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Countering Risk Aversion

First post
Author
Loneball
PlexForce07
#361 - 2015-08-08 12:49:06 UTC
Delay killreports by 24 hours.
La Rynx
School of Applied Knowledge
Caldari State
#362 - 2015-08-08 13:12:12 UTC  |  Edited by: La Rynx
Karl Jerr wrote:
Another "I WANT people play the game the WAY I WANT IT DAMNIT!" thread.

So much for the sandbox.

Thats a certain group of ppl for you.

However:
It is always some kind of exchange.
More ppl would risk more, if there would be more fun in fights.
My own ship blown up?
Not so much fun, except the fight was exciting and i really had the chance to win.


From that point of view, being in nullsec is much more fun.
You are prepared to watch your back. You got more ppl with the same intentions, witch explicilty includes miners, indus and traders( haulers).
And nobody tries to tell you, you should do something, what themself are not prepared to do.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Do Little
Bluenose Trading
#363 - 2015-08-08 13:16:18 UTC  |  Edited by: Do Little
The nice thing about Eve is that it is a sandbox - individual players will compare the perceived risk to the perceived reward and make their choice. CCP can tweak the risks and rewards but they can't change our risk tolerance.

Most of us place a higher value on what we stand to lose than we place on what we stand to gain so we will be reluctant to play a "fair" game (equal chance of gain or loss) for more than trivial stakes.

Good fights will happen when both sides perceive that they have an advantage. Not sure how you engineer that into the game but it is a worthwhile goal.
Alavaria Fera
GoonWaffe
#364 - 2015-08-08 13:19:09 UTC
Do Little wrote:
Good fights will happen when both sides perceive that they have an advantage. Not sure how you engineer that into the game but it is a worthwhile goal.

time for "remove local"

Also "uncatchable fits"

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Loneball
PlexForce07
#365 - 2015-08-08 13:43:22 UTC
People get caught up in efficiency.

Tunnel Vision. If I can sustain zero loss while only gaining for this long(arbitrary set date) then I'll be able to (pipe dream).
People only want 12 steps forward, zero steps back.

Me? I'm fine with 4 steps forward, 3 steps back. I'm still one step closer to where I want to be and those 3 steps back were incredibly enjoyable glorious fireballs of explosion.
Gully Alex Foyle
The Scope
Gallente Federation
#366 - 2015-08-08 13:48:42 UTC  |  Edited by: Gully Alex Foyle
Do Little wrote:
Most of us place a higher value on what we stand to lose (PIXELS) than we place on what we stand to gain (using those pixels to have FUN with real people)...

...because we're VERY WEIRD.
FTFY Lol

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Do Little
Bluenose Trading
#367 - 2015-08-08 14:52:29 UTC
It's perceived value - not actual. I agree that we should be willing to trade any number of pixels for enjoyment - but most of us don't. We immerse ourselves in the game and think of value in terms of isk rather than having fun. Or we figure that we'll get more utility from our pixels by only picking fights we can win!
Loneball
PlexForce07
#368 - 2015-08-08 15:08:17 UTC  |  Edited by: Loneball
Do Little wrote:
It's perceived value - not actual. I agree that we should be willing to trade any number of pixels for enjoyment - but most of us don't. We immerse ourselves in the game and think of value in terms of isk rather than having fun. Or we figure that we'll get more utility from our pixels by only picking fights we can win!


I believe they're planning for the long game. Hoping they can survive in their cocoon until they blossom into beautiful PvP butterflies of death.

It's sad really, how much possibility they let slip by them all because they're scared. Scared of video games.
Teckos Pech
Hogyoku
Goonswarm Federation
#369 - 2015-08-08 17:29:24 UTC
Nice thread necro....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Feyd Rautha Harkonnen
Doomheim
#370 - 2015-08-08 17:40:48 UTC
Well, the concept has been improved with input of a constructive commenter.

Player-sold insurance contracts.

F
Teckos Pech
Hogyoku
Goonswarm Federation
#371 - 2015-08-08 18:00:40 UTC  |  Edited by: Teckos Pech
Feyd Rautha Harkonnen wrote:
Well, the concept has been improved with input of a constructive commenter.

Player-sold insurance contracts.

F


Now that is a great scam...Roll

By the way...do you know how insurance works?

If a guy came to me wanting "top up" insurance the premium would be...pretty much the amount of ISK he was asking for.

There is no market for car insurance at a demolish derby.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alavaria Fera
GoonWaffe
#372 - 2015-08-08 18:20:24 UTC
I'd be a bit too risk adverse to pay people money for doing dumb things

Now if they were in our blob and lost a well-fitted thing in a not-dumb situation, well that's SRP so~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Teckos Pech
Hogyoku
Goonswarm Federation
#373 - 2015-08-08 18:24:35 UTC
Alavaria Fera wrote:
I'd be a bit too risk adverse to pay people money for doing dumb things

Now if they were in our blob and lost a well-fitted thing in a not-dumb situation, well that's SRP so~



Right, but AFAIK, the alliance is not making ISK off of SRP. It is not insurance.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alavaria Fera
GoonWaffe
#374 - 2015-08-08 18:31:53 UTC  |  Edited by: Alavaria Fera
Teckos Pech wrote:
Alavaria Fera wrote:
I'd be a bit too risk adverse to pay people money for doing dumb things

Now if they were in our blob and lost a well-fitted thing in a not-dumb situation, well that's SRP so~



Right, but AFAIK, the alliance is not making ISK off of SRP. It is not insurance.

it's SRP, so yeah

the point is join a big blob coalition.


probably us, or perhaps join moa??!!

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Siegfried Cohenberg
Cohenberg's Ethical Hauling
Freighter Friends
#375 - 2015-08-08 18:51:21 UTC
I counter risk aversion daily by ganking freighters
Teckos Pech
Hogyoku
Goonswarm Federation
#376 - 2015-08-08 21:14:07 UTC
Why would a player want to offer insurance to another player in the game? The idea is just stupid. That is why we have not seen the formation of a player driven insurance market.

How are your going to address the issues of moral hazard and adverse selection? In an economy with a legal system and well defined property rights it is feasible, but not easy. Insurance works in such economies because contracts are enforceable--i.e. the government will use it's monopoly on physical and overwhelming force to ensure people comply with the terms of a contract. We don't have that in this game. Sure, you could try to enforce the contract yourself, but you have to put your own assets on the line then, it is a case of good money after bad and the effects are temporary--you can't put another player in the Eve equivalent of jail. You cannot confiscate his assets. You could try to ruin his reputation, but many players seem to revel in that.

As for the idea of having CCP decrease its insurance premiums, no. Just no. Not by itself. There is already enough ISK sloshing around in the game already. Same with having CCP increase the payouts.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Salvos Rhoska
#377 - 2015-08-08 22:50:18 UTC  |  Edited by: Salvos Rhoska
Teckos Pech wrote:
Why would a player want to offer insurance to another player in the game? The idea is just stupid. That is why we have not seen the formation of a player driven insurance market.

As for the idea of having CCP decrease its insurance premiums, no. Just no. Not by itself. There is already enough ISK sloshing around in the game already. Same with having CCP increase the payouts.


1) Corps offer ship replacement (ie: player based insurance) because they have a vested interest in those players commiting to the corp's cause.
EVE is, in many ways, an environment that breaks the rules of conventional capitalist theory on a number of key concerns.
Its quite fascinating and extremely controversial really. Insurance IRL is more often than not simply a matter of expediency and projecting reliability. In EVE, it can at best, translate to actions taken at greater risk for a local and commensurate benefit. When its a player corps backing your risk, they share it. Basically we are talking about a perpetual war economy where the insurer is not interested in fiscal bottomline but rather in aggressive (and necessarily) risky action inorder to facilitate some gain, which almost alwaysresults also in some loss.

2) The CCP insurance system is:
A) Platinum. Period. The entire system is irrational.
CCPs insurance is not comparable to IRL insurance where premiums are carefully scaled/appreciated against statistical risk.
If we want to get proper real, premiums should rise the more ships you lose, because anyone losing ships is obviously a goddam liability. IRL ifnyou are constanly driving your vehicle into trees or other cars (or driving drunk), thats it. No insurance company will even talk to you (except perhaps to consult about how it is you are such a tremendously bad driver so they can learn from that)

B) A very strange isk fountain. No player will ever make a profit from it, but it inversly results in systemic inflation, as the CCP insuring source basically prints more isk everytime an insured ship explodes. Its a systemic problem. Imagine if IRL everytime an insurance comoany had to pay out, thry could call the local mint to pay print and pay out, for free, more money, just for them, so they can pay it to you. It kills the liability concept entirely, and though the premiums from CCP insurance are small, it adds up in sum total theoughout EVE. Having said that, yes, many players expend isk on ships in insurance without having their ships destroyed, which constitutes an isk sink. I dont know how those numbers add up, but accepting and realizing there is no real reason NOT to insure a shipnwhich you expect to lose (and making a profit vs your insurance investement) Ibthink its reasonable to conclude that insurance leads to more isk created than sunk.

TLDR:
-CCP insurance is systemic inflation.
-CCP insurance is irrational, because even if you explode your ship 1000 times, they still pay you more than you paid them.
-Player based insurance is motivated and out of their own pocket. They cant print the money, but they can decide who they pay out to, how much and under which circumstances.
Swanky nutjob
Holding Inc.
#378 - 2015-08-08 23:19:54 UTC
Insurance has nothing to do with it.

Its more to do with the current meta. People will not undock unless they have a chance of winning irrespective of the cost taken in losses and SRP or insurance (which won't cover 10% of your PvP faction battleships).

What Mister Vee said tonight on the meta show alludes to this. The current fleet meta is very cookie cutter - Fozzie and Rise have balanced the game for micro gangs and in doing so screwed up larger fleets. There's 4 or 5 optimal doctrines with hard counters. If you don't have a viable fleet on hand that you know can counter your opponent, at best you run away, at worst you don't even undock. That's been EVE for well over a year and a half now.
Salvos Rhoska
#379 - 2015-08-08 23:53:57 UTC  |  Edited by: Salvos Rhoska
Swanky nutjob wrote:
The current fleet meta is very cookie cutter - Fozzie and Rise have balanced the game for micro gangs and in doing so screwed up larger fleets. There's 4 or 5 optimal doctrines with hard counters. If you don't have a viable fleet on hand that you know can counter your opponent, at best you run away, at worst you don't even undock. That's been EVE for well over a year and a half now.


CCPs direction seems to be towards small fleets (or smaller, in any case), and simultaneous engagements across several systems. This direction is a promising one in terms of smaller powers having opportunity to engage much larger powers.
Lets not kid ourselves. The impetus for change is provide opportunity and means to divide the blue doughnuts. The balance of mechanics is too stable in favor of the powers that be.

This is, to my viewing and understanding, introducing guerilla warfare, asymmetric warfare and atleast an opportunity for divide and conquer.

I cant speak to optimal doctrine fleets, but rhe whole idea is antithetical anyways to EVE, and circumstantial.
As soon as there ie an optimal fleet for all opposition, there is inevitably and inherently also indication of ship imbalance.
I understand your cookie cutter argument, but there is also the underlying EVE rule of scissor-rock-paper.

As to the reality of EVE being fleets running away or refusing to undock for a year and a half now, lets be real here why that is.
Its because it would be suicide not to do so against any concerted effort from existing power blocs, and even less reason to field those fleets against them.

Sov powers recognize this, and ironically no longer have had to, for over a year and a half, use their full force to extend their territory.
Renting and bluing is sufficient, more stable and far more efficient. I dont blame em. Infact I think its a great credit to them that they arent more aggressive assholes which they certainly could be. They want changes that would offer challenge as much, if not more, than anyone else.

In current situation, fleet composition matters little against the sheer volume powers that be can field.
Incentivizing and enabling smaller powers to engage from different angles, with smaller fleets, so as to divide their larger and more numerous opponents fleet is key to this. How they will then hold the gain (if successful) afterwards is a problem, but not primary atm (and inversly changes to this would probably make it even easier for powrr blocs to hold their own, hence defeating the purpose).
Teckos Pech
Hogyoku
Goonswarm Federation
#380 - 2015-08-09 00:35:55 UTC
Salvos Rhoska wrote:


TLDR:
-CCP insurance is systemic inflation.
-CCP insurance is irrational, because even if you explode your ship 1000 times, they still pay you more than you paid them.
-Player based insurance is motivated and out of their own pocket. They cant print the money, but they can decide who they pay out to, how much and under which circumstances.


SRP is not insurance.

No player will offer insurance in the game. Here is the thing, insurance increases risk taking, Feyd has that right. Problem is that the person issuing the insurance does not want that. That is a sure fire way to go broke. This is the moral hazard problem. This is why insurance has a deductible and insurance coverage is not complete.

Also, you have to remember that insurance is based on probabilities and more than 1 person. You cannot have a functioning insurance market with 1 person. When there is a large number of people in the market then you can appeal to things like the law of large numbers. That is if the bad state occurs with probability p, with enough people you'll have the bad event pretty much p*N where N is the number of people and N is suitably large.

In a complete and competitive insurance market where information is perfect (two giant mother freaking assumptions by the way that not only don't hold in real life, they do not hold in the game either) then the premium for an insurance contract is going to be p*L where L is the loss that is incurred.

To put some hard numbers on this, if the probability of ship loss is 10% and the loss is 100 million ISK, the premium for ship insurance would be 10,000,000 ISK. If we had 10,000 people then the premiums collected would be 100,000,000,000 ISK. And the payouts for ship losses would be...100,000,000,000 ISK. The insurance company will make a profit off of the fact that not everyone will lose their ships immediately all at the same time...i.e., they'll have time to invest it and earn positive rate of return.

Problem is that now those guys who have bought insurance they have less incentive to "fly safe". After all, if they lose their ship they'll collect the insurance and go buy another one and they are out only 10,000,000 ISK. Great right? Not if you are trying to run an insurance company in game. If this leads to ships being lost 20% then you'll end up having to shell out 200,000,000,000 ISK. You are ****ed. Or you can not pay out the claims and pocket the 100 billion ISK. And there is nothing anybody can do about it.

And if you wanted to account for these problems you'd need some actuaries, and also some adjusters. You'd need to look over kill mails, look at the fits, etc. and deny or approve claims. And the actuaries will have to grind through the data to come up with the premiums and so forth. And you'd have to simply deny insurance to the PvPers. They will lose their ships with a very high probability and insurance does not work when the probabilities of large losses gets too high. This is why people who have pre-exiting medical conditions have such a hard time getting health insurance. In this case the probability of getting sick is trivial, 1. In this case the premium should be set equal to the medical costs. Any premium lower than that means the insurance is basically a subsidy/wealth transfer. PvP pilots basically have a pre-existing condition, they love to go into situations where ships, sometimes theirs, go boom.

Bottom line is that anyone would be an idiot to pay a premium to an in-game insurance scheme. Anyone would be an idiot to start one (unless they are planning on absconding with all the money). There is, literally, zero ability to enforce these kinds of contracts in game. The only entity in game that can do this is CCP because...surprise they can print money instantly and effortlessly. It is very much like all of the Eve banks that in the end turned out to be scams where somebody walks off with a large pile of ISK collected from suckers. And even if one were to give it a go, it wouldn't do what everyone seems to think it would do...it would only be offered to mission runners and people doing stuff where the probability of ship loss is minimal.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online