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Dev blog: Skill trading in New Eden

First post First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2016-01-18 15:10:33 UTC  |  Edited by: CCP Phantom
A couple months ago we introduced the idea of Skill Trading which resulted in lots of valuable feedback. After going through a lot of feedback while refining the design, we would like to be add Skill Trading to New Eden and it is currently scheduled for our February release.

Please read the latest blog from CCP Rise and Team Size Matters Skill trading in New Eden for all the details.

We welcome all your feedback, thank you!

CCP Phantom - Senior Community Developer

Alavaria Fera
GoonWaffe
#2 - 2016-01-18 15:17:30 UTC  |  Edited by: Alavaria Fera
Good stuff, thanks for the details Big smile

Now for wrangling over the >80mil SP getting 150k out of the packet's 500k....

Quote:
We weren’t sure exactly what to expect but it quickly became clear that many of you were able to see the potential benefits and that you’re also ready for some big changes in EVE, especially when they might help bring in newer players

Big smile

Quote:
Specifically, we changed the 3rd bracket which used to give 200,000 to now give 300,000, and the final bracket which used to give 50,000 to 150,000.

I love you.


Still waiting on at least one more critical parameter though, the AUR cost. It has been assumed all over the place... as you know from the other thread.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Querns
Science and Trade Institute
Caldari State
#3 - 2016-01-18 15:19:37 UTC
Very happy to see CCP moving forward with this idea. It brings a much-needed depth of granularity to the process of trading ISK for SP that is unabashedly good for the game.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Querns
Science and Trade Institute
Caldari State
#4 - 2016-01-18 15:21:52 UTC
Also, any ideas on what the Aurum price for the extractors will be? I won't hold anyone to a specific number; just curious if y'all had put any thought into it.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Alavaria Fera
GoonWaffe
#5 - 2016-01-18 15:24:28 UTC  |  Edited by: Alavaria Fera
It's an interesting mechanic where older players may gain less SP (and indeed due to how skills work ie: Ving) and may get less out of each SP are better able to pay for it.

Of course this is different if you have older players making newer alts (which have low SP), but then this is similar to the case of feeding your newbies SP... well, you still have to hand them a t1 ewar frigate so they can tracking disrupt machariels in lowsec...

Quote:
Once they’ve bought one, or convinced a loving supporter to give them one, they simple activate the item

Took the words from my mouth.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#6 - 2016-01-18 15:25:08 UTC
OK, My question is simple.

After you remove the skill points to 0 in those skills you no longer want, can you remove the skill from your skillsheet.

I do not want a bunch of 0 level skills showing up. Why remove skill points if you can not remove the skill itself.

Please answer this CCP.

R.I.P. Vile Rat

Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#7 - 2016-01-18 15:28:11 UTC
I approve Big smile

Julien Brellier
Federal Navy Academy
Gallente Federation
#8 - 2016-01-18 15:34:11 UTC
Pay-to-win micro transactions creeping into Eve.

A sad day.
Querns
Science and Trade Institute
Caldari State
#9 - 2016-01-18 15:35:11 UTC
Julien Brellier wrote:
Pay-to-win micro transactions creeping into Eve.

A sad day.

Considering the SP being passed around has to come from players training the skills at the normal rate, how is this any more "pay-to-win" than the character bazaar?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Alavaria Fera
GoonWaffe
#10 - 2016-01-18 15:36:06 UTC
Julien Brellier wrote:
Pay-to-win micro transactions creeping into Eve.

A sad day.

Kneejerk reactions in eveo

Ah this happens every day

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Soltys
Brutor Tribe
Minmatar Republic
#11 - 2016-01-18 15:37:09 UTC  |  Edited by: Soltys
Hell yes.

Though I'd really suggest lessening diminishing returns further. 20% penalty for main SP bracket is kind of a lot - considering AUR costs (whatever they will be) and considering that decently skilled essential support/misc skills are starting with more or less 15m SP.

Consider (conservative option):


  • 0 - 5 : no penalty (500,000) (seriously though, this bracket doesn't even make sense ... 5m char sp is a cripple/cannon fodder)
  • 5 - 50 : 10% penalty (450,000)
  • 50 - +inf : 20% penalty (400,000)


or better, keep it simple and equally enjoyable for every character:

0 - +inf: 5% penalty (475,000) or 10% penalty (450,000) - up to discussion/decision

Seriously - flat, simple, same penalty is the most fair and sensible solution. Why do you want so much to penalize high-sp characters ?


And the question everyone has - what kind of AUR price for the extractor are you aiming at ?

Jita Flipping Inc.: Kovl & Kuvl

Emilia Zapata
Science and Trade Institute
Caldari State
#12 - 2016-01-18 15:39:08 UTC
A few questions:
Both skill extraction and SP injection will work instantaneously, correct?

Will it be possible to extract skills which are prerequisites for other trained skills?
If so, will the higher level skills still work the same as before?
Conjaq
Imperial Academy
Amarr Empire
#13 - 2016-01-18 15:41:36 UTC
Fantastic idea.
Now I can bring friends in and give them a start up boost so we can get playing instantly with no initial wait Time I can't express how cool an idea this is.

On the other hand, as a long time(and extremely loyal customer) I feel I'm getting the short end of the stick, why does the SP penalty have to be so severe,just because I got more SP than new guys?

However I'll still use it, just to boost things I would otherwise not train because of other priorities.. I just don't understand the reasoning behind the diminishing returns.
Buba Neagra
Hedion University
Amarr Empire
#14 - 2016-01-18 15:41:41 UTC
How much SP exactly will extract the "skill extractor" from a char above 80 mil SP?

If I use the "skill extractor" on a char above 80 mil SP and want to use the extracted SP on the same char to boost some other skills that means I will lose SP overall since I will be able to inject only 150k ?
Ralph Drake
KarmaFleet
Goonswarm Federation
#15 - 2016-01-18 15:42:32 UTC
Please, CCP, let us be able to remove 0-skill-points skills from our sheet. I don't want the skill book back or anything, I am just obsessive.
Eli Stan
Center for Advanced Studies
Gallente Federation
#16 - 2016-01-18 15:42:46 UTC
Nice, thanks CCP.
Mai Khumm
172.0.0.1
#17 - 2016-01-18 15:43:42 UTC
Can a player remove skill points from any skill?

For example, I have Caldari Carrier to level 5. But the prerequisite is Battleship level 5, can I remove my Battleship skills and still be able to fly a Carrier?

Also, if I remove skill points from...lets say Gallente Frigate, so there's 0 SP there, can I remove the skill? If so, do I get the skillbook back?
Baron Holbach
The Northerners
Pandemic Horde
#18 - 2016-01-18 15:46:08 UTC  |  Edited by: Baron Holbach
sorry ccp this idea is ********, i have nothign against skill trading as suck

but you should not able to remove skills you already have - i would be fine if you can remove free sp or add some way to make it (like no skill in training, hello free sp, or some special skill you can train to extract it - not just any random skill)
also please add top cap - over what its not possible to add sp using that... like over 200m sp, no sp can be added using skill trading, otherwise im sure that Dr Caymus is soon no more top sp player in eve or whoever owns that title using years or very detailed sp training planing

even **** you plan do with capitals seems like heaven vs idea you can nuke your sp so you can sell it, i honestly promise i quit that game if you add thing like removing any skill you want from any char you own - its just plain wrong
Yonis Kador
KADORCORP
#19 - 2016-01-18 15:47:16 UTC
"After months of heated debate, we decided to change nothing except giving older players MORE sp for their trades...."


EVE ONLINE: HTFU

... or just buy a bunch of SP. Either way. Whatever works for you.


: /
Minchurra
Perkone
#20 - 2016-01-18 15:47:35 UTC
I like it. Some Qs:

How does this work in the case where I don't want to sell my XP on the market but I do want to re-arrange how I have it distributed?

For example on a toonie with 65 million SP, can I just move 5 million SP from my mining skills and dump them into my leadership skills, or do I need to use the injector/extractor and lose a percentage of my skill points?

Is 500k the maximum you can transfer in one go? Surely 512k would be a better amount given skills advance in powers of 2.

Are there plans for bigger/smaller injectors at different price points?

Can the injectors be bought for £££ like the extractors or are they in-game purchases only?
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