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[118.6] Recurring Opportunity removal

First post First post First post
Author
Elinara Yamamoto
Latex Entosis
Insignificant Others
#181 - 2016-06-24 07:47:51 UTC
I will log in more often now and buy my 4th account so I hope others that were against *@^#$(* dailies are doing that too, so they can see a positive change in logins when the dailies are gone.
Shallanna Yassavi
Imperial Academy
Amarr Empire
#182 - 2016-06-24 09:06:09 UTC
Patterns repeat: newbies like it because it gives them an illusion of getting ahead.

Never mind that any extra skillpoints now will create an even steeper-looking difference between this batch of newbies and the next one, and this game is supposed to last. The difference between "I like" and "I hate" is the difference between "I understand this game is designed to last for a very long time" and "I don't care."

I don't think people came here just to get away from dailies. I do think people left other games because of how ridiculous dailies got, and are afraid of what happens when management gets the idea that dailies get people to like the game and go crazy.

Skill injectors are still here and still need to not be here.

A signature :o

Satchel Darkmatter
Dreddit
Test Alliance Please Ignore
#183 - 2016-06-24 09:17:34 UTC
As a new player this is a fairly massive blow, sitting on around or just over 2 million skill points these bonus points per day have been a massive help to getting me into the game, I really hope that you reconsider your decision here.

Why not give players with bellow x amount of skill points the daily and then make it subject to diminishing returns so that once you tend toward x skillpoints, 20mill? your bonus drops to nill and you no longer get the daily?

Beta Maoye
#184 - 2016-06-24 09:45:12 UTC
I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play.
Lan Wang
Knights of the Posing Meat
#185 - 2016-06-24 10:05:43 UTC
Beta Maoye wrote:
I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play.


whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Satchel Darkmatter
Dreddit
Test Alliance Please Ignore
#186 - 2016-06-24 10:24:52 UTC
Lan Wang wrote:
Beta Maoye wrote:
I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play.


whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again

Yet another Vet who just cant grasp the new player struggle.

Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do.

This is a blow to new players. and I for one hope CCP wake up.
Dante Graydon
The Scope
Gallente Federation
#187 - 2016-06-24 10:50:02 UTC
Are you replacing it with anything else... ie something to get people to log in rather than just give out free SP.
Lavayar
ANGELGARD.
Red Alliance
#188 - 2016-06-24 10:51:41 UTC
So predictable. Those who loves EVE for its unique style, did not like to be forced to do something.
Those newcomers who didn't understand EvE uniqueness, will leave anyway.
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#189 - 2016-06-24 10:52:20 UTC
Satchel Darkmatter wrote:
Lan Wang wrote:
Beta Maoye wrote:
I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play.


whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again

Yet another Vet who just cant grasp the new player struggle.

Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do.

This is a blow to new players. and I for one hope CCP wake up.

Hmmm we were newbies too mate,
with considerably less sp to start with and we had to login everyday , everyday , just to keep our skills going.

These were a bad idea and this entitled attitude is the reason , you have it so god damn easy by comparrison its actutally hilarious.

Harden The **** Up , you can do ithout a cookie for the most minimal effort thing in the damn game.
Beta Maoye
#190 - 2016-06-24 10:59:56 UTC  |  Edited by: Beta Maoye
Lan Wang wrote:

whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again

Making 500M or 600M for an injector is not easy for a new player. Why not make their life easier? Let them build up their isk making skill faster, you will have higher demand for your injectors later. The true demand for skill points are in later stage for those skills that need weeks or months to train. After the first 30 days expired, they are more than happy to buy your injectors.
Satchel Darkmatter
Dreddit
Test Alliance Please Ignore
#191 - 2016-06-24 11:12:08 UTC  |  Edited by: Satchel Darkmatter
Ralph King-Griffin wrote:
Satchel Darkmatter wrote:
Lan Wang wrote:
Beta Maoye wrote:
I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play.


whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again

Yet another Vet who just cant grasp the new player struggle.

Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do.

This is a blow to new players. and I for one hope CCP wake up.

Hmmm we were newbies too mate,
with considerably less sp to start with and we had to login everyday , everyday , just to keep our skills going.

These were a bad idea and this entitled attitude is the reason , you have it so god damn easy by comparrison its actutally hilarious.

Harden The **** Up , you can do ithout a cookie for the most minimal effort thing in the damn game.


The big difference is that for the vets, those players who have been playing for years and years, the skill gap between them and everyone else in the game was far smaller more fair, just imagine how massive a skill gap there is between you for example and me, or any new player for that matter, how am I supposed to compete with you and other vet's in their tech 3's or tech II's and all tech II modules or in their carrier's and super caps when the biggest thing I can fly is all tech 1, even with meta 4 modules it's nothing but throwing rocks at a Panzer tank.

As I said you guys were playing the game in a different time, you cant compare your noob experience of that of a new player today, the game may still be EvE but the environment within is totally different.
TijsseN
The Scope
Gallente Federation
#192 - 2016-06-24 11:28:55 UTC
Things I did with my recurring opportunities.

1. Put a couple of them in a neutral character so she can haul stuff for my alt corp.
2. Cyno V slush fund for main
3. Carrier V slush fund for alt.

It is a nice extra for playing the game a little bit longer and a reward for actually going out and play. I would strongly recommend to have these or similar reward for the tutorual opportunities because they actually make a difference when you are rolling your first character.

I would recommend to have the opportunities give a sp bonus to fit a travel interceptor so that new players may actually enter "unsafe space" without dying to the first bubble/instalock camp. This negative experience of "unsafe space" is one of the key factors why new players stay in highsec and disappear after a short time, while the players who "got in" a 0.0 alliance after surviving the eve cliff generally stay around much longer. You need to learn how to survive in 0.0 and you cannot learn this on your own.

Make a nice story about it with some nice visuals and make the new pilot collect the reward in an NPC citadel.
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#193 - 2016-06-24 11:35:06 UTC
Satchel Darkmatter wrote:
Ralph King-Griffin wrote:
Satchel Darkmatter wrote:
Lan Wang wrote:
Beta Maoye wrote:
I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play.


whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again

Yet another Vet who just cant grasp the new player struggle.

Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do.

This is a blow to new players. and I for one hope CCP wake up.

Hmmm we were newbies too mate,
with considerably less sp to start with and we had to login everyday , everyday , just to keep our skills going.

These were a bad idea and this entitled attitude is the reason , you have it so god damn easy by comparrison its actutally hilarious.

Harden The **** Up , you can do ithout a cookie for the most minimal effort thing in the damn game.


The big difference is that for the vets those players who have been playing for years and years, the skill gap between them and everyone else in the game was far smaller, just imagine how massive a skill gap there is between you for example and me, or any new player for that matter, how am I supposed to complete with you and other vet's in their tech 3's in their carrier's and super caps when the biggest thing I can fly is all tech 1, even with meta 4 modules it's nothing but throwing rocks at a Panzer tank.

As I said you guys were playing the game in a different time, you cant compare your noob experience of that of a new player today, the game may still be EvE but the environment within is totally different.

Mate, the sp gap between you and i will be waaaaaaaaaaaaaaaaaaay smaller than the skill gap between my corp mates and i.
Yeah you are right, the environment is different, the barrier gor entry is so much much lower now.
You come pvp ready right out of the box, i had to find out what it was i needed to train, get the isk to buy the skills and then baby sit my charachter for a week before i hit the point newbros start at today.
Scanning was harder, dscan looked like a dev tool, all the ship icons looked identical, there was no overlay or any visual representation of anomilys or bookmarks in space , tool tips didnt exist so you just had to figure out what the buttons on the dated as **** ui did and the sound sucked balls.

And i had an easy time of it, any of the actual vets will tell you horror stories of how ****ed of a time they had figuring the game out.

Regardless though , shagall of that matters because all you need is a bit of guidance and some balls and you can go eat vets alive,


Lan Wang
Knights of the Posing Meat
#194 - 2016-06-24 11:43:51 UTC  |  Edited by: Lan Wang
Satchel Darkmatter wrote:
Lan Wang wrote:
Beta Maoye wrote:
I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play.


whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again

Yet another Vet who just cant grasp the new player struggle.

Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do.

This is a blow to new players. and I for one hope CCP wake up.


just to throw a cat amongst the pigeons, im not a vet, ive been playing eve for around 2 years, when i started i had to log in everyday to update my skill que, i lost lots of sp for being a noob and not updating my clones when i died 50 times a day, didnt have the option to buy injectors for a mesely 600mil isk for 500k sp, selling a plex netted me 500mil isk. the only option was to grind billions of isk to buy a character from the bazaar. so yeah i know how hard it is to make isk as a new player as i was also a new player like everyone else.

And skill gap, a few friends i started playing with stuck to highsec, +5 implants and carebear 24/7, i moved to null while not using implants and being podded daily. these guys have pretty much caught up with my sp which i bought from the bazaar.

please dont pull the vet card

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#195 - 2016-06-24 11:46:19 UTC
Oh god yeah i forgot about the clones ... And then lost sp .

Daichi Yamato
Jabbersnarks and Wonderglass
#196 - 2016-06-24 11:48:28 UTC
Satchel Darkmatter wrote:


The big difference is that for the vets, those players who have been playing for years and years, the skill gap between them and everyone else in the game was far smaller more fair, just imagine how massive a skill gap there is between you for example and me, or any new player for that matter, how am I supposed to compete with you and other vet's in their tech 3's or tech II's and all tech II modules or in their carrier's and super caps when the biggest thing I can fly is all tech 1, even with meta 4 modules it's nothing but throwing rocks at a Panzer tank.

As I said you guys were playing the game in a different time, you cant compare your noob experience of that of a new player today, the game may still be EvE but the environment within is totally different.


On the contrary, with the exception of battlecruisers, t1 ships and modules are a lot more powerful than they used to be. 5 years ago everyone was flying maxed out hacs and pre-nerf t3's with neutral logi that didn't go suspect. The skill gap is the same as always because in eve skills are capped at level 5, and it doesn't take long to train.

You're right, its totally different now. The playing field has never been this level.

Compared to wardecs where defenders had no allies. Overviews were a complete ******* mystery and could not be shared. Wardecs were far more frequent and noobs had to train learning skills just to train as fast as vets. People aren't saying the npe is a million times better than it used to be for nothing.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Algarion Getz
Aideron Corp
#197 - 2016-06-24 11:56:58 UTC
NUUUUUUUUUUUUUU
The free SP are awesome.
Gadget Helmsdottir
Gadget's Workshop
#198 - 2016-06-24 12:47:01 UTC
Lan Wang wrote:
Satchel Darkmatter wrote:
Lan Wang wrote:
Beta Maoye wrote:
I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play.


whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again

Yet another Vet who just cant grasp the new player struggle.

Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do.

This is a blow to new players. and I for one hope CCP wake up.


just to throw a cat amongst the pigeons, im not a vet, ive been playing eve for around 2 years, when i started i had to log in everyday to update my skill que, i lost lots of sp for being a noob and not updating my clones when i died 50 times a day, didnt have the option to buy injectors for a mesely 600mil isk for 500k sp, selling a plex netted me 500mil isk. the only option was to grind billions of isk to buy a character from the bazaar. so yeah i know how hard it is to make isk as a new player as i was also a new player like everyone else.

And skill gap, a few friends i started playing with stuck to highsec, +5 implants and carebear 24/7, i moved to null while not using implants and being podded daily. these guys have pretty much caught up with my sp which i bought from the bazaar.

please dont pull the vet card



Sorry to have to break this to you, but you're a vet, dear.
Wallow in your ancientness and rejoice.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Lan Wang
Knights of the Posing Meat
#199 - 2016-06-24 13:19:21 UTC
Gadget Helmsdottir wrote:
Lan Wang wrote:
Satchel Darkmatter wrote:
Lan Wang wrote:
Beta Maoye wrote:
I understand the dailies are distasteful to many veteran players who feel that they are forced to log on for the SP. Daily reward of SP is actually very useful to new players who can immediately apply the SP to the required skills of ships and modules. To let new players to have a taste on different categories of ships of the game as early as possible, is a positive factor to retention of players. I think the game can limit the scope of daily reward of SP to new players who are not older than 30 days after their accounts are converted to subscribed accounts. For example, 30 days of 30KSP each is nothing to veteran players, but it is a good motivation factor for new players to log on to continue the game play.


whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting a gate rat then logging out again

Yet another Vet who just cant grasp the new player struggle.

Vet's in the game just don't get what it's like for new players and they cant just make a new account to try it out because they cant unlearn everything they know, they cant switch off their vast experience and knowledge of shortcuts and quick isk making methods that new players simply do not have, have not learned and are not able to do.

This is a blow to new players. and I for one hope CCP wake up.


just to throw a cat amongst the pigeons, im not a vet, ive been playing eve for around 2 years, when i started i had to log in everyday to update my skill que, i lost lots of sp for being a noob and not updating my clones when i died 50 times a day, didnt have the option to buy injectors for a mesely 600mil isk for 500k sp, selling a plex netted me 500mil isk. the only option was to grind billions of isk to buy a character from the bazaar. so yeah i know how hard it is to make isk as a new player as i was also a new player like everyone else.

And skill gap, a few friends i started playing with stuck to highsec, +5 implants and carebear 24/7, i moved to null while not using implants and being podded daily. these guys have pretty much caught up with my sp which i bought from the bazaar.

please dont pull the vet card



Sorry to have to break this to you, but you're a vet, dear.
Wallow in your ancientness and rejoice.

--Gadget


Ahh i see so you become a vet when a feature gets removed from the game and considered ancient, i get you, so everyone who started just before the dailies were added and still plays when they are removed is now a vet...got ya

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#200 - 2016-06-24 13:36:54 UTC
Lan Wang wrote:


Ahh i see so you become a vet when a feature gets removed from the game and considered ancient, i get you, so everyone who started just before the dailies were added and still plays when they are removed is now a vet...got ya

No its about the time when the newly entitled mewlers get far enough under yiur skin for you to "when-i-started" backhand one of them in the chops.

Its an odd feeling i know, im in the same boat.