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[Scylla] Skynet - Removing Fighter Assist

First post First post First post
Author
Panther X
Destructive Influence
Northern Coalition.
#921 - 2015-03-03 17:27:22 UTC
Nolak Ataru wrote:
afkalt wrote:
That's new, last I checked it was ruled ok. GM Consistency™ FTW.
As I say, I would seriously hope that the rebalance is a) soon and b) takes this new change into account (For example now they are forced on grid, there's no reason to not have really awesome fighter/FB abilities).
This had to die, it really did. Efforts to get some neat ideas together for the rebalance might be a good way to go forward.

I'd much rather them postpone this for the rebalance so we can see what they're doing overall, and pass judgement then. This feels like they're going to postpone it forever and Soon™ it forever.
What if they increased the sig radius of fighters, and made scrams affect them? That'd provide a good incentive to not use em.


And instead of forcing these major changes down our throats, go back to an annual "Major Release" with minor change and added content with current schedule?

Some of these things need to be evaluated and tested thoroughly before they go live. There's not enough people actually on SiSi to qualify these major changes as "tested". A 6 week release schedule hardly does either. Come on CCP slow your roll.

You're going far too fast on big changes, and not fast enough on the little things. Like for example, CSPA. Really? It took you 10 years to realize what a useless thing that is? Seriously I figured THAT crap out in 30 seconds. And its a "feature" in Scylla? That should have been a bug patch like 9 years ago.


My Titan smells of rich Corinthian Leather...

Panther X
Destructive Influence
Northern Coalition.
#922 - 2015-03-03 17:31:33 UTC
Belinda HwaFang wrote:



Hopefully CCP will look at it soon Pirate.

--
Fang


More like Soon(tm) or "Not on Our List of Priorities" (tm) and "Death to ALL Capitals (but don't expect us to admit it or reimburse you the isk and remap your wasted SP" (tm)

My Titan smells of rich Corinthian Leather...

Byson1
Federal Navy Academy
Gallente Federation
#923 - 2015-03-03 17:51:16 UTC
afkalt wrote:
I'm still waiting for even one of these risk averse cowards to explain why, in a world where people are against off grid boosting, they think off grid DPS is somehow "ok"....Cost and training time are not a reason.

Man up, put it on grid. If you don't have the fortitude for that risk, stop flying it.

Hell you get change out 1.5b for an archon these days. People lose ships worth that on a daily basis.



wow there has been several rule breakers, check this one out...

you want risk vs reward, a carrier vs a bunch of frigs isn't ballanced.
Nightfox BloodRaven
Federal Navy Academy
Gallente Federation
#924 - 2015-03-03 18:03:45 UTC
CCP dont give a fuk about feedback.. MOST of the post were AGAINST the idea of removing it completely instead they going to remove it anyways then why waste people time on a 50 page thread if you dont care about people's opinion but your own?

Gypsien Agittain
University of Caille
Gallente Federation
#925 - 2015-03-03 18:04:40 UTC  |  Edited by: Gypsien Agittain
CCP Rise wrote:
Hello

Appreciate all the feedback very much.

Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.

We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.

Thanks again.


Given the sov changes announced, I don't have words to describe how offensive and disrespectful is your post to all capital pilots in EVE, whom are condemned to use carriers for ratting, Dreads to shoot poses and Supercarriers ONLY to shoot pocos.
We train for years and spend gorilions to get ******* to the deepest part of our **** so kids that fly t1 cruisers are happy.
Risk-reward.. ayy lmao.
Anton Menges Saddat
Brutor Tribe
Minmatar Republic
#926 - 2015-03-03 18:36:39 UTC
The removal of fighter assist coupled with the just released dev blog on sov changes which removes structure grinding is close to being a bridge too far for me. I spent the whole of the last year training multiple pilots up to supers and grinding out the isk for hulls and fits. Now it seems that my supers are close to useless as they no longer are necessary for structure bashes and can no longer assign fighters, which leaves them with the sole purpose of killing other capitals, which is much more cost effective just using dreads. I personally haven't ever used Skynet as a tactic and I've not encountered the tactic myself when on fleets nor heard complaints from alliance or coalition mates about the practice so this whole idea of it being an epidemic just seems overblown to me. I see a lot of take with no give in regards to capitals being nerfed. There are more elegant solutions to the Skynet question than just out and out removing a decade-old game mechanic. At this point I am getting very frustrated with training characters up on extremely long skill plans just to see them become irrelevant. I am also upset by the fact that our feedback never seems to get taken into account, why even have this thread when you]re not going to listen to the players?
Frostys Virpio
State War Academy
Caldari State
#927 - 2015-03-03 18:45:29 UTC
Anton Menges Saddat wrote:
The removal of fighter assist coupled with the just released dev blog on sov changes which removes structure grinding is close to being a bridge too far for me. I spent the whole of the last year training multiple pilots up to supers and grinding out the isk for hulls and fits. Now it seems that my supers are close to useless as they no longer are necessary for structure bashes and can no longer assign fighters, which leaves them with the sole purpose of killing other capitals, which is much more cost effective just using dreads. I personally haven't ever used Skynet as a tactic and I've not encountered the tactic myself when on fleets nor heard complaints from alliance or coalition mates about the practice so this whole idea of it being an epidemic just seems overblown to me. I see a lot of take with no give in regards to capitals being nerfed. There are more elegant solutions to the Skynet question than just out and out removing a decade-old game mechanic. At this point I am getting very frustrated with training characters up on extremely long skill plans just to see them become irrelevant. I am also upset by the fact that our feedback never seems to get taken into account, why even have this thread when you]re not going to listen to the players?


The fact that there are people against the change does not mean they have to cancel it. They can take your feedback into account but still think their solution is the best one after seeing all the proposed other ideas and argument against their own solution.

The problem many people have right now is they think the only way they can take feedback into account is to go with what people said but this is not what it actually mean. Taking things into consideration does not prevent you from not changing your decision.
Dean Dewitt
Universal Force Army
Neutral Lands Association
#928 - 2015-03-03 18:47:12 UTC  |  Edited by: Dean Dewitt
CCP Rise wrote:
Hello

Appreciate all the feedback very much.

Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.

We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.

Thanks again.



Please stop taking us for idiots, you make all capitals useless and you say you'll make them usefull one day maybe in a month, a year, may be more than 5 years. Why don't you make them more usefull now? When will you make them usefull?
Anton Menges Saddat
Brutor Tribe
Minmatar Republic
#929 - 2015-03-03 19:06:57 UTC
Dean Dewitt wrote:
CCP Rise wrote:
Hello

Appreciate all the feedback very much.

Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.

We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.

Thanks again.



Please don't stop taking us for idiots, you make all capitals useless and you say you'll make them usefull one day maybe in a month, a year, may be more than 5 years. Why don't you make them more usefull now? When will you make them usefull?

I honestly believe that those words and these topic thread in general are just here to try and appease us. I have seen no indication that the devs ever seriously take our feedback into consideration on the great majority of things, not just this specific issue. While we have had a couple of victories (ie. freighter rigs being changed to lowslots) the majority of the time I get the feeling that the devs have locked down their ideas and just give us this crap as an illusion that our opinions might actually matter. The whole 'we hear the concerns' comes off as completely insincere to me because almost all I have ever seen in regards to capitals is nerf after nerf with little to nothing given back. The one case where they actually gave us a buff by making mods and skills affect fighters ended up with them just completely removing a decade-old mechanic rather than going back and fixing things.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#930 - 2015-03-03 19:20:54 UTC
Frostys Virpio wrote:


The fact that there are people against the change does not mean they have to cancel it.


/incarna

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Panther X
Destructive Influence
Northern Coalition.
#931 - 2015-03-03 19:23:49 UTC
Gypsien Agittain wrote:


Given the sov changes announced, I don't have words to describe how offensive and disrespectful is your post to all capital pilots in EVE, whom are condemned to use carriers for ratting, Dreads to shoot poses and Supercarriers ONLY to shoot pocos.
We train for years and spend gorilions to get ******* to the deepest part of our **** so kids that fly t1 cruisers are happy.
Risk-reward.. ayy lmao.


Then they say it's tears from us. Well, until they get their way it's their tears. So back and forth with the tear jerking. Until the dust settles and everyone just Adapts and Overcomes. Then someone whines about the next "broken thing that's op and not letting us kill capitals with t1 frigs".

Same sh!t, different pile, bigger lumps.

My Titan smells of rich Corinthian Leather...

Yagga Farttamann
STELLACRON
#932 - 2015-03-03 20:09:24 UTC
Warp ability for fighters - a unique and very interesting feature of the game mechanics!

This ability is necessary to save!
Nolak Ataru
Hedion University
Amarr Empire
#933 - 2015-03-03 20:22:51 UTC
Frostys Virpio wrote:
The fact that there are people against the change does not mean they have to cancel it.

Corollary: The fact that CCP introduced said change does not mean they have to go forward / that it's good.
Alternate corollary: Just because someone's defending a feature does not mean that feature is inherently bad. That's called a Kafkatrap.
Frostys Virpio
State War Academy
Caldari State
#934 - 2015-03-03 20:44:27 UTC
Nolak Ataru wrote:
Frostys Virpio wrote:
The fact that there are people against the change does not mean they have to cancel it.

Corollary: The fact that CCP introduced said change does not mean they have to go forward / that it's good.
Alternate corollary: Just because someone's defending a feature does not mean that feature is inherently bad. That's called a Kafkatrap.


Yes but trying to call out CCP as not taking the feedback into account is still stupid even if they might be wrong in their final decision.
Rroff
Antagonistic Tendencies
#935 - 2015-03-03 20:58:34 UTC  |  Edited by: Rroff
Panther X wrote:

You're going far too fast on big changes, and not fast enough on the little things. Like for example, CSPA. Really? It took you 10 years to realize what a useless thing that is? Seriously I figured THAT crap out in 30 seconds. And its a "feature" in Scylla? That should have been a bug patch like 9 years ago.




Wait... did someone finally get to fixing CSPA? and they didn't remove ISK as the fix either?
Anton Menges Saddat
Brutor Tribe
Minmatar Republic
#936 - 2015-03-03 21:00:05 UTC  |  Edited by: Anton Menges Saddat
Frostys Virpio wrote:
Nolak Ataru wrote:
Frostys Virpio wrote:
The fact that there are people against the change does not mean they have to cancel it.

Corollary: The fact that CCP introduced said change does not mean they have to go forward / that it's good.
Alternate corollary: Just because someone's defending a feature does not mean that feature is inherently bad. That's called a Kafkatrap.


Yes but trying to call out CCP as not taking the feedback into account is still stupid even if they might be wrong in their final decision.

They ask for feedback but then when people actually give it they go ahead and just ignore it. So why the hell even ask for it? There are pages and pages of people saying this is a bad idea and proposing other solutions to the so-called problem and then the devs come in and say thanks but we don't care. It just seems extremely insincere to me, like a calculated PR move to make us think we have a say when we actually don't. I already knew when the devs said they planned to remove assist that the decision was made, I did not for a second think that they would change their minds regardless of our feedback, because I'm not stupid and I've seen this happen before. I will even go a step further and say that I didn't ever think they would remove fighter warp, I am of the opinion that this was never actually planned and they just added that bit and then 'decided against' it to seem like they gave us something.
Nolak Ataru
Hedion University
Amarr Empire
#937 - 2015-03-03 21:08:47 UTC
Frostys Virpio wrote:
Nolak Ataru wrote:
Frostys Virpio wrote:
The fact that there are people against the change does not mean they have to cancel it.

Corollary: The fact that CCP introduced said change does not mean they have to go forward / that it's good.
Alternate corollary: Just because someone's defending a feature does not mean that feature is inherently bad. That's called a Kafkatrap.

Yes but trying to call out CCP as not taking the feedback into account is still stupid even if they might be wrong in their final decision.


If they ask for feedback, and just about everyone who's actually taken the time to type out a reasonable response has been in opposition for this change, whereas everyone who came here to support the change shitposts or says "lol tears" or Kafkatraps people, what does that say? And more importantly, what does it say for the future of EVE if CCP refuses to acknowledge any of the valid arguments against the change, or the numerous alternate ideas suggested?
Destoya
Habitual Euthanasia
Pandemic Legion
#938 - 2015-03-03 21:27:13 UTC  |  Edited by: Destoya
CCP Rise wrote:

We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.



I'm sure you realize this but supercapitals right now (especially titans) are pretty much the antithesis of exciting and powerful tools. Hoping that you guys take a look at them within at least the next year or so and don't just leave them to languish especially now that their main role has been removed.

That chart of PVP damage by ship type was pretty depressing as a titan pilot seeing both mining barges and exhumers do significantly more, even though a single DD is usually 750k-1m raw damage. I just want to use the ship as more than a SMA to haul my subcaps around and more than a threat deterrent against smaller alliances escalating since the PL titan fleet can instantly DD their entire fleet.
mannyman
Relics United
#939 - 2015-03-03 21:38:18 UTC
I waited to reply in this thread as I wanted to see what SOV changes coming are, and now that we know there is no more grinding structures with damage, supers arent useful for that either. Which leaves supers and titans as big SMA's logged off in space.

First of all, I have to say I am deeply disappointed with CCP for just "removing" the functionality. I will give you all the reason for it here:

There are different mechanics in play in lowsec and Nullsec today:

Lowsec:
* Possible to stay outside dickstar with carrier or super carrier and dip into shields within 20 sec if something happens on grid.
* Super is not web-able, so super gets in. Carrier can be webbed
* Possible to sit at online POS with no forcefield, open the management window and enter password and shield goes up if something happens on grid.
* NO bubbles allowed in Lowsec. This means, the delegated/assigned fighters nerf makes SENSE in Lowsec as it is too overpowered vs the risk. It is fair to say it is "safer" to use carrier/super on grid in a fight in Lowsec.

NullSec:
* Carrier and Super can be bubbled by a 40m isk interdictor, and get tackled.
* Fighters can track bad a fast moving agile ship if tank is in lowslots and mids.
* Due to the fact that a super carrier drones can not track a cheap 40m interdictor, a "safer" environment with lower dps should be allowed for a 30b ship incl fittings.
* Therefore the POS mechanic as sitting outside POS should be ALLOWED to delegate fighters (not the bombers), mabye minimum 20km off the POS forcefield. Still exposing the super carrier and can be tackled. It is all about a players preparations with the POS that can save him.

General:
* Sitting next to online POS with no forcefield, seems to me as a exploit. I used it myself to jump supers and carriers around, and it is fairly safe to move like that with a small POS, launch a cyno next to online stick, and once carriers are on grid, enter password and shield is up. This functionality should be removed together with delegating fighters that close to the POS stick itself.

There is alot of fun a single player can do with delegated fighters in nullsec, lots of fun small fights because of it. whether you loose or win. I agree to expose the super carrier or carrier more, but not nerf it totally from nullsec. I can easy see why this should be nerfed in lowsec, as there are less danger in the fact that no bubbles are allowed, so if you want to gate camp with fighters, ok, expose your super or carrier on that gate, as you can not get bubbled. But in nullsec you get bubbled easily. You should still be able to get tackled/bubbled and exposing super/carrier more in null, but again, removing the delegation/assignment of fighters in null is totally unreasonable as it is a fun mechanic for all parties.

What CCP will see if they remove delegation/assignment in null, is that they will only see subcap fights, no cap fights, as cap usage only will be used when system is safe or no hostile fleet is near. so stacking up more supers in game is gonna happen. Supers will not be used for ratting where you assign/delegate fighters anymore, so it wont get exposed with that, unless someone uses a super on grid offcourse.

There will be more nullsec stagnation due to this nerf.

The fights will be done when its "safer", wait a few days until attack happens again.

repeat - repeat - rinse - die - repeat subcaps.

Reasonable nerf in Lowsec
Unreasonable nerf in Nullsec
Panther X
Destructive Influence
Northern Coalition.
#940 - 2015-03-03 21:39:33 UTC
Destoya wrote:
CCP Rise wrote:

We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.



I'm sure you realize this but supercapitals right now (especially titans) are pretty much the antithesis of exciting and powerful tools. Hoping that you guys take a look at them within at least the next year or so and don't just leave them to languish especially now that their main role has been removed.

That chart of PVP damage by ship type was pretty depressing as a titan pilot seeing both mining barges and exhumers do significantly more, even though a single DD is usually 750k-1m raw damage. I just want to use the ship as more than a SMA to haul my subcaps around and more than a threat deterrent against smaller alliances escalating since the PL titan fleet can instantly DD their entire fleet.


Now there is God's own truth. the day an exhumer does more PVP damage than a titan or a super is the day that....

Oh wait, it happened. Now tell me that Exhumer's aren't OP, really, cmon on now. Try. Awwwwp. Failed.

My Titan smells of rich Corinthian Leather...