them, place them in a pos or other handy locations ready to use and then field them quickly at the appropriate time before the opportunity passes.

Observation #2 - PVP is fun when you win, and almost everyone is happy to PVP if they have a realistic chance of winning, and I thoroughly enjoyed the limited PVP I did, because I did it generally on my terms and because it was a clear net benefit to my bottom line when I did. I also enjoyed baiting the traps even if it lead to horribly lopsided fights in my favour.

I don't care what happens to an afk barge pilot and never will, and IMO CCP needs to consider whether a clearer net benefit needs to accrue to the winners of PVP in highsec in terms of PVE content. The problem with wardecs is it just works out in practice to be denial of access to space at all for a week, which is the wrong outcome, and the benefit for the other side is greenery on a killboard, which is also not really a great ingame outcome. The problem with mining is its such a dull task, and more thinking doesn't greatly increase the isk/hr.

Unlike mining, the shinies in ded sites are at least regularly contested, even if the contests are often passive-aggressive racing or thieving.
W33b3l
The Scope
Gallente Federation
#693 - 2016-07-01 04:08:11 UTC
Well without really reading any of this...

EVE is a game set up in a way that highsec shouldn't even exist. The problem is that if it followed Elite Dangerous rules and allowed anyone and everyone to prison **** you for even thinking about peering outside the station regardless where you are, it would have died years ago.

They had enough foresight to realize this and created highsec. Just to make the game playable by new people and create somewhat of a safe haven. Thing is, people like myself decided to either stay there or still spend a lot of time there so it became a much larger part of the game then really anticipated.

A problem with highsec content creating is that the translation for that is usually nothing more then people finding a way to still prison **** people (all be it getting there arses kicked by the guards) or flat out being **** bags because they they cant handle living where real retaliation is a possibility. You know like school bullying back before the 80's.

Its a PVP game and nothing is wrong with using the game mechanics the best you can... but CCP realizes that they have to keep highsec balanced in order to insure they keep subscriptions. Dont let the asshats get to much power while not letting the carebears be too safe at the same time. People always find ways around things so they mess with stuff from time to time. Especially since if highsec commerce is disrupted too much.. the game breaks. There is a reason people run stuff to and from null to highsec and back.

If you arent able to make baby's cry as much as you like, go somewhere where you can...

baltec1
Bat Country
Pandemic Horde
#694 - 2016-07-01 17:14:30 UTC
W33b3l wrote:
Well without really reading any of this...

EVE is a game set up in a way that highsec shouldn't even exist. The problem is that if it followed Elite Dangerous rules and allowed anyone and everyone to prison **** you for even thinking about peering outside the station regardless where you are, it would have died years ago.

They had enough foresight to realize this and created highsec. Just to make the game playable by new people and create somewhat of a safe haven. Thing is, people like myself decided to either stay there or still spend a lot of time there so it became a much larger part of the game then really anticipated.

A problem with highsec content creating is that the translation for that is usually nothing more then people finding a way to still prison **** people (all be it getting there arses kicked by the guards) or flat out being **** bags because they they cant handle living where real retaliation is a possibility. You know like school bullying back before the 80's.

Its a PVP game and nothing is wrong with using the game mechanics the best you can... but CCP realizes that they have to keep highsec balanced in order to insure they keep subscriptions. Dont let the asshats get to much power while not letting the carebears be too safe at the same time. People always find ways around things so they mess with stuff from time to time. Especially since if highsec commerce is disrupted too much.. the game breaks. There is a reason people run stuff to and from null to highsec and back.

If you arent able to make baby's cry as much as you like, go somewhere where you can...



Piracy is done on shipping and this shipping only exists in highsec.
Aaron
Eternal Frontier
#695 - 2016-07-01 20:54:43 UTC
It is about balance imo. It shouldn't be too easy to mine around hi sec. At the same time it shouldn't be too easy to gank a miner in hi sec. It appears that if you want to gank a miner you will have to invest more in a suitable ship that can do it before concord gets there or find some buddies to help you.

I can see that CCP has had a good look at this, the players control what happens in game, yes i know some will disagree but If it continued the way it was then most of the miners would have given up and most likely left Eve, thank god CCP intervened before that happened. It would be great if more people could analyse the networks that exist in Eve in more depth.

When I say more depth what I mean is mining is an integral part of the game and CCP must be very careful in their approach regarding how it is designed. If miners stop mining, then the price of minerals go up. If the price of minerals go up then manufacturers will feel it in their margins and be forced to increase the ask price for their wares.

As the price of things go up it could get to a point where some people simply don't have the time to play anymore because everything in-game may become unbalanced and the time spent earning isk could be more than items are worth.

I think Gankers should give miners a break and find some other kind of pvp because our online numbers are still suffering and we can ill afford to lose any more players.

Speaking honestly, I have found the constant ganking of miners ridiculous, I think miner gankers should HTFU and look for some real pvp that real men do.



Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Teckos Pech
Hogyoku
Goonswarm Federation
#696 - 2016-07-01 21:00:58 UTC
Dracvlad wrote:


Because you see no intersection between two groups in the player base, you say don't bother, notice here that I did not personally attack you, I attacked your point not to bother doing anything to make war decs more interesting because there was no intersection of two extreme viewpoints. I quite rightly pointed out that there is a load of people in between those two points of view that do intersect and they want a better war dec system.

That you once again go into personal attacks because I pick you up on your comment is rather amusing, if I am a passive aggressive weenie to you, then I am rather happy, because people like you are cancer on the forums with your name calling and aggressive entitlement.


Okay, as per my post:

Set A: Those who are fine with PvP. They can be strictly PvP oriented, or they might do an array of things, including PvP.
Set B: Those who do not like PvP at all.

Please tell us who is in between these two sets?

Baby steps I guess. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Aaron
Eternal Frontier
#697 - 2016-07-01 21:04:24 UTC
baltec1 wrote:
W33b3l wrote:
Well without really reading any of this...

EVE is a game set up in a way that highsec shouldn't even exist. The problem is that if it followed Elite Dangerous rules and allowed anyone and everyone to prison **** you for even thinking about peering outside the station regardless where you are, it would have died years ago.

They had enough foresight to realize this and created highsec. Just to make the game playable by new people and create somewhat of a safe haven. Thing is, people like myself decided to either stay there or still spend a lot of time there so it became a much larger part of the game then really anticipated.

A problem with highsec content creating is that the translation for that is usually nothing more then people finding a way to still prison **** people (all be it getting there arses kicked by the guards) or flat out being **** bags because they they cant handle living where real retaliation is a possibility. You know like school bullying back before the 80's.

Its a PVP game and nothing is wrong with using the game mechanics the best you can... but CCP realizes that they have to keep highsec balanced in order to insure they keep subscriptions. Dont let the asshats get to much power while not letting the carebears be too safe at the same time. People always find ways around things so they mess with stuff from time to time. Especially since if highsec commerce is disrupted too much.. the game breaks. There is a reason people run stuff to and from null to highsec and back.

If you arent able to make baby's cry as much as you like, go somewhere where you can...



Piracy is done on shipping and this shipping only exists in highsec.


Piracy can be done anywhere on anything imo, I know groups in Stain NPC 0.0 who have made a very good living on looting the wrecks of player owned ships they've destroyed. Ships with a fitting value of 2 to 5 billion are killed in Stain on the daily, they are replaced as quickly as they are destroyed.

W33 is right, some people want to bully and only fight people who do not have the means to protect themselves.

Gankers, HTFU and come get some real pvp in Stain NPC 0.0.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Jenn aSide
Soul Machines
The Initiative.
#698 - 2016-07-01 21:19:14 UTC
Aaron wrote:


W33 is right, some people want to bully and only fight people who do not have the means to protect themselves.


How does someone get bullied on a video game they can turn off? And how do people in a video games with guns everywhere not "have the means to protect themselves"?

What happens is that people shipping stuff in high sec have lots of isk (evidenced by the fact that they can afford a freighter and to put stuff in one). The real enemy is their greedy, rather than spending the isk to protect themselves, and/or making friends, they complain about 'bullies'.

If the people complaining would instead spend their time teaching people how to be safe, the gankers would wither on the vine. they only exist because stupid people exist.
KaarBaak
Squirrel Team
#699 - 2016-07-01 21:43:33 UTC
Teckos Pech wrote:
Dracvlad wrote:


Because you see no intersection between two groups in the player base, you say don't bother, notice here that I did not personally attack you, I attacked your point not to bother doing anything to make war decs more interesting because there was no intersection of two extreme viewpoints. I quite rightly pointed out that there is a load of people in between those two points of view that do intersect and they want a better war dec system.

That you once again go into personal attacks because I pick you up on your comment is rather amusing, if I am a passive aggressive weenie to you, then I am rather happy, because people like you are cancer on the forums with your name calling and aggressive entitlement.


Okay, as per my post:

Set A: Those who are fine with PvP. They can be strictly PvP oriented, or they might do an array of things, including PvP.
Set B: Those who do not like PvP at all.

Please tell us who is in between these two sets?

Baby steps I guess. Roll

EvE pilots who "do not like PvP at all" must be sadists.

KB

Dum Spiro Spero

Jonah Gravenstein
Machiavellian Space Bastards
#700 - 2016-07-01 21:46:02 UTC  |  Edited by: Jonah Gravenstein
Jenn aSide wrote:
If the people complaining would instead spend their time teaching people how to be safe, the gankers would wither on the vine. they only exist because stupid people exist.
I suggested education as a remedy earlier in the thread, an antiganker appeared to take great offence to the fact that somebody who doesn't engage in PvP if they can get away with it, and so far I have, should have an opinion.

Apparently I'm a worthless bigmouth who does nothing ingame, but I also wield enough influence to have made it on to the Goons/CODE. do not gank list.

Roll

In the beginning there was nothing, which exploded.

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