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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

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Author
Dinsdale Pirannha
Pirannha Corp
#1821 - 2014-09-04 03:50:19 UTC
corbexx wrote:
Dalron wrote:
Here's my take on what these changes will happen with these changes.

Bigger corps will continue pretty much as they are now for PvE, some will get caught rolling wormholes slightly more than others but overall pvp probabily wont actually change that much.

Smaller corps will start losing out more and more. Longer times to roll wormholes, more risk rolling wormholes, and more incoming wormholes (not just the frig wormholes but the hundreds of new C4 wormholes that are appearing everywhere). They will start losing ISK income and getting fed up. They will start to move out, slowly at first but it will continue.

Bigger wormhole corps will look for pvp but the targets will start to become scarcer as corps move out. So they will start to target the smaller corps they would previously have overlooked just so they can get kills. Some of these corps will start to leave too.

Bigger PVP oriented WH corps will leave once they have nothing to do.

We might get a cyclic occupation as prices rise people move back in to take advantage and then the cycle repeats, or a simple lower occupational level might stabilize.


This is pretty much spot on to what i expect to happen.


It is interesting that 12 minutes after you, a CSM rep, and someone that knows wh mechanics backwards and forwards, posts that this is a stupid idea and the ramifications are playing out as predicted, the dev responsible for this goes into full damage control.

We all know that the dev in question NEVER backs out a change he makes, because he knows all aspects of the game, even ones he has never played, better than any lowly player. It will be very interesting to see what he does to mitigate the damage he has wrought, or if his hubris will yet again overcome common sense and he does nothing, but say "yeah, we are listening to your concerns."
Dinsdale Pirannha
Pirannha Corp
#1822 - 2014-09-04 03:55:46 UTC
Gunner GzR wrote:
Nolak Ataru wrote:
So it's been a little over 7 days since CCP has posted in this thread, and I think a little over 4 since an ISD confirmed CCP does not and has never lived in wormhole space. Makes me take a real long look at Star Citizen and E:D.



we already have a corp set up in star citizen..look up The Kairos Syndicate


Every day, I pray that Star Citizen is not vapourware.
SC is a real double-edged sword in my opinion.

From one perspective, if it actually comes it comes to fruition, it will be the competition that CCP needs to actually look hard at the direction of Eve, and maybe, just maybe, right the ship.

On the other hand, SC might be too successful, and take so many subs fthat Eve actually falls below some critical mass and the game dies. That, for me, is a terrible thing.
Sentamon
Imperial Academy
Amarr Empire
#1823 - 2014-09-04 06:14:59 UTC
Dinsdale Pirannha wrote:
Gunner GzR wrote:
Nolak Ataru wrote:
So it's been a little over 7 days since CCP has posted in this thread, and I think a little over 4 since an ISD confirmed CCP does not and has never lived in wormhole space. Makes me take a real long look at Star Citizen and E:D.



we already have a corp set up in star citizen..look up The Kairos Syndicate


Every day, I pray that Star Citizen is not vapourware.
SC is a real double-edged sword in my opinion.

From one perspective, if it actually comes it comes to fruition, it will be the competition that CCP needs to actually look hard at the direction of Eve, and maybe, just maybe, right the ship.

On the other hand, SC might be too successful, and take so many subs fthat Eve actually falls below some critical mass and the game dies. That, for me, is a terrible thing.


Yeah I'm pretty sure CCP is looking at SC with envy at the way they're scamming money out of people.

~ Professional Forum Alt  ~

AutumnWind1983
Reboot Required
#1824 - 2014-09-04 06:20:46 UTC  |  Edited by: AutumnWind1983
CCP Fozzie wrote:
Hey everyone.
I want to post to remind you guys that we're not ignoring this thread, we're continuing to follow all the feedback on the Hyperion changes, as well as watching metrics extremely closely.

I understand that for some of you the fact that I'm posting in this thread without announcing something new may be frustrating, but we also don't want to give the impression that we've stopped reading.

We can't promise that we'll always agree with each of you on every particular issue, but we will never stop accepting feedback and re-evaluating the state of the game.



Fozzie lets cut the bull: CCP has very successfully ignored the hundreds of pages of posts on topic and responded only with insulting platitudes. Deleting hundreds of posts and only posting after the CSM says you're killing wspace does not mean you're not ignoring the thread.

CCP has failed to explain to the player-base what metrics matter, how you expect those metrics to change with mass-based spawn distance, and why those metrics needed to change. Continued failure to effectively communicate with the player-base will result in continued loss of confidence in CCP and massive frustration from the wormhole community.

Beyond that I'd encourage you to go speak with CCP Greyscale about how he's conducted the industry changes. Greyscale has admirably taken player feedback, explained why certain characteristics are preferable, and not ignored feedback pages for weeks on end. He's bumped release dates and heavily modified plans after communicating with the player base. I believe his actions are a large part of why the industry update has gone relatively well and has been accepted by the industry community.

The wormhole community appreciates the work you've done with balancing ships and AT. However, you're continuing to bungle wormhole changes and I believe you can do better.

James Arget for CSM 8! http://csm.fcftw.org

Enthropic
Infinite Point
Pandemic Horde
#1825 - 2014-09-04 08:02:52 UTC  |  Edited by: Enthropic
Fozzie, thanks for posting. Your post is way late, but appreciated nonetheless.
We felt completely ignored by your lack of replies, a lot of forum rage ensued as a consequence.

Your change completely killed W-space for me personally, and as tons of other posters say in this and other threads, Im apparently not the only one...

The only thing remaining for me is to put trust in you and your team.
I want to have faith that you indeed monitor wh activity as you say(PvP kills, NPC kills, WH jumps, and probably most importantly accounts active and playing w-space !!! )

You have access to the data, we dont. If you come to the conclusion that your change made w-space more attractive and turns out to be an improvement, then please let us know by stating this and back it up with data!!.
So those (like me) who hate this change at least can try to understand why it needed to be done for the greater good of the game. I can then leave w-space and say, well its not for me anymore, but I understand the reason for the change. That would feel a lot better than completely not being able to grasp how you could come in here, ruin this aspect of the game for small corps entirely and thats it.


If however it turns out, as the vast majority of the wh community predicted and feared (and I am part of the w-space community, even though I always post with my NS main who has nothing to do with w-space), please do NOT be too proud to admit a mistake and take back the change. Please. Please.

Forum rage and trying to persuade you became pointless, as the last 100 pages of this thread have shown, so I will lean back and I will put faith in you that you will do what needs to be done.

so long
Enthropic
Zappity
New Eden Tank Testing Services
#1826 - 2014-09-04 08:04:26 UTC
I wonder how many people are speculating on nanoribbons right now.

Zappity's Adventures for a taste of lowsec and nullsec.

Terrorfrodo
Interbus Universal
#1827 - 2014-09-04 09:51:18 UTC
Significant change always meets strong resistance from the vested special interests. The amount of whining and complaints is quite meaningless. There is nothing meaningful Fozzie can say now, all that matters are the metrics. And not those from one day or one week after the change... maybe in one month there is enough meaningful data to assess how well the changes worked, or didn't work.

Personally, I like how people can now die close to hisec wormholes, so close to and yet so far from safety. And it's not just luck; as with most things in EVE, the stupid and careless die where others would have survived. Like that hauler pilot who was smart enough to fit a full tank complete with DC and bulkheads, but not smart enough to also add a prop mod which would have carried him back to the hole in time ^^

.

Enthropic
Infinite Point
Pandemic Horde
#1828 - 2014-09-04 10:34:55 UTC  |  Edited by: ISD Ezwal
*Snip* Removed reply to a deleted post. ISD Ezwal.

Terrorfrodo wrote:
Significant change always meets strong resistance from the vested special interests. The amount of whining and complaints is quite meaningless. There is nothing meaningful Fozzie can say now, all that matters are the metrics. And not those from one day or one week after the change... maybe in one month there is enough meaningful data to assess how well the changes worked, or didn't work.

Personally, I like how people can now die close to hisec wormholes, so close to and yet so far from safety. And it's not just luck; as with most things in EVE, the stupid and careless die where others would have survived. Like that hauler pilot who was smart enough to fit a full tank complete with DC and bulkheads, but not smart enough to also add a prop mod which would have carried him back to the hole in time ^^


I actually agree with you, that is what I tried to say in my post above. The metrics is what will matter, and the more time for data collection, the more meaningful the metrics will get. However, leaving the situation unresolved like this, will, and Im speculating, drive many people out of wh space for good (once you moved out, youre out, its so much a hassle to get set up again).. but Im sure CCP knows this.

About your comment on HS WH, I completely agree. For this, and only this scenario, I agree.
However, with the exception of HS holes, what remains since Hyperion is that closing holes when you roll into any sort of larger force (or they into you) now got changed into a luck-based suicide scenario. Essentially this means that any corp smaller than the opposing force only have one single option, which is log out and wait 24 hours.

And as one of the posters above me, I also would like to know from the people who love this change, how you make money now in a small corp? Run incursions on alts to fund your WH 'PvP' ?
Terrorfrodo
Interbus Universal
#1829 - 2014-09-04 10:52:36 UTC
Enthropic wrote:
However, leaving the situation unresolved like this, will, and Im speculating, drive many people out of wh space for good (once you moved out, youre out, its so much a hassle to get set up again)..

This is so not true. If it were true, everyone who got bombed out of wspace once by superior meanies would never come back. Well, I got bombed out once or twice, a long time ago. And I have changed my wspace home voluntarily at least a dozen times, with small or big corps or just by myself because of changing corp, five ships or five dozen or five hundred ships, with my capitals or without them. Dude, if one move, and one that is not even forced and where you probably don't lose your stuff, is enough to make you leave wspace 'for good', then I don't really know what to say to that.

Honestly, if all the whiners are right and wspace will be deserted to a man next month, CCP can always just double or triple sleeper loot values and twice the number of people will be back in wspace within one week.

.

Enthropic
Infinite Point
Pandemic Horde
#1830 - 2014-09-04 11:01:41 UTC
Terrorfrodo wrote:
Enthropic wrote:
However, leaving the situation unresolved like this, will, and Im speculating, drive many people out of wh space for good (once you moved out, youre out, its so much a hassle to get set up again)..

This is so not true. If it were true, everyone who got bombed out of wspace once by superior meanies would never come back. Well, I got bombed out once or twice, a long time ago. And I have changed my wspace home voluntarily at least a dozen times, with small or big corps or just by myself because of changing corp, five ships or five dozen or five hundred ships, with my capitals or without them. Dude, if one move, and one that is not even forced and where you probably don't lose your stuff, is enough to make you leave wspace 'for good', then I don't really know what to say to that.

Honestly, if all the whiners are right and wspace will be deserted to a man next month, CCP can always just double or triple sleeper loot values and twice the number of people will be back in wspace within one week.


maybe youre right and I was exaggerating. Its not the point though. The impression I got from talking to people and reading the forums was that many are pissed and simply are bored now because a connection to a hostile system with superior numbers means spinning ships or log off. WHs in their systems build up since they cant close them anymore, rinse repeat, spin ships and log off.

If that is the case, and Im aware that probably for you it isnt, yet you cant argue that this might make people think f..k this and leave for another game, is what I was trying to get at.
Anyway, its not the point, I said what I wanted to say in my original post, done with this thread bye :P
Chicken Exroofer
Regional Assault and Recon
#1831 - 2014-09-04 11:04:07 UTC  |  Edited by: Chicken Exroofer
Double blue loot values would make me consider it. Maybe.

Triple blue loot values would be enough incentive to move some things back and not completely shut down,
with very close attention to any "little things" that get changed as a counter balance, and might make even that not worth it.

This is for a C3. Since mining will never ever ever happen, so that income source is now zero.
C3 gas is not worth the time it takes to spawn and kill the rats.
Nano's are in the toilet, so blue loot is the only thing left worth anything, and currently is not anywhere close to enough in a C3.


Losses under current conditions will much more frequent, even with as much vigilance as possible.
And one does not kill sleepers with 20 million isk cruiser hulls...
Terrorfrodo
Interbus Universal
#1832 - 2014-09-04 11:46:44 UTC
I'm quite sure others will be happy to take over your c3 if 100m per anom is still too low for Your Majesty ^^

C3 anoms are easily run in under 10 minutes using two ships with a combined value of <250m, so the risk is quite manageable.

.

Chicken Exroofer
Regional Assault and Recon
#1833 - 2014-09-04 12:24:05 UTC
On what game do you get 100 million per C3 anom? Last several months, average is about 35 million in blue loot plus salvage. In and around 40 million per site, goes up a little if certain sites spawn, but long term average is just over 40 million for a long time now.

And ten minutes per site..... plus run to market, and back with more ammo. Plus system scan and posting up gaurds, Plus the 4 or 5 days a week when there are too many crossholes, some of which we cannot collapse, and quite a few others that would result in catastrophic loss if you try to collapse them.


Ten minutes per 100 million isk is not even remotely correct. More like an order of magnitude higher than that.



Terrorfrodo
Interbus Universal
#1834 - 2014-09-04 12:39:15 UTC
100m was for the hypothetical doubling. But yeah, sites are probably more like 40m nowadays. When I farmed C3s a few years back, it was still 45-50m.

The way I did it I didn't need ammo. Run to market doesn't count, because you can hoard your stuff indefinitely and just sell when you are going to Jita anyway for other reasons.

Ofc a lot of time goes into scanning and scouting first, as always in wspace. But the more sites you can run in one go, the less your average is dragged down by the preparations. I used to make about 1-1.5b solo in one long session (4-5 hours) on a good day.

Now of course, under the new rules, there would be occasional losses, but if the loot values doubled, that would more than make up for it.

.

Shilalasar
Dead Sky Inc.
#1835 - 2014-09-04 12:57:00 UTC
Terrorfrodo wrote:
[quote=Enthropic]Honestly, if all the whiners are right and wspace will be deserted to a man next month, CCP can always just double or triple sleeper loot values and twice the number of people will be back in wspace within one week.


No they can´t since nonblueloot is marketdriven and introducing new demand for it isn´t something you "just" do.
If you double blueloot it makes it even more ridiculous for the c6 farmers who already have the lowest risk.
Dalron
0.0 Massive Dynamic
Pandemic Horde
#1836 - 2014-09-04 13:00:36 UTC
If CCP purely wanted to lower income from wormholes then all they had to do was to lower the sell price of blue loot. This change (as I see it) was to increase pvp and decrease isolation. However I dont believe that they have sufficiently analysed how this will affect players with PVE orientation and T3 production.

Wormhole income (barring large corps purely running farmed cap escalations) is pretty average. You can make more in 0.0 space running plexes/sanctums and/or farming rats.

Now they have increased risk without improving or increasing content. I dont know if people will be happy with the lowered level of income, my opinion is that this will lead to people going to more profitable areas of the game. Having to spend an hour closing out wormholes simply so you can start making isk is making this game boring. (Or logging on to find you just cant close them and might as well log out and do something else)

Terrorfrodo
Interbus Universal
#1837 - 2014-09-04 13:01:49 UTC
Shilalasar wrote:


No they can´t since nonblueloot is marketdriven and introducing new demand for it isn´t something you "just" do.
If you double blueloot it makes it even more ridiculous for the c6 farmers who already have the lowest risk.

So what? Just change the number of blue loot items dropped in certain sites (double in c3 sites but leave unaltered in c6). I don't think something like that will actually happen, but it could easily be done in one day if they wanted to.

.

ImNotAnAlt Lazair
Royal Amarr Institute
Amarr Empire
#1838 - 2014-09-04 13:03:44 UTC
CCP Fozzie wrote:
Ahost Gceo wrote:
CCP Fozzie wrote:
Hey everyone.
I want to post to remind you guys that we're not ignoring this thread, we're continuing to follow all the feedback on the Hyperion changes, as well as watching metrics extremely closely.

I understand that for some of you the fact that I'm posting in this thread without announcing something new may be frustrating, but we also don't want to give the impression that we've stopped reading.

We can't promise that we'll always agree with each of you on every particular issue, but we will never stop accepting feedback and re-evaluating the state of the game.

If you can, run some active statistics and see if the amount of jumps in w-space has declined since this update as people have left. Definitely will be interesting to see what destruction you have wrought.


I'm watching all those numbers very carefully. We've also been sharing a lot of stats with the CSM (The CSM in general and Corbexx in particular have been very helpful in working with us to ensure we watch all the right things), and we may be able to put some of them into a blog or something similar for public consumption at some point.


Hello :)

Watching the numbers while people are moving out wont give you an accurate picture of whats going on in wh space. As stated multiple times in this thread the smaller corporations are taking a large hit from the current change due to not being able to collapse holes that lead into larger entities wh. The new mechanics for jumping wormholes and applying distance depending on the ships mass is interesting and have the potential to be a very good change. Personally I would like to have this change reversed as suggested in this thread, so larger ships spawning closer to the hole and smaller further away. I am hoping that the change will at least be balanced out or compensated for smaller corporations so we can continue to live in wormhole space.

as always
fly with safety red and engage all the moving things!
Chicken Exroofer
Regional Assault and Recon
#1839 - 2014-09-04 13:05:10 UTC
And of course if we ask for triple, ( mining being worth zero, gas might as well be zero), we might actually get.. 10%? Maybe?

There may have been some facetiousness in the prior post.

Ship costs have also risen substantially in the last year. Indy changes certainly have not brought them down.


However, if the pvp oriented want lots of targets...... there needs to be a reason for there to be lots of targets.
Currently that reason does not exist. Especially in the lower class wormholes.
Go run a few C1 or C2 sites in the next week or two. Those guys don't even bother half the time.
If income versus class was to scale , C1 through C3 would need a fairly significant bump to equal escalations in the higher classes. Arguably there is just as much risk in a C1 as there is in a C5, possibly more risk, since a lot of the lower class holes have hi sec daytrippers, etc. Yes the ships are a lot cheaper in a C1 in that example. But getting blown up and podded out sucks no matter who you are.


Something about attracting new players............ and keeping them. Without having them all be miners and mission runners.
Terrorfrodo
Interbus Universal
#1840 - 2014-09-04 13:09:29 UTC
Chicken Exroofer wrote:
However, if the pvp oriented want lots of targets...... there needs to be a reason for there to be lots of targets.
Currently that reason does not exist. Especially in the lower class wormholes.
Go run a few C1 or C2 sites in the next week or two. Those guys don't even bother half the time.
If income versus class was to scale , C1 through C3 would need a fairly significant bump to equal escalations in the higher classes. Arguably there is just as much risk in a C1 as there is in a C5, possibly more risk, since a lot of the lower class holes have hi sec daytrippers, etc. Yes the ships are a lot cheaper in a C1 in that example. But getting blown up and podded out sucks no matter who you are.

I completely agree. I would love to see yield from c1/2 buffed significantly, so I can find more targets there again that I can engage solo. And maybe even run a few sites myself at other times.

.