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Dev blog: Skill trading in New Eden

First post First post First post
Author
Aerious
School of Applied Knowledge
Caldari State
#601 - 2016-01-19 19:15:47 UTC
Tristan Agion wrote:
Josef Djugashvilis wrote:
I have some useless skill points - mining for example, but I made the decision to train them and I should have to, and do live with those choices.

In what sense are you "living with those choices" anyhow? It's not like real life, where your life span is finite, you learn better when you are younger, and society tends to make it difficult to switch careers late in life.

Right now, training takes the same time no matter what else your trained for however long earlier. The only "consequence" you suffer is that if your goals change then compared to a hypothetical you who had your new goals from the start your character will be older when your reach them. Basically, if you compare your training to the the ideal "from newbie to X" skill plan, then your detour to other things has "cost you time". But that's just in your mind.

It would be different if for example there was a hard cap on SP, so that you could train only say 50M SP and no more. Or if training speed slowed down significantly as you acquired more SP. Then there would be real consequences of "wasted skill training". As it is, there are basically none.

What skill point injection does is to allow players who have either ISK or unwanted SP (and AUR) to train into new skills more rapidly. That's all.

If you think that's "evil", then I would suggest that you rip out all those implants that make you train faster. I bet you paid for those with ISK... This is simply another method of paying ISK to get skills faster. And unlike implants, which definitely increase the total SP growth in the game, these injectors may decrease it (though that depends on how much of the SP comes from active players extracting unwanted SPs, and how much from SP farming alts).


You sound like a goon alt.

"They worried we would eventually offer not just vanity items, but ones that would give the Haves an unfair advantage over the Have-Nots."

Saisin
Chao3's Rogue Operatives Corp
#602 - 2016-01-19 19:17:00 UTC
Sissy Fuzz wrote:
Saisin wrote:
King Aires wrote:

So no, High SP Players don't like this, we would rather see a 1:1 across the board.


This is incorrect, it is just your opinion not the opinion of all high SPplayers

It gives a skill leg-up to the younger players so that they reach the higher level of gameplay sooner, and this is good for everyone.
An older player still have a lot more experience, network, contacts and assets in-game, and they also now can get ISKies from some bad or uninformed choices they made during their own skills development.

What you really are saying is that you do not like that players that have started the game later than you will be able to catch up with you in term of skill points. It is like saying you do not like having 30 years old being able to do the same thing as 40 years old, is it not?


Please tell, how is it good for everyone?


Having younger players given the option to get into ships faster is good for retention, which in turn helps all of us as more players remain engaged with the game, and there is nothing worng with CCP making money of such option to continue make our game better.

your turn now, tell me why you think it is not good for everyone?

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

voetius
Grundrisse
#603 - 2016-01-19 19:21:14 UTC
Iowa Banshee wrote:


I was wondering if it will kill off the character bazaar because why would you ever sell a whole character created by dual training an alt when you could break it up for greater profit also will characters trained for a specific role still be worth more that any old meat Popsicle with the same number of skill points



That is something I have wondering about. It will depend on the relative cost of injectors compared to buying a character. Speculating, it may mean most of the low SP characters disappear from the bazaar and just 80M SP plus, highly focused characters remain, trading at a premium (due to the diminishing returns). But I don't think anyone really has a good idea how this is going to play out.
Alavaria Fera
GoonWaffe
#604 - 2016-01-19 19:34:00 UTC  |  Edited by: Alavaria Fera
Aerious wrote:
You sound like a goon alt.

So this is what the thread has come to, and we haven't even reached 100 pages.

voetius wrote:
That is something I have wondering about. It will depend on the relative cost of injectors compared to buying a character. Speculating, it may mean most of the low SP characters disappear from the bazaar and just 80M SP plus, highly focused characters remain, trading at a premium (due to the diminishing returns). But I don't think anyone really has a good idea how this is going to play out.

It very nicely fills out a niche for low SP characters, and for covering several bases (since it's SP you allocate).

Which is not what the bazaar currently covers, due to the obvious fixed transaction fee.


I'm glad we've moved on from just exploring the bazaar.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rainus Max
Fusion Enterprises Ltd
Pandemic Horde
#605 - 2016-01-19 19:35:15 UTC
Saisin wrote:

Having younger players given the option to get into ships faster is good for retention, which in turn helps all of us as more players remain engaged with the game, and there is nothing worng with CCP making money of such option to continue make our game better.

your turn now, tell me why you think it is not good for everyone?


If thats the the goal of this I doubt it will go far. PLEX will be stupidly expensive (and will get worse as more skins etc are added) and you will get the odd stupidly rich person spending a fortune to get a 100+ mill SP char because they cant wait.

If all you want to do is give newbies a leg up then give them 10mill sp to distribute as they see fit as soon as they subscribe.

If this trading has to be put through there should be either a cap on how many you can apply (eg 20million) or a cut off point of say 50mill sp where you cant add any more. There are people out there who will spend the money to max out a character - you only have to look back a few years when someone bought a mass load of PLEX and bought a load of titans for his alliance.
Alavaria Fera
GoonWaffe
#606 - 2016-01-19 19:36:40 UTC  |  Edited by: Alavaria Fera
Rainus Max wrote:
If this trading has to be put through there should be either a cap on how many you can apply (eg 20million) or a cut off point of say 50mill sp where you cant add any more. There are people out there who will spend the money to max out a character - you only have to look back a few years when someone bought a mass load of PLEX and bought a load of titans for his alliance.

Yeah their alliance would definitely get a kick out of that guy's amazing character. It would really give them an advantage in the new "SP on field" type of engagement.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#607 - 2016-01-19 19:40:58 UTC
Saisin wrote:
Sissy Fuzz wrote:
Saisin wrote:
King Aires wrote:

So no, High SP Players don't like this, we would rather see a 1:1 across the board.


This is incorrect, it is just your opinion not the opinion of all high SPplayers

It gives a skill leg-up to the younger players so that they reach the higher level of gameplay sooner, and this is good for everyone.
An older player still have a lot more experience, network, contacts and assets in-game, and they also now can get ISKies from some bad or uninformed choices they made during their own skills development.

What you really are saying is that you do not like that players that have started the game later than you will be able to catch up with you in term of skill points. It is like saying you do not like having 30 years old being able to do the same thing as 40 years old, is it not?


Please tell, how is it good for everyone?


Having younger players given the option to get into ships faster is good for retention, which in turn helps all of us as more players remain engaged with the game, and there is nothing worng with CCP making money of such option to continue make our game better.

your turn now, tell me why you think it is not good for everyone?


Because many many people are saying it isn't good for them, therefore it isn't.

More specifically:

It degrades the loyalty of older players
It milks new players for cash in the belief that buying SP means they will be better at the game
It puts players who can't afford to buy SP at a disadvantage in terms of skills to those who can afford it
It heavily favours space rich players
It is the thin end of the wedge, just wait for the calls that it doesn't go far enough (we'll have World of Spaceships in the near future since taken to the extreme skills will become meaningless)
Any of the myriad of reasons against this that were voiced in the not so overwhelmingly positive previous feedback thread.

You may think there is a degree of resigned sarcasm in most of my posts on this topic but really there isn't. It's more of a Masters, possibly even a PhD...
Alavaria Fera
GoonWaffe
#608 - 2016-01-19 19:41:36 UTC
Rainus Max wrote:
If all you want to do is give newbies a leg up then give them 10mill sp to distribute as they see fit as soon as they subscribe.

Well I'd be hardpressed to argue for this over such an alternative.

Though it is amusing to see the regdate confusion.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Josef Djugashvilis
#609 - 2016-01-19 20:04:20 UTC  |  Edited by: Josef Djugashvilis
Soldarius wrote:
Okay, I've read enough salt-encrusted posts by entitled whiners.

This is my main. There are many like it. But this one is mine. I would never consider selling it. But I would consider selling off some misplaced SP because I had no one to tell me what was good to train or even for what learning skills were used back in 2009. I have completely wasted SP in mining and industry on this toon. I want to sell them.

I really don't care what my SP total is, other than as some sort of vague e-peen wagging. Sure it feels good to look at it and occasionally take it out and blow my load all over someone. But it is not what makes Soldarius Soldarius. It is, like everything else on the character sheet, a part of the character. Even if I do not choose to use any of the various character modification options that CCP has given us, I am glad to know they are there. So if I want to modify my clothes, my portrait, my ships, or soon my SP allocations, I can.

If there is one thing I have learned about Eve, it is that your irl wallet size is not directly proportional to your skill in game. TMC, EN24, and others are packed full of articles showcasing potatoes that think eve is p2w. They pull out dad's credit card and plex their way to that all purple marauder and think they are invincible.

I don't care how many SP you have or how many purples you have. If you don't know how to play the game and whip out your wallet on day 1, you will still get #HAZED mercilessly until you either HTFU or gb2wow.

On the other hand, if this gives a noob some incentive to farm up for a bit and accelerate himself into some of those low-SP doctrine ships like Svipuls, Caracals, T1 logi, or a Celestis for FU fleet, I'm okay with that. I don't doubt for a minute the most wealthy entities will throw injectors onto the market at cost in their local trade hub. Or maybe even give them away as an incentive to join. Jita injectors will get manipulated. New stuff always does.

As far as SP-farming, if it is profitable, I will do it. For me, that would be if I can make enough to pay for the extractors for one month of training + 1 PLEX per account. I might even pay PLEX to do multi-character training if there is enough profit in it. My goal would be to net 1 PLEX per month per character.

One of the few posts that made any sense or showed any redeeming qualities was the suggestion of having SP packs that focus on specific skills. I think that's a capital idea.


Then CCP should just gift new players X amount of skill points.

This is not a signature.

Josef Djugashvilis
#610 - 2016-01-19 20:07:08 UTC  |  Edited by: Josef Djugashvilis
Saisin wrote:
Sissy Fuzz wrote:
Saisin wrote:
King Aires wrote:

So no, High SP Players don't like this, we would rather see a 1:1 across the board.


This is incorrect, it is just your opinion not the opinion of all high SPplayers

It gives a skill leg-up to the younger players so that they reach the higher level of gameplay sooner, and this is good for everyone.
An older player still have a lot more experience, network, contacts and assets in-game, and they also now can get ISKies from some bad or uninformed choices they made during their own skills development.

What you really are saying is that you do not like that players that have started the game later than you will be able to catch up with you in term of skill points. It is like saying you do not like having 30 years old being able to do the same thing as 40 years old, is it not?


Please tell, how is it good for everyone?


Having younger players given the option to get into ships faster is good for retention, which in turn helps all of us as more players remain engaged with the game, and there is nothing worng with CCP making money of such option to continue make our game better.

your turn now, tell me why you think it is not good for everyone?


Because, as others have repeatedly stated, buying the skill points to fly, say a Battleship, is NOT the same thing as knowing how to use one.

At least as it is, by the time one gets enough sp to fly a BS, one will probably have aquired some in-game experience and have at least some idea how to use a BS.

This is not a signature.

Alavaria Fera
GoonWaffe
#611 - 2016-01-19 20:10:05 UTC
So many people tearfully defending the newbies by trying to shoot down this new mechanic.

I feel so touched.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Dr Conrad Murray
Brutor Tribe
Minmatar Republic
#612 - 2016-01-19 20:10:10 UTC
Morkan Damosty wrote:
I didn't read the Dev post carrefully enough.


Its OK, neither did 90% of the other people in this thread.
jason hill
Red vs Blue Flight Academy
#613 - 2016-01-19 20:10:41 UTC
Josef Djugashvilis wrote:
Soldarius wrote:
Okay, I've read enough salt-encrusted posts by entitled whiners.

This is my main. There are many like it. But this one is mine. I would never consider selling it. But I would consider selling off some misplaced SP because I had no one to tell me what was good to train or even for what learning skills were used back in 2009. I have completely wasted SP in mining and industry on this toon. I want to sell them.

I really don't care what my SP total is, other than as some sort of vague e-peen wagging. Sure it feels good to look at it and occasionally take it out and blow my load all over someone. But it is not what makes Soldarius Soldarius. It is, like everything else on the character sheet, a part of the character. Even if I do not choose to use any of the various character modification options that CCP has given us, I am glad to know they are there. So if I want to modify my clothes, my portrait, my ships, or soon my SP allocations, I can.

If there is one thing I have learned about Eve, it is that your irl wallet size is not directly proportional to your skill in game. TMC, EN24, and others are packed full of articles showcasing potatoes that think eve is p2w. They pull out dad's credit card and plex their way to that all purple marauder and think they are invincible.

I don't care how many SP you have or how many purples you have. If you don't know how to play the game and whip out your wallet on day 1, you will still get #HAZED mercilessly until you either HTFU or gb2wow.

On the other hand, if this gives a noob some incentive to farm up for a bit and accelerate himself into some of those low-SP doctrine ships like Svipuls, Caracals, T1 logi, or a Celestis for FU fleet, I'm okay with that. I don't doubt for a minute the most wealthy entities will throw injectors onto the market at cost in their local trade hub. Or maybe even give them away as an incentive to join. Jita injectors will get manipulated. New stuff always does.

As far as SP-farming, if it is profitable, I will do it. For me, that would be if I can make enough to pay for the extractors for one month of training + 1 PLEX per account. I might even pay PLEX to do multi-character training if there is enough profit in it. My goal would be to net 1 PLEX per month per character.

One of the few posts that made any sense or showed any redeeming qualities was the suggestion of having SP packs that focus on specific skills. I think that's a capital idea.


Then CCP shoyuld just gift new players X amount of skill points.


THIS ...
If CCP are so concerned about the new player then they should gift them say ...20million ?. SP ...and how they use them ...well that entirely up to them to figure out wether in a corp with advice ..or by their own judgment . simple solution to this problem .
Bonz Andrard
Dark Venture Corporation
Kitchen Sinkhole
#614 - 2016-01-19 20:13:42 UTC
Josef Djugashvilis wrote:
Saisin wrote:
Sissy Fuzz wrote:
Saisin wrote:
King Aires wrote:

So no, High SP Players don't like this, we would rather see a 1:1 across the board.


This is incorrect, it is just your opinion not the opinion of all high SPplayers

It gives a skill leg-up to the younger players so that they reach the higher level of gameplay sooner, and this is good for everyone.
An older player still have a lot more experience, network, contacts and assets in-game, and they also now can get ISKies from some bad or uninformed choices they made during their own skills development.

What you really are saying is that you do not like that players that have started the game later than you will be able to catch up with you in term of skill points. It is like saying you do not like having 30 years old being able to do the same thing as 40 years old, is it not?


Please tell, how is it good for everyone?


Having younger players given the option to get into ships faster is good for retention, which in turn helps all of us as more players remain engaged with the game, and there is nothing worng with CCP making money of such option to continue make our game better.

your turn now, tell me why you think it is not good for everyone?


Because, as others have repeatedly stated, buying the skill points to fly, say a Battleship, is NOT the same thing as knowing how to use one.


And while I understand that being able to sit in a ship is not the same as knowing how to fly it well but only flying that ship is going to teach me how to do that...and the ability to reduce the amount of time to get into a ship is a big point to people joining the game. I don't want to spend Real world money on the game past the point of the sub but I don't have to. I can play the game to earn isk and speed up my skills. Why is that a bad thing?
d0cTeR9
Caldari Provisions
Caldari State
#615 - 2016-01-19 20:23:08 UTC
It's amazing how small minded some people are when playing a multiplayer online spaceship game that connects people throughout the world of all ages, races and genders.

And yet... so small minded they can't see past their own nose...

What?


Good job CCP at producing a fair and non-destructive way for people to progress in the game, or simply move around personal SP. It's easy to tell you guys had to scratch your heads on that one! Big smile

Been around since the beginning.

David Semris
Doomheim
#616 - 2016-01-19 20:25:07 UTC  |  Edited by: David Semris
So the last equal thing (that matters) in the game will be gone (abandoning your identity through Bazaar was totally different level). Now it will be even more about the amount of accounts/alts and real life money. Shocked
Luther Fairfax
Wholesale Industrial Supply Co.
Reeloaded.
#617 - 2016-01-19 20:34:39 UTC
Congratulations CCP, Eve is now P2W.

**** you

Tristan Agion
Royal Amarr Institute
Amarr Empire
#618 - 2016-01-19 20:40:22 UTC
Aerious wrote:
You sound like a goon alt.

This is my main and I'm mostly playing solo explorer in high sec and wormholes at the moment. That's not very Goon-ish, I would guess. (Though admittedly the only things I know about Goons is what I read in reddit, which is probably not an unbiased source...)

I find it somewhat strange that people assume one must be this or that to like the idea of skill injections. Pretty much from my first day in EVE, I have never failed to look in disgust at my skill queue, thinking "Geez, it takes me how long to be able to do/fit/use that?!"

I also have no real idea why people seem to think that more alts is a problem. If an older player plays more because he can now have a "day one competent ganking alt", or whatever, then why should that worry me? More people playing, more stuff happening - sounds good to me?
Alavaria Fera
GoonWaffe
#619 - 2016-01-19 20:47:50 UTC
Tristan Agion wrote:
Aerious wrote:
You sound like a goon alt.

This is my main and I'm mostly playing solo explorer in high sec and wormholes at the moment. That's not very Goon-ish, I would guess. (Though admittedly the only things I know about Goons is what I read in reddit, which is probably not an unbiased source...)

I find it somewhat strange that people assume one must be this or that to like the idea of skill injections.

Take a look at Querns.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lugh Crow-Slave
#620 - 2016-01-19 20:55:01 UTC
voetius wrote:
Iowa Banshee wrote:


I was wondering if it will kill off the character bazaar because why would you ever sell a whole character created by dual training an alt when you could break it up for greater profit also will characters trained for a specific role still be worth more that any old meat Popsicle with the same number of skill points



That is something I have wondering about. It will depend on the relative cost of injectors compared to buying a character. Speculating, it may mean most of the low SP characters disappear from the bazaar and just 80M SP plus, highly focused characters remain, trading at a premium (due to the diminishing returns). But I don't think anyone really has a good idea how this is going to play out.


making new players need to pay to jump up after making them pay a subscription is not good for player retention its very very bad. and they will not be able to buy these items just by earning the isk in game as us with isk will make sure the prices stay high forcing any newbro to have to plex to do it.



as well new players getting into ships faster on its own is not good for retention. ever since they lowered the prerecks for BBs i have delt with new bros who run into them making just enough isk to afford one by the time they can fly the hull then lose it in a level four because they don't understand that having the skills to fly the hull is not the same as having skills to fly it properly. This normaly happens around the time they are starting to think of subscribing but now they have just lost all or most of the isk they have earned up to this point strongly affecting that choice.


progression is a very good thing paying to skip that progression is not i can remember when i decided to train into a carrier it was something i was very excited about so for the 10 months it took me to train into it i was looking up every guid and video involving one. This wound up making me not only more prepared to fly one but also giving me an understanding of how often i would actually wind up using it. Had i just bought the SP and plexed a carrier odds are i would of lost it been up set that i hardly get to use the thing and have a very bitter tast that i just spent upwards of $100(if prices are reasonable) on something i cant use.



but overall i dont think this has anything to do with the newbro thats just the rapping paper CCP is selling this with this is just to make a quick buck of anyone who is addicted to instant gratification. This change in no way benefits us players and only benefits CCP.