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Dev blog: Building your Citadel, one block at a time

First post First post
Author
Querns
Science and Trade Institute
Caldari State
#401 - 2015-10-30 17:28:42 UTC
Tipa Riot wrote:
Querns wrote:
I'm failing to see how this is a significant departure from starbases.

Again you missed the point, because it is not much different from starbases defense wise ... but with the twist that outposts (stations) are replaced by them too, and citadels are much more versatile than current starbases (like stations).

Your point is that a sharply scoped vignette relying on pilot idiocy to generate kills will be supplanted when citadels arrive because... pilots will somehow instantly mutate into perfect rational actors upon being tethered. I wasn't aware tethering boosted cognitive ability.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Tipa Riot
Federal Navy Academy
Gallente Federation
#402 - 2015-10-30 19:10:51 UTC
Querns wrote:
Tipa Riot wrote:
Querns wrote:
I'm failing to see how this is a significant departure from starbases.

Again you missed the point, because it is not much different from starbases defense wise ... but with the twist that outposts (stations) are replaced by them too, and citadels are much more versatile than current starbases (like stations).

Your point is that a sharply scoped vignette relying on pilot idiocy to generate kills will be supplanted when citadels arrive because... pilots will somehow instantly mutate into perfect rational actors upon being tethered. I wasn't aware tethering boosted cognitive ability.

I recognize you have more expierience with stupidity ... as a Goon Blink

I'm my own NPC alt.

FT Diomedes
The Graduates
#403 - 2015-10-30 19:13:22 UTC
Querns wrote:
Tipa Riot wrote:
Querns wrote:
I'm failing to see how this is a significant departure from starbases.

Again you missed the point, because it is not much different from starbases defense wise ... but with the twist that outposts (stations) are replaced by them too, and citadels are much more versatile than current starbases (like stations).

Your point is that a sharply scoped vignette relying on pilot idiocy to generate kills will be supplanted when citadels arrive because... pilots will somehow instantly mutate into perfect rational actors upon being tethered. I wasn't aware tethering boosted cognitive ability.


Tipa is clearly not familiar with the saying, "build an idiot-proof system and the world will produce a better idiot."

I have to say that if you currently get most of your kills by exploiting other players' lack of knowledge of basic game mechanics, you will probably continue to get plenty of kills when mechanics change.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Querns
Science and Trade Institute
Caldari State
#404 - 2015-10-30 19:14:47 UTC
Tipa Riot wrote:
Querns wrote:
Tipa Riot wrote:
Querns wrote:
I'm failing to see how this is a significant departure from starbases.

Again you missed the point, because it is not much different from starbases defense wise ... but with the twist that outposts (stations) are replaced by them too, and citadels are much more versatile than current starbases (like stations).

Your point is that a sharply scoped vignette relying on pilot idiocy to generate kills will be supplanted when citadels arrive because... pilots will somehow instantly mutate into perfect rational actors upon being tethered. I wasn't aware tethering boosted cognitive ability.

I recognize you have more expierience with stupidity ... as a Goon Blink

I'll gladly accept your ecological fallacy as concession of your point. :)

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Laendra
Universalis Imperium
Goonswarm Federation
#405 - 2015-10-30 20:03:02 UTC
CCP Ytterbium wrote:
Sabastian Cerabiam wrote:
I wana know whats gona happen with those of us that have POS bpos. Will they get converted to equivalent citadel ones or will we somehow get reimbursed the isk we spent to buy them?


When we get rid of Starbases they will be reimbursed, not converted.



Is that reimbursement going to include the cost of researching? if not, wtf?

Convert them to the same ME/PE BPO of the appropriate type.

Are you converting Starbases that are currently in place????
Tipa Riot
Federal Navy Academy
Gallente Federation
#406 - 2015-10-30 20:30:27 UTC
FT Diomedes wrote:
Querns wrote:
Tipa Riot wrote:
Querns wrote:
I'm failing to see how this is a significant departure from starbases.

Again you missed the point, because it is not much different from starbases defense wise ... but with the twist that outposts (stations) are replaced by them too, and citadels are much more versatile than current starbases (like stations).

Your point is that a sharply scoped vignette relying on pilot idiocy to generate kills will be supplanted when citadels arrive because... pilots will somehow instantly mutate into perfect rational actors upon being tethered. I wasn't aware tethering boosted cognitive ability.


Tipa is clearly not familiar with the saying, "build an idiot-proof system and the world will produce a better idiot."

I have to say that if you currently get most of your kills by exploiting other players' lack of knowledge of basic game mechanics, you will probably continue to get plenty of kills when mechanics change.

Yeah, the saying has limited meaning in a game with much but not endless freedom ... actually (but unrelated) I put some hope on the new MJD destroyers. Twisted

I'm my own NPC alt.

Max Fubarticus
Raging Main
Bullets Bombs and Blondes
#407 - 2015-10-30 20:59:49 UTC  |  Edited by: Max Fubarticus
This may have been asked previously in this post or elsewhere... if so, please forgive Blink

Cyno placement and the infamous "cyno bounce".

1. How will the new Citadel hulls interact with cyno placement? Inside or outside the tether field? If so; How far?

2. Will "cyno bounce" still be a feature ( intended or otherwise ) that will need consideration by the cyno pilot ?


Structure Hull composition

I noted that in "Build Layout" .png that we see station components in various multiples depending upon size. Mediums are pretty straight forward with either 1 or 4 specific named components required for a build. However, when you get to the L or XL Citadel we see 4, 8, 10, 11, 12 and 4, 40, 100, 400 respectively. Are these numbers arbitrary or based upon the constituent material quantities ( PI, Minerals, Structure Fuel Blocks )?

Considering that the industry side of the Eve house will undoubtedly be producing "Citadel kits" for market consumption, would it not make more sense to use multiples of just 1, 5, and 10 and adjust the base material quantity per component to maintain the same level of overall cost basis per hull unit and simplify the copy process? ( note that this is probably a mute issue for XL for obvious reasons ).

Example: Large Citadel requires 4 "Station Factory" Why not make that 5 "Station Factory" and adjust the material requirements to give it the same cost as 4 SF ( a reduction in materials per unit in this case ). That way we are making a BPC with 5 runs that can used for a M, L, or XL.

OR...

Was this intentionally done as a means to control market supply to prevent a glut of BPC's thereby driving down the cost ( and profitability )?
I can see this to be a double edged sword. Having hundreds of stagnant contracts floating around due to supply exceeding demand or supply not being met because the opportunity cost of excessive copy times. ( no one wastes a copy run right? ) Copy slots are a valuable commodity whether they be at a station or a POS. Are we sure this is the right metric to approach this with?
Thanks, Max


Edit: Yes, I am aware of the current limit of 7 runs per copy, per copy job run. That could be changed to max 10 runs unless there is a hard code problem in doing so.

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

Delt0r Garsk
Shits N Giggles
#408 - 2015-10-31 00:55:09 UTC
Tipa Riot wrote:
Querns wrote:
Tipa Riot wrote:
Querns wrote:

How is tethering any different than the undock invulnerability timer, or using an instadock, or a POS shield?

Invuln timer is 30s and can be broken by piloting error, tethering is infinite and fool proof. Instadock spots are open to piloting errors too, tethering means warp to 0 and you are safe (except bubble, but those don't exist in low). Yes, it's more like POS shields, but those are not the default home for most of the people today.

Tethering can be broken by pilot error, too. It deactivates if you accrue a weapons timer, and if you fly out of range.

I fail to see how an instadock is open to piloting error. You warp to the bookmark at zero, you dock. You can even engage autopilot in the middle of the warp to make the server forcibly dock you without any interaction on your part.

The only difference between being in dock range of a station and being in tethering range is that in the case of a station, you have to hold down the D key and click on the station in order to activate the safety part.

I have a lot of people on my killboard who messed up with docking/undocking ... most poeple don't know/use the autopilot trick, they warp and dock manually, with tethering it's just warp, dock whenever you want, look around, no rush, no stress. With undock the same, today you have max. 30s outside before you are forced to do something to keep yourself safe ...

... basically POS shield security for everyone. BTW, what will be the radius of tethering? Small as for station docking range or large like POS shields?

Don't you really mean that you have a lot of people that don't have a good as a ping to the server as you.

that is not the same as your good.

AKA the scientist.

Death and Glory!

Well fun is also good.

Tipa Riot
Federal Navy Academy
Gallente Federation
#409 - 2015-10-31 05:00:59 UTC  |  Edited by: Tipa Riot
Delt0r Garsk wrote:
Tipa Riot wrote:
Querns wrote:
Tipa Riot wrote:
Querns wrote:

How is tethering any different than the undock invulnerability timer, or using an instadock, or a POS shield?

Invuln timer is 30s and can be broken by piloting error, tethering is infinite and fool proof. Instadock spots are open to piloting errors too, tethering means warp to 0 and you are safe (except bubble, but those don't exist in low). Yes, it's more like POS shields, but those are not the default home for most of the people today.

Tethering can be broken by pilot error, too. It deactivates if you accrue a weapons timer, and if you fly out of range.

I fail to see how an instadock is open to piloting error. You warp to the bookmark at zero, you dock. You can even engage autopilot in the middle of the warp to make the server forcibly dock you without any interaction on your part.

The only difference between being in dock range of a station and being in tethering range is that in the case of a station, you have to hold down the D key and click on the station in order to activate the safety part.

I have a lot of people on my killboard who messed up with docking/undocking ... most poeple don't know/use the autopilot trick, they warp and dock manually, with tethering it's just warp, dock whenever you want, look around, no rush, no stress. With undock the same, today you have max. 30s outside before you are forced to do something to keep yourself safe ...

... basically POS shield security for everyone. BTW, what will be the radius of tethering? Small as for station docking range or large like POS shields?

Don't you really mean that you have a lot of people that don't have a good as a ping to the server as you.

that is not the same as your good.

I mean, in a roaming gang or with camping you can get kills on stations today (for whatever reason*). This is no more with citadels, hence this is a not so small safety improvement... and I'm questioning if EvE needs more safety.

EDIT: * pings maybe one reason, but also the pilot too optimistic about his tank, or the insta-warpout not good enough, or warping at wrong range to station, etc.

I'm my own NPC alt.

Nevyn Auscent
Broke Sauce
#410 - 2015-10-31 05:11:11 UTC
Tipa Riot wrote:

I mean, in a roaming gang or with camping you can get kills on stations today (for whatever reason*). This is no more with citadels, hence this is a not so small safety improvement... and I'm questioning if EvE needs more safety.

EDIT: * pings maybe one reason, but also the pilot too optimistic about his tank, or the insta-warpout not good enough, or warping at wrong range to station, etc.

1. Currently you can bump someone who is tethered.
2. Citadels will blap station campers who currently camp in total safety.

So firstly I disagree with you that it adds safety on the whole to EVE.
And secondly I disagree that additional safety in the cases you have mentioned is a bad thing. Since the cases you have mentioned are not actually making use of good piloting skills but taking advantage of obtuse mechanics and lag.
Gevlin
Pator Tech School
Minmatar Republic
#411 - 2015-10-31 08:17:47 UTC
I am so looking forward to this!!

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

DrysonBennington
Eagle's Talon's
#412 - 2015-10-31 14:48:35 UTC
Looks like an elegant rendezvous with ....
FT Diomedes
The Graduates
#413 - 2015-10-31 18:55:26 UTC  |  Edited by: FT Diomedes
Tipa Riot wrote:


I mean, in a roaming gang or with camping you can get kills on stations today (for whatever reason*). This is no more with citadels, hence this is a not so small safety improvement... and I'm questioning if EvE needs more safety.

EDIT: * pings maybe one reason, but also the pilot too optimistic about his tank, or the insta-warpout not good enough, or warping at wrong range to station, etc.


If the enemy has one pilot manning the guns on the station, that means one less pilot outside fighting on the undock. I really do not see this as a major change. Most of the time it is a terrible idea to fight on the undock anyway (yet silly people keeping doing it and dying hilariously when the defenders undock overwhelming force because people finally come back from being AFK).

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Gabriel Karade
Coreli Corporation
Pandemic Legion
#414 - 2015-11-01 10:32:36 UTC  |  Edited by: Gabriel Karade
So, I couldn't find an answer to my earlier question, but I dug this out from the other thread which looked like it had died a death and fallen off it's sticky...

CCP Ytterbium wrote:
Alright, to recap where we're at with this.


Tethering:


  • Going to be renamed tethering instead of mooring (mooring is confusing for various reasons).
  • As long as within some specific range of the structure and do not have weapons timer, you ship is tethered, meaning it cannot receive damage or be locked.
  • You can align and move within the specified tethering range and still be protected, as long as you do not go outside the maximum range.
  • You will not be able to tether to the structure if you are warp scrambled from a targeted module (HIC point, regular warp scrambling modules).
  • You will be able to tether to the structure if you are within an AoE warp scramble bubble (HIC AoE bubble, interdictor bubble). Of course you will not be able to warp away however. This is to prevent people from being caught their pants down when logging back on near a structure.
  • Tethering will be shown in the UI and visually in space.
  • We are investigating options to minimize bumping when you are tethered.
  • If your ship has access to dock into the structure it can use tethering. This doesn't mean you ship can dock however. For instance, you may have access to dock into a Medium Citadel as a Titan pilot, but you still are unable to dock. Your Titan will still be tethered when in range of the structure.
  • If you log off you do not stay in space near the structure, you log off as you normally would (which is why calling this feature "mooring" is confusing).
  • If you leave your active ship the tether will not protect the ship left behind and will tether to your capsule.


Docking


  • Medium Citadels: all subcapitals can dock. The Orca and Freighters can also dock.
  • Large Citadels: all capitals can dock. This includes the Rorqual.
  • X-Large Citadels: all ships can dock.
  • There are different docking bays depending if you are in a subcapital, capital or supercapital. Depending on the structure, there may be more than one of each. You cannot choose which one to undock from (for now at least).
  • There is no station interior. When you dock the scene is centered around the structure. Some information may be hidden (like the overview or ship modules) since technically you are not in a ship anymore. Since you're tethered it's easy to undock and then dock back up to get this information back.



This is of great concern, as, given you are removing Starbases (eventually) you are also removing one of the options for smaller groups (namely XL-SMA), who don't have a cat in hells chance of building an XL Citadel.

I see this as a massive oversight Ytterbium...

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Nevyn Auscent
Broke Sauce
#415 - 2015-11-01 10:36:13 UTC  |  Edited by: Nevyn Auscent
Gabriel Karade wrote:
So, I couldn't find an answer to my earlier question, but I dug this out from the other thread which looked like it had died a death and fallen off it's sticky...

This is of great concern, as, given you are removing Starbases (eventually) you are also removing one of the options for smaller groups (namely XL-SMA), who don't have a cat in hells chance of building an XL Citadel.

I see this as a massive oversight Ytterbium...

Could you name who these 'smaller groups' are that have Titans and Super Carriers but can't afford an XL Citadel please?
Gabriel Karade
Coreli Corporation
Pandemic Legion
#416 - 2015-11-01 10:48:57 UTC
Nevyn Auscent wrote:
Gabriel Karade wrote:
So, I couldn't find an answer to my earlier question, but I dug this out from the other thread which looked like it had died a death and fallen off it's sticky...

This is of great concern, as, given you are removing Starbases (eventually) you are also removing one of the options for smaller groups (namely XL-SMA), who don't have a cat in hells chance of building an XL Citadel.

I see this as a massive oversight Ytterbium...

Could you name who these 'smaller groups' are that have Titans and Super Carriers but can't afford an XL Citadel please?
In smaller groups it tends to be the individual pilots who have acquired them, not 'the group'.

For an XL citadel currently looking at what?... 70bn (base hull materials) + XX bn (BPC cost? noting its 700 bn for the BPO) + XX bn (Rigs)

You are kidding yourself if you think these will be anything other than toys for the largest groups.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Nevyn Auscent
Broke Sauce
#417 - 2015-11-01 11:06:53 UTC  |  Edited by: Nevyn Auscent
Gabriel Karade wrote:
In smaller groups it tends to be the individual pilots who have acquired them, not 'the group'.

For an XL citadel currently looking at what?... 70bn (base hull materials) + XX bn (BPC cost? noting its 700 bn for the BPO) + XX bn (Rigs)

You are kidding yourself if you think these will be anything other than toys for the largest groups.

So remind me how much Titans and Super Carriers cost. And why a single pilot who can barely afford a titan needs a Citadel to dock them in also? A single pilot is also not going to be leaving them in an XL-SMA, be consistent.
They will continue to use them like current, Cloaks and logging off.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#418 - 2015-11-01 11:17:44 UTC  |  Edited by: Gabriel Karade
The original Sovereignty requirements were removed from XL_SMAs for good reason...to give smaller groups options, particularly those operating in low-sec (hence why anchoring in 0.3 space is allowed). I cannot believe there would be a driver to now remove that functionality.

I could dig through loads more of these but there are plenty of examples on Zkillboard.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Nevyn Auscent
Broke Sauce
#419 - 2015-11-01 11:23:18 UTC
Gabriel Karade wrote:
The original Sovereignty requirements were removed from XL_SMAs for good reason...to give smaller groups options, particularly those operating in low-sec (hence why anchoring in 0.3 space is allowed). I cannot believe there would be a driver to now remove that functionality.

I could dig through loads more of these but as an example of them being used:

https://zkillboard.com/kill/48423733/


Sure, Corps use them. Now prove that that was a single pilot, not a corp.
Also please prove to me that the pilot who could afford a 100 Billion ship can not afford a 70 billion Citadel, especially since they could also afford to lose said 100 billion ship. So losing a 70 Billion citadel and paying shipping on the titan would also be similar cost to them.

I really think you are crying over nothing.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#420 - 2015-11-01 11:33:39 UTC
Nevyn Auscent wrote:
Gabriel Karade wrote:
The original Sovereignty requirements were removed from XL_SMAs for good reason...to give smaller groups options, particularly those operating in low-sec (hence why anchoring in 0.3 space is allowed). I cannot believe there would be a driver to now remove that functionality.

I could dig through loads more of these but as an example of them being used:

https://zkillboard.com/kill/48423733/


Sure, Corps use them. Now prove that that was a single pilot, not a corp.
Also please prove to me that the pilot who could afford a 100 Billion ship can not afford a 70 billion Citadel, especially since they could also afford to lose said 100 billion ship. So losing a 70 Billion citadel and paying shipping on the titan would also be similar cost to them.

I really think you are crying over nothing.
Stop being obtuse (I'm sorry but falling back on the 'crying' line proves you are just trolling...) they won't cost 70 Bn, they will cost multiples of 70 Bn when factoring in base hull, BPC and rig costs.

That's not a problem for larger groups, but considering currently that functionality is provided by a 250m isk POS with an 800m isk structure, that is a massive 'deal' for smaller groups.

They (XL-SMAs) were amended to provide functionality that is now being removed, apparently by omission rather than intent. I would like CCPs perspective on this, not that of some twit hiding behind an alt.

Roll

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293