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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

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Author
Ahost Gceo
Center for Advanced Studies
Gallente Federation
#1861 - 2014-09-05 15:18:34 UTC  |  Edited by: Ahost Gceo
I have seen multiple people make this change about increased risk, however I'd like to break it down further and say that this change has brought about increased "effort". Rolling holes to find pew or a new chain now takes much longer. With small corps seeing that now things have gotten harder in terms of "effort" to simply make it worth their while in the great equation of (time investment vs reward), it is harder to find prey because almost all of them are leaving or unsubbing.

And CCP, that's really what people are complaining about. The game already has a high base time investment vs reward ratio, and you just went and quadrupled it for one entire chunk of space.

CCP ignore me please, I make too much sense.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1862 - 2014-09-05 21:36:02 UTC
I have removed a rule breaking post and those quoting it.

The Rules:
31. Rumor mongering is prohibited.

Rumor threads and posts which are based off no actual solid information and are designed to either troll or annoy other users will be locked and removed. These kinds of threads and posts are detrimental to the well being and spirit of the EVE Online Community, and can create undue panic among forum users, as well as adding to the workload of our moderators.

ISD Ezwal Community Communication Liaisons (CCLs)

Tiger Tesla
State War Academy
Caldari State
#1863 - 2014-09-05 21:55:16 UTC  |  Edited by: Tiger Tesla
Kirasten wrote:
Faren Shalni wrote:
Kirasten wrote:
[quote=Saisin][quote=Faren Shalni]

At this point if a NPC alt posts for the change, then I am inclined to listen to this post because we who are against the change have made it quite hostile against those who are for the change. So in an effort to save face they use an alt so they don't get hunted down and brutally murdered.

But all that said USE YOUR MAIN it gives you credibility, we are WHers not Nullblocs we wont hell purge you just for having a different opinion


I posted as an alt before this issue, and I wish I could believe everyone could harbor such honorable intents, but unfortunately I know first hand that others do not have such qualms about hunting someone for their posted opinion. As such, alt posting is one of the survival mechanism for us solo players that want to express their opinions.

I can say that the changes from Hyperion have slowed down my anomaly farming a bit... not because of the mass jump, though, because I rarely did collapse my WH previously, but the change to loading the k162 when jumping and having more wh in general are the main reasons. I had to make my farming ships more nimble, and thus I am not dishing out as much DPS as before Hyperion.
This is no complaints mind you, I always thought that farming in WH before Hyperion was way too easy...

I can still farm and salvage three C3 anomalies in one hour, for around 120 millions ISK, where I used to do 4 or sometime even 5 with my full crew when my static was not loaded. These past three weeks it has been rarer to have only my static, so part of my crew has to scout instead of farming.

I would say I may be making 20% less than before, so around 800 millions/week instead of 1 billion previously
The mass change certainly has offered me a few more opportunities to engage other wormholes, so this is good in my books.


Update: one thing i noted too is that anomalies have a tendency to stay longer than previously. May be just random happenstance, but I was surprised to see anon stays as long as they did this past week before I could get to them...


[REDACTING DELETED POST]



One of the main issues is content and security. Shoot everything has always been the way in wormhole space, but I would love it if it got to the point where wormholes were so desirable that you would have multiple groups living in every wormhole. We had a co-hab wormhole before Hyperion in a C4/C3, with two other corps. Sure it was a pain to share bookmarks, but it was nice to know that people in different timezones had a presence in the wormhole, and the added numbers for defense and offense always helped.

I wish that wormholes were actually as profitable as the risk would warrant. I have plenty of high SP members in my corp that could all be guaranteed anywhere from 100-200million isk an hour in high sec, and with significantly less effort and risk. I wish I could guarantee the same consistency of income, and it is even easy to tax!

I think one of the main issues is that it is basically impossible to fully scout your chain after the changes, something that was at least possible pre-Hyperion. We used to live in a C4/C4, and we knew what chains looked like xD. Last night we spent 4 hours with 3 scouts to scan as many wormholes as we could fit on our Siggy, didn't find anything besides some MTUs and an abandoned venture. We then decided to roll the hole and spend the night inside.

Large empty chains is the worst nightmare for groups looking for some pvp. You can't even be a hunter in low class wormholes unless you are doing something on another monitor. Unless you like staring at the one active in your chain POS spinning, just praying to BOB that he flys out to do something.

I wish that CCP would add more reasons to be outside of POS shields in wormholes. Just one piece of added content would have gone a LONG way.

We moved out of our C4 because of the changes, and we are a fairly active group of guys. I can only imagine how smaller corps are surviving....
Arya Regnar
Darwins Right Hand
#1864 - 2014-09-06 20:32:00 UTC
Anize Oramara wrote:
Heh...

So there's this webcomic I read and the last two pages of it (1011 and 1012) seemed rather pertinent.

http://mysticrevolution.keenspot.com/?cid=1011

Heck, even the speech the chick in the last frame on the linked page gives fits so well it's hilarious.

How fitting.

EvE-Mail me if you need anything.

Aquila Sagitta
Blue-Fire
#1865 - 2014-09-07 10:10:10 UTC
Since Hyperion has been out for a couple weeks now and this change in particular has had enough time to sink in I've finally decided on whether I like this change or not. My corp lives in a c5/c5. I have 3 pilots that I'd use to solo roll holes before Hyperion. A Moros, Orca and Helios. With Hyperion came the mass based spawn which frankly really fucks lower class whs. What I need to roll with Hyperion: Moros, Orca, Daredevil/Helios. CCP has made rolling holes slightly more time consuming then pre-Hyperion for High class wh's. I'm sure rolling holes in low class whs takes much much longer. It took us twice as long to roll a c4 even with the help of 3 orcas and multiple bs then it did for us to roll a c5 and nullsec connection tonight.

Now, I'm sure you're saying that, 'Yeah you could roll holes with just that but you're gonna get ganked!'. We roll holes for two reasons. First, the chain is dead and there's no pew. No pew means I can roll solo without a worry, no ones around. Second, were preparing to run escalations for isk. This generally means there a fair number of us on so if a cap does get tackled we can support it.

Verdict on mass based spawn: Meh. It has little to no effect for my corp to roll holes. It does give us the possibility of catching stuff trying to roll tho Big smile
scotayne hawkins
The Scope
Gallente Federation
#1866 - 2014-09-07 22:48:56 UTC
The Last Chancers. for a change this weekend spent the majority of this weekend deep chaining and rolling our static 6. we found alot of c5 and c6 holes we use to enjoy picking small scale fights with where empty, if after a couple weeks of these changes having this much effect.

high class w-space is going to become a very lonely place to be indeed, for those who think this is all bull crap, t3 prices have started increasing already. even the farming operations we use to see turtling up inside their towers have packed up and left.

i also learnt today that one of the larger corps/ alliances has also left w-space due to lack of pew options, and reading the last few pages i noticed some other corps quoting they are finding more fights in null and low sec than anything in w-space.

these changes need reversing before the damage is done, moving entire corps/allainces out of w-space is hard and time consuming so once they leave they wont come back.

as for more options to catch ppl rolling holes which i believe was the intended result of these changes we're seeing ppl pos spin or log where as before they'd try and roll and covert fleets would come into play. now we get nothing.

Wry Salen
Flying Scissors
#1867 - 2014-09-07 23:35:15 UTC  |  Edited by: Wry Salen
After nearly three years living full-time in C4s, our main group is relocating back to empire. Not really because the changes affect us all that much (C4 static C5 group after all), but because honestly, day/week-tripping seems to be the way to go after these changes.

Nearly every chain we've been on, since the expansion, has had people moving stuff out. Take that as you will.
Gunner GzR
Air
The Initiative.
#1868 - 2014-09-08 01:05:26 UTC
I think enough has been said that CCP knows we do not Like One of the changes and its hurting our space. Now it is just a matter of seeing if they care enough to back up a few changes or make more constructive changes to Pull Players back into w space.

Here are a few of my ideas.


1. Sleepers faction Drops= this will Give us officer / faction drops same as other space and will drive ppl into whs to hunt for them.

2. A higher class wh like a c7 that has massive mass whs that you can move a proper cap fleet and support fleet to run sleeper sites with capital sleepers and get back out . We will be able to have large fleet fights as well in there. Make The class 7 with no moons so it can not be "lived" in and multiple connections

3. Make lower class wh sleeper drops better and more worth while to run. this is class 1-3 also let make a few more of the triggers random to take out the boring predictable assembly line style of running sights. Maybe give them some escalations as well if you warp in bs's or caps for all class sites


That is all i have for now but a few constructive ideas for you to look over

Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please

Scrubnbubble
If we die it's lag
#1869 - 2014-09-08 01:29:54 UTC
Hi CCP,

Here is my feed back for Mass-Based Spawn Distance.

I really do not like it. Do you know how impossible it is for small gangs to catch a covert ops T3 now? Gone are the days of T3's spawning too close to a WH to cloak. If you want to live forever and never die all you need to do is fly a covert ops ship. Go through a WH, cloak up because there is no risk in running away now.

Now, I know there are lots of ways of bringing someone out of cloak... But, I'm just talking about small gang. We usually run with like 3-4 ships.

While trying to fix "rage rolling" which I honestly feel like isn't even a big deal at all and probably a small minority of WH dwellers have an issue with. You've destroyed PvP for small corps in WH space AND PvE.

I know everyone throws around "omg only the bears will care". But honestly, even the non-bears love the bears. Why on earth would you want bears to move out of WH space?!! I vote bring ALL the bears in! EVERYONE loves killing bears, it's fun. Even a "bear" like me loves killing those who are slightly more a "bear" then me.

Most everyone always flies covert ops due to no local. How about giving us the ability to kill covert ops on wh's back.

Sincerely,

The biggest noob on earth - Scrub
Dalron
0.0 Massive Dynamic
Pandemic Horde
#1870 - 2014-09-08 10:06:35 UTC
corbexx wrote:
Dalron wrote:
Here's my take on what these changes will happen with these changes.

Bigger corps will continue pretty much as they are now for PvE, some will get caught rolling wormholes slightly more than others but overall pvp probabily wont actually change that much.

Smaller corps will start losing out more and more. Longer times to roll wormholes, more risk rolling wormholes, and more incoming wormholes (not just the frig wormholes but the hundreds of new C4 wormholes that are appearing everywhere). They will start losing ISK income and getting fed up. They will start to move out, slowly at first but it will continue.

Bigger wormhole corps will look for pvp but the targets will start to become scarcer as corps move out. So they will start to target the smaller corps they would previously have overlooked just so they can get kills. Some of these corps will start to leave too.

Bigger PVP oriented WH corps will leave once they have nothing to do.

We might get a cyclic occupation as prices rise people move back in to take advantage and then the cycle repeats, or a simple lower occupational level might stabilize.


This is pretty much spot on to what i expect to happen.


One week on and here's how this is going for me (and I suspect a lot of others).

Now I've been playing eve for 10 years, have a relationship etc so my play time is normally limited to 2-3 hours 5-6 times a week at best. I'd guess that a lot of other people are like that too. Additionally in wormholes I'm guessing a lot of people are drawn to them due to them being difficult and rewarding BUT not requiring nullsec power bloc membership that is too time consuming (PVP/Fleet requirements etc).

So before I could log in, scan down and close out the wormhole quickly and then do an hours worth of PVE.. maybe 1.5 hours if there were only a few wormholes. Occasionally there would be a bigger corp on the other side of the wormhole but if I was quick enough I could close it out before they even knew I was there.

Since the patch if there's anyone on the other side then it's not going to get closed out. You can try with battleships but that takes many more passes and still has too much risk if there are forces awake on the other side since they have so much more time to mobilize a fleet to come and get you AND.. since it takes so long that by the time I'm finished closing out the wormholes there's not enough time to actually go and play the game. I've managed one day of PVE in the last week, compared to 3-4 days before the patch.

If this continues then I might as well move out, and if I move out I'll probabily quit Eve again until they create some interesting content because I dont play this game to watch ships jumping through wormholes and very little else.

It's been two weeks now. CCP should be transparent to their players, we deserve to see the stats and see what CCP actually thought they were going to get out of this change and if its working.
Rahelis
Doomheim
#1871 - 2014-09-08 14:42:03 UTC
Just to remind you ppl - after all our posts were deleted:

CCP newer wanted ppl to live in wh space - the pos code was simply a mistake.

CCP made escalations to prevent ppl from using caps in wh space - not to reward the wh bears.

CCP never thought of ppl rolling whs and making wh space a bears dream.

The frig whs are exactly tailored to allow null bomber fleets attack whs - even with increasing mass, so no one could roll them.

The mass spawn is tailored exactly to make rolling more difficult - not impossible, but more difficult.


So - CCP wants ppl to play in null sex. Null sex is deserted - so we wlll see more changes that will herd ppl towards null sex.

FW is now really null sex light - with the same stagnation.

Wh space in like null sex version 2.0 - getting the same stagnation.


So what we will see are interesting changes to null sex - I hope that these changes will break up the existing stagnation in EVE.
Senji Vuran
The Scope
Gallente Federation
#1872 - 2014-09-08 15:52:32 UTC
Rahelis wrote:

CCP newer wanted ppl to live in wh space - the pos code was simply a mistake.

[Citation Needed]

Rahelis wrote:

CCP made escalations to prevent ppl from using caps in wh space - not to reward the wh bears.

[Citation Needed]

Rahelis wrote:

CCP never thought of ppl rolling whs and making wh space a bears dream.

[Citation Needed]

Rahelis wrote:

So - CCP wants ppl to play in null sex. Null sex is deserted - so we wlll see more changes that will herd ppl towards null sex.

[Citation Needed]

They may have been surprised at the innovative ways players started using Wspace, but until I see CCP statements to the effect that they want to actually prevent those uses, everything you said is mere rumor and/or supposition and therefore not just of no value, but harmful.
Rahelis
Doomheim
#1873 - 2014-09-08 17:15:38 UTC  |  Edited by: Rahelis
You realize that EVE was based on the equation risk vs. gain?

Whs as we had them before hyperion where bears den.

I know so many wh guys talk about pvp - but wh space is bear space first and only.

The patch changed that a bit - it is easy to understand.

Gameplay is not harmful - let us see how the t3 prices blow up soon.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1874 - 2014-09-08 18:30:38 UTC  |  Edited by: epicurus ataraxia
Rahelis wrote:
You realize that EVE was based on the equation risk vs. gain?

Whs as we had them before hyperion where bears den.

I know so many wh guys talk about pvp - but wh space is bear space first and only.

The patch changed that a bit - it is easy to understand.

Gameplay is not harmful - let us see how the t3 prices blow up soon.


You make so many questionable assumptions.

Regarding the whole issue of people feeding in Wormholes, bearing, yes a good income is theoretically possible in wormholes. But:-

All these figures assume that all areas are highly lucrative.
One can "farm" them continuously.
Everyone in the wormhole can do them all the time.
There are no costs in living in a wormhole.
Logistics are easy.
One never loses ships, POS, Capitals, your entire home.
"Farmers" are just bears and never engage in PVP.


All of the above are Wrong, as anyone who lives in wormholes will tell you, and have done so, repeatedly, but let not let facts get in the way of telling a good story.

We now have it so that in large areas of wormhole space, it is no longer possible to cover the costs of operation, without either going to null or running sites and incursions.

Other areas, it is possible, but only until the "farmers" leave, and then who is there to feed on to keep the predators alive?

In a real ecology, the lions do not disparage and criticise the prey, they welcome the difference, and do not try to convert an antelope to a lion.

When the antelopes get fed up with being treated like a second class species, and move out, then all you have is hungry Lions, who also leave in search of fresh Prey.

So getting rid of farmers and bears, such as they are, just makes for a wasteland with a few hyenas pretending to be lions squabbling over the last rotten carrion.

Is that the game that is wanted? Because that is what will happen.

That is the result of listening to people, who have no experience of WH Space, who have their own agenda and prejudices. And whose whole view is based on false assumptions.

Fozzie and his team, need to take stock, look at all the data coming in, throw away the false assumptions, and base the way forward on what is the True state of wormhole space.

They have been clearly monstrously misinformed, they should never trust those advisers again.

Then they take action to resolve the harm that has been done, and encourage new people in who are willing to handle the challenges in order to earn a good income and to bring life to the wormholes.

Then the predators will follow, cleaning up the scavengers in the process, whose entire view is based around getting the next easy kill.
The predators like fresh healthy prey, not skinny, weak, staving victims.
Who can possibly believe that starving the prey, makes for a healthy ecology?

There is one EvE. Many people. Many lifestyles. WE are EvE

Shilalasar
Dead Sky Inc.
#1875 - 2014-09-08 20:45:30 UTC
epicurus ataraxia wrote:


a) All these figures assume that all areas are highly lucrative.
b) One can "farm" them continuously.
c) Everyone in the wormhole can do them all the time.
d) There are no costs in living in a wormhole.
e) Logistics are easy.
f) One never loses ships, POS, Capitals, your entire home.
g) "Farmers" are just bears and never engage in PVP.


All of the above are Wrong, as anyone who lives in wormholes will tell you, and have done so, repeatedly, but let not let facts get in the way of telling a good story.



It is actually not wrong by the definition we use of the word "farmer" that you pretty much gave yourself:
g) "Farmers" are just bears and never engage in PVP.
They only run their homesites and are there for no other purpose. So they make sure they aren´t too many for siterunning,so
c) falls flat too. Also they can b) farm them continuously in perspective of playtime and that is a major argument on where to farm. If you want to farm a few hours every week that is easily doable in a c4, if you want to farm a few hours monday to tuesday you can easily do that in a c5/6 since you do not despawn the sites. If you want to farm/bot 10+h every day you need to do lvl4s or sov 0.0
d) cost of living is only a factor if you are solo and very casual. Hell, we used to fuel corptowers just from pvploot
e) logistics are a nonpoint since they only need stront and fuel and you can do that every few months when you get the lucky k-space
And on f) loosing ships/caps in sites is already in the risk/reward equivalation and obviously was worth it. And all the farmer looses to evictions unless he fucks up is a few days of time and some scanships/haulers/gasminers because he will log in his expensive rattingships. Even if you move into his hole there are plenty of empty ones he can just move to within hours.

So overall you are correct for the people who actually live here and who we all want to live here, but not for farmers.


And I don´t know but having f.e. 20 lions in c6 space that are able to fight each other sounds so awesome noone would care about any antilopes. There probably wouldn´t be any since they would just be drive-by fastfood.


epicurus ataraxia wrote:

Fozzie and his team, need to take stock, look at all the data coming in, throw away the false assumptions, and base the way forward on what is the True state of wormhole space.

They have been clearly monstrously misinformed, they should never trust those advisers again.


And now you are even wronger, they had good data and advise, they just made really bad decisions on how to tackle the problems following from that. And some bad decisions that led to that state in the first place.
By your logic the easing of c6 ratting and thus the rapid increase (almost doubled within 12 months) should have brought many new groups of "hunters" into c6 space. Yet we actually saw the numbes of notable corps and alliances in there go down from not too many to a handful.

To stick with your metapher: The lions didn´t get fresh antilopemeat but could only watch same rabbits that would be in their deep tunnels at the first sign of trouble where the lions would have to spent all weekend digging them out of. And not getting anything to eat in the meantime. Ofc sometimes a lion gets a fat, stupid or really unlucky rabbit.
But that happened just so often and doesn´t hurt the rabbitpopulation overall. It actually is more like the lion catching only the tip of one rabbitear, so the rabbit squeeks a bit, hides a few days and then continues as usual. While the starving lions move to that nice reservoir next door where they can just sit on a gate or bubble a station and buffelos will leap right into their open mouths all day long.
Enthropic
Infinite Point
Pandemic Horde
#1876 - 2014-09-08 21:09:54 UTC  |  Edited by: Enthropic
Hi Fozzie, in case you read this.

Based on your last post in that thread, I understand that you are watching the metrics of your changes.
I dont need to know what data it is and how you are evaluating it, but would it be possible to give a rough estimate of the time frame? Before some random dude jumps on me, Im not interested in a discussion about how long CCP should collect data or what you think why this change is good or bad, just trying my luck on getting some info whether its reasonable to expect an update/reaction from CCP on the current situation soon, or in weeks, or months. Im sure that would help me a lot, if you dont mind me asking CCP.

thanks
Scrubnbubble
If we die it's lag
#1877 - 2014-09-08 23:40:32 UTC  |  Edited by: Scrubnbubble
Enthropic wrote:
Hi Fozzie, in case you read this.

Based on your last post in that thread, I understand that you are watching the metrics of your changes.
I dont need to know what data it is and how you are evaluating it, but would it be possible to give a rough estimate of the time frame? Before some random dude jumps on me, Im not interested in a discussion about how long CCP should collect data or what you think why this change is good or bad, just trying my luck on getting some info whether its reasonable to expect an update/reaction from CCP on the current situation soon, or in weeks, or months. Im sure that would help me a lot, if you dont mind me asking CCP.

thanks


This ^

It would be nice if CCP could keep the discussion going, a little communication would go a long way. There is a C5 open to our hole with hostiles in it. We would very much love to come out and play, but let's be honest.... 3v23* (edit) isn't much of a fight. Would rather roll the hole, but I don't feel like losing a dread. So we're just afk cloaked in our hole hoping they'll log so we can roll it. And no, I don't trust them enough for a "fair fight". This is EvE where you screw people at any chance you get.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1878 - 2014-09-09 08:20:36 UTC  |  Edited by: epicurus ataraxia
Shilalasar wrote:
epicurus ataraxia wrote:


a) All these figures assume that all areas are highly lucrative.
b) One can "farm" them continuously.
c) Everyone in the wormhole can do them all the time.
d) There are no costs in living in a wormhole.
e) Logistics are easy.
f) One never loses ships, POS, Capitals, your entire home.
g) "Farmers" are just bears and never engage in PVP.


All of the above are Wrong, as anyone who lives in wormholes will tell you, and have done so, repeatedly, but let not let facts get in the way of telling a good story.



It is actually not wrong by the definition we use of the word "farmer" that you pretty much gave yourself:
g) "Farmers" are just bears and never engage in PVP.
They only run their homesites and are there for no other purpose. So they make sure they aren´t too many for siterunning,so
c) falls flat too. Also they can b) farm them continuously in perspective of playtime and that is a major argument on where to farm. If you want to farm a few hours every week that is easily doable in a c4, if you want to farm a few hours monday to tuesday you can easily do that in a c5/6 since you do not despawn the sites. If you want to farm/bot 10+h every day you need to do lvl4s or sov 0.0
d) cost of living is only a factor if you are solo and very casual. Hell, we used to fuel corptowers just from pvploot
e) logistics are a nonpoint since they only need stront and fuel and you can do that every few months when you get the lucky k-space
And on f) loosing ships/caps in sites is already in the risk/reward equivalation and obviously was worth it. And all the farmer looses to evictions unless he fucks up is a few days of time and some scanships/haulers/gasminers because he will log in his expensive rattingships. Even if you move into his hole there are plenty of empty ones he can just move to within hours.

So overall you are correct for the people who actually live here and who we all want to live here, but not for farmers.


And I don´t know but having f.e. 20 lions in c6 space that are able to fight each other sounds so awesome noone would care about any antilopes. There probably wouldn´t be any since they would just be drive-by fastfood.


epicurus ataraxia wrote:

Fozzie and his team, need to take stock, look at all the data coming in, throw away the false assumptions, and base the way forward on what is the True state of wormhole space.

They have been clearly monstrously misinformed, they should never trust those advisers again.


And now you are even wronger, they had good data and advise, they just made really bad decisions on how to tackle the problems following from that. And some bad decisions that led to that state in the first place.
By your logic the easing of c6 ratting and thus the rapid increase (almost doubled within 12 months) should have brought many new groups of "hunters" into c6 space. Yet we actually saw the numbes of notable corps and alliances in there go down from not too many to a handful.

To stick with your metapher: The lions didn´t get fresh antilopemeat but could only watch same rabbits that would be in their deep tunnels at the first sign of trouble where the lions would have to spent all weekend digging them out of. And not getting anything to eat in the meantime. Ofc sometimes a lion gets a fat, stupid or really unlucky rabbit.
But that happened just so often and doesn´t hurt the rabbitpopulation overall. It actually is more like the lion catching only the tip of one rabbitear, so the rabbit squeeks a bit, hides a few days and then continues as usual. While the starving lions move to that nice reservoir next door where they can just sit on a gate or bubble a station and buffelos will leap right into their open mouths all day long.


I suggest we wait for corbexx figures as to what income is actually possible in each class of wormhole. And put this argument once and for all to bed.

There are those who believe that wormholes are full of gold. And believe that they are full of hundreds or thousands of selfish despicable people who are behaving like some archetypal shylock, hiding away rubbing their hands and rolling naked in isk.

I believe that that is bullshit.

But that aside, there is a balance I tried to explain about predator and prey, and if that balance is overly tilted towards danger, then there is less activity, and less to get caught. So yes to use your analogy, they would be pretty stupid to stay in full view.

Forcing increased danger on them, simply worsens the problem, sure initially a few more get killed, the stupid, the uninformed.
But the activity lessens, the numbers drop, they are gone.

So trying to force anyone into being a willing victim is misguided, and wrong. And doomed to failure.

It simply will not happen, it cannot persist, and one only feeds the desires of those who want instant short term gratification, who will squeal, more, more! Until there is nothing left at all.
There will be nothing left to hunt.

It will have and is having the opposite effect than intended.
One wants to encourage people into wormhole space, not attempt a genocide against people who don't want to play your way.

There is one EvE. Many people. Many lifestyles. WE are EvE

Serendipity Lost
Repo Industries
#1879 - 2014-09-09 13:37:26 UTC
I'd just like to point out one more time. The mass thing didn't add risk to rolling wh. Once your rolling ships are in warp to the wh they are all in.

The mass thing REMOVED RISK from ganking rollers. Before hyperion, to ensure you got rollers you had to be willing ti exercise the 'all in' option. Post hyperion you have to master bumping and webbing, sit tight in your own wh and shoot pinatas.

When Fozzie stated that he was adding more risk to rolling... from a risk standpoint he was wrong. Rollers have always been all in. The 'safe' rolling was due to the general aversion of ganking fleets to go all in. The mass change just handed out loot to guys waiting in their home systems (picture a baby bird in a nest w/open mouth waiting for mamma to drop in some dinner).

No offense Fozzie, but your stated premise is just wrong on this one. If you ever need help understanding the risk involved with something... I get paid a lot of RL iskies to deal with various forms or risk every day. Who ever analyzed the whole wh rolling and ganking someone rolling a wh process missed by a mile... and we see the results.
Dinsdale Pirannha
Pirannha Corp
#1880 - 2014-09-09 15:31:00 UTC
Enthropic wrote:
Hi Fozzie, in case you read this.

Based on your last post in that thread, I understand that you are watching the metrics of your changes.
I dont need to know what data it is and how you are evaluating it, but would it be possible to give a rough estimate of the time frame? Before some random dude jumps on me, Im not interested in a discussion about how long CCP should collect data or what you think why this change is good or bad, just trying my luck on getting some info whether its reasonable to expect an update/reaction from CCP on the current situation soon, or in weeks, or months. Im sure that would help me a lot, if you dont mind me asking CCP.

thanks



Pretty simple equation.

If the data supported that this change did not negatively affect wornhole population and participation, CCP would be pumping out all kinds of data trumpeting how wonderful this change was, regardless of all the anecdotal evidence to the contrary.

But they have not. Does not take a genius to know why not.