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[Scylla] Skynet - Removing Fighter Assist

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Author
malia katain
Borg Collective Unimatrix Zero
#621 - 2015-02-28 22:42:25 UTC
To Be honest since you nerfed the carriers jump range i just stopped useing carriers fullstop.
what your doing is messing with billions of isk worth of ships that people worked the ass's off
in game to build, and have rendered them almost useless from their traditional roles.

Contant fiddleing and messing with stuff may seem like a great idea to you guys, but all your doing
is alienateing people from going into those types of ships.


i dont support chages to the way fighters currently work. but whats the point in telling you anyway.
if your going to nerf something, you will no matter what the players say.
O2 jayjay
Federal Navy Academy
Gallente Federation
#622 - 2015-02-28 22:53:25 UTC
+1

I don't think the assist should be completely removed. How about it can assist to caps only and must be on grid just like any other drone boat. Or have the assist to where its only on grid. No more of the safe POS crap That sounds fair.

inty can be assist ONLY if the super is on grid with it. That way you know to GTFO and its on par with risk vs reward.
Rroff
Antagonistic Tendencies
#623 - 2015-02-28 22:57:15 UTC
d0cTeR9 wrote:

EXACTLY!

It's getting absurd. Everyone is going to end up flying a frigate. Especially interceptor's...

CCP get a grip, it's getting frustrating now, i have been playing this game since 2004, and now, it seems the moment someone is able to fight off roaming gangs (interceptor roaming gangs are INCREDIBLY OP), NERF IT!

Here's some pro-tips to the masses of noobs complaining about skynet:
Yes your little roaming gang should be decimated by a defense gang utilizing carrier/supercarrier back-up.
Yes your little roaming gang of interceptor can EASILY get away if someone is actually defending their space.
Yes you can kill or negate the carrier/supercarrier help (force it into the POS shield, kill the cap/supercap, kill the POS, hot-drop, kill the ship that has fighter's assigned, or... holy ****... kill the fighter's! A AF and a HAC can decimate a fighter so quickly, it's not even funny!).

I'm all for stopping fighters to follow targets when engaged, but taking the warp away from fighters... taking the assign option away... that's a pretty big nerf and cuts off gameplay completely for carriers/supercarriers (yet again...).


As much as I don't want to see fighters lose assignment or warp a lot of that just doesn't apply - a small roaming gang will NOT win the war of attrition by killing fighters as they can be recalled or assigned to another player out of range once they get low health. Bashing the POS will do nothing and you'll be extremely lucky to get into a position to kill or even hot drop the super/carrier unless the pilot gets extremely lazy/sloppy.

Trying to get away is easier said than done - skynet fighters can easily blap fast inties, etc. sure if you've got a few players in the gang those not tackled can warp off and try and find the super/carrier but by the time they've done that the player(s) tackled will be long dead and the super/carrier safe.

On the flipside I managed to escape easily in a sleipnir and if I'd have had my links alt with me or been dual booster fit probably would have been able to kill them rather than run away - if I had been caught in open space in that instance instead of near a gate though I'd have been dead.
Misha Hartmann
Tribal Mist
#624 - 2015-02-28 22:59:28 UTC
It is unfortunate to see the ongoing and never ending capital nerf. Its quite simply just ridiculous that capitals have seen nothing but nerfs, even when they dont necessarily deserve it.

The fighter assist nerf does not really affect me one way or another, I just find it serious bullshit that capitals are yet again being given the finger.

Please stop nerfing capital just because the sub-cap babies cant deal with ships that other people have worked their buts off to get.

THEY ARE CAPITAL SHIPS FOR THE LOVE OF GOD. They are meant to be better - THEY ARE EXPENSIVE FOR A REASON!!!!!!!!!!!!!!!! If this keeps on going on the way it is, soon all one will be able to do is buy a 2-3bil capital ship that is worse than a subcap.

Not that any dev would care, nerfing caps seems the thing to do these days.
Monasucks
BLACK SQUADRON.
Get Off My Lawn
#625 - 2015-02-28 23:13:44 UTC  |  Edited by: Monasucks
Hi CCP another thing..
check ISIS ingame..

Quote:
Caital ships able toremote repair and deploy advanced drones to assist allies.


[img]http://666kb.com/i/cwiu2frpy9paui8y6.jpg[/img]
http://666kb.com/i/cwiu2frpy9paui8y6.jpg

Just to remind you for what carriers are intend to.. and what you tell even ingame.. so leave this content and maybe fix it!
As many here intended do not allow assignment if close to POS etc.

Monasucks Tumblr

Twitter

"A good worker is a live worker. Free to live - and work! A bad worker is a dead worker; and vice versa. Don't be a bad worker; bad workers are slaves, and dead."

Jagious
Dreddit
Test Alliance Please Ignore
#626 - 2015-02-28 23:20:32 UTC
In IRL and in eve the job of a carrier is to project power anywhere it needs to even beyond its field of view so dont change assigning of fighters. Giving the ability and control fighter warping would rid that problem. As for changing skynetting on the edge of a Pos and assigning. If CCP does this they might and well make T3 cruiser,command ships, Orca's and roquals and all other boosting ships unable to use there ability's near a POS to be fair with the discrimination. Carriers need to stay as a unique and strategic ship in the game like providing REP's for large alliance fights and as a force multiplier for small entity's. However I do favor making it impossible for FRIGATES and DESTROYERS of all types including skiffs, ventures and procurers being unable to receive fighters, which fixes the Remote sensor boosted frigs gate camps.
Smurfette Zoohl
Native Freshfood
Minmatar Republic
#627 - 2015-02-28 23:32:48 UTC
Just remove drone modes. Some of them were noble but bad idea
Katarina The Despoiler
V0LTA
WE FORM V0LTA
#628 - 2015-02-28 23:38:22 UTC
Carriers and Supers should have an option in the Drone Window, whether the fighters/bombers enter warp or not. So you can either sit there and have them stay on grid, or chase the guy fleeing if you don't need the dps on grid at that time.

Time Will Tell, Sooner or Later, Time Will Tell.

Anara Taran
Black Ops Shipping and Logistics
#629 - 2015-03-01 00:14:40 UTC
Removing this from the game is an extremely bad idea. It just makes carriers just a little more useless than they already are. Carriers need this ability to be of any interesting use in the game. Just make it more dangerous please.. increase range from POS where this can be done, and make the carrier maintain this distance, otherwise fighters warp back and dock.

Carriers being able to do this is one of the most cool and interesting things you can do in EVE! Remove it, and make the game just a little less interesting as a whole.
Syco Saisima
Vector Galactic
#630 - 2015-03-01 00:17:19 UTC
I think Carriers and Supers should remain how they are as to maintain that special role they were intended for and just change the actual 'skynet' mechanic so they have to stay 1-2km off the edge of a POS shield (think recent cyno changes) in order to maintain connection to their drones. Your proposed change is just a band-aid fix to the wrong thing when the REAL problem is simply how POS shields work. It would also get rid of one of the few 'force projections' that smaller pirate/Faction Warfare groups have currently and their carriers still die sometimes.
beakerax
Pator Tech School
#631 - 2015-03-01 00:18:12 UTC
You know, CCP, instead of removing carriers' and supercarriers' ability to provide thousands of dps from off-grid in almost total safety and thereby obliterate a completely legitimate playstyle that we've all worked hard to participate in, you could simply add better counters to them.

A few inter-system doomsdays would take care of a Skynet-fit Nyx pretty quick.
Hellion Vlad
hotdropoclock Enterprises
#632 - 2015-03-01 00:19:38 UTC
Just do like you do Cynos. If you are closer then 5 or 10 k you can not assist fighters. do not mess with a good thing. The pilots that cry either do not have the skills or fire power to deal with it, so they should not be in that system. Fix **** like Stealth campers, Make them burn liquid ozone to stealth. Put a good amount on it also. Like a full bay would only last you 3 hours. and leave no room for any other ammo. But please do not mess up a good thing. you are starting to dumb this game down. Taking the assist option away would turn a carrier into nothing more then tank on field not a strategic asset.
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#633 - 2015-03-01 00:23:43 UTC
Hellion Vlad wrote:
Just do like you do Cynos. If you are closer then 5 or 10 k you can not assist fighters. do not mess with a good thing. The pilots that cry either do not have the skills or fire power to deal with it, so they should not be in that system. Fix **** like Stealth campers, Make them burn liquid ozone to stealth. Put a good amount on it also. Like a full bay would only last you 3 hours. and leave no room for any other ammo. But please do not mess up a good thing. you are starting to dumb this game down. Taking the assist option away would turn a carrier into nothing more then tank on field not a strategic asset.

Sitting on a gate with 3 Inties and a nyx's dps was dumbing the game down

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Spike Hellthrod
Crimson Crusaders
#634 - 2015-03-01 01:03:12 UTC
What are you guys doing?!!?? Carriers can barely jump, your removing their ability to assign fighters, and you don't want to let the fighters warp to you if you have to warp off grid?!! Why not just remove the carrier name and call it a 'Capital FreeKM' The role of a carrier is to provide fighter support to the fleet. That's how it works in real life. A carrier assigns fighters to a small special ops force that go in and kill a high value target. That's what they do....force projection.

There is plenty of risk for capitals now that they can't jump anywhere! For the love of god stop nerfing them!!
Arthur Aihaken
CODE.d
#635 - 2015-03-01 01:35:42 UTC
Kill all drone assist (not just fighters).
Limit sentry drones to battlecruiser and high hulls.
Leave fighter warp mechanics as they are.

I am currently away, traveling through time and will be returning last week.

BJK
xDECOYx
DECOY
#636 - 2015-03-01 02:58:20 UTC  |  Edited by: ISD Ezwal
CCP Rise wrote:
carriers and super carriers can sit in near perfect safety at the edge of starbase shields


148B Isk Revenant down:
*snip* Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Ezwal.

Pretty much one-volley:
https://www.youtube.com/watch?v=A0VoH3lkOO0

No-one is EVER safe.
Nettoyeur
Marl Incorporated
#637 - 2015-03-01 03:07:31 UTC
Considering the amount of time and effort that goes into training to use a Carrier and Fighters, you need to have some perks to them.

If you want to stop the tactic of assigning fighters to fast tackle such then you have a few options in my opinion:

1. Remove fighter assist altogether.
- yes it stops this tactic full stop, but also removes some creativity of players.
- Too easy to do this, best to try some other options first.

2. Have fighter assist dependent of bandwidth of the assisting player.
- Fighters currently need 25mbit/s, so this tactic would still work, but limited to larger ships and a few cruisers.
- Still doesn't add any more risk to the Carrier pilot.

3. Require carriers to be on grid with the assisting ship.
- adds more risk to the carrier pilot
- Would still allow fast tackle to be in assistance.

I think having a combination of options 2 and 3 would work.
If carrier pilots want to assign fighters to another pilot, then make the assisting Pilot stay on grid and a decent amount of bandwidth (125mib/s for 5 fighters) to do so. This would force fleets that want to use this tactic to make sure they have suitable ships for assisting and mean that the carrier pilot can't just hide away and rock up kill-mails.

As for fighter warping, well that is not mentioned in the original question, but I can't see why that has to be changed. Its something rather unique and to my knowledge doesn't adversely effect the game right now.
Rroff
Antagonistic Tendencies
#638 - 2015-03-01 03:13:44 UTC  |  Edited by: ISD Ezwal
BJK wrote:
CCP Rise wrote:
carriers and super carriers can sit in near perfect safety at the edge of starbase shields


148B Isk Revenant down:
*snip* Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Ezwal.


Pretty much one-volley:
https://www.youtube.com/watch?v=A0VoH3lkOO0

No-one is EVER safe.


IIRC he logged in like 20-30km outside the FF.

Its not so much the people sitting on the edge of the FF (with the intention of moving back inside if threatened) that are the biggest problem anyhow its people using other techniques that are to realistic intents and purposes immune if they do it right.
Bonzair
The Scope
Gallente Federation
#639 - 2015-03-01 04:18:14 UTC  |  Edited by: Bonzair
Don't touch fighters and capitals. You already fix it enough. Next step can kill this class at all. (you fixed drones, you fixed jumps, Stop it! )

If you will remove assist with fighters you'll change balance to mass of crying zerg again. It's not normal that count of players (e.g. in gang) is better than their quality. When you fixed jumps you've already given this problem to small corporations and now you want to do their defence more hard. Are you crazy guys? Stop fix everything that you see. Do something new. Combine DUST and EVE for example. give to us new ships (that can be alternative for ishtars. No. You want to fix. FIX. FIX. You're doing it so long time.
Lucille Laurent
Federal Navy Academy
Gallente Federation
#640 - 2015-03-01 04:29:29 UTC
Besides there is a huge risk still.

The guy with the reverent got DD'd by PL.

So yeah - bullshit on the risk/reward.