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Recurring Opportunities coming soon

First post
Author
Bluedagger
New Jovian Exploration Department
New Jovian Collective
#101 - 2016-04-08 18:00:58 UTC
The implementation of this idea is not good. Utilizing an existing system such as the opportunity system and/or career agents (both great pathways for new players) to provide a one-time SP gain to help boost new players into the game is a far better move than this.

This does not seem thought out, and provides an all too simple method that anyone with 10 seconds to spare can achieve. It will make people feel that its mandatory to log in every day to "keep up" with the rest of the player base.

Please don't implement this as it was described.
RoAnnon
Native Freshfood
Minmatar Republic
#102 - 2016-04-08 18:01:15 UTC
Dante deLio wrote:
I suggest to give SP for killing ships in PvP either. Not in 22 hours but for each kill mail according to size of the ship was killed.

Not the size of the ship, the SP of the pilot...

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Djavo
Tradors'R'us
IChooseYou Holdings
#103 - 2016-04-08 18:02:09 UTC  |  Edited by: Djavo
I think this improperly favours certain gameplay over other. I usually fc for my small corp. Whenever I get online, we form up and we go kill out of our static null. There is almost no exception to this daily routine we have. I don't make my isk by ratting. why shouldn't I, someone who kills another player (and encourages 5-6 others to do so daily), not be entitled to 3-4mil SP per year?

What about the industrialists out there? What makes killing NPCs any more valuable than the work they are doing.

I supported skill injectors, because it is driven by the currency in EVE, and which applies to most activities, but I don't support this.

Disclaimer: I am not an EVE veteran. I bought this alt. I have been playing the game for less than 2 years.
Ruby Gnollo
#104 - 2016-04-08 18:02:27 UTC
CCP Rise wrote:
Hi

I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.


I'm really happy with that : switching the skill queue between my three characters was so burdensome I just bought each an injector to avoid the hassle of handling boring skill plans with 3rd party tools. Cause, yeah, I suck at spreadsheets & plans and I take Eve as a game, not a job.

That's why I'm really happy CCP will make the game more enjoyable without making me pay more. Less spreadsheets, more flying : this sounds really great.
Tyrant Scorn
#105 - 2016-04-08 18:02:40 UTC
CCP Rise wrote:
Hi

I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.

As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours. The skillpoints will go into your unallocated pool to be used however you like.

You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.

That's it for now. If this goes well we hope to expand in several ways, but more on that later!

Feedback appreciate as always,
CCP Rise for Team Size Matters


Does that count for Sleepers in Wormhole combat sites, Gas sites and Wormhole data and relic sites as well ?
Cara Mayson
The Scope
Gallente Federation
#106 - 2016-04-08 18:02:41 UTC
polish more...


separate sp gains between hulls...shooting a frigate is not the same as shooting a cruiser obv.
give sp after finishing a mission
give sp after pvp, a bit like fw lp+-
give sp after completing newbie trials


A mentor system would work better imo, but maybe not easy to implement.
D'ert
#107 - 2016-04-08 18:02:48 UTC
I apologize in advance for my English.
You want to promote online, but cheap Korean methods. Problems which in the game a few players are in its underlying mechanics. From games huge outflow of new players due to the fact that it is sometimes very boring, and because it is a game of extremes. In one case the players are almost in the safe zone, where they will instantly be punished for aggressive action against another player. And in the other case, the player is in total anarchy, where anyone can shoot and not be punished. And by the way for the beginner barier between these areas of large heights. Leave completely safe several systems where newbies start the game the way, in the remaining parts create the game such that the player could be safe only under certain conditions, and if he doesn't want conflict (Lineage 2). Make profitable anomalies where players can interfere with each other for resources. In the game a vast world of resources and lacks everything, it's boring! But the main thing - take away the extremes: almost full security and chaos.
Axhind
Eternity INC.
Goonswarm Federation
#108 - 2016-04-08 18:02:56 UTC
Lavayar wrote:
It`s time to start shooting monument in Jita


It's time to go play PS2 or TF2. Seems that's the ideal that CCP wants to move eve in and to boot they are both free to play without all the grind and **** in EVE so you can have a few moments of fun.
Evelgrivion
Origin.
Fraternity.
#109 - 2016-04-08 18:05:06 UTC  |  Edited by: Evelgrivion
Ruby Gnollo wrote:
CCP Rise wrote:
Hi

I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.


I'm really happy with that : switching the skill queue between my three characters was so burdensome I just bought each an injector to avoid the hassle of handling boring skill plans with 3rd party tools. Cause, yeah, I suck at spreadsheets & plans and I take Eve as a game, not a job.

That's why I'm really happy CCP will make the game more enjoyable without making me pay more. Less spreadsheets, more flying : this sounds really great.


It's the work that goes into what you have in this game that makes flying in space meaningful. Free, useful commodities for logging in and doing effectively nothing will not make you happier with what you have built or what you have destroyed in Eve.

The only thing this change will accomplish in the long term is burning people out on a daily grind lest they fall behind for imaginary spaceship points. This change will have the opposite effect for game attachment as CCP intends.
AlexKent
The Scope
Gallente Federation
#110 - 2016-04-08 18:05:38 UTC
It seems you guys (CCP) can't take any step forward without moving two steps back. Skillpoints for in-game activities is just stupid and against everything it stands for.

Who comes up with this stuff anyways?
Jethen Rama
Perkone
Caldari State
#111 - 2016-04-08 18:05:47 UTC  |  Edited by: Jethen Rama
This is terrible

You are creating a system that makes players make a decision: log into each character and kill a rat or forget it and lose 10k sp.

Both decisions are bad: you either lose time on boring action or you lose sp

It is the most half-assed, unthoughtful change since monocles. I mean, while we're at it why don't we add Talents to the game?

I think I know how the idea came to existence:
one of the KPIs (Key Performance Indicators) in Eve is players logged daily. It's a way of measuring how successful the game is. So some idiot found an easy way to increase the number.
However, if you increase KPI just for its sake it will NOT make a better game. It will simply make this particular metric (players logged daily) irrelevant.

An example from my job:
I am a salesman. I am supposed to visit my customers frequently, on average it's 6 visits a day that I should make. However, the REAL goal here is to make sales and visits are just an indicator. If I start making visits to customers where I know there will be no sales just for the sake of making those 6 a day, then there will be no increase in sales. I can make 15 visits a day easily, cause I have customers that won't even let me in past reception. Instead of increasing my sales I will only make them upset for wasting their time, exactly the opposite of what I should be doing.
Pleasure Hub Node-514
Pleasure Hub Hotline
#112 - 2016-04-08 18:05:52 UTC
X4m wrote:
Daily Opportunites = good
SP as reward = bad

Look at it from the point of view of a new player. They get out of their comfort zone shooting a NPC ship each day. Proceeding down this path of daily activity they round out their core skills a little bit faster.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Batolemaeus
Mahlstrom
Northern Associates.
#113 - 2016-04-08 18:07:35 UTC
I play Eve because, unlike literally every single other MMO on the market, it does not use passive-aggressive tricks to manipulate me into logging in. I log into Eve when I want to play Eve.

I, also, play Eve because, unlike literally every single MMO on the market, I am not forced to do anything. I can log in, pick what I want to do, and just have fun doing it. I don't use PI. I don't do PVE. I do industry, market, logistics. There is nothing forcing me to do the things I do, I do them because I like doing them.

Let's be absolutely clear. It is blatantly obvious what you are doing here. You are trying to create a compulsion to log in, a compulsion that works because the sense of losing out is strong. It's an extremely low-effort psychological trick that turns logging in into a a thing to do out of obligation. Logging in three accounts, repeatedly, to try and find some NPC, killing it just because everyone else is moving 20-30% faster than me if I don't.

It is the most joyless of forced grinds. It poses no challenge; the reward is extrinsic to what I'm doing. And, like every single MMO on the market that does something like this, it becomes a chore.

We have enough chores in Eve. **** off.
Bobb Bobbington
Tribal Liberation Force
Minmatar Republic
#114 - 2016-04-08 18:08:37 UTC
Pleasure Hub Node-514 wrote:
X4m wrote:
Daily Opportunites = good
SP as reward = bad

Look at it from the point of view of a new player. They get out of their comfort zone shooting a NPC ship each day. Proceeding down this path of daily activity they round out their core skills a little bit faster.


Except then people have to log in each day! And although technically people don't really HAVE to, gamer, especially Eve player mentality, is to min max everything and get perfect rewards, so people will log in each day for like a month or so and then get bored of Eve in general after they can no longer stand to log in to get that 10k SP.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Skia Aumer
Sebiestor Tribe
Minmatar Republic
#115 - 2016-04-08 18:09:14 UTC
I have a better plan to boost TQ numbers.
Let's make CCP Rise to spawn at random gate with suspect flag and scrambled by NPC.
Let the hunt begin!
Circumstantial Evidence
#116 - 2016-04-08 18:11:18 UTC
SP as reward? No, please no. Do not manufacture SP from thin air.

If you must create this new feature, CONCORD LP as reward. Let players choose what they want.
Stellar Compass
Secret Passage
#117 - 2016-04-08 18:11:42 UTC  |  Edited by: Stellar Compass
CCP Rise wrote:
Hi

I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.

As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours. The skillpoints will go into your unallocated pool to be used however you like.

You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.

That's it for now. If this goes well we hope to expand in several ways, but more on that later!

Feedback appreciate as always,
CCP Rise for Team Size Matters


Well, I can see people are behaving as expected, or rather some are.
I personally think it is a nice idea, it won't change my behaviour every day, but it WILL encourage me to sign in and have a look around, SOME days where I might not have otherwise. So the plan Is good, and I am probably now hated for agreeing with you, never mind.

I would suggest, that some of the first drops of the day, contain micro injectors, created by ccp from destroyed/dropped/banned injectors.

That would increase the interest for doing things, and once in space, things happen, and people stay on longer, and maybe talk to their friends and stay on much longer than they thought to.

So good plan.
I would suggest every 20 hours though, to allow workday flexibility, and for weekends etc, It will make it more practical for many without effectively raising reward.
Skyler Mind
Digital Chess Session
#118 - 2016-04-08 18:12:30 UTC
I thought that the bounty, ore, loot , isk , was already the reward for doing such activities....
ArchAngael
Aliastra
Gallente Federation
#119 - 2016-04-08 18:12:36 UTC
I'm strongly opposed to the system as described.

Anyone who played WoW will know that if something is perceived valuable enough, even if technically optional, it will seem mandatory because otherwise you are leaving something valuable on the table.

Therefore people will feel obligated to log on EVERY character on EVERY account and shoot a belt rat frigate every day, which is mind-numbingly terrible and a giant waste of time. For people who only have an hour or so per day to play, that'll become the entire game. Which since it sucks, will lead them to the conclusion that the game sucks, and hence fewer people in space overall. Even for those who have more time, spending their first hour doing their dailies will make it feel like a job rather than looking forward to PvPing/building/mining/whatever they actually like to do.

Also, this really is SP ginned up from nowhere, which is against the spirit of Eve.

Read my Pod and Planet fiction entry at http://blog.fenjaylabs.com/2015/11/12/the-best-sport-pod-and-planet-entry/

Take my Eve Online Ship identification quiz at http://fenjaylabs.com/EveShipIdQuiz

Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#120 - 2016-04-08 18:13:07 UTC
I think the idea is a good one; I think the reward given out is a bad one. Some sort of LP, even if just got cosmetic items, fits into the lore much better and doesn't seem as cheesy or immersion-breaking.

Even an item or LP that you can turn in somewhere, say to SoCT, for a booster that bumps your training for an equivalent 10k SP, would be far, far better than this in my opinion. Make people go somewhere, and do something, other than just shooting a belt rat and going home.