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Prototype: Dojos

First post First post First post
Author
Sir Livingston
Doomheim
#581 - 2014-09-26 01:31:54 UTC
me no like

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Mallak Azaria
Caldari Provisions
Caldari State
#582 - 2014-09-26 01:39:11 UTC
Considering that the dueling mechanic was brought in for this express purpose, the entire idea of dojos is laughable.

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Mallak Azaria
Caldari Provisions
Caldari State
#583 - 2014-09-26 01:41:34 UTC
Mangala Solaris wrote:
To all who may be bemoan the end of consensual TQ pvp, note that this is a prototype, on a server that "doesnt matter", and may not ever make it past being a thing on duality.


Sorry, sometimes I forget that CCP has a track record of never implementing terrible ideas.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mike Azariah
The Scope
Gallente Federation
#584 - 2014-09-26 01:57:21 UTC
If you don't like it you will not have to participate.

Or you can just hunt the dojos and blow them up as it is unlikely they will be in hisec, so low or null (or wh)

I don't know about the LAWS of Eve but I have an idea that the basic principles could be summarized best as

We want Everything to be
  • Buildable,
  • Destroyable,
  • Up for grabs

  • I don't see how the Dojo conceptual prototype (because that is what it is right now) violates the above. No more than station trading does because the guy won't come out where I can kill him. Or those pesky hisec dudes who refuse to leave the umbrella of Concord. Do you apply the same logic and conlude that those things are wrong?

    IF dojos happen

    It will be buildable
    You can blow it up
    Contents and prizes will be up for grabs

    I like the idea . . . in case you cannot tell but I like something even MORE

    CCP is floating an idea past you without promises, without fanfair, without you all signing an NDA

    You wanted to be part of the conversation . . . stop having tantrums and converse. If you like it, say so, if you like it with conditionals, suggest them, If you don't like it say what is wrong without just saying sandbox and crossing your arms :colbert:

    It has no date of release because they are just trying it out to see if it can be done. Treat it accordingly and calm down.

    m


    Mike Azariah  ┬──┬ ¯|(ツ)

    Suitonia
    Order of the Red Kestrel
    #585 - 2014-09-26 01:57:58 UTC
    Mallak Azaria wrote:
    Considering that the dueling mechanic was brought in for this express purpose, the entire idea of dojos is laughable.


    Anyone who has ever tried to find a fight, or arrange one via the Dueling mechanic will quickly find out how limited it is. Get ready for station de-aggro redock, or multiple logistic alts, almost always with a booster alt somewhere in system. That aside, I think too many people are focusing on the 1v1 nature of the Dojo, and not in it's ability to potentially host multiple person fights if this was expanded upon, limit fits, adhere to tournament rules.

    If you have ever tried to host a Tournament on Eve, even in Singularity, you'll know what a massive headache it is to have people show up with the correct fittings, maintain the rules, and keep the tournament organizers sane.

    Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

    Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

    Suitonia
    Order of the Red Kestrel
    #586 - 2014-09-26 02:03:29 UTC
    On the subject of useful things for this feature.

    - Be able to set a list of 'allowed' participants, either via standings, or some other method such as a dojo password. You don't want some guys who aren't even taking part in your tournament/dojo to just show up and constantly duel eachother for the sake of blowing up your ships which are stored inside the Dojo to disrupt it.
    - Possibly disallow player to be in a fleet when in the dojo to prevent leadership skills and gang links from interfering with the fight
    - Put in some check for implants, It would probably be too complicated to make a list of allowed implants, but maybe you could have 3 settings like;
    1) No Restrictions (All implants are allowed)
    2) Tournament Rules (implants up to 3% implants are allowed)
    3) Complete Restriction (No Implants are allowed aside from attribute only implants)

    Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

    Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

    Xuixien
    Solar Winds Security Solutions
    #587 - 2014-09-26 03:08:51 UTC  |  Edited by: Xuixien
    so this is how EVE dies... to thunderous applause.

    Epic Space Cat, Horsegirl, Philanthropist

    Bienator II
    madmen of the skies
    #588 - 2014-09-26 03:14:21 UTC  |  Edited by: Bienator II
    i do like the idea of an arena and i also believe there is no reason why it would not work in eve when done right.

    let me go through the list:
    - ingame resources are used, if you lose the ship you lost the ship -> check
    - arena itself is destroyable -> check

    The implementation detail i don't like however is the fact that the fight happens in a unwarpable area of space. Thats really unusual for eve and i believe it will cause more problems then it solves. You could argue however that it takes place inside the arena building and the current implementation is only a workaround till something like that is possible.

    If it would take place inside the arena you could go even further and let other people dock at the building (for the duration of the fight) which would allow spectating the fight. (you better undock if the arena is under attack etc)

    so after thinking about it +1 from me (remember its a prototype - and being a dev myself i know that you sometimes hack something together to make it work for prototypes, and something is telling me that the deadspace thing might be exactly that)

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    Brink Albosa
    Black Rebel Rifter Club
    The Devil's Tattoo
    #589 - 2014-09-26 03:14:41 UTC
    Well...

    I hope they implement this right.. I can see where it might be cool.

    Wish list:

    -Easy interface
    -Players able to set any parameter (No links, ecm, etc)
    -Ideally I would like to see 1v1 Frigate tournaments, I could give a **** about the big stuff or AT, NEO. Player run tourneys are cool.
    -Some kind of way to reward the winner in the form of a medal (even if outside of corp?) or trophy or something
    -Be able to look at a league's history

    On the other hand, I still don't like it. I don't like it at all.

    This does violate the core fundamentals of Eve.

    They say Eve is dying. This being implemented wrong could kill my Eve. Catering to the instant gratification crowd might make money in the short term and I don't see this being an esport outside of the niche Eve community.

    I just hope after this there are still solo frigate pilots still undocking.

    I'll hold my breath for now.

    -1
    Xuixien
    Solar Winds Security Solutions
    #590 - 2014-09-26 04:32:32 UTC
    "If you don't like it, don't participate" is such a bad argument, especially in the context of the Butterfly Effect - everyone IS participating, if not in the feature itself, but all the consequences and ripples it produces.

    Epic Space Cat, Horsegirl, Philanthropist

    Yun Kuai
    Garoun Investment Bank
    Gallente Federation
    #591 - 2014-09-26 05:05:52 UTC
    baltec1 wrote:
    Johnathan Coffey wrote:
    baltec1 wrote:
    You still need that risk otherwise its just going to suck in all of the 1v1 frigate fights.

    I see your "It will hurt small scale PvP" and raise you a "It will SHIFT small scale PvP into controlled and fair environments". If the change would attract a lot of people, then *maybe* it is a change that people actually want.


    Which means I am correct in saying it will kill pvp outside of it. That isn't good for EVE.


    Then you need to be asking yourself why it will kill outside pvp? Remember this: not everyone has a sea of blues and instant jabber pings to back them up **** hits the fan.

    Explain to me why it will kill outside pvp and then you can fix outside pvp so that these two can co-exist.

    -Hot drops
    -Capital drops
    -Gate camps with cloaked falcon/carrier on standby
    -Links + broken ships; see garmur
    -Only finding 10 man gangs with 5 logi and 1 BB
    -Blueball strategies where the plan is to avoid all fights to make people avoid your space
    -Roams lasting hours with no viable targets for your solo ship; see gangs/camps/etc

    Amazing that while I enjoy all of that listed above it would be nice to avoid all of that from time to time to have a truly 100% skills-based fight where no one can interfere to see how good you really outside the "blob" fleets

    --------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::-------

    Seraph Essael
    Air
    The Initiative.
    #592 - 2014-09-26 05:22:24 UTC  |  Edited by: Seraph Essael
    What an absolute crock of shite.

    The whole idea of Eve is someone somewhere can come and throw sand in your face. Instanced, WoW'esk style arenas that don't allow people to interfere is bullshit.

    I often enjoy solo (proper solo, no falcon alt, scout or links) PvP were I am outmatched and outgunned. I enjoy the thrill of the fight where when I do engage someone a second or third group can come and intefere with the fight.

    If these arenas are introduced, people will simply stay docked all day in queues waiting for fights like some kid from WoW waiting for a Raid...(Might as well introduce instanced Raids for Incursions that cant be interfered with (those idiots would love this) and remove skillbooks and go for XP instead).

    Keep this bullshit of TQ...

    This caters to people who:
    a) Cant be arsed to find fights.
    b) Dont have a clue what they are doing when they are outmatched.
    c) Dont like the fact other people can come interfere and kick sand in their face.

    Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

    baltec1
    Bat Country
    Pandemic Horde
    #593 - 2014-09-26 05:23:30 UTC
    Yun Kuai wrote:
    baltec1 wrote:
    Johnathan Coffey wrote:
    baltec1 wrote:
    You still need that risk otherwise its just going to suck in all of the 1v1 frigate fights.

    I see your "It will hurt small scale PvP" and raise you a "It will SHIFT small scale PvP into controlled and fair environments". If the change would attract a lot of people, then *maybe* it is a change that people actually want.


    Which means I am correct in saying it will kill pvp outside of it. That isn't good for EVE.


    Then you need to be asking yourself why it will kill outside pvp? Remember this: not everyone has a sea of blues and instant jabber pings to back them up **** hits the fan.

    Explain to me why it will kill outside pvp and then you can fix outside pvp so that these two can co-exist.

    -Hot drops
    -Capital drops
    -Gate camps with cloaked falcon/carrier on standby
    -Links + broken ships; see garmur
    -Only finding 10 man gangs with 5 logi and 1 BB
    -Blueball strategies where the plan is to avoid all fights to make people avoid your space
    -Roams lasting hours with no viable targets for your solo ship; see gangs/camps/etc

    Amazing that while I enjoy all of that listed above it would be nice to avoid all of that from time to time to have a truly 100% skills-based fight where no one can interfere to see how good you really outside the "blob" fleets


    Give people a safe, easy and instant option to pvp then that is what they will pick. The fewer people out and about the fewer targets you have when roaming which only makes the appeal of instant access to solo pvp all the greater.
    Mina Sebiestar
    Minmatar Inner Space Conglomerate
    #594 - 2014-09-26 05:25:08 UTC
    Would like this on tq would brake my fingers doing it rather than avoiding 30 ppl blob chasing my cruiser in capitals.

    I think entry fee should be implemented.

    This can be huge buff to noobross to explore ships and pvp as well as teaming up with other ppl before venturing in low and blue sec.

    You choke behind a smile a fake behind the fear

    Because >>I is too hard

    Salah ad-Din al-Jawahiri
    Dreamweb Industries
    Novus Ordo.
    #595 - 2014-09-26 05:45:07 UTC
    I'm aware of and fully understand the concerns of the players who are vouching for "fair fights" and e-bushido. It seems, though, that this concept doesn't fit in very well into the sandbox, even if you have to actually pay with ISK for having a duel on Duality (heh, note the pun). What has kept me going in EVE for almost three years now (with a couple of characters biomassed, but still going nevertheless) is that sense of purpose in all your actions, the feeling that everything you do has consequences. What is proposed here is the most bleached, refined type of PvP, or, basically, shooting spaceships for the sake of shooting spaceships in a modelled, constructed and strictly controlled environment.

    If I were so keen on such kind of PvP, I'd sign up for Star Citizen. I hear, even in its pre-alpha state, your enemies tend to explode in a far more spectacular fashion over there than they do in EVE. Plus, you don't have to grind ISK for a new ship. If this element of consentual PvP is so badly needed, it still probably will be better it is kept inside the sandbox, not outside. If people start spending more time on Duality then on Tranquility, what's the point playing an MMO game? Those arena matches in Star Citizen are very nice, thay say.

    Now, let's take the "new player" argument: dojos are necessary because new players need an environment where they can learn how to fly. The new player has become a sort of a sacred cow these days - a significant part of ideas here, both good and stupid, revolve around the sentiment that "this should help new players". Well, maybe, they're right, new players need a safe environment to practice. But then, let's implement the real noob zone: a chunk of max-sec space where you have endless supply of Veldspar to mine with your Venture, a countless stock of free Rifters and modules for them, and where no one is allowed to shoot you unless you give them your permission. Since you can't expect a player who's only been a few hours into the game to set up access to Sisi to enjoy flying free ships without character constraints, this will be a nice demo for him (by the way, does anyone else miss those demo versions that game developers used to make instead of stupid pre-orders, or is it just me?).

    Let people train and learn in this greenhouse as much as they want, but once they leave that safe zone, they leave it for good. This game within a game will need to have limited functionality, of course: you can pilot all ships and use all modules, but you don't have anything bigger and better than T1 frigates (and, maybe, destroyers and cruisers, too), or something of a sort.
    A greenhouse is a greenhouse. After all, this dojo-style refined consentual PvP has a lot in common with sex "with no strings attached" - fun, but very unlikely to result in a long-term relationship.

    As for the rest of the player base... guys, you already have the duel mechanic, and this game was a sandbox last time I checked! What keeps you from going to the corp or role-playing forum and setting up an "E-bushido Honorabru Dojo Duel Fight Club", writing the rules like "no firing after structure is hit", assiging the moderators and referees who will scan ships before each fight, blacklisting trolls and griefers, etc.? What's the problem? I suspect, the answer will be "Grrr, effort" masked by a popular excuse like "Grrr, Goons" or "Grrr, Code". I know, it isn't a job that will make the instant gratification monkey sitting inside you very happy. But look at the advantages! Before long, you and your club mates will become real buddies, and your awesome club might become as trendy as RvB!

    Agent of the New Order

    Live by the Code - die by the Code.

    The Voice of Highsec

    Herzog Wolfhammer
    Sigma Special Tactics Group
    #596 - 2014-09-26 05:49:28 UTC  |  Edited by: Herzog Wolfhammer
    Suitonia wrote:
    Mallak Azaria wrote:
    Considering that the dueling mechanic was brought in for this express purpose, the entire idea of dojos is laughable.


    Anyone who has ever tried to find a fight, or arrange one via the Dueling mechanic will quickly find out how limited it is. Get ready for station de-aggro redock, or multiple logistic alts, almost always with a booster alt somewhere in system. That aside, I think too many people are focusing on the 1v1 nature of the Dojo, and not in it's ability to potentially host multiple person fights if this was expanded upon, limit fits, adhere to tournament rules.

    If you have ever tried to host a Tournament on Eve, even in Singularity, you'll know what a massive headache it is to have people show up with the correct fittings, maintain the rules, and keep the tournament organizers sane.




    And there you have it.


    For every action there is an equal and opposite reaction. And messing with duels brings this reaction.


    I don't see myself using this feature because I suck at this game but anything that brings new options to players and how they want to go about it is always a good thing. Some people want space bushido, others hate it. Nobody is getting a gun pointed at them and told what to do (that's for lowsec har har). Thank you CCP devs.

    Bring back DEEEEP Space!

    Sturm Gewehr
    Sebiestor Tribe
    Minmatar Republic
    #597 - 2014-09-26 05:50:51 UTC
    Xuixien wrote:
    "If you don't like it, don't participate" is such a bad argument, especially in the context of the Butterfly Effect - everyone IS participating, if not in the feature itself, but all the consequences and ripples it produces.


    This is also a bad argument because it has already been discussed that the dojos will ripple through eve. Dojos are destroyable.

    The dojos are part of the butterfly effect. They are sports arena you can blow up and potentially loot. There is risk/reward involved, they are construct-able and destruct-able. They generate content for participants and those who want to blow them up. They require being set up and protected to continue being used. You need to move assets to them in order to stock them, this involves logistics with haulers/freighters.

    There is already "instanced" pvp twice a year in AT/neo, but these have zero ability to be influenced by third parties outside of meta gaming. You can actually stop these from happening using in game mechanics.

    There are a lot of people who don't bother with eve because it sometimes takes hours to find something engage-able. More people logged in and in space = more content for butterfly effect. There are lots of people with busy schedules who just play a moba match or two, a few wow arenas, or watch a tv show instead of playing eve. These new or returning players would have 0 impact on your game if not for dojos, they are actually adding ripples, not detracting.



    Arrendis
    TK Corp
    #598 - 2014-09-26 05:51:05 UTC
    baltec1 wrote:

    Give people a safe, easy and instant option to pvp then that is what they will pick. The fewer people out and about the fewer targets you have when roaming which only makes the appeal of instant access to solo pvp all the greater.


    Except it's not really safe. Sure, your pod won't get blown up, but most pvp right now doesn't kill pods, either. And it's not that easy for the guy who's got to set the thing up, either.

    I'm still waiting to find out if the stuff inside can be pulled once it's RF'd, but the fact that you have to manually stock it from a hauler or carrier means that just putting one of these out there puts more at risk than 1v1 duelling at the sun.
    Darth Vokial
    Republic Military School
    Minmatar Republic
    #599 - 2014-09-26 05:55:22 UTC
    This is the dumbest idea in the history of the game. EVE is not the WOW, it is the possibility of free assassination player anywhere in the galaxy and made unialny game content. Do not hammer the final nail in the coffin of EVE!
    Arrendis
    TK Corp
    #600 - 2014-09-26 06:00:00 UTC
    Darth Vokial wrote:
    This is the dumbest idea in the history of the game. EVE is not the WOW, it is the possibility of free assassination player anywhere in the galaxy and made unialny game content. Do not hammer the final nail in the coffin of EVE!


    How's that 'assassinating market alts who never undock in jita' going for you?