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[Oceanus] Cyno Displacement Zone around starbases

First post First post
Author
PotatoOverdose
Royal Black Watch Highlanders
#101 - 2014-09-18 04:52:06 UTC
Sweet. A timely response to a significant issue. Good stuff.
Catherine Laartii
Doomheim
#102 - 2014-09-18 05:01:09 UTC
Grath Telkin wrote:
Do it. This change is nice, its going to shake things up a bit more than people suspect I'd think.

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JIeoH Mocc
brotherhood of desman
#103 - 2014-09-18 05:19:19 UTC
Travis Musgrat wrote:
As a future CSM member and current player who is adamantly against the pos bowling mechanic, I approve this message


Oi!

I see what you did there, you naughty, naughty boy.
Leifler
KarmaFleet
Goonswarm Federation
#104 - 2014-09-18 05:54:38 UTC  |  Edited by: Leifler
So lets say a titan in a forward system away from your staging accidentally bumps out of the tower and gets tackled. Said titan doesnt bump 25km outside of the forcefield. With this change he cant even light a cyno to save himself. How does this make sense?

Alchy09 had and interesting idea posted in the reddit thread about this "Whilst I do like this change, the whole mechanic of bumping going through a Cyno is a pain in the backside, and something that should of been looked at years ago.
However!

Recently they made some changes elsewhere that could in theory be applied to Cynos. Wormhole mechanics! Hear me out here! What if mass dictated where you appear when you go through a cyno, meaning inties, land 5k off, dreads say 15km around, titans say, 25km around. This would resolve a lot of the issues with bumping, and the mechanic for it already exists, CCP just simply need to apply it to cynos. Tho... would make jumping to stations with a JF seriously fun.... ooo I like!"
Altrue
Exploration Frontier inc
Tactical-Retreat
#105 - 2014-09-18 06:10:31 UTC
What if a cyno is lit against a control tower but the password has not been entered? I understand that once its entered, the ship will appear far away, but what if there is no forcefield?

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Glasgow Dunlop
The Dark Space Initiative
The Initiative.
#106 - 2014-09-18 06:12:04 UTC
HTFU

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5yndr0m3
Deep Core Mining Inc.
Caldari State
#107 - 2014-09-18 06:14:10 UTC
Adwokat Diabla wrote:
. I am also really happy to see one of Black Legion's favourite little bugs getting fixed with regards to force-fields that have yet to be activated.


could you explain this in detail? i have no idea what you are talking about and it would be nice to know.
Carhart Jacket
Doomheim
#108 - 2014-09-18 06:27:46 UTC
Darksen Belisarius wrote:
CCP Fozzie wrote:
Hello everyone.
In our upcoming Oceanus release we are planning to make a change to the rules surrounding the way Cynos and Starbases interact. These new rules will help mitigate the issues surrounding jumping capitals sometimes colliding with ships inside a starbase forcefield.

Currently you can light cynosural beacons as long as you are outside the forcefield. After this change, cynos will not be lightable within 25km of the forcefield edge. If for any reason a cyno is active within 25km of a forcefield (if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno).

At the same time we will also be increasing the minimum distance that Jump Bridges and Cyno Generator Arrays may be anchored from the forcefield to 25km. The maximum distance away from the control tower that any structure can be anchored will be increased to 55km/60km/65km for small/medium/large starbases respectively. Any existing Jump Bridge and Cyno Generator Array structures will be automatically pushed away from their starbase's forcefield until they are 25km away.

This change does increase the risk involved in cynoing to starbases in some situations, but in our opinion this added risk is both acceptable and desirable.


What will be with the people who already lost titan due to "POS bump" ?
as usual nope?


you/they get qq'd. ask mittens to give you one of his
gascanu
Bearing Srl.
#109 - 2014-09-18 06:31:41 UTC
how about that pos rework that CCP promised like, uhmm... 3-4 years ago? instead we get duct tape?
Anthar Thebess
#110 - 2014-09-18 06:41:20 UTC
25k is good change , but can it be increased bit more?
Titans have big signature , and you can still bump them into the direction of forcefield.

Can we get at the same time more range on Mobile Cyno Inhibitor , or at least reduce the minimal range between those structures.


Petrified
Old and Petrified Syndication
#111 - 2014-09-18 06:43:14 UTC
CCP Fozzie wrote:
... If for any reason a cyno is active within 25km of a forcefield (if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno)...

This seems to imply that it will still be possible to light a cyno within 25 KM of a POS shield if the password is in place?

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colera deldios
#112 - 2014-09-18 06:43:32 UTC  |  Edited by: colera deldios
From reddit:

This change is so ******* stupid it's not even a ******* exploit. In EVE we punish people for every stupid move they did not think over before doing:


  • Go to HS in 10+b JF without quick exit cyno we punish you,

  • Grinding infrastructure in 0.0 with solo super we punish you,
  • You don't look what anomaly you warp to you end your carrier in ESS bubble we punish you,
  • You don't align as you land in anomaly we punish you,
  • You don't anchor up in fleet fight you primary you dead,
  • You don't look which button you press and you jump instead of bridge we punish you
  • So many punishments for so many tiny mistakes but THIS this is where we are going to hold hands for stupid people who are incapable of deploying a Mobile Cyno Inhibitor you can have like 500000000 of these in your Titan or your Super Carrier or any fleet scout can take them with him.

HERE we are going to hold hands and in turn **** over entire EVE. https://wiki.eveonline.com/en/wiki/Mobile_Cynosural_Inhibitor[1] This module has been out for what a year now. You drop this thing in direction your Titan/Fleet is facing and noone can jump in.
It's cheap, it's already made, it works and it costs no dev hours and it wont destroy 1000's of hours of work.
This is another Jump Fuel change. It's stupid and ******** and wont do anything else but **** over people who made all the bookmarks for corps/alliances.

There is so much stupid in this change.. Go make the game more friendly for WoW player why don't you just setup a ******* moving service and move fleets around your self.
Anthar Thebess
#113 - 2014-09-18 06:45:50 UTC
Leifler wrote:
So lets say a titan in a forward system away from your staging accidentally bumps out of the tower and gets tackled. Said titan doesnt bump 25km outside of the forcefield. With this change he cant even light a cyno to save himself. How does this make sense?

Alchy09 had and interesting idea posted in the reddit thread about this "Whilst I do like this change, the whole mechanic of bumping going through a Cyno is a pain in the backside, and something that should of been looked at years ago.
However!

Recently they made some changes elsewhere that could in theory be applied to Cynos. Wormhole mechanics! Hear me out here! What if mass dictated where you appear when you go through a cyno, meaning inties, land 5k off, dreads say 15km around, titans say, 25km around. This would resolve a lot of the issues with bumping, and the mechanic for it already exists, CCP just simply need to apply it to cynos. Tho... would make jumping to stations with a JF seriously fun.... ooo I like!"



No this will cause more issues.
Overall idea is good, but recent events proved that people will abuse every possible bug.

Can during the jump drive code check if there is pos nearby and spawn ships "not closer than" tower size + pos shields +40 Km
Anthar Thebess
#114 - 2014-09-18 06:48:45 UTC
colera deldios wrote:
Stuff

You are aware that this is because of exploit mechanics in the obsolete pos code?

Gerdan BloodELF
Farmhouse.
Simple Farmers
#115 - 2014-09-18 06:50:50 UTC
Fozzie,

I see what you are trying to fix and its commendable but I feel like its a bandaid on a bigger issue to do with mechanics around forcefields, model hitbox sizes and bumping mechanics. Id like to see a better solution to solve the issue than the ones you have proposed and I am sure other before me have listed some alternatives above me that would be more ideal.
JIeoH Mocc
brotherhood of desman
#116 - 2014-09-18 07:08:51 UTC  |  Edited by: JIeoH Mocc
Leifler wrote:
So lets say a titan in a forward system away from your staging accidentally bumps out of the tower and gets tackled. Said titan doesnt bump 25km outside of the forcefield. With this change he cant even light a cyno to save himself. How does this make sense?


Well mate, there's a point to your question but ...
This change removes a significant factor which can cause your titan to be bumped out, that's one.
The statement by CCP Falcon regarding bumping ANY ship out of the POS as long as there's not password to it ASSURES that the bump you mention can only happen with some amount of negligence or other, otherwise it's an EXPLOIT - that's two.
Cause we all know that CCP will own up to their WELL DEFINED statements, right guyz?
Eugene Kerner
TunDraGon
Goonswarm Federation
#117 - 2014-09-18 07:18:22 UTC
In before jf pilot rage...picking up moon goo in those non station systems...

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Anthar Thebess
#118 - 2014-09-18 07:19:06 UTC
Depending who exploits bugs , or what alliance loose ships to large player scale engagements. Roll
But at least someone did something.
Mizhir
TOP DAMAGE Ltd.
Trigger Happy.
#119 - 2014-09-18 07:40:49 UTC
CCP Fozzie wrote:

This change does increase the risk involved in cynoing to starbases in some situations, but in our opinion this added risk is both acceptable and desirable.


Indeed it is. Awesome changes.

❤️️💛💚💙💜

Kat Ayclism
Habitual Euthanasia
Pandemic Legion
#120 - 2014-09-18 08:11:32 UTC  |  Edited by: Kat Ayclism
Oh, Fozzie making another nonsensical poorly thought out post that pretty much wrecks a whole lot more of Eve than it's intended to address, but we have to "stay on topic" in the face of something clearly put forward devoid of thought. Should we all just post +1 to the 3-4 posts that succinctly point out just how idiotic this is?

Added risk?

This eliminates a lot of risk for any triage repping a pos up. This eliminates or severely limits a lot of risk for pos shoot groups. Both of which will just sit in the 25km sphere of ******* invulnerability.

It makes the people that exploit (yes, exploit) the cyno into a pos with no forcefield up for invulnerability of their super/titan even safer- since CCP won't ever actually lay down the law when they do so the only option to kill them was to cyno things in right in there with them- all they have to do is time it slightly differently.

So where is the risk added in?

It's added in to the already most mindnumbing bullshit in this game of doing JF runs, now you get the option of being completely defenseless with zero chance to burn into the pos.

It's added further to any titan bumped out by whatever means, cause they won't even be able to light a ******* cyno to bring in help unless the merciful bump gods do send them 25.0000001 km out.

I'm pretty goddamned sure the added safety to triage and pos shooters kinda outweighs annoying the everliving **** out of JF nerds and absolutely damning bumped out titans.


**** it, if there's a good point it clearly has to go to reddit instead of here.