These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Prototype: Dojos

First post First post First post
Author
Noriko Mai
#761 - 2014-09-26 20:25:04 UTC
All the talk about scannable dojo, reinforce timer, etc... If only one of you would log in on Duality, he/she would see that the "Dojo" is just a mobile depot with the dojo feature attatched to it. It's a prototype of the dojo function. There actualley are exactly zero facts about its stats. It's a freakin mobile depot with huge cargo. Really people.. so mutch shittalk and anger about nothing. But don't let facts interrupt your discussion. (BTW. This is the first real fact since page 32)

"Meh.." - Albert Einstein

Bamboozlement
Caldari Provisions
Caldari State
#762 - 2014-09-26 20:34:31 UTC
Noriko Mai wrote:
All the talk about scannable dojo, reinforce timer, etc... If only one of you would log in on Duality, he/she would see that the "Dojo" is just a mobile depot with the dojo feature attatched to it. It's a prototype of the dojo function. There actualley are exactly zero facts about its stats. It's a freakin mobile depot with huge cargo. Really people.. so mutch shittalk and anger about nothing. But don't let facts interrupt your discussion. (BTW. This is the first real fact since page 32)


Facts don't matter to people against dojos, and while it's true that we should wait before drawing conclusions people thinking that the idea of consensual pvp is alien to eve are wrong.

But you're right nonetheless.

I have a Ph.D

Please Turn
Sebiestor Tribe
Minmatar Republic
#763 - 2014-09-26 20:43:44 UTC  |  Edited by: Please Turn
All this talk about "Eve principles" makes me think that certain people posting here need to get laid as soon as possible. They may need to leave the basement so it's understandable if the thought alone about engaging in such mundane activities just gives them shivers. All I have to say to them is - "Don't worry - your cloaky alts will still be there when you'll come back".

I'm sure I'm not qualified to say anything about what a dojo might do to Eve, if the dojo concept ever hits TQ, but I'm convinced that neither the people raging here are qualified to do so. However, with this in mind, I can think of various ways a dojo might get used on TQ: training newbie's for PvP, player run tournaments, training for AT, quick PvP sessions between CTA's for null-bears, and … who knows, maybe, just maybe, streaming "Eve dojo PvP" might become a thing.

p.s. It's hilarious to note that most of the characters posting here against the dojo concept are high-sec gankers, gankers in general, … or characters with no pvp activity whatsoever. What the hell, the hardcore of the hardcore gamers, right?

Big smile

Join TheTuskers, travel to exotic distant lands, meet exciting unusual people and ... kill them!

Raquel Rova
Imperial Shipment
Amarr Empire
#764 - 2014-09-26 20:57:26 UTC
Bamboozlement wrote:
Toriessian wrote:
Raquel Rova wrote:
well i didn't think so before. What about this could you not do before given the proper motivation?


Control which ships are stocked in the Dojo?
Prevent neutral logi?

Just first thoughts.


Add to that OGB links, implants check, boundary violation check, modules check, etc


Ok, soo... you couldn't have a ref/organizing party organizing a tourney in a test server under pre dojo conditions?

Require all participants to join the organizing corp in the test server, the ceo or others with sufficient rights to look through the assets of the participants ensuring a compliance with fits. Have them set their clone to the station of the event at the time there of, have them undock and pod them. Have refs/organizers with a few long range alpha ships configured to blap at whatever exceeds given boundary the organizers set (eg: sit in the middle, whack anything to exceed 100km). And simply disqualify any that break the rules of underhanded logi or OGB's. If you see someone whos not supposed to be there simply pause the match or run another one. It would be up to the organizers to pick a system remote enough to be unlikely to bump into. Any players you find that consistantly screw with the tourney can be handled by your community with a simple black list.

This example has a way of dealing with:
+OGB's
+Neutral logi
+implant verification
+boundary violations
+module verification
+ship verification

As I said, this would be done on a test server not requiring the actual investment in ships and modules, and under more lab like conditions. other players can still put forth the effort to screw with you if they like, but without real killmails and no purposeful repercussions aside from harvesting frustration, there are more meaningful ways of screwing with folk in the live server where loss matters.

The organizers could set up what ever incentive policy they like to attract participants and fund their operations. Not to mention stream for spectators to enjoy.

If you put half as much effort into trying to solve the situation your self as you do backing a mechanic to do if for you with less options, you could have done something like this long ago. Especially since you speak for so much of the community and have been longing for this content for years. So please, explain how you could not attempt a totally emergent tournament offering complete player control.
Raquel Rova
Imperial Shipment
Amarr Empire
#765 - 2014-09-26 21:00:48 UTC
Seems to me like that example wouldn't be popular because of the effort involved. So why do you deserve something you are unwilling to work for?
Bamboozlement
Caldari Provisions
Caldari State
#766 - 2014-09-26 21:03:20 UTC
Raquel Rova wrote:
Bamboozlement wrote:
Toriessian wrote:
Raquel Rova wrote:
well i didn't think so before. What about this could you not do before given the proper motivation?


Control which ships are stocked in the Dojo?
Prevent neutral logi?

Just first thoughts.


Add to that OGB links, implants check, boundary violation check, modules check, etc


Ok, soo... you couldn't have a ref/organizing party organizing a tourney in a test server under pre dojo conditions?

Require all participants to join the organizing corp in the test server, the ceo or others with sufficient rights to look through the assets of the participants ensuring a compliance with fits. Have them set their clone to the station of the event at the time there of, have them undock and pod them. Have refs/organizers with a few long range alpha ships configured to blap at whatever exceeds given boundary the organizers set (eg: sit in the middle, whack anything to exceed 100km). And simply disqualify any that break the rules of underhanded logi or OGB's. If you see someone whos not supposed to be there simply pause the match or run another one. It would be up to the organizers to pick a system remote enough to be unlikely to bump into. Any players you find that consistantly screw with the tourney can be handled by your community with a simple black list.

This example has a way of dealing with:
+OGB's
+Neutral logi
+implant verification
+boundary violations
+module verification
+ship verification

As I said, this would be done on a test server not requiring the actual investment in ships and modules, and under more lab like conditions. other players can still put forth the effort to screw with you if they like, but without real killmails and no purposeful repercussions aside from harvesting frustration, there are more meaningful ways of screwing with folk in the live server where loss matters.

The organizers could set up what ever incentive policy they like to attract participants and fund their operations. Not to mention stream for spectators to enjoy.

If you put half as much effort into trying to solve the situation your self as you do backing a mechanic to do if for you with less options, you could have done something like this long ago. Especially since you speak for so much of the community and have been longing for this content for years. So please, explain how you could not attempt a totally emergent tournament offering complete player control.


Why would I have to gimp my gameplay and add a lot of unnecessary steps to have a clunky solution instead of dojos? Instead of roaming for hours I would have to organize stuff for hours and make sure to have enough people to control pods+mods +have a scarecrow always available to check boundary violations, this is worse than roaming.

Just because you don't like dojos, see how ridiculous it is? You can't possibly be serious. Roll

I have a Ph.D

Bamboozlement
Caldari Provisions
Caldari State
#767 - 2014-09-26 21:05:19 UTC  |  Edited by: Bamboozlement
Raquel Rova wrote:
Seems to me like that example wouldn't be popular because of the effort involved. So why do you deserve something you are unwilling to work for?


Why is CCP fixing nullsec sov, they could decide not to blob and organize themselves to have no structure bashing, why CCP fixed the Industry UI, people should just deal with a terrible UI.

Why CCP should fix POS management, yes POS management isn't fun but you aren't supposed to have fun in eve.


RollRollRollRoll

I have a Ph.D

Raquel Rova
Imperial Shipment
Amarr Empire
#768 - 2014-09-26 21:17:28 UTC
Bamboozlement wrote:
Raquel Rova wrote:
Seems to me like that example wouldn't be popular because of the effort involved. So why do you deserve something you are unwilling to work for?


Why is CCP fixing nullsec sov, they could decide not to blob and organize themselves to have no structure bashing, why CCP fixed the Industry UI, people should just deal with a terrible UI.

Why CCP should fix POS management, yes POS management isn't fun but you aren't supposed to have fun in eve.


RollRollRollRoll



Because the purpose of nullsec was always fair fights right. Once again you depart down the road of attempting to discredit any possible opposition by injecting the ideas of industry UI and such. In fact you are the only one to mention industry UI and you make comments on relevance?

Face the fact that if you wanted this type of gameplay so bad there was absolutely nothing stopping you from doing something to generate it.
You stopped you from creating this content as you mentioned years ago.
Toriessian
Helion Production Labs
Independent Operators Consortium
#769 - 2014-09-26 21:22:46 UTC
Raquel Rova wrote:
Seems to me like that example wouldn't be popular because of the effort involved. So why do you deserve something you are unwilling to work for?


And if the mechanics are making it nearly impossible to run this kind of content absolutely no changes should be made to support it because "sandbox purity"? How many people is it going to take to secure a system to do this?

Your arguing to keep it unfeasible and difficult to run tournaments.



Every day I'm wafflin!

Bamboozlement
Caldari Provisions
Caldari State
#770 - 2014-09-26 21:24:28 UTC
Raquel Rova wrote:
Because the purpose of nullsec was always fair fights right. Once again you depart down the road of attempting to discredit any possible opposition by injecting the ideas of industry UI and such. In fact you are the only one to mention industry UI and you make comments on relevance?

Face the fact that if you wanted this type of gameplay so bad there was absolutely nothing stopping you from doing something to generate it.
You stopped you from creating this content as you mentioned years ago.


I'm talking about sov grind changes coming to the game, if you don't know (and again, you should research your subject) nullsec people are complaining that sov mechanics are stupid, CCP is listening.

BUT, the sov mechanics are only stupid because people are "metagaming" them, nothing is stopping nullsec people to play the game as intended so CCP shouldn't change anything?

Same for the industry changes, we went from a tedious UI to a nice and streamlined UI.

I don't see why I would have to gimp my gameplay and add tedious unfun steps just because you don't like it, I'm not here to please you.

I have a Ph.D

Raquel Rova
Imperial Shipment
Amarr Empire
#771 - 2014-09-26 21:25:27 UTC  |  Edited by: Raquel Rova
Toriessian wrote:
Raquel Rova wrote:
Seems to me like that example wouldn't be popular because of the effort involved. So why do you deserve something you are unwilling to work for?


And if the mechanics are making it nearly impossible to run this kind of content absolutely no changes should be made to support it because "sandbox purity"? How many people is it going to take to secure a system to do this?

Your arguing to keep it unfeasible and difficult to run tournaments.





As of right now, there are 106 pilots in singularity. Crazy thought of how hard it is to secure empty systems

Bamboozlement wrote:
I'm talking about sov grind changes coming to the game, if you don't know (and again, you should research your subject) nullsec people are complaining that sov mechanics are stupid, CCP is listening.

BUT, the sov mechanics are only stupid because people are "metagaming" them, nothing is stopping nullsec people to play the game as intended so CCP shouldn't change anything?

Same for the industry changes, we went from a tedious UI to a nice and streamlined UI.

I don't see why I would have to gimp my gameplay and add tedious unfun steps just because you don't like it, I'm not here to please you.


Noone is forcing you to organize a tourney, you and others would be imposing this on yourselves, for something you want. Kinda like how everyone else works for things in eve.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#772 - 2014-09-26 21:58:21 UTC  |  Edited by: ISD Ezwal
First of, please keep in mind that this concept of a feature, a prototype, is only for testing purposes running on what could be described as the test server for the test server for TQ!
It's good to have early feedback on such things as this imho, as many things can change. Design, concept, etcetera. If it gets ever implemented at all that is.

So please feel free to discuss this, but do so in a civil manner!

I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.



Thread re-opened.

ISD Ezwal Community Communication Liaisons (CCLs)

Paranoid Loyd
#773 - 2014-09-26 22:02:29 UTC
In after housekeeping. Mmm, smells fresh.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Bamboozlement
Caldari Provisions
Caldari State
#774 - 2014-09-26 22:13:32 UTC  |  Edited by: Bamboozlement
Raquel Rova wrote:

Noone is forcing you to organize a tourney, you and others would be imposing this on yourselves, for something you want. Kinda like how everyone else works for things in eve.


Using the same logic : Noone is forcing you to go to nullsec and get sov, you and others would be imposing this on yourselves, for something you want. Kinda like how everyone else works for things in eve, so CCP shouldn't change anything to sov grind and make it less tedious.

Same for POS management, or anything that need a change.

Eve is obviously not a videogame everything should be tedious and clunky. /s Roll

I have a Ph.D

Raquel Rova
Imperial Shipment
Amarr Empire
#775 - 2014-09-26 22:22:28 UTC  |  Edited by: Raquel Rova
Non of these generate a deadspace pocket unable to be warped to, or teleport you to them. Non of these proposals are contrary to the ability for you to be a target of an unbalanced fight. My example simply invalidates the "need" for such a system because we have clearly established it is not a function of weather these tournaments could be established or not, that they are not worth it for those interested to do it.
Sturm Gewehr
Sebiestor Tribe
Minmatar Republic
#776 - 2014-09-26 22:24:07 UTC  |  Edited by: Sturm Gewehr
Raquel Rova wrote:
Bamboozlement wrote:
Toriessian wrote:
Raquel Rova wrote:
well i didn't think so before. What about this could you not do before given the proper motivation?


Control which ships are stocked in the Dojo?
Prevent neutral logi?

Just first thoughts.


Add to that OGB links, implants check, boundary violation check, modules check, etc


Ok, soo... you couldn't have a ref/organizing party organizing a tourney in a test server under pre dojo conditions?

Require all participants to join the organizing corp in the test server, the ceo or others with sufficient rights to look through the assets of the participants ensuring a compliance with fits. Have them set their clone to the station of the event at the time there of, have them undock and pod them. Have refs/organizers with a few long range alpha ships configured to blap at whatever exceeds given boundary the organizers set (eg: sit in the middle, whack anything to exceed 100km). And simply disqualify any that break the rules of underhanded logi or OGB's. If you see someone whos not supposed to be there simply pause the match or run another one. It would be up to the organizers to pick a system remote enough to be unlikely to bump into. Any players you find that consistantly screw with the tourney can be handled by your community with a simple black list.

This example has a way of dealing with:
+OGB's
+Neutral logi
+implant verification
+boundary violations
+module verification
+ship verification

As I said, this would be done on a test server not requiring the actual investment in ships and modules, and under more lab like conditions. other players can still put forth the effort to screw with you if they like, but without real killmails and no purposeful repercussions aside from harvesting frustration, there are more meaningful ways of screwing with folk in the live server where loss matters.

The organizers could set up what ever incentive policy they like to attract participants and fund their operations. Not to mention stream for spectators to enjoy.

If you put half as much effort into trying to solve the situation your self as you do backing a mechanic to do if for you with less options, you could have done something like this long ago. Especially since you speak for so much of the community and have been longing for this content for years. So please, explain how you could not attempt a totally emergent tournament offering complete player control.


First issue is that it is now on the test server, not the live server. There are players who want arena/tournament style content on the live server, currently the only solution is CCP employees donating their free time. I don't understand the stance of trying to push players onto the test server so that there is more content on the live server? Sure you can't warp to the arena but you can stop the arena's from happening. You can force fights and cause potentially billions of isk in damage, dojos have the potential to bring content to more than just the participants.

Also people do put in the effort for this, top AT teams put in thousands of hours of practice on the test servers for sometimes less than an hour of actual combat time on the live server. Players have been doing mock tournament matches for years in preparation. CCP has to give assigned systems to prevent these practices from being tampered with, could you imagine trying to host a tournament when anybody can hop onto the test server and interrupt the entire tournament? Even with the limited tools CCP gives us to help on the test servers, tests still do not come close to replicating matches.

Next, every single one of your examples is gameable, ineffective or a horrible time sink. Your solution is to have as many if not more people regulating the matches than actually participating. Imagine a sov fight where you have 600 pilots fighting but 2000 pilots making sure people are following arbitrary made up mechanics, and then when people don't play by the rules you tell them to "go away".

A lot of the players who have been pushing this idea forward for years now have put titanic amounts of effort into tournament style pvp in the sad state it exists in Eve. It has been pushed to its limits given what little tools we have been given. We have been asking for help because it just isn't viable for us to do on our own.

If you think you can have actual, truly competitive arena/tournament style pvp without in game mechanics you are horribly mistaken, players just cannot replicate the edge of glory, reverse tidi, etc.
Bamboozlement
Caldari Provisions
Caldari State
#777 - 2014-09-26 22:30:07 UTC
Raquel Rova wrote:
Non of these generate a deadspace pocket unable to be warped to, or teleport you to them. Non of these proposals are contrary to the ability for you to be a target of an unbalanced fight. My example simply invalidates the "need" for such a system because we have clearly established it is not a function of weather these tournaments could be established or not, that they are not worth it for those interested to do it.


Because having a deadspace pocket is irrelevant to sov grind, of course they don't have the same features it's not the same thing. Roll

Your example isn't a perfect solution, it's a terribly gimped alternative, we have already gimped our gameplay for years thanks for that.

I have a Ph.D

Sturm Gewehr
Sebiestor Tribe
Minmatar Republic
#778 - 2014-09-26 22:43:20 UTC
Raquel Rova wrote:
Non of these generate a deadspace pocket unable to be warped to, or teleport you to them. Non of these proposals are contrary to the ability for you to be a target of an unbalanced fight. My example simply invalidates the "need" for such a system because we have clearly established it is not a function of weather these tournaments could be established or not, that they are not worth it for those interested to do it.


Your example doesn't invalidate anything if anything it proves the point that there needs to be in game mechanics to support arena/tournament gameplay like there is all sorts of "immersion/sandbox/gamebreaking" mechanics in the game to support other styles of play.
eatingbadies
Ministry of War
Amarr Empire
#779 - 2014-09-26 22:59:30 UTC
I actually just tryed out the dojo on duality, and was unable to get it to work at all. When I accessed the dojo window it shows my dojo and I enter it but am not able to select a fitting even though the dojo is loaded with stuff, and I have the fitting I want saved in my fittings.

How many people have actually logged on to try this, after spending the time to get duality working I see exactly 0 other people on the server =p
Arrendis
TK Corp
#780 - 2014-09-27 00:50:21 UTC
Noriko Mai wrote:
All the talk about scannable dojo, reinforce timer, etc... If only one of you would log in on Duality, he/she would see that the "Dojo" is just a mobile depot with the dojo feature attatched to it. It's a prototype of the dojo function. There actualley are exactly zero facts about its stats. It's a freakin mobile depot with huge cargo. Really people.. so mutch shittalk and anger about nothing. But don't let facts interrupt your discussion. (BTW. This is the first real fact since page 32)


True, but as it exists now, those are the facts about its stats. They may change in the future, they may not.