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June release 118.6 - General feedback

First post First post
Author
Ksitigarbha
Lithos Sarkophagos
#341 - 2016-06-30 09:44:02 UTC
You made something to make people who pay for your service feel physically bad.

Doesnt mater if its only 1 person or a dozen - that should be your priority to not make that happen...

Why this isnt a 1st hotfix that should be made few hours or at least on the next day just blows my mind.

Its like this
Alyssia Benar
Vision Inc
Hole Control
#342 - 2016-06-30 09:54:26 UTC  |  Edited by: Alyssia Benar
Calynx wrote:

Guess what, that is not the worst. Corpmate has to kill 50 (yes, FIFTY) Sleeper BS........ (Would reward him 2k points)
embrel
BamBam Inc.
#343 - 2016-06-30 10:17:18 UTC
can confirm: the docking animation is nauseating and irritating to boot. Login-in multiple accounts I get the feeling (besides slight nausea) that I'm undocking, so panic-mode to see whether there are bad guys around.
Sergey Hawk
The Sith Syndicate
REFORD
#344 - 2016-06-30 10:21:13 UTC  |  Edited by: Sergey Hawk
Bad Bobby wrote:

I suspect we would lose both our voice and our self respect.

For 3 month people write about awful camera and did ccp heard our voice?
NO!
People test features on SiSi and write: "I feel motion sickness with this dock animation" and what?
New stupid animation come on TQ
Did they heard our voice?
NO!
And the new camera is only one example.
So where do you see here respect to you?
I see only how ccp f.ck its customers and waste their money.
I think I lose respect for myself if I continue to take all this crap to which ccp enforce us.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

marVLs
#345 - 2016-06-30 10:42:14 UTC
Notes on serpentis event:

- there should be clear info about prizes (what may be in boxes etc)
- for such long event duration there should be more boxes (at least 5)
- too much grindy (cut points requirements in 1/3)
- more mission types (lack of curier, ice and gas mining, probing, salvaging and even suicide ganking - would be fun and more variety like "kill 50 frigs with large railguns" or rep some structure or ship which serpentis shoot at)
- more missions available at one time (like 6 instead of 4), with more ship size variety, there should be missions for newbies with lame frigs and for veterans that requires pirate BSs or marauders
- option to cancel one mission per day which player dont want
- maybe give chance for faction spawns and loot (like in anoms, but drop down spawning rate of normal sites so item prices wont fall down)
Makareena
Republic Military School
Minmatar Republic
#346 - 2016-06-30 10:46:36 UTC
Sergey Hawk wrote:
Bad Bobby wrote:

I suspect we would lose both our voice and our self respect.

For 3 month people write about awful camera and did ccp heard our voice?
NO!
People test features on SiSi and write: "I feel motion sickness with this dock animation" and what?
New stupid animation come on TQ
Did they heard our voice?
NO!
And the new camera is only one example.
So where do you see here respect to you?
I see only how ccp f.ck its customers and waste their money.
I think I lose respect for myself if I continue to take all this crap to which ccp enforce us.


Few years back i was seeing around 40k players online at times, now i dont see it over 20k. And i was wondering what is going on... Guess many players did exactly that and stopped playing of self respect - because actually why should i still propel someone with money (as i use PLEX, so not my money but someone elses) that says "thank you for your feedback". Im cool with changes loved the begining of EVE, loved the concept, loved the game it was really good (the game was awesome and i didnt need to tell CCP what i think is good and what is not, what they need to change etc. (and i had many trial account from 2002). That was one of those products that you like or not and dont give a damn whos making it or what he thinks of you.

Moronic to say - that has changed...
John Henke
Decompression Services
#347 - 2016-06-30 11:12:33 UTC
marVLs wrote:
Notes on serpentis event:

- there should be clear info about prizes (what may be in boxes etc)
- for such long event duration there should be more boxes (at least 5)
- too much grindy (cut points requirements in 1/3)
- more mission types (lack of curier, ice and gas mining, probing, salvaging and even suicide ganking - would be fun and more variety like "kill 50 frigs with large railguns" or rep some structure or ship which serpentis shoot at)
- more missions available at one time (like 6 instead of 4), with more ship size variety, there should be missions for newbies with lame frigs and for veterans that requires pirate BSs or marauders
- option to cancel one mission per day which player dont want
- maybe give chance for faction spawns and loot (like in anoms, but drop down spawning rate of normal sites so item prices wont fall down)


I do agree with these notes.
ChaseTheLasers
Ekchuah's Shrine Comporium
#348 - 2016-06-30 11:37:14 UTC
First time I've unsubbed in 8 years. Sorry guys, but this is unbearable.

First it was the jump camera that meant I couldn't play for the same periods I used to, and now these new camera animations make everything much worse.

Fix them both and I'm back right away. I just can't justify paying for my accounts when playing makes me feel physically sick.
Elmore Jones
The Scope
Gallente Federation
#349 - 2016-06-30 11:40:06 UTC  |  Edited by: Elmore Jones
I don't understand the fixed mission types and being different for each capsuleer design for the serpentis event. For example my newbro scanning alt has all combat + mining goals to go for but no relevant skills so i cannot participate. My industrial/trading alt has a mix of combat and (i think) exploration combat things to do so cannot participate due to no real sp in those areas. My combat toon is involved in wh warfare atm and likewise will not participate.

I would like to be involved but the design is actually locking me out due to these random fixed objectives. I'd love to know why this was thought to be a good idea.

+++ Reality Error 404 - Reboot Cosmos +++

Sky Marshal
Core Industry.
Blades of Grass
#350 - 2016-06-30 11:46:24 UTC  |  Edited by: Sky Marshal
After the gate animation, now the docking animation. In both cases, they hurt in a way or another depending of the player.

But in both cases, I am pretty sure that CCP won't remove it nor they will give an option to disable it. They already stated that they want to remove more options of the Graphic section...

In my case, the gate animation is a real strain for me because of this damn bubble of light at the center, but the docking one isn't problematic because I activate the galactic map before it is completed, sometimes even before it begin. Initialy I do that to reduce GPU workload since the deletion of the "Load Station Environment" option... I guess this habit will be more useful than expected.
Shlongky
Pator Tech School
Minmatar Republic
#351 - 2016-06-30 11:53:43 UTC
- love the wallet interaction, nice touch

- Actually like the docking camera, just once (on docking) – Players can normally find me around Jel if you’d like to shoot me for saying so. That said the undocking camera should be made a destructible object. Big smile

- Daily opportunities had me logging on every day – usually I just check in every few months to see if all my characters have skills training. As someone that doesn’t have many hours left in the day, I love just being able to have a quick fight, get a meaningful reward and log off. I haven’t found one of these event sites yet, but I’m keen to give it a chance.
Mackenzie Hawkwood
Event Horizon Expeditionaries
The Watchmen.
#352 - 2016-06-30 12:09:07 UTC
CCP Darwin wrote:
Sgt Ocker wrote:
7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered.

Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting.

However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.


another non reply to go down with $1000 jeans (Incarna),
'No - make it more... psssshhhh’,
An on/off toggle would be a cop out (Jump animation) https://forums.eveonline.com/default.aspx?g=posts&m=3264687#post3264687
The port of X-tree gold (Unified Inventory) which was eventually patched back to previous useable state.
The announcement that the introduction of an ingame browser would be the best thing since sliced bread only for it to now be removed as it is no longer supported. (did the bread go stale?)
The list goes on and on, feedback is given on sisi only for it to be ignored, then the exact same feedback is listed again in the release feedback thread. Do the dev's expect the feed back to change when it is released in the wild?

Over all I wish for the supposed feature to have an on/off toggle for I wish to have the choice, same as I have the choice to use or not use the captains quarters, the choice to use the real map or the fail map, the choice to use the real probe scan or the pretend one.

Some want the choice for health reasons, some want the choice for performance reasons and some of use just want the choice to play the game our own way.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that. - Kina Ayami

Darkblad
#353 - 2016-06-30 12:19:04 UTC
Thank you ccp, for your continued support of players that use one of the supported client languages because of lacking engllsh skills.

Support like no thread for feedback on this update's changes and issues.
Support like no localization of key elements from this update's "most important" feature. Right on the character selection screen.
Do you think that (like Phantom stated) "most of this language community's members can understand english anyway" is a valid excuse for this continued decrease of support (but making promises in that regard anyway)?
Darkblad
#354 - 2016-06-30 12:28:14 UTC  |  Edited by: Darkblad
CCP Darwin wrote:
Our focus with the settings menu right now is on reducing complexity, rather than adding it.
More features were a design goal in another part of the settings, right?

That part rose to the current state with high speed (and now there's the issue of lacking space for new sound reatures - like this one)

Anyway, just gather feedback on how to make that animation more bearable for players and hope that they will lose interest in making it more bearable, so you can move on to the next great thing.

Other than with the audio settings, there's still some vertical space left in all three columns of the graphics settings, though.


(load station environment anyone?)
Jenn aSide
Shinigami Miners
Already Replaced.
#355 - 2016-06-30 12:32:08 UTC
marVLs wrote:
Notes on serpentis event:

- there should be clear info about prizes (what may be in boxes etc)
- for such long event duration there should be more boxes (at least 5)
- too much grindy (cut points requirements in 1/3)
- more mission types (lack of curier, ice and gas mining, probing, salvaging and even suicide ganking - would be fun and more variety like "kill 50 frigs with large railguns" or rep some structure or ship which serpentis shoot at)
- more missions available at one time (like 6 instead of 4), with more ship size variety, there should be missions for newbies with lame frigs and for veterans that requires pirate BSs or marauders
- option to cancel one mission per day which player dont want
- maybe give chance for faction spawns and loot (like in anoms, but drop down spawning rate of normal sites so item prices wont fall down)


I'll add one (I also posted this on Reddit):

Stop trying to reinvent the damn wheel with these events. Crimson Harvest work, was well received, was fun, had useful rewards and fostered a whole lot of pvp and player interaction, even cooperation in some cases. Every event since has sucked in comparison. It should be failry obvious that you should just use the Crimson Harvest style system instead of this new nonsense.
Alyssia Benar
Vision Inc
Hole Control
#356 - 2016-06-30 12:43:21 UTC
Jenn aSide wrote:

I'll add one (I also posted this on Reddit):

Stop trying to reinvent the damn wheel with these events. Crimson Harvest work, was well received, was fun, had useful rewards and fostered a whole lot of pvp and player interaction, even cooperation in some cases. Every event since has sucked in comparison. It should be failry obvious that you should just use the Crimson Harvest style system instead of this new nonsense.

Agreed.
This new "event" is just a stupid grind. Might aswell farm reputation to buy purple items in faction store.
v3locity
Spatial Distortion Inc
#357 - 2016-06-30 12:52:42 UTC
Tao Dolcino wrote:

Is that your version of immersion ? Does that appear even slightly realistic, believable to any of you ? And this scene is repeated for each ship entering in station ? And what if you own many ships and want to bord another one ? You suddenly see yourself arriving AGAIN in the station with the new ship ????


It is truly sad when most, far more than half of the comments were "put the crap in if you have to, just give me a way to turn it off", yet they still put it in.

I can spin my own ship, I don't need a bad trailer video shoved up my bunghole every time I log in, dock, change ships.

What is really pathetic is that CCP thinks this is entertainment. Guess this is game over. They think it's cool, so more will come.
Anna Maria Yolo
Neutron Blaster Solutions
#358 - 2016-06-30 13:10:12 UTC
Steyr Augmented wrote:

The PVE events are unfair to new players,



Calynx wrote:


This is new player friendly. Older players fly in Battleships, battlecruisers or at least cruisers. New players have frigates. This event (killing drifter BS with frigate) is excatly how new players have to participate in Shadow of Serpentis :)
Garm Jax
Brutor Tribe
Minmatar Republic
#359 - 2016-06-30 13:12:56 UTC  |  Edited by: Garm Jax
CCP, I'm not even going to state the number of negative responses that have been raised about the new camera.
Enough others are doing that well enough.

In the few responses that CCP Devs have provided, the response has been along the lines:
"Tell us what you do not like about this new feature."

This is what I see off the patch notes:
"Added a cinematic camera sequence for docking and undocking. This can be canceled prematurely by moving the camera."

Here is a question I have for you:
What was the objective of having the new docking/undocking cinematic camera sequence?
Rain6637
NulzSec
#360 - 2016-06-30 13:25:45 UTC
no, you see, that's not how burden of proof works. The person who invokes burden of proof is exempt from it. Roll