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[December] Navy EWar Frigates

First post
Author
Freelancer117
So you want to be a Hero
#81 - 2015-10-16 20:03:17 UTC
Will you re-balance Ewar drones to ? Cool

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Harvey James
The Sengoku Legacy
#82 - 2015-10-16 20:04:40 UTC
Gremk wrote:
The Griffin Navy Issue will not get fights ever. EWAR is already stupid currently, then add it to a brawling blaster boat... Not really sure what other bonus you can give it other than reworking ECM currently into something that isn't pure ****.


these could go well in a smallgang as e-war tackle, even with only 1 jammer on each or combo with a vigil for a 2jams 2 webs combo.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Freelancer117
So you want to be a Hero
#83 - 2015-10-16 20:08:22 UTC
What a wasted opportunity to not turn the Punisher into a missile ship,
also giving it +1 low slot instead of +1 mid slot, makes it not a pvp ship.

You need 3 mid slots for prop and scram and web modules to dish out Punishment Cool

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Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#84 - 2015-10-16 20:13:34 UTC  |  Edited by: Flyinghotpocket
CCP you guys need to start releasing ships in the reverse alphabetical order.

Every damn time you release ships it starts of with

amarr. ok its decent lets look at the others
caldari yeah thats nice i do luvs me missile/ecm stuffs
gallentee yeah thats gonna be gg
minmatar WOW THATS ******* OVERPOWERED. let me scroll back up and compare for a second.

wow that amarr one is really trash. and the caldari one is pretty MEH compared to this minmatar gallentee things.

every... god... damn... time.

edit.
why couldnt the galls get 7k damps just like the other 2 races?
why couldnt the vigil get a 7k tp bonus instead just like the other 2 races?

Amarr Militia Representative - A jar of nitro

Freelancer117
So you want to be a Hero
#85 - 2015-10-16 20:20:41 UTC
Could you please look a the mandatory skill Long Range Targeting set to level 5 for Electronic Attack ship.

I rather see Targeting Management, Signature Analysis and Long Range Targeting to level 4 for Electronic Attack ship,

that help you target more things, faster and further away. Setting just one of these skill to level 5 is a bit eccentric Cool

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Styphon the Black
Forced Euthanasia
#86 - 2015-10-16 20:22:00 UTC
I wouldn't really call these "new" ships. Just a newer version of an old hull with some slightly different stats. How about some actual new ships? Like the T3 Destroyers were. I see none of these are bonused toward the new anti-missile EWAR I was hoping that at least one race would have a bonused ship.
Torei Dutalis
IceBox Inc.
Rogue Caldari Union
#87 - 2015-10-16 20:27:05 UTC  |  Edited by: Torei Dutalis
So the navy crucifier is 10 m/s slower than the t1 version and has less drones and bandwidth so that it can get in close and brawl? Not impressed at all, not one little bit.

Blaster griffin, sure, gimmicky, still a griffin.

Navy maulus is what I kind of expected, should really be named navy tristan though, because that's what it is.

Nice job on the fleet vigil. However, where's the buff to the t1 vigil? It is quite possibly the worst ship in the entire game.

Overall these ships are pretty bland, nothing at all like the other navy frigates which all give some sort of strong and compelling game play but are not too insane. These are just rehashes of one of the weakest classes of ships in the game, and quite frankly if you just rebalanced the current t1 ships with these stats, nobody would probably even notice (except the new vigil). I realize I may be being overly negative in response to these ships, but the t1 ewar ships (cruisers included) and how they never actually got teiracided is a topic I often like to gripe about.
Arla Sarain
#88 - 2015-10-16 20:39:32 UTC
Vigil and Maulus will obviously be at the top of the food chain - latter is just a souped up Tristan. Both will be Predominantly kiters.

I think both the Crucifier and Griffin deserve slightly more tank than the other two.

Ideally you'd start addressing the toxic kiting meta and remove the scram bonus from the Maulus. Instead add a bonus to damps but only to the resolution part, to favor AB fits. Hit an enemy with a damp and aim to win the encounter by beating in lock time. Keep the bonus to strength but expand it to points, hell maybe even increase it to +2 or 3. So that a single point shuts down stabbed ships.
Zappity
New Eden Tank Testing Services
#89 - 2015-10-16 20:43:11 UTC
I really like the thinking behind the limited range of the Griffin Navy. Very cool to have meaningful choices, especially for ECM.

Zappity's Adventures for a taste of lowsec and nullsec.

Reaver Glitterstim
The Scope
Gallente Federation
#90 - 2015-10-16 20:55:02 UTC
Crucifier seems a bit weak with only the base weapon disruptor bonus along with other all-around mediocre stats compared to the rest. I suggest giving it 8% weapon disruptor bonus. Keep in mind this tiny change will have a fairly strong effect on the higher-end disruption values. This will also put the Crucifier in line with the Griffin's ECM boost being higher than t1 ECM bonuses.

The Griffin looks good!

The Maulus seems a bit strong. It gets a full flight of 5 drones with a full backup flight. Not having any drone damage bonuses balances it out, but I'd suggest removing some of the backup drones to give the Crucifier more of a specialty as having backup drones. Maybe even give the Crucifier more, say, +10m3 drone bay to the Crucifier and -15m3 drone bay to the Tristan Maulus.

The Vigil looks pretty good. It's going to be very powerful with two full missile bonuses but I'm withholding judgement for now.

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Lobster Bisque
PuddinCorp
#91 - 2015-10-16 20:59:16 UTC
I like these at first glance, but I'm a little confused about the Vigil's bonuses. Does it make sense to pair a web range bonus with an explosion velocity bonus? If something's webbed explosion velocity won't help application much.

Is there something I'm missing here? I guess it would be helpful for LML kiting fits.
Ezmerald
SAFE-SPACE INCORPORATED
#92 - 2015-10-16 21:03:07 UTC
So you are adding more cancer ECM ships to the game without even addressing the terrible game mechanism that is ECM? Why in gods name would you add more before fixing it and making ECCM mods actually work?
Mr Grape Drink
Doomheim
#93 - 2015-10-16 21:05:51 UTC
Styphon the Black wrote:
I wouldn't really call these "new" ships. Just a newer version of an old hull with some slightly different stats. How about some actual new ships? Like the T3 Destroyers were. I see none of these are bonused toward the new anti-missile EWAR I was hoping that at least one race would have a bonused ship.


The Cruicifier bonus will affect the missile disruptor
Midori Tsu
Evolution
Northern Coalition.
#94 - 2015-10-16 21:14:54 UTC
The Navy Maulus makes me wonder why the Ishkur even exists.
Harvey James
The Sengoku Legacy
#95 - 2015-10-16 21:16:34 UTC
Midori Tsu wrote:
The Navy Maulus makes me wonder why the Ishkur even exists.


mm.. ishkur needs a looking at as its the old split platform, but i think maybe the navy maulus needs too be more like 20mb rather than 25mb

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Diana Kim
State Protectorate
Caldari State
#96 - 2015-10-16 21:19:02 UTC
CCP Fozzie wrote:

-85% penalty to ECM optimal range and falloff

I see what you did there

Would be fun Big smile

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#97 - 2015-10-16 21:23:47 UTC  |  Edited by: Stitch Kaneland
Idk how i feel about these ships. I like the direction with the griffin/crucifier with the range penalty, but then that gallente favoritism is showing again.

Fleet vigil looks tolerable. Course what i see from this is no one will brawl against a fleet griffin, as no frigate/dessie has the SS to avoid being permajammed. Now if no one fits jams and goes full tank, the griffin might be pretty good at brawling. Shield tanked comet. Dual web rail griffin Bear
Chainsaw Plankton
FaDoyToy
#98 - 2015-10-16 21:42:34 UTC
Some interesting looking ships with some very specific bonuses. Would be nice to see the ewar tiericide that goes with this

@ChainsawPlankto on twitter

Jennifer Maxwell
Crimson Serpent Syndicate
#99 - 2015-10-16 21:52:45 UTC
ArmyOfMe wrote:
Yay, more ecm ships Roll

And yes, if you think im negative towards a lot of the things you guys have been doing this year, then you are indeed correct.
Now first of all, fix ecm first, then introduce the new ecm ship. Dont sit back for another 10+ years before doing something to ecm.

I think ECM is just fine.

As a matter of fact, Caldari ECM is underpowered compared to the other three.
Zavand Crendraven
Rolling Static
Wardec Mechanics
#100 - 2015-10-16 22:10:40 UTC
TJ Tadaruwa wrote:
Is there any particular reason why the Maulus Navy and the Vigil Fleet seem to be more like their T2 EAFs than the Crucifier Navy and the Sentinel.

Maulus Navy (point range + a random point strength outta nowhere)
Vigil Fleet (web range)
Crucifier Navy (you would think would have a neut/nos range bonus, if we're following the same trajectory here, no?)
Griffen Navy (who cares, cuz lol ECM)

Love,
-TJ

Isnt it fairly obvious? Damps in brawling range is about as good blasters at kite range. Target painting is pretty much the same in that regard. ECM will still disable anything at point blank (please fix ECM seriously). And weapon disruption can still fck up the application on targets.