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Dev blog: Coming to EVE Online in the Rhea release on December 9th

First post First post
Author
Sizeof Void
Ninja Suicide Squadron
#241 - 2014-12-05 00:06:26 UTC
What I'd like to see in an upcoming release would be a feature which allows us to get NPC stations to kick players who are logged in, but permanently camped in station, out of the station and into space - particularly spambots, scambots, and marketbots.

I think this can be done by implementing a "bribe" system, similar to the team auction system, where players can bid an amount to give to the NPC station to have them boot the target player from the station. To avoid getting booted, the target player would need to offer a counter-bribe, within say 5-15 minutes. The player(s) who initiated the bribe can then bid up the bribe again, and it will go back-and-forth until one party stops bidding and the bid timer expires. If the target player logs off during the process, then he/she could either be prevented from logging back on for a certain amount of time (ie. thrown in a detention cell) or fined a certain amount, based on the last bid for the bribe.

The bribe bids should be an accumulated amount, like team auctions, so that a group of players who are particularly annoyed by a specific station-camped bot, can pool their funds to boot him/her out.

This should make it more difficult and/or more expensive for a 23.5/7 bot to stay camped in any one station.

Ofc, this system could also be used to force relunctant players out of stations during wardecs, too. :)
Rain6637
GoonWaffe
Goonswarm Federation
#242 - 2014-12-05 08:40:14 UTC
Sizeof Void wrote:
What I'd like to see in an upcoming release would be a feature which allows us to get NPC stations to kick players who are logged in, but permanently camped in station, out of the station and into space - particularly spambots, scambots, and marketbots.

hahahahah oh man. +1
Siri Irme
Native Freshfood
Minmatar Republic
#243 - 2014-12-05 14:31:35 UTC
But, but. but... where is the ORE uniforms? Shocked
Jade Tovil-Toba
Merkur Trade and Logistics
#244 - 2014-12-05 15:53:38 UTC
Siri Irme wrote:
But, but. but... where is the ORE uniforms? Shocked


Yea and why the men`s uniforms got fashionable gloves and the female uniforms/clothes got none? Maybe you can add gloves as accessories?

Well, nonetheless I wish it would be already tuesday!
BadAssMcKill
Aliastra
#245 - 2014-12-05 17:57:56 UTC  |  Edited by: BadAssMcKill
So I was checking out the patch notes and I saw this pop up

"Users can no longer divide a stack inside a fuel bay"

Is there any particular reason for this? I quite liked keeping stront unstacked in my fuel bay so I wouldn't accidentally resiege
Alundil
Rolled Out
#246 - 2014-12-05 19:27:53 UTC
Draahk Chimera wrote:
Quote:
No clone grades and no skill point loss on pod death

Clone grades, clone upgrade cost and skill point loss when podded (except when losing a Strategic Cruiser) will be removed in Rhea.


I really hope you will reconsider this decision.

Actual losses and the constant threat of Uncle Darwin is what set EVE apart from all the other mmos out there. I would also like to point out that your logic is a bit flawed in discussing this matter. For the old bittervets it is not the microscopic cost of the clone that prevent some of them to fly interceptors in combat, it is the 2.5b ISK pirate implants. Personally I am about to hit the 92m SP mark and my clone will only cost 10m, this is peanuts you understand? I can make 10m in about 5 minutes or less.

I can understand your reasoning when it comes to new players who are unfamiliar with the system but this could be easily rectified by some sort of warning box. For the first 1 month or so of a character's life a big box appears if the character tries to undock with an insufficient clone. After that you have no one to blame but yourself if you manage to loose a few SP.

Your point has nothing to address the changes that are coming related to clones in Rhea.

Clone grade/upgrade costs going away - Was nuisance for all and provided no meaningful ISK sink
Clone SP loss when podded - this served only to truly penalize those who didn't know any better (and also brought up the real ethical concern of accrued SP is tightly linked to RL funds spent in the minds of many - and removal/loss of that SP would feel like CCP "stealing" money from those players by reducing the amount of effective SP/Time). Several of the CSM spoke about this and I believe it might have been covered in a dev blog/post as well.

To you point - clone costs are meaningless and insignificant to vets who pay the largest costs. The real cost of losing a pod is in the implants. That is not changing, nor have there been any words leading people to think that this might ever change. I have no idea what you're fussing about.

I'm right behind you

Alundil
Rolled Out
#247 - 2014-12-05 19:39:08 UTC
Algathas wrote:
"No clone grades and no skill point loss on pod death"

This change is very disappointing. Instead of removing a mechanic, come up with something worthwhile to replace it with. This is EVE, there should be a penalty for being killed.

One of the main things that attracted me to EVE initially (and still) was the very fact that you can lose your ship/gear and also can lose SP (or isk) when podded. The rush and of pvp is lost when there is no consequence to being killed.

And will this really bring more PVP? I wonder since the same people that are too averse to pay a few minutes of income to replace their clone (or learn how to avoid being podded in the first place) are the same people that are too afraid to lose their ship or implants. They won't PVP anyway.



LOL at the people bemoaning the "Death of PvP" because of a removal of a mechanic that almost NEVER impacts anyone aside from a wallet deduction right after station environment loads. Seriously, ITT, people with nothing better to ***** about.

If they aren't PvPing anyway, according to you, and they are afraid to lose their ships/pods, according to you, and the mechanic change that is "Ruining EVE" is so insignificant that it takes only a few minutes to offset then is it really all that important a feature for you, and others, to tear up so obviously about? I think not.

Look at it this way, since you're "All about the PVP" - you can now skip those few minutes of clone cost replacement time and use that to do more of what you like - PvP. Seems like a win win for you. Everyone else can then finally step past a mechanic that had no meaningful impact on their gameplay experience and join in PvP (or whatever floats their boat) themselves.

For a game in need of more new blood to swell the ranks and keep CCP in the cash positive position that allows for more EVE, we have some of the whiniest players who routinely "show their ass" on the forums over the most ridiculous things.

I'm right behind you

Alundil
Rolled Out
#248 - 2014-12-05 19:57:43 UTC
Draahk Chimera wrote:
if you come to my wormhole in a tech 1 hauler and I pod you I want to know that you pay the same prize as everyone else.

Congratulations then because in Rhea you will have the same exact knowledge of what damage cost you caused to a pilot as you did before Rhea. Example:
T1 Hauler piloted by a noob pilot, pop&pod the noob - no implants = you have no idea what clone cost that pilot paid
T1 Hauler piloted by a 2009 pilot, pop&pod the 2009 - no implants = you have no idea what clone cost that pilot paid
T1 Hauler piloted by a 2003 pilot, pop&pod the 2003 - no implants = you have no idea what clone cost that pilot paid

In all three of the above cases, the pilots are still in the Alpha (900,000) SP clone which means it's free and you've done nothing to them other than inconvenience (and of course exploded their T1 Hauler and whatever it was carrying - oh noes).
https://wiki.eveonline.com/en/wiki/What_happens_when_my_character_dies

All of this is because clone costs are not based on the age of the pilot, but rather how many skill points they have. This is not something visible in any way via in game UI, therefore you have no knowledge of this at any point in game. The only way to see this is if that pilot has made details of their character available through some API (EVEBoard or others). Barring that, you know nothing about what it cost them to update a medical clone. Zip, zero zilch, nada.

So, in short, your knowledge of what a pilot has to pay at the time of death is the same now as it will be in Rhea. It is exactly the cost of the ship+modules+cargo+implants.

Easy-peasy.

--Happy?

I'm right behind you

Jeremiah Saken
The Fall of Leviathan
#249 - 2014-12-05 20:18:16 UTC
Quote:
...Scanners are now detecting Unidentified Sites throughout New Eden; we have nothing on record about the contents within...

Please tell me these are not anomalies...hard to call anything that shout "i'm here, you don't even need probes to find me" exploration.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Alundil
Rolled Out
#250 - 2014-12-05 20:32:49 UTC
Jeremiah Saken wrote:
Quote:
...Scanners are now detecting Unidentified Sites throughout New Eden; we have nothing on record about the contents within...

Please tell me these are not anomalies...hard to call anything that shout "i'm here, you don't even need probes to find me" exploration.

If these are the additional Sleeper Data Cache sites in kspace - they are not anomalies and must be scanned down.

I'm right behind you

Jeremiah Saken
The Fall of Leviathan
#251 - 2014-12-05 20:52:46 UTC
Alundil wrote:
If these are the additional Sleeper Data Cache sites in kspace - they are not anomalies and must be scanned down.

They are mentioned in next point:
Quote:
The Standard Sleeper Cache is now waiting to be explored in New Eden.

So no, it's not about new sleeper sites, or not about caches.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Daniel Jackson
Universal Exos
#252 - 2014-12-05 21:23:09 UTC  |  Edited by: Daniel Jackson
"All the unnecessary asteroids in the mission Cash Flow for Capsuleers 6 of 10 have been removed"

why u remove them !! it was my main source of income.....
Alundil
Rolled Out
#253 - 2014-12-05 23:56:42 UTC
Jeremiah Saken wrote:
Alundil wrote:
If these are the additional Sleeper Data Cache sites in kspace - they are not anomalies and must be scanned down.

They are mentioned in next point:
Quote:
The Standard Sleeper Cache is now waiting to be explored in New Eden.

So no, it's not about new sleeper sites, or not about caches.

You might be right. Some clarification from CCP would be cool.

I'm right behind you

Xydon
University of Caille
Gallente Federation
#254 - 2014-12-07 13:23:20 UTC  |  Edited by: Xydon
why for the Rhea patch, the new Erebus skin looks so rusty Sad was so bautiful before, even the minmatar ship aren't at this point.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#255 - 2014-12-08 02:38:38 UTC
Xydon wrote:
why for the Rhea patch, the new Erebus skin looks so rusty Sad was so bautiful before, even the minmatar ship aren't at this point.

Now you can feel Galentees PAIN of being the redheaded stepchild.
Copper Khai
#256 - 2014-12-08 21:30:31 UTC
DaReaper wrote:
Rhea is going to be bad ass, the roid field visual changes alone look awesome. Add in the rest.. and *swoon*


IS the Asteroid space dust being left out? Didn't see it on patch notes not on test server.
Copper Khai
#257 - 2014-12-08 21:31:29 UTC
Daniel Jackson wrote:
"All the unnecessary asteroids in the mission Cash Flow for Capsuleers 6 of 10 have been removed"

why u remove them !! it was my main source of income.....


Does this mean we cannot mine missions anymore?
Cervix Thumper
School of Applied Knowledge
Caldari State
#258 - 2014-12-09 11:24:38 UTC  |  Edited by: Cervix Thumper
first thing I noticed was the black pod. totally black..

the ships look good, nice and bright. No dust in the belts though.

UI color scheme seems ok. And I like the smaller Icons.

Don't see a change in the map at the moment.


So far so good and the update came on time +1 for that!!



Edit played with the map a bit... it is going to take some getting used to but good job. Will defer judgement
Ab'del Abu
Atlantis Ascendant
#259 - 2014-12-09 12:40:37 UTC
ISD Rontea wrote:
How much will cost Special Edition Dreadnoughts blueprints and pirate faction apparel in New Eden Store?
Now I know where to spend my old Aurum.


500 AUR each. If you get a couple of them Moros blueprints make sure to contract one of them to me :P I'll even pay real isk.
Ranger 1
Ranger Corp
Vae. Victis.
#260 - 2014-12-09 17:59:28 UTC
Ab'del Abu wrote:
ISD Rontea wrote:
How much will cost Special Edition Dreadnoughts blueprints and pirate faction apparel in New Eden Store?
Now I know where to spend my old Aurum.


500 AUR each. If you get a couple of them Moros blueprints make sure to contract one of them to me :P I'll even pay real isk.

Why not just pay your ISK and buy them from the NES yourself?

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