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Player Features and Ideas Discussion

 
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Prototype: Dojos

First post First post First post
Author
Niraia
Starcakes
#41 - 2014-09-25 11:29:35 UTC
CCP Veritas wrote:
Have you ever wanted a little pewpew but didn’t have the time to find a fight, or even fit a ship?


It's easier to find fights when more people are out there looking for them. Cool idea, but please don't add this to TQ Pirate

Varesk
Aliastra
Gallente Federation
#42 - 2014-09-25 11:30:19 UTC
Steppa Musana wrote:
Varesk wrote:
So you want to make an Instance in Eve which allows two player to fight. I don't understand why this is even in development. This idea is everything that Eve isn't. Eve isn't fair, Eve isn't safe. Its one server where anyone can shoot anyone. You are basically taking one of the core values of the game and smashing it with a Theme park MMO hammer.

Reminds me of the same argument Americans use whenever new laws are enacted.

"Some guy 300 years ago created a set of rules, how dare we even consider breaking those rules!"

Ideas evolve. This doesn't take away a single facet of the game, it simply adds the ability for two willing parties to engage one another without the chance of trickery.

One might argue this separates them from the EVE universe and so another person - unrelated - would not have the ability to interfere if he so pleased. This is wishful thinking. Two parties can already warp to a safe and engage in a duel, thus not allowing anyone else to realistically interfere.

All this does is removes the ability for one of the parties to use trickery in gaining an advantage. That is something they are agreeing to, which is their right.

Stop trying to force us to play by your ideas, when nothing we are doing is affecting you.


First of all, Your slander against "Americans" is uncalled for. This isnt a country vs. country thing. This is a core vaule of Eve being changed. Eve isnt an "Instanced game". Eve is a single shard server where anyone can do anything to anyone. If you add an "Instance" to Eve, you are taking one of the very unique things about this game away from it.

There are already options in this game for 1v1 combat. The tools are there for the game to remain a single sharded universe where if i choose, i can jump in to someones fight and give them another KM or blow them both up.

Sorry you cant handle the harsh universe that is New Eden.
Noriko Mai
#43 - 2014-09-25 11:31:46 UTC  |  Edited by: Noriko Mai
I can't use offgrid booster *mimimimi* I can't have a friend rep me in a 1v1 *mimimimim* I can't blob a frig with 10 Supers *mimimimi*

You guys are soo 1337...

Bringing the duel feature as an argument? Are you kidding? Duel featuere is a joke.

"Meh.." - Albert Einstein

Alstevar Eastern
Caldari State
#44 - 2014-09-25 11:32:22 UTC  |  Edited by: Alstevar Eastern
The first idea is good but ;

"a deadspace pocket placed randomly in space that’s guarded from people warping to it"

If no other one can come in, why they need to be in the server space where other players can try to warp on it ? Just make something like a fair holodeck match on captain's quarters.

Your effective personal standings need to be higher to see the player's signature.

Garmon
Gods Holy Light Bringing You're Penance
#45 - 2014-09-25 11:37:25 UTC  |  Edited by: Garmon
I think the main way to keep a feature like this acceptable in the eyes of the "omg my sandbox" guys, would to dedicate this feature towards player run pvp tournaments. One of the biggest concerns in the esport panel was that it's too difficult to have a good tournament going without ccp's help. And it seems that what you have already isn't too far away from that.

Thank you for doing this and I hope the idiots in this thread doesn't deter the idea
I like Duncan
Lugh Crow-Slave
#46 - 2014-09-25 11:37:28 UTC
thinking further on it depending on how it is implemented and how much you can mess with it from the outside (even if not the match directly) such as bets and throwing fights perhaps it could be cool and a great way for corps/alliances to train new players in PvP.
l0rd carlos
New Order Outreach Division
CODE.
#47 - 2014-09-25 11:39:44 UTC
Lugh Crow-Slave wrote:
thinking further on it depending on how it is implemented and how much you can mess with it from the outside (even if not the match directly) such as bets and throwing fights perhaps it could be cool and a great way for corps/alliances to train new players in PvP.


* Organize tournament
* Gather entry fee
* Run off with money :)

I for one like it.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Gilgamesh BoShudda
Run and Gun
#48 - 2014-09-25 11:40:22 UTC
Great, so now when I am flying around in FW lowsec looking for frig fights, instead of finding mostly stabbed and cloaky frigs, I will find ONLY stabbed and cloaky frigs. All of the players who would normally be venturing out into FW systems looking for fun fights will instead just stay docked in the hubs. If this ends up on TQ, it will kill frig PVP.
CCP Goliath
C C P
C C P Alliance
#49 - 2014-09-25 11:40:35 UTC
Lugh Crow-Slave wrote:
thinking further on it depending on how it is implemented and how much you can mess with it from the outside (even if not the match directly) such as bets and throwing fights perhaps it could be cool and a great way for corps/alliances to train new players in PvP.


The training aspect is certainly true. In our first encounter testing it, I whooped Veritas and now he remembers to overheat! I assume he used this knowledge to take down Habakuk this morning Smile

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Veritas
C C P
C C P Alliance
#50 - 2014-09-25 11:42:09 UTC  |  Edited by: CCP Veritas
CCP Goliath wrote:
The training aspect is certainly true. In our first encounter testing it, I whooped Veritas and now he remembers to overheat! I assume he used this knowledge to take down Habakuk this morning Smile

Confirming both aspects of this post.

CCP Veritas - Technical Director - EVE Online

Lugh Crow-Slave
#51 - 2014-09-25 11:43:25 UTC
Gilgamesh BoShudda wrote:
Great, so now when I am flying around in FW lowsec looking for frig fights, instead of finding mostly stabbed and cloaky frigs, I will find ONLY stabbed and cloaky frigs. All of the players who would normally be venturing out into FW systems looking for fun fights will instead just stay docked in the hubs. If this ends up on TQ, it will kill frig PVP.


Not true this sort of system caters to another type of player then FW does there will always be the RP pilots and the guys looking to fight dirty.
Moneta Curran
Federal Defense Union
Gallente Federation
#52 - 2014-09-25 11:43:28 UTC

So, as a parting gift you decided **** with the core concepts of the game universe you are leaving behind?
There was no need for duels to ever be added to Eve and there certainly is no need to for this ****.

Sierra Payne
Deepsafe Orphanage Ltd.
Spades Alliance
#53 - 2014-09-25 11:43:56 UTC
dexington wrote:
CCP Veritas wrote:
Have you ever wanted a little pewpew but didn’t have the time to find a fight, or even fit a ship?


is this really the crowd you think should be rewarded?, do you really think sugar coated bullshit pvp is going to add anything to the sandbox?


Honestly I see it like the following,

What happens when you're a new player with no experience in PVP yet you want to learn how to be more effective at flying your ships. Your friend invites you to the dojo so that you can practice a bit more before heading out into the wild and PVP properly against all kind of matchups. Suddenly the quality of pilots rises because they learned better how to fly, making your PVP life more challenging and exciting.

Win/Win across the board, provided it's implemented with no rewards or benefits to other people.
Camper101
Mind Games.
Suddenly Spaceships.
#54 - 2014-09-25 11:44:53 UTC  |  Edited by: Camper101
For the love of god:

Do - not - add - this - to - TQ - EVER.


(For SiSi it seems useful in some cases tho.)


Edit: Garmon has a point, for player hosted tournaments it does indeed make sense, but I do see a lot of people just carebearing in the real game then and for their "pewpew" thrills they can use Dojo without risking anything at all.

2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.

My name is Hans. The "L" stands for danger.

Mangala Solaris
Blue Republic
RvB - BLUE Republic
#55 - 2014-09-25 11:45:24 UTC
Masao Kurata wrote:
the end of most rvb activities for a start.


Citation needed.

Seriously, IF this EVER went from a prototype stage, it wouldne come close to killing RvB. We'd just integrate into the toolbox we have and move on. Its useful for 1v1s, useful if ever expanded for tournaments, yet doesnt stop the whole fleet aspect of our pvp, which tend to have 10-50 people per side going at it.
Danika Princip
GoonWaffe
Goonswarm Federation
#56 - 2014-09-25 11:47:08 UTC
Sierra Payne wrote:
dexington wrote:
CCP Veritas wrote:
Have you ever wanted a little pewpew but didn’t have the time to find a fight, or even fit a ship?


is this really the crowd you think should be rewarded?, do you really think sugar coated bullshit pvp is going to add anything to the sandbox?


Honestly I see it like the following,

What happens when you're a new player with no experience in PVP yet you want to learn how to be more effective at flying your ships. Your friend invites you to the dojo so that you can practice a bit more before heading out into the wild and PVP properly against all kind of matchups. Suddenly the quality of pilots rises because they learned better how to fly, making your PVP life more challenging and exciting.

Win/Win across the board, provided it's implemented with no rewards or benefits to other people.



Surely you get used to these fights, in a completely controlled environment with no way for other people to interfere, meaning that when you try actual PVP, you just die a lot to superior numbers because you still have no idea how ACTUAL pvp works?


Is this one giant troll thread?
Redry Kidics
The Scope
Gallente Federation
#57 - 2014-09-25 11:49:02 UTC
As a Japanese player, I welcome this systemBig smile
Masao Kurata
Perkone
Caldari State
#58 - 2014-09-25 11:50:11 UTC
Mangala Solaris wrote:
Masao Kurata wrote:
the end of most rvb activities for a start.


Citation needed.

Seriously, IF this EVER went from a prototype stage, it wouldne come close to killing RvB. We'd just integrate into the toolbox we have and move on. Its useful for 1v1s, useful if ever expanded for tournaments, yet doesnt stop the whole fleet aspect of our pvp, which tend to have 10-50 people per side going at it.


Okay fine, so you're admitting it'll kill the 1v1s? That's bad enough. And do you REALLY think if this takes of that this will be the end of it? Of course it ******* won't be, next will be fleet arenas.
Mangala Solaris
Blue Republic
RvB - BLUE Republic
#59 - 2014-09-25 11:56:27 UTC
Masao Kurata wrote:
Mangala Solaris wrote:
Masao Kurata wrote:
the end of most rvb activities for a start.


Citation needed.

Seriously, IF this EVER went from a prototype stage, it wouldne come close to killing RvB. We'd just integrate into the toolbox we have and move on. Its useful for 1v1s, useful if ever expanded for tournaments, yet doesnt stop the whole fleet aspect of our pvp, which tend to have 10-50 people per side going at it.


Okay fine, so you're admitting it'll kill the 1v1s? That's bad enough. And do you REALLY think if this takes of that this will be the end of it? Of course it ******* won't be, next will be fleet arenas.


You really are glass half full today arent you just.

As to admitting it'll kil 1v1s. RvB has little 1v1s these days, beyond the odd newbie, or bored vets between fleets.
This would reinvigorate the 1v1, make them an actual thing again, beyond us needing to continually hammer home rules/or setup special channels on how 1v1s should be handled. Throw in a way of keeping score, and boom RvB can make an internal ladder utilizing these, giving another competitive aspect to our special kind of pvp.

And seriously you extrapolated all the way to fleet arenas, can I have some of your depression?
CCP Veritas
C C P
C C P Alliance
#60 - 2014-09-25 11:58:48 UTC
So apparently some of the sites the launcher uses for Duality aren't available to the public right now. We're working on fixing that.

In the meantime I would very much like to invite people to give it a spin before they judge too deeply. There's a lot of jumping to conclusions going on in here.

CCP Veritas - Technical Director - EVE Online