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Dev blog: Coming to EVE Online in the Rhea release on December 9th

First post First post
Author
ShesAForumAlt
Federal Defense Union
Gallente Federation
#221 - 2014-11-18 03:09:34 UTC
This might be an odd and massive request - but any way we could get a list or searchable thing of the freed up usernames? Some of us might want to make use of particular names and it'd be cool to see in advance they are getting freed up, so they can be pounced on.

This is totally my main. 

Calvin Hale
Center for Advanced Studies
Gallente Federation
#222 - 2014-11-18 03:47:54 UTC
As there will be Cortana in Windows 10, it would be awesome to integrate some voice controls with it, like "All drones to bay" or "Warp to *name of stargate*". That would be wicked and would add a feel of future to the game!
TheDestroyer
Caldari Provisions
Caldari State
#223 - 2014-11-18 05:15:51 UTC
Dersen Lowery wrote:
Algathas wrote:
If you look at it that way, losing anything at all is a "busywork tax". Damn you died and now you have to do "busywork" to get a new ship. You have to make isk and deal with buying a new one. We should just get a new free replacement ship upon death since its all busywork anyway. /sarcasm


No, because the choices I have to make once I find myself back in a station are the consequence of prior planning (or lack thereof), whatever materials the market chooses to provide, whether it makes sense for me to go back in another Moa, and so on. That's complex enough to qualify as gameplay.

The clone upgrade is a busywork tax because it's an unconditional step with no incentive to do it, only a punishment for failing to do it.


Have you never been stuck in a lost station in 0.0 having to jump 30+ moves in hostile country without having an upgraded clone ? If not, try it.. Its fun, and intense when you suddenly land on a bubble with 6-7 people trying to catch you..

The whole point in a game is to have what you call busywork tax, the main thing with the game is that theres a big difference to other online games like MMOS.. Where you can die 1000 times, and all you get is damage to armor..

If you really use a long time to refit, and get back in battles thats your issue..

Ive been playing eve the last 10 Years, altho on casual. Ive never had problems refitting ships after a loss, upgrading clones etc..
If you don't get to go out again, that goes with the game mechanincs, and perhaps your enemy wins the fight, becouse your teammates are bad at logistics.

Thanks,
The Destroyer.
Emiko Rowna
Keys To The Stars
#224 - 2014-11-18 06:29:19 UTC
For those that want more of a cost for death, watch the tail end of this. One day you may get what you ask for.

Death
Draahk Chimera
Supervillains
#225 - 2014-11-18 07:54:21 UTC
Emiko Rowna wrote:
For those that want more of a cost for death, watch the tail end of this. One day you may get what you ask for.

Death


I don't want more cost for death, I want to keep the current cost of death. And an opt-in system is meaningless, if you come to my wormhole in a tech 1 hauler and I pod you I want to know that you pay the same prize as everyone else.

404 - Image not found

marly cortez
Ministry of War
Amarr Empire
#226 - 2014-11-18 10:23:29 UTC
Amazing how a bit of bling makes people forget.

Humanity is the thin veneer that remains after you remove the baffled chimp.

Ja'ffar
The Scope
Gallente Federation
#227 - 2014-11-18 10:40:09 UTC
First: I like EvE a lot, it's one of the most interesting and funny games.
Second: It turns into WoW sooner or later! With all those changes that should make it simpler for newbys you turn away the already playing people! Remember WoW when they implemented this panda-fairy-tale-expansion?! Tons of players stopped to play WoW because it turned into a game for childrens...I don't want to say something against children understand me, but why you have to always make everything "easier"? Just let certain things like they are thats some kind of the core of EvE. You know one change doesn't mean a lot but in the last few month and years you changed a lot such things that is just kidding the older guys in the game. EvE is a difficult game and thats exactly why I choosed it years ago and not because it was this simple to get the best-in-slot weapon/ship/whatever.

...maybe think about this once.

yours
Jaffar
Tarpedo
Incursionista
#228 - 2014-11-19 00:14:12 UTC
> With Rhea, we are freeing over six million character names used on old trial accounts that never became subscribing accounts.

This could be much more interesting if the game had character rename option...
Dersen Lowery
The Scope
#229 - 2014-11-19 02:08:48 UTC
TheDestroyer wrote:
Ive been playing eve the last 10 Years, altho on casual. Ive never had problems refitting ships after a loss, upgrading clones etc..
If you don't get to go out again, that goes with the game mechanincs, and perhaps your enemy wins the fight, becouse your teammates are bad at logistics.


Ah, but you've been in nullsec. Try losing your pod in a wormhole fight some time. Logistics in K-space are at the very least predictable and easy to prepare for in advance.

And I will insist that there is a difference between a busywork tax and actual gameplay, namely: whether you have any interesting choices to make, or only a penalty for not explicitly making the one obvious choice. The former is a game. The latter is a tax.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Franceska Danes
Federal Navy Academy
Gallente Federation
#230 - 2014-11-19 20:58:40 UTC  |  Edited by: Franceska Danes
Question to devs (relative to clone upgrading):

If you will delete clone upgrading, then please can you also delete Corporation-station clone respawn?
Because earlier, you was needed stations only with medical-center, even with corporation-station respwan, because you was needed to upgrade clone after death. But now, everyone will be able to respawn on any corporation-station, even without medical-center, without any problems. Thats not fair, especially for nullsec, it breaks all pvp/pve territorial mechanics.

So can you also delete corporation-station clone respawn? And make it possible to respawn only inside stations with Medical-center?

EDIT: i would also suggest to make corporation-stations possible (highsec, faction nations nullsec, lowsec) only with medical center.
Arcos Vandymion
Ministry of War
Amarr Empire
#231 - 2014-11-20 10:20:55 UTC  |  Edited by: Arcos Vandymion
Calvin Hale wrote:
As there will be Cortana in Windows 10, it would be awesome to integrate some voice controls with it, like "All drones to bay" or "Warp to *name of stargate*". That would be wicked and would add a feel of future to the game!


Here I am giggling at the thought of the voice recognition giggling to itself and allways returning "The command has not been understood" because of my rudimentary french/russian knowledge, my english skills and the fact that I speak german. The pronounciation of a lot of systems would be vastly different for some even if the command was given in english - heck they would probably be vastly different for different areas of a single country speaking the same language. Take Beijing - for some reason it's "Peking" in german... granted that's a bit meaningless example as both are latinizations of an entirely different language systems; BUT we could go with Paris.

Paris (with an e sound like in electronics for english)
Paris (with an a sound like amen in german)
Paris (with an a like above but the s is swallowed resulting in Pari' for french)

Yeah ... fun times.



The Blackbird looks cool, as in a lot cooler than the current one.

Incursus remodel... ok. Ishkur gonna look the same? Not sure I'm in that - with the Tristan the definite droneboat maybe spliting AF / Intis up like is/was done with CovOps/HACs would be cool.

PBS looks epic (someone been playing RYSE recently hu? ^^).

The Dreads look pretty slick, nice Space Object Factory results there. THough I have no idea why in the Empress name iB needs a dread ... bashing POCOs in lowsec to make em NPC-COs again or what? Serpentis could make better use of Dreads...

Pirate clothes ... ok. Can I haz Hakama (the english article doesn't have the Iaidōka) and a hanger with a fuller-cut one-and-a-half-hander (aka the longsword) for my Cyberknight next?
Or an Amarr Assault Dropsuit with Scrambler Rifle - whatever people usually jousting with several hundred cubic tones of spacefaring doom wear as attire in their spare time.
Samsara Toldya
Academy of Contradictory Behaviour
#232 - 2014-11-20 12:39:17 UTC
Any thoughts on removing the standing requirement for jumpclones?

I don't know why 8.0 corpstanding was introduced in the first place - but since years you won't grind standing but join a corporation, create jumpclones, leave corporation... or fly to Provi space... or...

8.0 standing requirement is somehow useless but may keep new players (unaware of how to avoid the standing requriment) prodly wearing their first +3 Imps away from trying FW, lowsec, nullsec, WH space...

You already don't need standing anymore to anchor a POS and soon clone upgrade costs will be gone, too.
Fail to see why we keep 8.0 corporation standing to create a jump clone.
Arcos Vandymion
Ministry of War
Amarr Empire
#233 - 2014-11-20 12:59:41 UTC  |  Edited by: Arcos Vandymion
Rivr Luzade wrote:
With regards to the new pirate faction jackets: Why does every pirate faction have the same design? It does not make any sense that the religiously fanatic Blood Raiders use the same design as the militaristic Guristas or the neurosciencistic lunatics of the Sansha Nation. They need to have different designs!

Blood Raiders ritual service attire ( NSFW )
Or Blood C like ( NSFW either) ... or any other of that bajillion anime where stuff actually dies and stays dead after being evenly spread across every surface within a 20 metre radius.


Sansha Cyberzombies








Rivr Luzade wrote:
Catherine Laartii wrote:
Hate to point this out...but InterBus isn't a Gallente company. It's a completely separate faction; it'd be like saying that you're coming out with an EoM edition raven or something. Why choose something as off as that when you've got such a huge group of gallente NPC corps to pick from?


Agreed. Instead, the Moros should be Quafe. Everyone loves Quafe.


Quafe XL charges - side effects could include coffein and or sugar shock*, drowning, sticky surfaces all over the place. For further information ask you local armsdealer or fitting tools.

*use Quafe XL Void or Quafe XL Null for no sugar (contains artifical sweetener) or no coffein, use at your own risk.
Arcos Vandymion
Ministry of War
Amarr Empire
#234 - 2014-11-20 13:07:20 UTC
Edit: Sorry for doublepost
John Wolfsson
Federal Navy Academy
Gallente Federation
#235 - 2014-11-25 12:14:56 UTC
Jeremiah Saken
The Fall of Leviathan
#236 - 2014-11-26 15:13:39 UTC
John Wolfsson wrote:
new starmap design ? , its look interesting :)

I would rather like starsystem map changed, both functionality and graphics. I spend half of playtime on map probing, this is not the preetiest part of EvE (looks more like 93' Frontier).

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#237 - 2014-12-02 08:47:02 UTC
Can we get the new UI to scale bigger like 300% so we can run the game at 4k res? Or is CCP only going to do the new UI halfway.
Oraac Ensor
#238 - 2014-12-02 18:36:59 UTC  |  Edited by: Oraac Ensor
Quote:
With Rhea, we are freeing over six million character names used on old trial accounts that never became subscribing accounts.
What will happen to the characters the names are currently attached to if the account is reactivated?

Will they disappear, have to be renamed, be given a random system-generated name, or what?
Ponder Stuff
As Darkness Falls
Didn't want that Sov anyway.
#239 - 2014-12-03 12:42:57 UTC
Soooooo, what happened to the next step of the power projection changes? You have so far punished me repeatedly for using my toys and it has resulted in less time in eve and for that I'm sure my girlfriend thanks you immeasurably.

I was excited for this expansion to see what you would do to continue the changes you stared so passionately and decisively. Instead we get a pointless freighter thing that would only be useful if it had a jumpdrive (ironically) and some UI changes that has divided the community again.

I spend my days writing for the games industry, my own articles and many others for many developers and industry publications and it would be nice to be able to write about eve online and use ccp as a benchmark because of what you have created, but for the last 2 years there have been very few ups and a whole lot of downs.

(loving my 20k dps nyx though)
Medalyn Isis
Doomheim
#240 - 2014-12-03 13:59:56 UTC
Franceska Danes wrote:
Question to devs (relative to clone upgrading):

If you will delete clone upgrading, then please can you also delete Corporation-station clone respawn?
Because earlier, you was needed stations only with medical-center, even with corporation-station respwan, because you was needed to upgrade clone after death. But now, everyone will be able to respawn on any corporation-station, even without medical-center, without any problems. Thats not fair, especially for nullsec, it breaks all pvp/pve territorial mechanics.

So can you also delete corporation-station clone respawn? And make it possible to respawn only inside stations with Medical-center?

EDIT: i would also suggest to make corporation-stations possible (highsec, faction nations nullsec, lowsec) only with medical center.

Precisely. A simple fix to this massive sweeping change as you correctly point out, would be to make it so that a medical clone can "only" be set at a station with a medical facility.

This small fix would have no drawbacks. The alternative is that medical facilities have little relevance anymore which is not a good situation in any circumstances.