These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Decline in numbers... starting to turn into RAPID!!!

First post
Author
babyblue
Solo Sovereignty
#1401 - 2015-09-05 15:37:08 UTC
Tippia wrote:
Far better than people who have no clue about the game and who don't know what is and isn't possible or available…


But those are the very people you want to play it if you want to keep your business alive. It's not simply a question of slick marketing is it. But I get the impression you (not you personally, the community in general) doesn't want them to. I did the google by the way, this was the funniest:

Quote:
I was on a 21 day trial and the people were COMPLETE *****
The game was boring
Combat sucked
Pay to Win 100%
I lasted 11 days.

Thank god I uninstalled, those people were super ***** trolls have nothing on the **** community eve has.

I asked for help in the rookie chat and a 7mill bounty was put on my head.

Boy, what a cool feature.


I think player retention is based on a kind of gentleness (the cognitive burden, so to speak), the very opposite of what it's actually like in practice.
ISD Buldath
#1402 - 2015-09-05 15:37:34 UTC
Quote:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.


I have removed some offending posts and those quoting it.

~ISD Buldath

Instructor King of the Forums! Knight of the General Discussion

Support, Training and Resources Division

Interstellar Services Department

I do not respond to EVE-Mails regarding forum moderation.

Tippia
Sunshine and Lollipops
#1403 - 2015-09-05 15:45:52 UTC
babyblue wrote:
But those are the very people you want to play it if you want to keep your business alive.

No.

Quote:
I think player retention is based on a kind of gentleness (the cognitive burden, so to speak), the very opposite of what it's actually like in practice.

Player retention is largely based on willingness, ability, and opportunity to make social connections. Opportunities abound, if you actively pursue them; willingness and ability less so.
babyblue
Solo Sovereignty
#1404 - 2015-09-05 15:47:54 UTC
Tippia wrote:
Player retention is largely based on willingness, ability, and opportunity to make social connections. Opportunities abound, if you actively pursue them; willingness and ability less so.


So how's that working out, then?
Tippia
Sunshine and Lollipops
#1405 - 2015-09-05 15:49:00 UTC
babyblue wrote:
So how's that working out, then?
It works quite nicely.
babyblue
Solo Sovereignty
#1406 - 2015-09-05 15:55:54 UTC
Tippia wrote:
babyblue wrote:
So how's that working out, then?
It works quite nicely.


Well player count says otherwise.

By the way did you used to have a character in BoB? I remember one who was like a dog with a bone and conceded nothing about WTZ. I forget the name. I'm sure it was you. Lol
Tippia
Sunshine and Lollipops
#1407 - 2015-09-05 15:59:18 UTC
babyblue wrote:
Well player count says otherwise.
Not really, no.

Quote:
I'm sure it was you. Lol
That certainly explains everything else you've said so far.
Salvos Rhoska
#1408 - 2015-09-05 16:01:30 UTC  |  Edited by: Salvos Rhoska
Markus Reese wrote:
What is needed is essentially some sort of ... PvE setup that exposes players to PvP style gameplay and can integrate them


I agree entirely to the quote, as Ive snipped it.

The key is always, pervasively, integrating any and all PvE activities (new and old) with an underlying PvP (in any of its many forms) foundation.

Conflict, competition, interaction and risk between players is core to EVE.

There is a nascent hypocritical and self-defeating nature in many PvE players.
I dont mean this as critique or shaming, just stating an inebitable flaw in the logic of what they are used to enjoying.
Its vested in the essential paradox between competing against the game, and competing with other players.
The former is very limited. Its coded and scripted.
You can add more PvE content, but this fundamental limitation never goes away.
The encounters invariably become repetetive, boring, because they dont react or adapt.

In light of this, many games have been successful by integrating cooperative player interaction into that, vs the essentially limited PvE. Though the encounter doesnt change, the players you run it with, do.

Which leads to my next point, and one that is universal to the idea of an MMO.

Players. And the absolute importance of providing as much interaction/competition between them (or cooperatively as another option) as far as is possible. Players are a unique, unpredictable, adaptable, social etc element that no NPC system can match.

So having settled that from a game design perspective, onto my core point here, as relevant to PvE players and their attitude towards this.

People are unpredictable. People are dangerous. People can also be rude. People will shame/gloat.
Losing to a player is a world of difference to losing to an NPC.
Having said that, people also make better friends and allies than an NPC. People are REAL, social and interactive.
Those people will also support you, thank you, congratulate you, share with you.
As enemies people are terrible and formidable.
As friends people are irreplaceable and your greatest asset.
People matter in a way no NPC ever can.

EVE walks the knife's edge on that paradox.

My personal opinion, and experience, is that many PvE oriented players are afraid of what other people could do to them.
They see that as the greatest risk. And certainly rightfully so, because no NPC can fk you up like another person can.

But.

There is more to PvP than that. There are opportunities with other players in conflict or cooperation with you that exceed NPC interaction by any orders of magnitude. The risk is high, and personal, but so are the potential rewards.

I say this to PvE players:
ITS NOT SO BAD TO LOSE EVERY NOW AND THEN.

It wont kill you. Here, its just a game. You will survive. You will rebuild. You will learn

And as a game, once you accept that, you will realize that risk and competition with/against PEOPLE is exactly what makes a game the most exciting and engaging hobby you can have online, in an MMO.

Risk is what makes it exciting. People are what make it exciting.
Realize compared to that, an NPC encounter has rather little to offer you.
Sure its safe, predictable and profitable, but can it compare to what interaction with other players offers?

Competing against/with other people. That is where the real essence of an MMO is, not in NPCs.

By all means, engage in PvE, but I would hope for your sake, that it would never in EVE be so poor an experience, as to deprive you of what your fellow capsuleers have to offer.

NPCs cannot replace people. Though the risk in interacting with people is higher, so too are the potential rewards.
Amber Starview
Doomheim
#1409 - 2015-09-05 16:22:46 UTC
Npc corps are pointless and unhelpful places but for some reason you are dumped right in a mix of unhelpful alts who have no interest in helping or are too busy to do so .
Maybe payment in ship skins or npc corp rank etc just something ....if eve needs help we the community should help ,and as most things in eve are monetised why shouldn't helping another be so too .
Salvos Rhoska
#1410 - 2015-09-05 16:52:47 UTC  |  Edited by: Salvos Rhoska
Amber Starview wrote:
Npc corps are pointless and unhelpful places but for some reason you are dumped right in a mix of unhelpful alts who have no interest in helping or are too busy to do so .
Maybe payment in ship skins or npc corp rank etc just something ....if eve needs help we the community should help ,and as most things in eve are monetised why shouldn't helping another be so too .


I agree the dispersal of default NPC corp (and chat channels) is unhelpful to new players. A single NPC newb corp would provide more response, by aggregate, but also overburden the channel. (On the otherhand, NPC corp vets rarely monitor the NPC channel, let alone bother to answer)

Having seen how overburdened Rookie chat is, (it moves so fast people dont see the question, nor the answer) it would help perhaps to divide part of the traffic between two dedicated channels.

Your cost suggestion is intriguing, but falls on the point that newbs who need answers most, dont have isk to buy themselves into it, and wont be able to earn isk, because they are still so clueless, inorder to get into it.

Id rather prefer, and suggest, that there would be more opportunity for experienced players to involve themselves in Rookie chat, under moderation, real responsibility and specific rules, to answer questions.

Furthermore Id suggest that Rookie chat generates Rookie (2->x) channels when its population exceeds a nominal value, to which all Rookie chat participants are automatically added, to help divide and address traffic.

Id even further suggest that CCP creates profession specific chats, and a popup gump to access them, that makes it easy for new players (and old) to Q&A on particular specifics of different activities of EVE, especially in their own area of expertise.

Last night I was watching a young girl on her second day in EVE on Twitch.
Goddam, the difficulties of new players to understand the UI and basic functions of it, let alone the rest of EVE.
Things that seem obvious to us are a complete mystery and source of great confusion and frustration to new players.
Lucas Kell
Solitude Trading
S.N.O.T.
#1411 - 2015-09-05 16:57:21 UTC  |  Edited by: Lucas Kell
Tippia wrote:
The point I'm making is the one I've explained three times now: that Incursion is hard proof against the vague notion that “improved PvE” will help the game. Incursion was “improved PvE”; it hurt the game.
I'm not getting into another circular argument, but no, it's not. It's not proof of anything except that you can look at a graph and make huge assumptions.

Tippia wrote:
Look again. There was a huge peak, yes, but then they went up pretty consistently up until the winter patch.
That wasn't a peak, that's a spike. Most expansions experience a short-term but gradual upsurge in players, often returning players which tapers off over time. What Apocrypha showed was a sudden spike, short enough to not even show up on eve-offline and no growth. Even with unholy rage, you'd expect to see solid signs of growth prior to June.

Tippia wrote:
Yes there is. I'm pointing to a single PvE-focus expansion as a clear example of why “improved PvE” is not the ultimate answer, as some would suggest. You immediately took this as meaning I was blaming PvE.
No, I'm not. What I'm saying is you're wrong and there's a vast number of players that would like to see improved PvE. You would seemingly rather they get no changes however. Accept that they are part of the playerbase.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Salvos Rhoska
#1412 - 2015-09-05 17:01:10 UTC  |  Edited by: Salvos Rhoska
Lucas Kell wrote:
No, I'm not. What I'm saying is you're wrong and there's a vast number of players that would like to see improved PvE. You would seemingly rather they get no changes however. Accept that they are part of the playerbase.


1) Would they also accept more interaction/competition/cooperation/conflict with other players in those improved forms of PvE?

2) PvE activities have universally turned into farmville/boredom. Is not the missing element player intervention, rather than "improving" PvE for its own sake st its exclusion?
Alavaria Fera
GoonWaffe
#1413 - 2015-09-05 17:05:19 UTC
Salvos Rhoska wrote:
Lucas Kell wrote:
No, I'm not. What I'm saying is you're wrong and there's a vast number of players that would like to see improved PvE. You would seemingly rather they get no changes however. Accept that they are part of the playerbase.


Would they also accept more interaction/competition/cooperation/conflict with other players in those improved forms of PvE?

Perhaps the better question is: would that actually constitute "improved"

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lucas Kell
Solitude Trading
S.N.O.T.
#1414 - 2015-09-05 17:07:47 UTC
Salvos Rhoska wrote:
I dont think people, new and especially old, are leaving because Missions are boring and repetitive.
Of course there are. Go to fanfest sometime and visit the PvE panels and you can see people there who really want the content to be better and are growing increasingly frustrated that it's not.

Salvos Rhoska wrote:
If there are 20, or 200 missions, they will still get boring and repetivite.
Yeah, it's just take 10 times longer, thus increase the length of subs and thus the exposure to other, more interesting parts of EVE for people who joined initially seeking PvE. Add to that elements of random and mix-matched mission chunks, and shazzam! even more variety.

Salvos Rhoska wrote:
Sure, some people leave other MMOs too because of the boredom of the daily grind.
Most other MMOs also have considerably more subs. Even FF11 has more subs than EVE at last check and that was replaced by it's own sequel. EVE's PvE is dire. Leaving it dire is a bad idea. They should either fix it so that it's entertaining to play or they should simply remove it and declare EVE PvEless.

Salvos Rhoska wrote:
Your suggestion that doing the full site, instead of blitzing it, would somehow be "exciting", makes no sense.
No... I never suggested it would be more exciting, but if the missions were reworked so blitzing was less efficient, rewards could be increased overall to bring the amount of income back level. Right now blitzing makes so much that rewards have no room to be raised without breaking it. People who play missions "properly" get under-rewarded simply because minmaxers and multiboxers run though mission sites in 60 seconds.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Salvos Rhoska
#1415 - 2015-09-05 17:08:18 UTC
Alavaria Fera wrote:
Perhaps the better question is: would that actually constitute "improved"

Ok.

Whats your answer to that question?
Alavaria Fera
GoonWaffe
#1416 - 2015-09-05 17:10:42 UTC
Obviously that they would want less competition/conflict with other players.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

babyblue
Solo Sovereignty
#1417 - 2015-09-05 17:14:46 UTC
Tippia wrote:
Not really, no.


I'm kind-of surprised you don't think the drop in player count is relevant or in any way a reflection of the available content. Or even the base player count (which was about 2,500 at peak when I first started playing), if you strip out the spikes and dips around major patches.

What you seem to be saying then, is that Eve has reached its potential and that the community is in rude health relative to that. Well that was my point right at the start. The game engine doesn't support the kind-of gameplay that would be necessary to break past that. It's designed in from the start.

All this discussion about tweaking missions is pointless. Something genuinely new and engaging isn't possible. That would be a different game.
Tippia
Sunshine and Lollipops
#1418 - 2015-09-05 17:14:47 UTC
Lucas Kell wrote:
I'm not getting into another circular argument, but no, it's not. It's not proof of anything except that you can look at a graph and make huge assumptions.
It's not a huge assumption that the expansion that marked the start of a drastic downturn marked the start of a drastic downturn. If you want to use the standard “correlation does not imply causation”, then that's fine, but if you're going to dismiss the reasoning I've provided, you still need to present some reasons why the connections I've made can't possibly be right and offer some coherent and plausible ones of your own — you haven't even touched the former, and offered nothing of the latter.

Quote:
That wasn't a peak, that's a spike. Most expansions experience a short-term but gradual upsurge in players, often returning players which tapers off over time. What Apocrypha showed was a sudden spike, short enough to not even show up on eve-offline and no growth. Even with unholy rage, you'd expect to see solid signs of growth prior to June.
…and that's exactly what you saw: a huge peak, and then a constant up-surge throughout the rest of spring, summer, and even fall. You can try to ignore it as much as you like, but that's what actually happened. Oh, and it does indeed show up on eve-offline. Apocrypha was fairly special; Incursion was special too, but in the opposite way.

Quote:
No, I'm not. What I'm saying is you're wrong and there's a vast number of players that would like to see improved PvE.
So I'm wrong, but you're agreeing with me? What am I wrong about?

Quote:
You would seemingly rather they get no changes however.
This is entirely your opinion, not mine.
Salvos Rhoska
#1419 - 2015-09-05 17:16:09 UTC
Lucas Kell wrote:
---


Would you be up for discussing this in voice?

I dont mind it being recorded, if you so wish.
I wont record it on my part.
Transcriptions and posting of the discussion recording are not a problem for me.

Seems to me we are at an impasse due to definitions and literal expression.
Im hoping a more direct and vocal conversation would help.
Salvos Rhoska
#1420 - 2015-09-05 17:19:25 UTC
Alavaria Fera wrote:
Obviously that they would want less competition/conflict with other players.

Your penchant towards self-ironic sarcasm is going so far as to make it very difficult to discuss with you and understand your position.

Are you saying you agree with me that PvE should, in all its forms, include as much PvP as possible?