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Balancing bumping and looting mechanics

First post
Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#501 - 2016-02-01 16:01:27 UTC  |  Edited by: Scipio Artelius
Scipio Artelius wrote:
Aside from that, why do people that fail to protect themselves, deserve special treatment, and particularly why does a capital ship deserve special treatment just because it's in highsec? They get no special treatment anywhere else.

I just went and looked at the Anshar losses for the last 3 months.

From 1 November 2015 - 31 January 2016

Nullsec: 6 losses
Lowsec: 23 losses
Highsec: 37 losses

The Highsec losses divide to:

Legal Target (eg. wardec, killright activation): 25 losses
Gank: 12 losses

So for 12 pilots, who could have totally avoided their loss by simply having a cyno ready to light in lowsec, they should be given special protection, but none of the others should?

What's so special about highsec that those 12 ships deserve special treatment over the 54 others, to compensate for mistakes they made?

Surely if they were dumb enough not to have an exit cyno, then they should suffer the consequence of that poor decision; just like all the others that died?
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#502 - 2016-02-01 16:04:34 UTC
Kaarous Aldurald wrote:

The change had to do with capital ships, in fleet combat in particular. Freighter wrecks followed suit because they too are capital ships, for the sake of verisimilitude.

Capital wrecks in fleet combat? People had problems probing and warping to capitals in this game? Did CCP release a slippery pete version of phoenix or something? Slippery Nag? While on the topic, I would love to have Nidhoggur shaped slippers.

Also, in the original post Anthar said the following: "- more dead freighters : after ganking a freighter , common thing is to kill the wreck. If this wreck could be left alive , someone will try to pick this stuff up in another freighter , gaining suspect timer"

So his stated aim for this change is exactly what I'm advocating too - yes, give EHP but make looting risky. No objections from me there.

Quote:
That said, if CCP had thought your points in this thread had any merit, they would have exempted freighters. They did not, ergo they discounted your claims.


Well let me then say this (to use the logic of you and your buddies) - this change is bad because, while it may be legitimate for a certain scenario, spillovers to another have major consequences. Again, sound familiar?
Kaarous Aldurald
Black Hydra Consortium.
#503 - 2016-02-01 16:07:40 UTC
Rhamnousia Nosferatu wrote:

Capital wrecks in fleet combat? People had problems probing and warping to capitals in this game?


Are you an idiot?

You can warp to wrecks on grid, so people blew them up to deny the warp in point.

Jesus Christ, this is not as hard as you are making it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#504 - 2016-02-01 16:08:38 UTC
bigbud skunkafella wrote:

if a freighter gets bumped in uedama f.i. , the pilot is, under current bumping mechanics, pretty much at the mercy of the bumper for as long as it takes , sometimes for hours . my suggestion gives the freighter pilot something to do to help himself other than self destruct, wait for death in the queue or pay a ransom then wait for death in the queue.


This is a game where you can be held against your will indefinitely or until you self destruct. Ships that are pointed or bubbled are also at the mercy of their attackers. If you jump into a WH you can be trapped indefinitely or until you self destruct. Situations where there is no way out after you have repeatedly screwed yourself over is not unique to freighters.

Giving freighters an emergency MJD doesnt just make them more difficult to gank, it also makes them more difficult to point or bubble. As if you even need to be told that.

Still waiting for one good reason why something that is already 99.9% successful, needs to be even more successful.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mag's
Azn Empire
#505 - 2016-02-01 16:22:02 UTC
Daichi Yamato wrote:
Still waiting for one good reason why something that is already 99.9% successful, needs to be even more successful.
I would like to know this myself. When you can have almost guaranteed safe passage, why does bumping or looting need a nerf?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

bigbud skunkafella
Utama Incorporated
Astral Alliance
#506 - 2016-02-01 16:27:15 UTC
@ Scipio Artelius jump freighters do have an emergeny 'out' option , freighters who are bumped do not , and i'm guessing it's not a very enjoyable experience for the pilot involved to have to sit helplessly for sometimes hours till the gank squad arrives. dare i say that it's prob cost the game a few players Shocked

someone mentioned the mjd idea affecting tackling freighters in lo/null, considering there's no penalty in null for aggression it's not imo a big deal. the bumping won't have changed a bit .

the arguments put forward stating that a mjd would be ineffective against bumping in hisec somehow don't apply in lo/null? im confused somewhat... Smile
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#507 - 2016-02-01 16:34:28 UTC  |  Edited by: Scipio Artelius
bigbud skunkafella wrote:
@ Scipio Artelius jump freighters do have an emergeny 'out' option , freighters who are bumped do not , and i'm guessing it's not a very enjoyable experience for the pilot involved to have to sit helplessly for sometimes hours till the gank squad arrives. dare i say that it's prob cost the game a few players Shocked

someone mentioned the mjd idea affecting tackling freighters in lo/null, considering there's no penalty in null for aggression it's not imo a big deal. the bumping won't have changed a bit .

I chose jump freighters because I expect the numbers are lower overall, so it was an easier task to look at quickly (and yes, despite having an easy out, still players fail to protect themselves).

I'm sure the freighter losses would be similar in terms of a spread between legal targets and non-legal targets. Freighters also do have an out - use webs.

In neither situation is the out provided to the pilot alone. An Anshar needs a cyno and a Freighter needs webs.

So the same question still applies. Why do those that fail to protect themselves with the outs they have deserve special treatment compared to any others and compared to other classes of ships?

Whether any of us guess that it might not be an enjoyable experience isn't necessarily a valid reason to make a change in the game. Eve isn't about always feeling safe and happy. If we want to feel safe and happy, that's up to us. Same for the assumption that bumping has cost the game players.

How have you validated your assumption that bumping costs the game players? Do you know this is true, or it's just a hunch?

What data has been looked at, which is a question I've been asking throughout this thread. Where's the evidence that bumping is an issue for the game that needs to be fixed. Not biased views either way, just objective evidence that we can all see and conclude - yes there's a problem?

What if your hunch is wrong?

Putting it the other way, the most up to date objective evidence from the largest and most reputable hauling Corp in the game shows the overall risk of being ganked in highsec is at most 1 in 1000 hauling contracts and 1 in 12000 jumps in highsec.

Why make a change in the game mechanics when the risk is just 1 in every 1000 contracts, 1 in every 12000 jumps in highsec for haulers?

Those figures include not only ganks, but other reasons for failed contracts including expired contracts and theft. So the real risk of being ganked is less than 1 in 1000 contracts and less than 1 in 12000 jumps in highsec, but conservatively we don't know the breakdown so it's better to say that is all from ganks; and still the risk is small.

So where is the evidence that there is a problem that requires the game to be changed?

Quote:
the arguments put forward stating that a mjd would be ineffective against bumping in hisec somehow don't apply in lo/null? im confused somewhat... Smile

Because in low and null you can just tackle and hold with a scram, completely turning off the MJD and making it useless.

It is a proposal that would only work for illegal targets in highsec (and then not even because of the reasons outlined). It wouldn't even work for legal targets in highsec, since they can also be scrammed for as long as needed.
Daichi Yamato
Jabbersnarks and Wonderglass
#508 - 2016-02-01 16:51:47 UTC
bigbud skunkafella wrote:

the arguments put forward stating that a mjd would be ineffective against bumping in hisec somehow don't apply in lo/null? im confused somewhat... Smile


Because tackling in low/null is only done with battleships Roll Confused is right.

Still not addressing how something that is 99.9% safe needs to be even more safe.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

KickAss Tivianne
Lohengrin Legion
#509 - 2016-02-01 17:27:11 UTC
Kaarous Aldurald wrote:
Rhamnousia Nosferatu wrote:

There is no risk or penalty for the BUMPER.


Why would there be? It's an explicitly non hostile act.


Correct, this is the problem. Thank you for seeing it. It should be a hostile act. Smashing into someone's ship continuously for 30 minutes to an hour is hostile. I just saw it happen Saturday night. I had to log off at 1 hour of bumping (With a Webber also! ), so It might have been longer. I have a video clip of it that picks up at 1500Km from the gate (already 40 minutes). THe clip is another 20 minutes.

I don't think bumping should be a criminal act, that would be too much. If the penalty is tied to the bumper, it would be invalidated when they bring in the 2nd bumper, it the bumping starts over. It must focus on the freighter, On the same grid as the gates/stations. Im sure Concord's or the station's sensors could pick up continuous shield impacts on one repeated target. Dispatch ships to investigate, web the bumping ship(s) and the freighter for 30 seconds while the Freighter could align and warp.

As someone mentioned also about the looting. Yes, if a ship was ganked. Who ever picks up the loot or ejects it, or puts it into a cargo hold of another neutral, that ship goes FY. Its the source of the loot that makes it suspect, then once it makes it to station the loot is clear of the suspect status.

Kaarous Aldurald
Black Hydra Consortium.
#510 - 2016-02-01 17:34:05 UTC
KickAss Tivianne wrote:

Correct, this is the problem. Thank you for seeing it. It should be a hostile act.


No, it should not.

Nevermind that it is neither inflicting any damage to the other player nor inflicting a negative status effect on it, but there is absolutely no way the game's engine can actually tell what is or isn't intended as hostile based on where the person's engines are pointed.

Activating a prop mod isn't a hostile act either, in case you were going there next.


Quote:

Smashing into someone's ship continuously for 30 minutes to an hour is hostile.


One wonders what the hauler was doing the whole time. His nails, presumably.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

KickAss Tivianne
Lohengrin Legion
#511 - 2016-02-01 17:34:30 UTC
Daichi Yamato wrote:
bigbud skunkafella wrote:

if a freighter gets bumped in uedama f.i. , the pilot is, under current bumping mechanics, pretty much at the mercy of the bumper for as long as it takes , sometimes for hours . my suggestion gives the freighter pilot something to do to help himself other than self destruct, wait for death in the queue or pay a ransom then wait for death in the queue.


This is a game where you can be held against your will indefinitely or until you self destruct. Ships that are pointed or bubbled are also at the mercy of their attackers. If you jump into a WH you can be trapped indefinitely or until you self destruct. Situations where there is no way out after you have repeatedly screwed yourself over is not unique to freighters.

Giving freighters an emergency MJD doesnt just make them more difficult to gank, it also makes them more difficult to point or bubble. As if you even need to be told that.

Still waiting for one good reason why something that is already 99.9% successful, needs to be even more successful.


Your examples.. are great! like you said.. Bubbled in Null, or trapped in a WH. Both of those environments are very hostile. If you want to go extort people, head there. There, you should have a fleet of people to escort a Freighter. Makes 100%. In HS, neither of those things apply. So the mechanics of being held hostage by someone in highsec should not happen.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#512 - 2016-02-01 17:37:27 UTC  |  Edited by: Scipio Artelius
KickAss Tivianne wrote:
Kaarous Aldurald wrote:
Rhamnousia Nosferatu wrote:

There is no risk or penalty for the BUMPER.


Why would there be? It's an explicitly non hostile act.


Correct, this is the problem. Thank you for seeing it. It should be a hostile act. Smashing into someone's ship continuously for 30 minutes to an hour is hostile. I just saw it happen Saturday night. I had to log off at 1 hour of bumping (With a Webber also! ), so It might have been longer. I have a video clip of it that picks up at 1500Km from the gate (already 40 minutes). THe clip is another 20 minutes.

I don't think bumping should be a criminal act, that would be too much. If the penalty is tied to the bumper, it would be invalidated when they bring in the 2nd bumper, it the bumping starts over. It must focus on the freighter, On the same grid as the gates/stations. Im sure Concord's or the station's sensors could pick up continuous shield impacts on one repeated target. Dispatch ships to investigate, web the bumping ship(s) and the freighter for 30 seconds while the Freighter could align and warp.

As someone mentioned also about the looting. Yes, if a ship was ganked. Who ever picks up the loot or ejects it, or puts it into a cargo hold of another neutral, that ship goes FY. Its the source of the loot that makes it suspect, then once it makes it to station the loot is clear of the suspect status.


I'm a freighter pilot (on my hauling alt, not Scip) and I would hate this.

There is no need to protect me. That's my responsibility. Not CONCORD's.

Leave them out of it until someone does something criminal and then punish them immediately and let me punish them later as it currently is.

Why screw over my game just because you don't like the way someone else plays?
KickAss Tivianne
Lohengrin Legion
#513 - 2016-02-01 17:38:46 UTC
Kaarous Aldurald wrote:
KickAss Tivianne wrote:

Correct, this is the problem. Thank you for seeing it. It should be a hostile act.


No, it should not.

Nevermind that it is neither inflicting any damage to the other player nor inflicting a negative status effect on it, but there is absolutely no way the game's engine can actually tell what is or isn't intended as hostile based on where the person's engines are pointed.

Activating a prop mod isn't a hostile act either, in case you were going there next.


Quote:

Smashing into someone's ship continuously for 30 minutes to an hour is hostile.


One wonders what the hauler was doing the whole time. His nails, presumably.


lol! I did laugh at that one!

What were they doing, not much. They can't do much. That is the problem. If they were AFK i am less sympathetic. But many were not, I conv'ed most of them and they were there.
KickAss Tivianne
Lohengrin Legion
#514 - 2016-02-01 17:41:35 UTC
Kaarous Aldurald wrote:
KickAss Tivianne wrote:

Correct, this is the problem. Thank you for seeing it. It should be a hostile act.


No, it should not.

Nevermind that it is neither inflicting any damage to the other player nor inflicting a negative status effect on it, but there is absolutely no way the game's engine can actually tell what is or isn't intended as hostile based on where the person's engines are pointed.

Activating a prop mod isn't a hostile act either, in case you were going there next.


Again, you are limited in the NOW and not to what it SHOULD be.

You are just being silly now with the prop mod. That alone does not cause a problem. Its what you do with it, is the problem.
KickAss Tivianne
Lohengrin Legion
#515 - 2016-02-01 17:45:11 UTC
Scipio Artelius wrote:
KickAss Tivianne wrote:
Kaarous Aldurald wrote:
Rhamnousia Nosferatu wrote:

There is no risk or penalty for the BUMPER.


Why would there be? It's an explicitly non hostile act.


Correct, this is the problem. Thank you for seeing it. It should be a hostile act. Smashing into someone's ship continuously for 30 minutes to an hour is hostile. I just saw it happen Saturday night. I had to log off at 1 hour of bumping (With a Webber also! ), so It might have been longer. I have a video clip of it that picks up at 1500Km from the gate (already 40 minutes). THe clip is another 20 minutes.

I don't think bumping should be a criminal act, that would be too much. If the penalty is tied to the bumper, it would be invalidated when they bring in the 2nd bumper, it the bumping starts over. It must focus on the freighter, On the same grid as the gates/stations. Im sure Concord's or the station's sensors could pick up continuous shield impacts on one repeated target. Dispatch ships to investigate, web the bumping ship(s) and the freighter for 30 seconds while the Freighter could align and warp.

As someone mentioned also about the looting. Yes, if a ship was ganked. Who ever picks up the loot or ejects it, or puts it into a cargo hold of another neutral, that ship goes FY. Its the source of the loot that makes it suspect, then once it makes it to station the loot is clear of the suspect status.


I'm a freighter pilot (on my hauling alt, not Scip) and I would hate this.

There is no need to protect me. That's my responsibility. Not CONCORD's.

Leave them out of it until someone does something criminal and then punish them immediately and let me punish them later as it currently is.

Why screw over my game just because you don't like the way someone else plays?


Punish them immediately... so remove the concord delay?

Then how would you punsh them later? they are all -10.. flying Catalysts. Not really a punishment if you pop them later. They only undock on the way to a gank. You going to hang out and Anti-Gank them then? If so that would be great!
Teckos Pech
Hogyoku
Goonswarm Federation
#516 - 2016-02-01 17:48:56 UTC
bigbud skunkafella wrote:
Teckos Pech wrote:
Guess your out of valid ideas and arguments..


so far all i've heard in response to my suggestion is ' bumpers can fit mjds too' , and a load of personal attacks . yes bumpers can make the choice of fitting a mjd, sacrificing some tank, that's a choice he can make, which makes him slightly more vulnerable to a gank attempt. (they do happen occasionally you know) .


The problem with the MJD suggestion is it fixes nothing, even skipping past the issue of there being something that actually needs fixing. So when we get to the next paragraph,

bigbud skunkafella wrote:
if a freighter gets bumped in uedama f.i. , the pilot is, under current bumping mechanics, pretty much at the mercy of the bumper for as long as it takes , sometimes for hours . my suggestion gives the freighter pilot something to do to help himself other than self destruct, wait for death in the queue or pay a ransom then wait for death in the queue.


For the sake of argument, lets skip over the fact that the player has, at this point, made a catastrophically bad decision. He has put himself into danger, set himself up for failure. We shall, for now, ignore this point.

Would the MJD solve this problem? I argue no, because the bumping pilot would simply fit an MJD and jump right after the freighter and keep him bumped…even for hours. This is not a “way out” or whatever anyone wants to call it.

So yes, I do not advocate a change that will, in the end, not prevent the “problem” you are pointing too which is essentially a waste of Dev time. Further, once it becomes apparent it is not a solution we will be back here with yet another thread asking for “one more nerf”. Hence the meme “just one more nerf” that inevitably shows up in these threads because people have not sat down and thought about how their most treasured solution is in fact…not a solution.

bigbud skunkafella wrote:
please bear in mind that not all eve players have multiple friends/corp members/alts to call upon when needed.


Well I suggest they look to solving that problem. If one wants to play this game totally solo, then one is making a choice and will have to deal with the ramifications of that choice. Further, nerfing the play of a group of players to benefit a solo player is horrible, horrible game design philosophy. Nerfing the play of the many to benefit the few?

Quote:
it would be useful to know the success rate of code gank attempts on bumped freighters in uedama, according to code they never fail, despite the efforts of ag crowd, so what's the big deal bout giving em a slightly bigger challenge ?


This already exists in game. Fly smart and you won’t be ganked (or you might be ganked, but only in rare instances where you just had **** luck, kind of like getting ganked in a blockade runner…it happens, but only if you are bad…or have really bad luck).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#517 - 2016-02-01 17:50:56 UTC
KickAss Tivianne wrote:

What were they doing, not much. They can't do much. That is the problem.


But they can. There has been a wealth of useful things listed in this thread that a freighter pilot can do both to avoid that situation, and to get out of it.

And if he really both has no friends and did not bring an escort, then he deserves what he gets. Self destruct.

There is always a way out.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#518 - 2016-02-01 17:55:38 UTC  |  Edited by: Scipio Artelius
KickAss Tivianne wrote:
Scipio Artelius wrote:

I'm a freighter pilot (on my hauling alt, not Scip) and I would hate this.

There is no need to protect me. That's my responsibility. Not CONCORD's.

Leave them out of it until someone does something criminal and then punish them immediately and let me punish them later as it currently is.

Why screw over my game just because you don't like the way someone else plays?


Punish them immediately... so remove the concord delay?

Then how would you punsh them later? they are all -10.. flying Catalysts. Not really a punishment if you pop them later. They only undock on the way to a gank. You going to hang out and Anti-Gank them then? If so that would be great!

Let's not go into the area of stupidity here.

Immediate punishment is as it currently is (which is what I wrote). I didn't say anything about changing the current mechanics.

As for punishing them later, I would kill them myself. And no, I wouldn't anti-gank them. I would just kill them. It's what the game allows, irrespective of their sec status.

So back to my question, why screw my game over with no ability to demonstrate a problem, because of your feelings about how someone else plays?
Teckos Pech
Hogyoku
Goonswarm Federation
#519 - 2016-02-01 18:07:37 UTC
KickAss Tivianne wrote:
Daichi Yamato wrote:
bigbud skunkafella wrote:

if a freighter gets bumped in uedama f.i. , the pilot is, under current bumping mechanics, pretty much at the mercy of the bumper for as long as it takes , sometimes for hours . my suggestion gives the freighter pilot something to do to help himself other than self destruct, wait for death in the queue or pay a ransom then wait for death in the queue.


This is a game where you can be held against your will indefinitely or until you self destruct. Ships that are pointed or bubbled are also at the mercy of their attackers. If you jump into a WH you can be trapped indefinitely or until you self destruct. Situations where there is no way out after you have repeatedly screwed yourself over is not unique to freighters.

Giving freighters an emergency MJD doesnt just make them more difficult to gank, it also makes them more difficult to point or bubble. As if you even need to be told that.

Still waiting for one good reason why something that is already 99.9% successful, needs to be even more successful.


Your examples.. are great! like you said.. Bubbled in Null, or trapped in a WH. Both of those environments are very hostile. If you want to go extort people, head there. There, you should have a fleet of people to escort a Freighter. Makes 100%. In HS, neither of those things apply. So the mechanics of being held hostage by someone in highsec should not happen.


All of space is supposed to carry some degree of risk in the game. There are only two risk “free” locations in the game:

1. Docked in station
2. Sitting cloaked at a secret safe spot.

Everything else carries with it risk. I had a friend in game get podded in HS once. He convo’d the guy and asked why he did it. The response was, I was bored and thought what the heck. My friend was pissed. He had to start his journey over and he lost some expensive (for him) implants. I asked him what he was going to do about it, he said, “Always use at least shuttle or noob ship when travelling”. He learned a painful yet valuable lesson.

In regards to being bumped for a long time. The first mistake is to not log off if you get into that situation. If the gankers are so ill-prepared as to not have a fleet to get you within 15-20 minutes there is also a damn good chance they don’t have a noob ship on standby to aggress the freighter. So, log off right away. It may not work, but the longer you wait the greater the likelihood they’ll get their act together.

Given that there are mechanics to “solve” this problem already in game, I see no reason to make HS any safer than it already is, especially 0.5 systems. So there it is, a philosophical difference. You don’t see the game the same as your opponents. You want a theme park, we don’t. Which what Kaarous and others has been saying all along, the issue is really one of attitude.

And spare me the, “I don’t want a theme park,” response because this part of your response…“If you want to go extort people, head there.” Screams THEME PARK for HS.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#520 - 2016-02-01 18:12:18 UTC
Scipio Artelius wrote:

So back to my question, why screw my game over with no ability to demonstrate a problem, because of your feelings about how someone else plays?


OK, so with this attitude, what is your opinion on the fact that a CSM from one of the most prominent ganking corps in the game manages to push a change favouring the playstyle of his buddies?