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Prototype: Dojos

First post First post First post
Author
Schmata Bastanold
In Boobiez We Trust
#201 - 2014-09-25 15:00:39 UTC
Two step wrote:
Please tell me how you can pvp my jita trade alt. Also, please pvp my main who is currently logged out.

Then you can come back and talk to me about your made up CORE principles.


Ability to stab your trading alt in his/her face in his/her CQ would be like best addition ever.

Invalid signature format

Jenn aSide
Soul Machines
The Initiative.
#202 - 2014-09-25 15:01:02 UTC
baltec1 wrote:
So long as it stays on the test server I don't mind. Keep it off tranq though, arenas always kill PvP outside of them in every game they are added to.


This is the lesson to be learned here.
Edward Olmops
Gunboat Commando
#203 - 2014-09-25 15:01:04 UTC
Varesk wrote:

no its not awesome and nothing about it is "eve-like". if it was "eve-like" i could scan out the combatants and warp to them.



It has to be eve-like, because even mentioning it instantly creates huge drama and a sizeable threadnought.
Bamboozlement
Caldari Provisions
Caldari State
#204 - 2014-09-25 15:01:14 UTC
baltec1 wrote:

I have had this move pulled on me before and it was disastrous to that game. I do not want the same to happen here.



Nice appeal to emotion and logical fallacy, you are obviously biased because your corporation is into "non-consensual" pvp.

You forgot that people that go/live in null or in the fw warzone won't magically disappear but having to roam for hours to find good fights is terrible for the game it lowers the player retention and give them no short term objectives, people "poaching" them to brave newbies and rvb doesn't help.

This is a sandbox, your way to play is not the only way to play deal with it and adapt brobro.

I have a Ph.D

Varesk
Aliastra
Gallente Federation
#205 - 2014-09-25 15:04:09 UTC
Bamboozlement wrote:


This is a sandbox, your way to play is not the only way to play deal with it and adapt brobro.


adding instances is not a sandbox, that is a theme park.
Jenn aSide
Soul Machines
The Initiative.
#206 - 2014-09-25 15:04:54 UTC  |  Edited by: Jenn aSide
Two step wrote:


Please tell me how you can pvp my jita trade alt.
When it trades, that's pvp.
Quote:

Also, please pvp my main who is currently logged out.


When it logs on and does anything at all.

Quote:
Then you can come back and talk to me about your made up CORE principles.


So you are saying that you (a former CSM member) do not believe that non-consensual pvp (and the risk thereof) IN SPACE is a core principle? That's what we are talking about here. Ships IN SPACE in New Eden that (for 5 minutes) can't be scanned down and non-consensually pvp'd.

This is basically instancing, it violates a core principle of EVE (in the EXACT same way that non-scannable Tech3 ships did) and therefore should not happen. Make ships in the pocket HARD (as all hell) to scan (like Tech3s are now) and I have no objection.
baltec1
Bat Country
Pandemic Horde
#207 - 2014-09-25 15:08:17 UTC
Bamboozlement wrote:
baltec1 wrote:

I have had this move pulled on me before and it was disastrous to that game. I do not want the same to happen here.



Nice appeal to emotion and logical fallacy, you are obviously biased because your corporation is into "non-consensual" pvp.

You forgot that people that go/live in null or in the fw warzone won't magically disappear but having to roam for hours to find good fights is terrible for the game it lowers the player retention and give them no short term objectives, people "poaching" them to brave newbies and rvb doesn't help.

This is a sandbox, your way to play is not the only way to play deal with it and adapt brobro.


In every single game that has added arenas the PvP in all other areas was sucked into them. The more more that join the arenas the fewer targets there are to hunt so more people join the arenas and we end up with a runaway effect untill we have everyone in arenas. This has happened in every single game that has added them and will happen in this one too. FW will die, RvB will die and null will also be impacted.

This is a terrible thing to have on Tranq and always will be. This thing is as Un-EVE as it gets and is utterly incompatible with EVE core gameplay. It will not add more players to the game and the same people who get bored with hunting for targets will get bored with arenas after the same length of time.
Masao Kurata
Perkone
Caldari State
#208 - 2014-09-25 15:08:43 UTC
Jenn aSide wrote:
Make ships in the pocket HARD (as all hell) to scan (like Tech3s are now) and I have no objection.


That's not even necessary, all you have to do is deploy a scan inhibitor so that people won't know they're warping to a silly play fight.
S'No Flake
Native Freshfood
Minmatar Republic
#209 - 2014-09-25 15:11:36 UTC
Varesk wrote:
Bamboozlement wrote:


This is a sandbox, your way to play is not the only way to play deal with it and adapt brobro.


adding instances is not a sandbox, that is a theme park.


And adding flying carpets to WoW makes it a sandbox Roll
Manic Velocity
Federal Navy Academy
Gallente Federation
#210 - 2014-09-25 15:11:49 UTC
CCP Veritas wrote:
Have you ever wanted a little pewpew but didn’t have the time to find a fight, or even fit a ship? Well, have I got the extremely rough prototype for you to try out on Duality! Introducing: Dojos!

...

  • We should cater as much as possible to the participant that wants a quick, easy PvP fix.


  • In a game that encourages and prides itself on setting long-term goals, I'm weary of the idea of instant gratification. On top of that, this particular prototype sounds like it caters to a very specific group of players, who I'm willing to bet are in the minority of New Eden.

    I worry that this will create a slippery slope when other small groups start to complain that their particular preferred style of play is not catered to. Should we also cater as much as possible to the participant that wants to farm rats without the looming fear of being ganked? Should we also cater as much as possible to the participant that thinks gate camps are unfair?

    CCP Veritas wrote:
    Once matched up with another player in the dojo, you’re both whisked away directly from station to your ships, assembled from the items in the dojo, in a deadspace pocket placed randomly in space that’s guarded from people warping to it - they’ll warp to the dojo deployable if they try.


    For all intents and purposes, this is instanced gameplay. Creating a secluded area of the game world that restricts the spectrum of player interaction in order to create a level playing field for a select few. I don't think I can adequately express how much I dread even the mere mention of instances in EVE's sandbox. EVE's non-instanced gameplay is primarily what attracts me to the game, away from every other MMO. And I mean that very literally. I can't bring myself to play other MMO's where instances serve to restrict interaction, and dissolve the concept of a massive virtual world.

    I have a quote in my bio that I refer to from time to time: "If you find yourself in a fair and equal fight, you have both f***ed up."

    EVE is not about fair and equal fights. The Alliance Tournament and NEO are the obvious exception, as they are not inherent to the game's design.

    EVE is not about instant gratification, and that's surely to its credit.

    All of that having been said...

    If dojos were to remain on Duality, or even Singularity; if dojos never made it onto TQ, I could bring myself to accept them.

    "The most punchable face in New Eden."

    Be excellent to each other.

    Twitter | Twitch | YouTube

    Marcel Devereux
    Aideron Robotics
    Aideron Robotics.
    #211 - 2014-09-25 15:11:54 UTC
    Does this include a CREST endpoint for the matches?
    Domanique Altares
    Rifterlings
    #212 - 2014-09-25 15:12:46 UTC
    This idea is bad, and you should feel bad.
    Bamboozlement
    Caldari Provisions
    Caldari State
    #213 - 2014-09-25 15:13:43 UTC
    Varesk wrote:
    Bamboozlement wrote:


    This is a sandbox, your way to play is not the only way to play deal with it and adapt brobro.


    adding instances is not a sandbox, that is a theme park.


    It's not a theme park because you still have choice, this is made for people that want to get a "good" fight in a decent amount of time what is wrong with that? Do you dislike the AT and NEO too?

    I'm not sure if I can take your opinion seriously if all you do is log in to jump to a cyno and press F1, good for you tho.

    Competitive pvp has its place in eve, deal with it and adapt. Bear

    I have a Ph.D

    Masao Kurata
    Perkone
    Caldari State
    #214 - 2014-09-25 15:14:51 UTC
    I can only hope that this entire thread is a CCP approved troll to make the departure of a developer more of an event by reviving a prototype from the graveyard for bad ideas.
    baltec1
    Bat Country
    Pandemic Horde
    #215 - 2014-09-25 15:15:43 UTC
    Bamboozlement wrote:
    Varesk wrote:
    Bamboozlement wrote:


    This is a sandbox, your way to play is not the only way to play deal with it and adapt brobro.


    adding instances is not a sandbox, that is a theme park.


    It's not a theme park because you still have choice, this is made for people that want to get a "good" fight in a decent amount of time what is wrong with that? Do you dislike the AT and NEO too?

    I'm not sure if I can take your opinion seriously if all you do is log in to jump to a cyno and press F1, good for you tho.

    Competitive pvp has its place in eve, deal with it and adapt. Bear


    So where is my choice to backstab you and bring in a buddy in a rattlesnake?

    As said, instances are not a sandbox, they are restricting options.
    Jenn aSide
    Soul Machines
    The Initiative.
    #216 - 2014-09-25 15:16:17 UTC
    baltec1 wrote:
    This thing is as Un-EVE as it gets and is utterly incompatible with EVE core gameplay. It will not add more players to the game and the same people who get bored with hunting for targets will get bored with arenas after the same length of time.


    Another fine point. Catering to the instant gratification crowd is bad because (being all ADHD) they don't stay with anything for long AND you just ticked off your non ADHD crowd by violating a core principle of the game.

    This is not to say their aren't good aspects. Killable Dojos = good. ships exploding for any reason = good.

    But CCP risks the 'High Sec Incursion effect" here ie "I can run incursions in high sec and make close to or above (or way above) what I can in actually dangerous space, so screw going to dangerous space, I'm just gonna X up in 5 incursion community chats and go with the 1st fleet that takes me". The existence of high sec incursions exacerbated the mistake caused by this change because it gave people an 'easier alternative that's just as good or better'.

    Why roam and risk not getting kills when you are sure of a dojo fight?
    ElectronHerd Askulf
    Aridia Logistical Misdirection
    #217 - 2014-09-25 15:16:45 UTC
    A few questions.

    1. Where do the items stocking the Dojo come from?

    2. Are items destroyed in Dojo battles actually destroyed?

    3. What happens to those items when a Dojo is itself destroyed?

    4. Would this have a reinforce timer?

    5. What happens if a Dojo is destroyed while a battle in ongoing in it?

    Frankly, I'm rather unlikely to participate in any Dojo battles myself - I play other games for instant-gratification, in consequential PvP, and those games have more engaging combat systems. I think, however, that the impact of this feature on the Eve sandbox depends heavily on details such as I ask above.
    Alundil
    Rolled Out
    #218 - 2014-09-25 15:17:01 UTC
    Dave Stark wrote:
    CCP Goliath wrote:
    Precision Zero wrote:
    Where is the dislike button?


    I think it starts to display once you've actually tried the feature Big smile


    it doesn't matter how good dojos are, it really shouldn't be in eve to begin with.

    the premise is dislikable and no amount of "awesome features" will change that, i'd wager.
    note: this is sort of the opposite of burner missions, good premise with poor implimentation. this is a poor premise that's probably going to be introduced well... the irony.



    Winthorp wrote:
    Precision Zero wrote:
    Where is the dislike button?


    THIS.

    I can't believe this is happening actually. Am very disappoint.

    The slippery slope has begun...



    Basically sums up the feelings I have for this. This is an "Arena". Pure and simply. This should not be present in EVE. It violates the premise of "PvP happens anywhere and with anyone at any time."

    A few questions:
    1. What is the intended area of space for this feature? High Sec is about the only place I can think of that this might be used given the 1v1 nature.

    2. What does this new development mean for the "Duel" mechanic CCP implemented? It effectively offers x number of pilots the ability to PvP anywhere they choose under the overarching premise I mentioned above. Anywhere, anytime, anyone, etc etc.

    3. Given the somewhat broken dueling mechanic due to the neutral alts/logi/links issue; Does this mean that CCP doesn't intend to address the neutral alt issue at all and this is a simply a workaround/avoidance of that?

    4. What is the end goal for this feature? I don't see this helping people to learn how to PvP in the "un-instanced EVE" as all of the fairness and equality they have grown used to or expect to find will NOT be present. This is hiding, from users (especially new ones) what EVE PvP is.

    So many more issues with this...why CCP, why?

    OT -- my Like butan in Chrome is not displaying for some reason :/

    I'm right behind you

    malcovas Henderson
    THoF
    #219 - 2014-09-25 15:19:00 UTC
    CCP you lack Balance with diversity, for Arenas
    Mangala Solaris
    Blue Republic
    RvB - BLUE Republic
    #220 - 2014-09-25 15:19:32 UTC
    ElectronHerd Askulf wrote:
    A few questions.

    1. Where do the items stocking the Dojo come from?

    2. Are items destroyed in Dojo battles actually destroyed?

    3. What happens to those items when a Dojo is itself destroyed?

    4. Would this have a reinforce timer?

    5. What happens if a Dojo is destroyed while a battle in ongoing in it?

    Frankly, I'm rather unlikely to participate in any Dojo battles myself - I play other games for instant-gratification, in consequential PvP, and those games have more engaging combat systems. I think, however, that the impact of this feature on the Eve sandbox depends heavily on details such as I ask above.


    1) The market via the dojo owners assets.wallet

    2) yes.

    3) Ask me again in a couple of days when the one I reinforced comes out.

    4) Its a hack job on the Depot, so it shares its 48 hours.

    5) I too want to know this.