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Prototype: Dojos

First post First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#961 - 2014-09-28 14:36:13 UTC
Bamboozlement wrote:

Except that dojos are way more risky than duels


No, they are not. By definition they remove any possible outside influence (except boosts, since it's pretty obvious that they cannot actually do that).

Which means that the risk of being interfered with pretty much drops to zero.

Now, since your risk is all gone, what are you going to give up for it? I suggest that any ship destroyed automatically has no loot, which probably should be implemented anyway to help avoid RMT schemes that would arise from it.

In addition, perhaps a ten million isk fee per person to even activate it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bamboozlement
Caldari Provisions
Caldari State
#962 - 2014-09-28 14:38:41 UTC
Trevor Dalech wrote:
What's to prevent players (say: me and my alt) to use this to make unassailable safe havens in enemy territory?


Shooting the dojo would be a good start, what's the incentive to have a dojo in enemy territory since you can't leave the arena and a cloaky is a wayyyyyyyyy better scout.

I have a Ph.D

Alvatore DiMarco
Capricious Endeavours Ltd
#963 - 2014-09-28 14:42:33 UTC
Since the forums are being bitchy about letting me actually post, much less edit, I'll just quote myself this time.

Alvatore DiMarco wrote:
Trevor Dalech wrote:
What's to prevent players (say: me and my alt) to use this to make unassailable safe havens in enemy territory?


The fact that after five minutes, your safe haven is gone.


I should also mention that as has been said, the dojo structure can be scanned and shot. Additionally, you need to be docked up to use it, as the dojo puts you into a ship assembled from the ships and fittings that it is stocked with. I don't know every group in EVE but if you're part of an alliance called "Silent Eviction", that says "wormholes" to me and .. you can't dock in wormholes.
Kaarous Aldurald
Black Hydra Consortium.
#964 - 2014-09-28 14:43:13 UTC
You know what I just realized?

This whole thing is basically "No potions!" made manifest.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bamboozlement
Caldari Provisions
Caldari State
#965 - 2014-09-28 14:45:03 UTC
Kaarous Aldurald wrote:

No, they are not. By definition they remove any possible outside influence (except boosts, since it's pretty obvious that they cannot actually do that).

Which means that the risk of being interfered with pretty much drops to zero.

Now, since your risk is all gone, what are you going to give up for it? I suggest that any ship destroyed automatically has no loot, which probably should be implemented anyway to help avoid RMT schemes that would arise from it.

In addition, perhaps a ten million isk fee per person to even activate it.


"No they are not because I said so, despite the factual data you provided about duels being safer"


With the proper setup you can pick your duels and never die, it's impossible with dojos.

You lose the ability to use :

- pimped modules over someone with a t2 fit

- pimped implants

- OGB links

- neut logis

- stations

- friends/alts to bump

- mobile depot

It's simply not the same experience at all.

I have a Ph.D

Kaarous Aldurald
Black Hydra Consortium.
#966 - 2014-09-28 14:47:17 UTC
Bamboozlement wrote:

"No they are not because I said so, despite the factual data you provided about duels being safer"


You provided no facts, and ignored my basic point. Presumably because you know that you cannot refute it.

Your risk of being interfered with by a third party drops to zero.

Since that is a huge reduction in risk, what are you willing to give up for it? You know, since you kept spouting about risk vs reward and all that. You are getting tons of risk taken away, now you have to pay for it.

I think not looting, paying ten million, and oh invalidating ship insurance would be a fair price.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bamboozlement
Caldari Provisions
Caldari State
#967 - 2014-09-28 14:51:03 UTC
Kaarous Aldurald wrote:
Bamboozlement wrote:

"No they are not because I said so, despite the factual data you provided about duels being safer"


You provided no facts, and ignored my basic point. Presumably because you know that you cannot refute it.

Your risk of being interfered with by a third party drops to zero.

Since that is a huge reduction in risk, what are you willing to give up for it? You know, since you kept spouting about risk vs reward and all that. You are getting tons of risk taken away, now you have to pay for it.

I think not looting, paying ten million, and oh invalidating ship insurance would be a fair price.


I love how you quote one sentence and elude the rest of my post

Quote:

With the proper setup you can pick your duels and never die, it's impossible with dojos.

You lose the ability to use :

- pimped modules over someone with a t2 fit

- pimped implants

- OGB links

- neut logis

- stations

- friends/alts to bump

- mobile depot

It's simply not the same experience at all.


This is factual data friend, please read ALL of my post (I know it's hard, but focus you can do it) before posting and embarrassing yourself. Roll

And yes there should be no financial reward for dojos, that's the point. Roll

I have a Ph.D

Meatbix
Tribal Liberation Force
Minmatar Republic
#968 - 2014-09-28 14:51:14 UTC  |  Edited by: Meatbix
As someone who has been on Duality and tried testing, screwing with this prototype feature...

Before I start, I have had to do this with alts and all on the one PC, so this may present some problems. All I can relate is my experience.

1. Dojo is obtained by redeem feature atm.
2. Dojo's are easy to deploy, just like the mobile base with HUGE cargo capacity.
3. Easy to stock, just drag the stuff from your cargo to its cargo as normal.
4. You can warp to the Dojo without the need for scanning them down, they show up in local plain as day.
5. you can enter the Dojo finder/match making system when you are in space or docked in station, a local station.
6. All local Dojo's show up in the match maker, you select your Dojo and your preferred fit from those available in the Dojo interface [I just stocked it with 400mm plate rifters cause I am lazy.] and hit the ready button. From there both of my combatant alts got stuck in “Match Found...Standby” limbo. So that’s as far as I can talk about that. Later after the Warp to experiment was concluded, I was not able to warp out of the “instance” to either station or an out gate or any other celestial. I was able to activate all modules but the ship did not move or respond in any other way. I had to exit both clients to leave the match making limbo. Logging back on with the combatants they spawned in space and warped back to the approximate location of the arena created for their match.


F**king with Dojo's

1. You can warp right to them they show up in local.
2. You can use combat probes to scan down the ships [in this case Rifter frigates] inside the “instance”.
3. Upon warping to one of them I went straight to the middle of the sun and got bounced back out at a bajillion miles an hour.
4.Upon warping to the other, I landed approx 10 000 k away and had it on short scan. I could warp no further dues to the usual interference message you get [“You cannot warp there because natural phenomena are disrupting the warp”.]. I could align and MWD towards the ship though. 5 mis to cross 10 000 k might be a bit unpossible :P I was unable to get to the frigate within the 5 mins stated. But as the two combatants were in limbo and the arena did not close, I was able to MWD all the way to using align to in the drop down in the scanning results interface to fly the 10 000 k right up to the frigate in the arena. I was not destroyed at 125 Km from the frigate combatant or the beacon it was sitting next to,. The other combatant was not in the arena but some where in limbo in the match making system. Scannable but the result warped me to the middle of the sun.
So the result of this little experiment...If you have a ship that is capable ot traversing the 10 000 k in the 5 mins you might have a shot at pew pewing the combatants, but then again not as there was a problem with the whole ”in limbo” thing. But then again it might have been just what was needed to actually prove you can get there.

5. The “Instance” was created 6.7 AU from the Dojo itself. Both Pilots entered the system docked in a local station. The Dojo was around 0.5 AU form the sun in a “Safe spot” now fully warpable from the overview in local.

6. Shooting the Dojo: The Dojo went in to reinforced mode at about 2/3 shields, the stated timer in the info is 2 days. The owner of the Dojo was not notified, and the shooter was given a “Target is invulnerable notification.” The “instance” did not close, neither pilot was ejected from the match making system, or limbo.

I then went to a 0.7 system and deployed a Dojo. My other character began to shoot it before it had “onlined” He got a suspect timer and a weapons timer. Concord did not show up. Green safety prevented any aggressive action, yellow was all good with me shooting it. I then set my safety to red and shot my character that deployed the Dojo and concord came a long and kicked my teeth in.

Take from this what you will. I am just hoping to contribute some actual research to this discussion.

I would love it if other people got onto Duality to test my findings out and look at other aspects of this. At the moment there is a lot of back and forth between opposing camps with very little time put into actually looking at these things on Duality.

My results I expect are flawed due to the fact that all characters involved were mine on the same PC. Having a few people do this may produce better results.

But as I have said each and every time I have been on its only been my three characters for testing.

Cheers.
Kaarous Aldurald
Black Hydra Consortium.
#969 - 2014-09-28 14:54:38 UTC
Bamboozlement wrote:

I love how you quote one sentence and elude the rest of my post


It isn't relevant. You keep on ignoring what I have been talking about the whole time.

I do not give one flying rat's ass about your QQ about neutral reps and faction modules, I am talking about the risk of interference by a third party.


Quote:

This is factual data friend, please read ALL of my post (I know it's hard, but focus you can do it) before posting and embarrassing yourself. Roll



I can almost taste the irony. Are you illiterate or what? Are you having this dictated to you?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Brink Albosa
Black Rebel Rifter Club
The Devil's Tattoo
#970 - 2014-09-28 14:56:45 UTC
Awesome writeup Meat Pirate
Yun Kuai
Garoun Investment Bank
Gallente Federation
#971 - 2014-09-28 14:58:48 UTC  |  Edited by: Yun Kuai
A lot of players have read this prototype concept and considered that the "instanced space that can't be affected from the outside" is against EVE and what it stands for. Although I agree with this, I also look at the possible introduction of these Dojos from the other side of the mirror. Unfortunately, we have too many people in today's EVE who just want easy kills and ability to disrupt another person's gameplay over working hard to achieve a great kill and perceived reward. For example, consider gank catalysts vs an exhumer; the catalyst pilots require a very low amount of SP and less than 5mil/catalyst to fully fit and achieve the needed level of DPS to "extract carebear tears". However, the exhumer pilot must spend months training the required skills and spend a lot of time working towards the ISK to buy and fit out their exhumer. The exhumer pilot could be properly fit but is still very easily gankable by the catalyst crew. So what we see is an imbalance in the ease of gameplay disruption vs the ease of avoiding said disruptions. So what I'm asking the players to do is this: allow players to have 1 option while in space that allows them to practice pvp'ing, run tournaments, have honorable 1v1/small gang fleet fights, etc. that cannot be stopped by a cyno hot drop, ganking, or neutral logi, etc. with the knowledge that although you cannot directly flop your rage filled epeen out during their fighting, you still have plenty of tools to indirectly interrupt their fighting before and after the fight.

These Dojos will ultimately add a whole new level into the mix of ways to interact in space. It's important to remember that they may take a small percentage of players away from the open world and that we may even see an influx of subscriptions from players who enjoy the tournament style gameplay, but at the end of the day EVE differentiates itself by making every loss have meaning unlike other games that have had their open worlds destroyed due to arena style PVP. You don't get your stuff back, having the best "gear" doesn't mean **** if you don't have the right skills and the knowledge of how to actually fly your ship, and every ship and module lost has to be replaced again. If someone is willing to just burn plex to constantly PVP in the dojo so be it but for the rest of EVE this has a positive affect. Miners are in the belt mining for minerals, industrialist are working hard to manufacture and invent new ships and modules, explorers are out in space collecting more faction loot to sell to the 23.5/7 dojo masters, people are fighting to control the best systems and trade routes to secure a profitable tournament system, and the list goes on. All of these get people in space and get people interacting even more.


On the idea of Dojos, the one change I would like to see is a real investment in the size and structure of dojo to reflect something akin to an Olympian stadium setup; different structures for different "sports". Ideally, there would be 4 sizes of dojo: small, medium, and large, open. The small would allow for all frigate class ships to enter and train/compete/duel. The medium and large would allow for all medium class ships (cruisers-BCs) and BS respectively. The open would allow for any combination of ships to compete and would be most similar to the current AT/NEO setup. The cost of these new structures would be comparative to their gigantic super structures requiring minerals, PI materials, and commodity items like janitors, marines, etc. (these things have no real use in EVE atm) to build.

In high-sec, each faction has set up its own small, medium, large, and open dojo. These Dojos can never be destroyed and are always open to players with proper faction standings (back story: factions opened these to train their navies and then later opened them to capsuleer use in order to watch how capsuleers flew their ships in order to better train their own navies). In order to use the NPC dojo:
-Usage Fee determined by standings for training/dueling/etc in the dojo
-Select a ship load out (determined by the players?) and shown a price to use that ship
-If you choose to use a ship, you pay a deposit for the cost of the ship
-if you win/tie, deposit is returned and if you lose, deposit is kept by the faction
-If you win/tie, the ship you chose is given back to the dojo
-No loot/ISK reward is ever given when using the NPC dojo


Alongside the faction NPC Dojos, players would have the ability to anchor their own Dojos in high-sec, low-sec, and null-sec. Although I'm not a big fan of imposing arbitrary limitations, I do believe some are in order, especially for high-sec.
1) Due to Concord, these structures would only be attackable through a wardec, which means anchor rights need to be limited to player made corps only.
2) There needs to be a severe limit to the number of Dojos that can be anchored across EVE, again due to wardecs and it's a conflict driver:
System Limit - High-sec
There would be a limit of 1 class of dojo per region, excluding the Faction NPC's Dojos. This means that only 1 small, medium, large, and open class Dojo can be constructed per region.
[the goal here is to introduce a huge conflict driver to control the best areas, i.e. the easiest to restock and get participants to the dojo safely and spur conflict as competition gets crowded]

System Limit - Low-sec & Null-sec
There would be a limit of 1 class of dojo per constellation in a region. This means that only 1 small, medium, large, and open class Dojo can be constructed per constellation within a region.
[the goal here is to introduce a huge conflict driver to control the best areas, i.e. the easiest to restock and get participants to the dojo safely and spur conflict as competition gets crowded]

Continued below....

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Yun Kuai
Garoun Investment Bank
Gallente Federation
#972 - 2014-09-28 15:04:00 UTC
3) Specific systems and/or regions need to disallow the anchoring of Dojos, like Jita or the Forge region, in order to help spread out system load and limit crowding
4) The Dojos must have a consistent location that can easily be found within a system:
Location - Planet Side Spectators
The new Dojos would only be anchorable off planets that have no customs office or POCO already anchored.
[the idea is that prior to these being built it would spur a lot of side conflicts as people fight to destroy POCOs and control the right to anchor their own dojo]


You may, at this point, be thinking "wait a minute, I thought this was just supposed to be a quick, mobile deployable structure?" Well ideally, that makes these things not as fun and really limits what they do and how they can be interacted with plus the artwork that could be involved. Side note: EVE artist are awesome! The idea is to make these new Dojos a mix of POCO gantries, POS structures, and station environments in their appearance.
Imagine this:
It's tournament day in the Federation and nothing else in your life has meant more to you than this. Today is your day to prove your skills against the best capsuleers from around the region. You warp to Planet 4, the recently new terra formed planet in system. As you come out of warp, you are instantly stunned by the design and beauty of the dojo. As a Gallentean, you've always taken pride in what it means to be apart of the Federation. You are shocked by the pulsating, golden hue of the arena boundaries knowing full well that inside is your chance to earn glory and should you be so unfortunate to steer outside the field, the arena's sentries will obliterate your ship in a matter of seconds. You get closer to inspect the sentries and think to yourself, "these look like the turrets mounted onto a fabled Erebus you've heard so many stories of as a child." As you move along the dojo, you are struck by the brilliant green bands orbiting the golden sphere. Upon further inspection you notice that the green bands, 3 of them to be exact, seem to be generating the sphere. As you make finals checks to dock with the dojo, your eyes catch sight of the planet below. Every few minutes there seems to be dozens of planet to station shuttles breaking orbit and moving to dock with dojo. "Spectators," you muse, "come to watch me win!" Suddenly and without warning, your ship is being warp scrambled and shot to pieces by a local pirate, and it's in that moment that you remember you came to low-sec for the tournament. As you enter hull, the pirate comes in over your ship's comms and gives you a message you'll never forget, "Welcome to Eha!"

TL:DR these structures should be actual structures with designs that reflect the core ideas of their faction and make you go "wow, that's impressive."


Finally, some features that would make the Dojos customizable and give players the tools necessary to allow them to run their tourneys or training sessions:
People:
-1v1 to 10v10 fights and anything in between
-1v2 fights and anything in between
-Camera man for Twitch streaming:
Only has frigate with MWD and AB fit
Cannot be shot
Has extended "look at" ranges
-3rd party viewing?
-set all targets to limited engagement upon starting a fight and ending it upon stopping the fight

Rules:
-ability to ban ships for a tournament
-set arena timers:
Maximum 10mins
-ability to set scaleable reverse tidi
Can be overtime play
Can be used to start a fight
Maximum 5 minutes
-ability to restrict ship types to just t1, faction, t2
-ability to restrict module tier to just t1, t2, faction, dead space
-can set a fee for using
-can set a "last man standing" feature
Requires that other dueler/fleet must be die for the fight to end
Add environmental effects after 1mins of reverse tidi to avoid abuse of never ending fights
-ability to set different WH effects

Rewards
-set tax fee for using dojo
Can set fee by standings like POCOs
-ability to payout out reward for winning a fight
Betting
Setting odds
Distributing winnings

On the topic of rewards, maybe let players do this on their own as it provides more ways to cheat and steal as opposed to having a guaranteed outcome?

Dojo Structural Rules
-must be docked at the dojo to fight (questionable on this one as it provides an extremely easy way to camp/gank a target after a fight finished. Spawn targets within 1au of the dojo after a fight finishes which still allows a quick prober to catch slow targets?)
-dojo can be reinforced at anytime
Items inside the dojo can still be removed
All fights are disabled when a dojo hits reinforced
Current fight finishes
-allow haulers to dock with the dojo and move cargo
-allow couriers to be delivered to a dojo
-Dojos cannot be unanchored once anchored
Can be transferred to a new owner


Limitations/Avoid Exploits
-limit all activities inside the 125km sphere to only work within the sphere and all outside effects to have no effect on the outside
Links, D-scan (on-grid overview would still work to show targets inside and outside of the 125km sphere), Probes, Etc.


As I mentioned in an earlier post, the reason we go to an instanced area probably has to do with coding specific rules. If this is true, it means we can code a very specific area that has x,y,z affects and can only influenced from on-grid as the game would count it as it's own "system"

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Bamboozlement
Caldari Provisions
Caldari State
#973 - 2014-09-28 15:04:32 UTC  |  Edited by: Bamboozlement
Kaarous Aldurald wrote:


It isn't relevant. You keep on ignoring what I have been talking about the whole time.

I do not give one flying rat's ass about your QQ about neutral reps and faction modules, I am talking about the risk of interference by a third party.


"It isn't relevant because I said so, factual data about game mechanics isn't relevant when talking about said game mechanic because I said so "Roll

You said that dojos are basically duels with no risk, I showed you that duels and dojos are a complete different experience.

Not only that, I said over and over that there is (and it's perfectly fine) no rewards for a dojo player.

If you don't understand why it's ok for people to screw with duels and why it's not for dojos then you don't understand what risk vs reward is all about.

Not surprising coming from people that think eve is a game about "ganking people at anytime because I want to". Lol

Kaarous Aldurald wrote:


I can almost taste the irony. Are you illiterate or what? Are you having this dictated to you?


Please don't blame your reading comprehension issues on me, thank you friend. Pirate

I have a Ph.D

Kaarous Aldurald
Black Hydra Consortium.
#974 - 2014-09-28 15:07:12 UTC
Yun Kuai wrote:
So what we see is an imbalance in the ease of gameplay disruption vs the ease of avoiding said disruptions.


Just wanted to interject here.

You are dead wrong in your comparison of catalysts and exhumers. The pricetag on one of them is a result of their combat ability. The pricetag on the other is a result of it's ability to make money with zero effort. Of those, the latter rightly has a higher cost for that ability.

Nevermind that, if you really want to talk about an unbalanced ratio, the Procurer requires several times more isk to actually kill than it costs. But then the game is not based around an assumption of isk tanking anyway, which kinda throws your first argument out the window a second time.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#975 - 2014-09-28 15:08:18 UTC
Bamboozlement wrote:

You said that dojos are basically duels with no risk


No, I didn't.

Learn to read.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rammix
TheMurk
#976 - 2014-09-28 15:09:37 UTC
l0rd carlos wrote:
dexington wrote:
CCP Veritas wrote:
Have you ever wanted a little pewpew but didn’t have the time to find a fight, or even fit a ship?


is this really the crowd you think should be rewarded?, do you really think sugar coated bullshit pvp is going to add anything to the sandbox?


I see this as a low entry tournament environment, and I for one can't see AT or NEO as sugar coated bullshit pvp.

"AT and NEO" - couple hundreds of people have a tournament once a year (or several months.. not sure about NEO cycle), not anywhere on TQ -- not a problem.
An instanced "fair tournament" for everyone everywhere on TQ - IS a problem.

CCP, stop trying to casualize eve and to turn it into a themepark for kids under 12 y.o. Just stop.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Bamboozlement
Caldari Provisions
Caldari State
#977 - 2014-09-28 15:14:23 UTC
Kaarous Aldurald wrote:
Bamboozlement wrote:

You said that dojos are basically duels with no risk


No, I didn't.

Learn to read.


Kaarous Aldurald wrote:

And you're arguing for a frankly enormous reduction in the risk of dueling.


So now we both agree that dojos and dueling are not the same thing ? Do you understand now why you shouldn't be able to screw with dojos ? Do you understand the risk vs reward philosophy ?

Lol

I have a Ph.D

Bamboozlement
Caldari Provisions
Caldari State
#978 - 2014-09-28 15:16:10 UTC
Rammix wrote:

"AT and NEO" - couple hundreds of people have a tournament once a year (or several months.. not sure about NEO cycle), not anywhere on TQ -- not a problem.
An instanced "fair tournament" for everyone everywhere on TQ - IS a problem.

CCP, stop trying to casualize eve and to turn it into a themepark for kids under 12 y.o. Just stop.


How is tournament pvp more casual than gatecamping? How is tournament pvp more casual than jumping to a cyno and pressing f1? How is tournament pvp more casual than suicide ganking a retriever ?

Please respond.

I have a Ph.D

Kaarous Aldurald
Black Hydra Consortium.
#979 - 2014-09-28 15:19:05 UTC
Bamboozlement wrote:
Kaarous Aldurald wrote:
Bamboozlement wrote:

You said that dojos are basically duels with no risk


No, I didn't.

Learn to read.


Kaarous Aldurald wrote:

And you're arguing for a frankly enormous reduction in the risk of dueling.


So now we both agree that dojos and dueling are not the same thing ? Do you understand now why you shouldn't be able to screw with dojos ? Do you understand the risk vs reward philosophy ?

Lol




http://www.amazon.com/Reading-Comprehension-Success-Workbooks-Language/dp/0375430008/ref=sr_1_2?ie=UTF8&qid=1411917496&sr=8-2&keywords=3rd+grade+reading+book

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#980 - 2014-09-28 15:21:01 UTC
Yun Kuai you talk about ppl wanting easy kills are against this, but the dojo's ARE about getting pew pew easy and fast.

like others have said, when we are playing in the sandbox, theres the hunt and much more risk involved than these dojo's.

neither side of the argument gets to lord their PvP over the other.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs