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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

First post First post First post
Author
Lenroc Elisav
Lenny'S TAX evasion 101
#661 - 2014-08-08 10:19:21 UTC  |  Edited by: Lenroc Elisav
Eryn Velasquez wrote:
Lenroc Elisav wrote:
....
P.S. When are you going to remove local in null? Pirate


When we get anchorable structures which scan the whole system permanently - even in wh-systems


Really?!? That doesn't sound like a fun structure, but I think we are straying off topic. Unless that structure requires a human on-grid operator which I could live with.
Samsara Nolte
Untethered
#662 - 2014-08-08 10:27:15 UTC
further when we have one of the big ones right next to us - and we won´t be able to close the connection somethign that is happening atm and will be happening a lot lot more often should this go live - we can´t like the ones living in null just clone jump into high when there is a fleet waiting outside their ratting system (what is the best example i could come up with)
and do some missions or other stuff like null sec and low sec residents are able to and come back tomorrow.
We don´t have that option - we would have to take our covert ops ship fly through a random number of wormholes knowing that the big fish next to you sees you doing that having to pray that they haven´t prepared for this scenario ... then you might have a two digit big number of jumps before you until you reach the place where you are able to accept LvL 4 Missions and have your mission ship standing - i don´t know about your standards but calling this an inconvenience is an understatment ....
oh wait there´s always that left to do ... i´m certain someone is gonna point out for sure trying to invalidat above stated argument -
you can just destroy your pod -
sarcasm on
"Yeah sure i could i just happen like everybody else not o have an imp in my head, and since i will always be able to kill sleeper i have the isk to spare to buy a new clone"
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#663 - 2014-08-08 11:56:51 UTC
This will certainly increase the risk and promote both consensual and non-consensual PvP

Rolling holes will be more difficult, time consuming and dangerous. So? Adapt

It will certainly change most corps and individuals gameplay style. So? Adapt

Its a WH. We were not meant to be here in the first place, but here we are. Still; after all these years.

We learn, test, adapt and develop.

We are Wormholers not cossetted Nullbears. We are meant to be alert not complacent


I do agree that this will probably benefit the larger corporations as opposed to the mom and pop one stop shops we see sprouting up all the time. So? It's EvE , not the women's institute. Adapt.


Thirty odd pages of comments. Some well worded and thought out, some actually brilliant, some just teen angst and bile.


I predict a few weeks of rage rolling mayhem, destruction and forum warfare, then things will settle down. New doctrine will emerge, people will leave, more people will arrive. The wormholes will still be our homes.

I'm not happy with the change as it is, but meh, I'll adapt.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Adriana Mal'Valeran
Zero Fun Allowed
#664 - 2014-08-08 11:59:13 UTC
So when's the 1000MN microwarpdrive devblog coming out?
unimatrix0030
University of Caille
Gallente Federation
#665 - 2014-08-08 12:07:20 UTC
Mithandra wrote:
This will certainly increase the risk and promote both consensual and non-consensual PvP

Rolling holes will be more difficult, time consuming and dangerous. So? Adapt

It will certainly change most corps and individuals gameplay style. So? Adapt

Its a WH. We were not meant to be here in the first place, but here we are. Still; after all these years.

We learn, test, adapt and develop.

We are Wormholers not cossetted Nullbears. We are meant to be alert not complacent


I do agree that this will probably benefit the larger corporations as opposed to the mom and pop one stop shops we see sprouting up all the time. So? It's EvE , not the women's institute. Adapt.


Thirty odd pages of comments. Some well worded and thought out, some actually brilliant, some just teen angst and bile.


I predict a few weeks of rage rolling mayhem, destruction and forum warfare, then things will settle down. New doctrine will emerge, people will leave, more people will arrive. The wormholes will still be our homes.

I'm not happy with the change as it is, but meh, I'll adapt.


You agruments are not valid. This Will not promote pvp and Will only empty W-space even more.
You did not read this thread.
No more cap fights, no more small to medium corps only empty wasteland.
No one Will be joining only leaving because of this.

No local in null sec would fix everything!

Mithandra
B.O.P Supplication For Glorious
Dracarys.
#666 - 2014-08-08 12:21:09 UTC
unimatrix0030 wrote:
Mithandra wrote:
This will certainly increase the risk and promote both consensual and non-consensual PvP

Rolling holes will be more difficult, time consuming and dangerous. So? Adapt

It will certainly change most corps and individuals gameplay style. So? Adapt

Its a WH. We were not meant to be here in the first place, but here we are. Still; after all these years.

We learn, test, adapt and develop.

We are Wormholers not cossetted Nullbears. We are meant to be alert not complacent


I do agree that this will probably benefit the larger corporations as opposed to the mom and pop one stop shops we see sprouting up all the time. So? It's EvE , not the women's institute. Adapt.


Thirty odd pages of comments. Some well worded and thought out, some actually brilliant, some just teen angst and bile.


I predict a few weeks of rage rolling mayhem, destruction and forum warfare, then things will settle down. New doctrine will emerge, people will leave, more people will arrive. The wormholes will still be our homes.

I'm not happy with the change as it is, but meh, I'll adapt.


You agruments are not valid. This Will not promote pvp and Will only empty W-space even more.
You did not read this thread.
No more cap fights, no more small to medium corps only empty wasteland.
No one Will be joining only leaving because of this.


I didn't pose any arguments. Merely a statement. Adapt.

Adapt or go play something else.

If you take the second option please feel free to contract your stuff to me at the nearest hisec hole on your way out.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Yidea Tyn
Black Code XIV
#667 - 2014-08-08 12:40:32 UTC  |  Edited by: Yidea Tyn
My proposal...

1st jump.. as per normal(current)
2nd jump which causes polarization.. as per new proposal of ccp

You have to warp off anyways when polarised if you rage rolling and this forces you to manage how often you jump if having a battle on a whole.

**edit if you want to stay on the hole you can surely slow boat back while your timer ticks
Pavel Sohaj
BAND of MAGNUS
#668 - 2014-08-08 12:46:33 UTC
Mithandra wrote:

I didn't pose any arguments. Merely a statement. Adapt.

Adapt or go play something else.

If you take the second option please feel free to contract your stuff to me at the nearest hisec hole on your way out.


Right, so people leaving the game is fine by your opinion. Thats interesting. Bet thats exactly aim of CCP.

How about YOU adapt to what we have to far and find it okay, instead of telling majority with same opinion to do that. Oh the trolls.
Chi'Nane T'Kal
Interminatus
#669 - 2014-08-08 12:59:36 UTC  |  Edited by: Chi'Nane T'Kal
Thread a bit long, so don't know if that's already proposed:

Would it be technically possible to spawn capitals - on the condition that another capital from the same fleet is already on the other side - within the spawn parameters, but ALSO within a reasonable range (i.e. refit/rep range) of its already spawned fleet member?

That would still put the rolling fleet into reasonable risk to be forced to commit to combat, but would at least not put them into such a terrible position in said forced combat.

(Might also make sense for subcaps, but not be as essential, i suppose)
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#670 - 2014-08-08 13:23:18 UTC
Pavel Sohaj wrote:
Mithandra wrote:

I didn't pose any arguments. Merely a statement. Adapt.

Adapt or go play something else.

If you take the second option please feel free to contract your stuff to me at the nearest hisec hole on your way out.


Right, so people leaving the game is fine by your opinion. Thats interesting. Bet thats exactly aim of CCP.

How about YOU adapt to what we have to far and find it okay, instead of telling majority with same opinion to do that. Oh the trolls.


The problem with a lot of the people who post "oh noes the sky is falling" threads is that they "understand" the current mechanics, they've got comfortable with the current mechanics, and they hate anything that threatens their self imagined expertise with the mechanics, or their isk per hour calculations based on those mechanics.



Wormholes are supposed to be random, unpredictable, and scary

Currently if I do "A", I know "B" follows shortly

If I scan "X" I know "Y" is behind it

We know how to run sites with zero loss (unless drink is a factor)

We know how to close holes in less than a minute

We know how to pick a fight or how to avoid one.

That sounds more like null sec to me than a wormhole.

If people are afraid of change, they bury their head in the sand and do not evolve. Evolution is painful, but the survivors are always stronger than before.

If people would rather leave than adapt then they should head to null sec and farm for one of the renter corps. I make no apologies for holding that opinion. Don't like it? Tough.

We need change, added risk, things to challenge us, things to add the risk factor back to wh space.

What we don't need is an "OMG EVE is failing" whineasaurus








Eve is the dark haired, totally hot emo gothchild of the gaming community

Pavel Sohaj
BAND of MAGNUS
#671 - 2014-08-08 13:31:07 UTC
Mithandra wrote:
Pavel Sohaj wrote:
Mithandra wrote:

I didn't pose any arguments. Merely a statement. Adapt.

Adapt or go play something else.

If you take the second option please feel free to contract your stuff to me at the nearest hisec hole on your way out.


Right, so people leaving the game is fine by your opinion. Thats interesting. Bet thats exactly aim of CCP.

How about YOU adapt to what we have to far and find it okay, instead of telling majority with same opinion to do that. Oh the trolls.


The problem with a lot of the people who post "oh noes the sky is falling" threads is that they "understand" the current mechanics, they've got comfortable with the current mechanics, and they hate anything that threatens their self imagined expertise with the mechanics, or their isk per hour calculations based on those mechanics.



Wormholes are supposed to be random, unpredictable, and scary

Currently if I do "A", I know "B" follows shortly

If I scan "X" I know "Y" is behind it

We know how to run sites with zero loss (unless drink is a factor)

We know how to close holes in less than a minute

We know how to pick a fight or how to avoid one.

That sounds more like null sec to me than a wormhole.

If people are afraid of change, they bury their head in the sand and do not evolve. Evolution is painful, but the survivors are always stronger than before.

If people would rather leave than adapt then they should head to null sec and farm for one of the renter corps. I make no apologies for holding that opinion. Don't like it? Tough.

We need change, added risk, things to challenge us, things to add the risk factor back to wh space.

What we don't need is an "OMG EVE is failing" whineasaurus



So more risk, less reward.
Delay local in null by 30 secs. I dare you.
WHs are alraedy dangerous enough. Ive lost fair amount of ships to all kind of WH surprises. If by unpredictable you mean that I spawn away from wormhole and have to slowboat / rewarp to close useless dead end hole, oh well.

If you want a risk, go annoy BU in WH or something. Having ships end up farther from the hole is not a risk, its annoying nuisance. Eventually it will stop anybody small enough from rolling holes. Surely does generate content. Unless in your interesting post you missed it, its about distance from the hole here. HOw that is scary or unpredictable is beyond me. How can you compare it crap, I mean nullsec, where everything is so obvious it would make stones cry, I dont get as well.

This change is for worse, killing WHs and not generating anything. IF you are okay with 90 % leaving and 10 % adapting, good. Bet marketing of CCP will love you, ill happily throw my money at other games, then to play a game where they are fixing what is okay by adding broken features, as you can very easily tell from the feedback. Or should they all adapt? Saw the very first post? Majority of WH dwelling corps are against.

Go to null.
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#672 - 2014-08-08 13:53:58 UTC  |  Edited by: Mithandra
Pavel Sohaj wrote:
Mithandra wrote:
Pavel Sohaj wrote:
Mithandra wrote:

I didn't pose any arguments. Merely a statement. Adapt.

Adapt or go play something else.

If you take the second option please feel free to contract your stuff to me at the nearest hisec hole on your way out.


Right, so people leaving the game is fine by your opinion. Thats interesting. Bet thats exactly aim of CCP.

How about YOU adapt to what we have to far and find it okay, instead of telling majority with same opinion to do that. Oh the trolls.


The problem with a lot of the people who post "oh noes the sky is falling" threads is that they "understand" the current mechanics, they've got comfortable with the current mechanics, and they hate anything that threatens their self imagined expertise with the mechanics, or their isk per hour calculations based on those mechanics.



Wormholes are supposed to be random, unpredictable, and scary

Currently if I do "A", I know "B" follows shortly

If I scan "X" I know "Y" is behind it

We know how to run sites with zero loss (unless drink is a factor)

We know how to close holes in less than a minute

We know how to pick a fight or how to avoid one.

That sounds more like null sec to me than a wormhole.

If people are afraid of change, they bury their head in the sand and do not evolve. Evolution is painful, but the survivors are always stronger than before.

If people would rather leave than adapt then they should head to null sec and farm for one of the renter corps. I make no apologies for holding that opinion. Don't like it? Tough.

We need change, added risk, things to challenge us, things to add the risk factor back to wh space.

What we don't need is an "OMG EVE is failing" whineasaurus



So more risk, less reward.
Delay local in null by 30 secs. I dare you.
WHs are alraedy dangerous enough. Ive lost fair amount of ships to all kind of WH surprises. If by unpredictable you mean that I spawn away from wormhole and have to slowboat / rewarp to close useless dead end hole, oh well.

If you want a risk, go annoy BU in WH or something. Having ships end up farther from the hole is not a risk, its annoying nuisance. Eventually it will stop anybody small enough from rolling holes. Surely does generate content. Unless in your interesting post you missed it, its about distance from the hole here. HOw that is scary or unpredictable is beyond me. How can you compare it crap, I mean nullsec, where everything is so obvious it would make stones cry, I dont get as well.

This change is for worse, killing WHs and not generating anything. IF you are okay with 90 % leaving and 10 % adapting, good. Bet marketing of CCP will love you, ill happily throw my money at other games, then to play a game where they are fixing what is okay by adding broken features, as you can very easily tell from the feedback. Or should they all adapt? Saw the very first post? Majority of WH dwelling corps are against.

Go to null.


Why would I go to Null apart from to raid its juicy mining fleets?. I live in a C5. Personally I'd love it if they removed local from Nullsec. Would make my WORMHOLE corporations roams that much more fun.


And another thing. How is a capital 20k from the hole just annoying? My corp has a name for carriers that far from a hole, it's "target of opportunity" So how is that not an added risk?

You fail at both comprehension and imagination.

As for your 90% leaving and 10% staying. I'll bet you right here, right now that the reverse will be true.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Rroff
Antagonistic Tendencies
#673 - 2014-08-08 14:09:53 UTC
Chi'Nane T'Kal wrote:

Would it be technically possible to spawn capitals - on the condition that another capital from the same fleet is already on the other side - within the spawn parameters, but ALSO within a reasonable range (i.e. refit/rep range) of its already spawned fleet member?


That is a horrid hack from a game development point of view - that you can propose something like that in a manner that is somewhat serious as a suggestion tends to show the underlying idea that caused it to be proposed is faulty.
Chicken Exroofer
Regional Assault and Recon
#674 - 2014-08-08 14:47:29 UTC
MicroNova wrote:
CCP Fozzie's states the Dev's intentions for the Hyperion patch are:

1) Create some variety and excitement in wormhole mechanics since most haven’t changed in many years
2) Provide ways for players to engage more fully with the random and mysterious elements of wormhole life and a ease back on attempts to ‘tame’ and control wormhole mechanics
3) Address some of the imbalance between wormhole environment effects
4) Address some of the imbalance between wormhole classes

(Numbering is mine)

At first glance the MBSD change seems to satisfy all 4 aspects, however after considering many of the well presented salient points in this thread it becomes clear that the MBSD would actually work against the first half of goal 2 and the entirety of goal 4.

In regards to #2. The ability to collapse a WH is the ability to "engage more fully with the random and mysterious elements of wormhole life" IMHO this is the premier reason to live in a WH. In many ways we are using the emergent mechanic of rolling to a new chain of WH's as a content generation tool.

Currently we can close undesirable links to avoid certain hostile situations, but more often than not we are proactively seeking connections that have a substantial positive effect on content creation, whether that is PVP, PVE, Travel, Logistical efforts, or Exploration. This closely correlates to Hilmar's 2013 Fanfest Keynote speech when he describes a jetcan mining op... wait... they're doing what??? holy crap that's cool and better than what we thought.

In regards to #4. MBSD would make rolling much more risky for smaller groups (who presumably live in C1's, 2's & 3's) perhaps to the point of reducing players to POS spin instead of taking the risks of ship loss (which proportionally have much higher value to a smaller corp). Clearly this is the opposite of the stated intent.

Further, our current practice satisfies the first half of #2 far better than the MBSD. Yes, it comes at the expense of the latter half, but the benefits of being able to explo-roll (to generate all types of content) vs rage-roll (create a one jump link so a corp can easily deploy a capital supported force) is an important distinction to consider.

One idea that would satisfy all of the stated goals could be a deployable module that facilitates collapsing wormholes.

In use, the capsuleer would activate the module and protect it while the timer runs. At the end of each cycle it would collapse the hole by reducing a portion of the remaining useable mass. To facilitate an aggressor, the opposing side of the WH would have it's signal strength in the probe scanner boosted to 100% as well as giving a visible and audible state change to the WH itself (I recommend the sound of a screaming goat).

The amount of time the module would need to collapse could be scaled to impede rage-rolling but still allow timely closing for explo-rolling while automatically working faster on lower class/mass WH's. The environmental effects of the various WH types could also play into the time required to collapse the WH. Perhaps an hour for a vanilla C6, scaling down to 10 minutes for a C1.

Additionally some interesting combat scenarios could develop from having a variety of meta / tech / faction variants that provide different ranges vs EHP vs resists vs timings. Additional curbs could also be provided through having it consume some type of PI produced fuel, it's cost, how it is created in game, and the skill tree.

Yes, this module would make it possible for a lone pilot to collapse an uncontested WH. However, in this capsuleers opinion, the benefit of being able to find and generate content outweighs the downsides of controlling the wormhole mechanics. This idea would help to maximize the ability of the existing WH dwellers to create content while helping to curb the abuses of rage-rolling and encourage more players to try out the C1's and C2's.




This would provide MORE content. Love the screaming goat part!

If no one is home on the other side, no change. If a pvp gang is online and paying any kind of attention, they now have something and someone to shoot at, since they know someone put the thing up. MORE content.
We can set up to defend the module. MORE content.
The folks on the other side can choose to 1) do a fast scout in something pretty much uncatchable, (inty)
2) Choose to pour a combat fleet through, and smash us like bugs. MORE content.
3) Choose to allow the hole to collapse, creating the opportunity for another one to pop up. MORE content.



" This idea would help to maximize the ability of the existing WH dwellers to create content while helping to curb the abuses of rage-rolling and encourage more players to try out the C1's and C2's."


MOAR CONTENT!
Zosius
The Nordic Associates
Test Alliance Please Ignore
#675 - 2014-08-08 14:50:42 UTC
I for one, welcome capital spawn change. All these ******* times, when you lay a trap and you have to bail, because jumping after capital to enemy home system is disadvantageous. Now you can score some nice kills and not necessarily commit full fleet without exit.

While it's true that large corps have more advantages, but that is valid for anything you point finger at. They can commit and jump after your capital anyway, so it won't change much. Now you actually have a chance catching solo capitals closing WH with few fleet support, which can escalate to small medium gang fights as you dont kill CAP in 30seconds with just subcaps.

Frigate change is nonsense. I can't wait to sit in a frigate to be popped in 5sec after being primaried and lose my implants and start journey back to home to be popped again in another frigate fight. I am bringing smartbombing Rokh is what I will be doing.
Wun NgoWen
Unforeseen Consequences.
Valkyrie Alliance
#676 - 2014-08-08 15:03:50 UTC
+1 for great changes

you know you are doing it right when ISK farmers talk about buttoning up !

Sith1s Spectre
Imperial Academy
Amarr Empire
#677 - 2014-08-08 15:09:02 UTC
unimatrix0030 wrote:
Mithandra wrote:
This will certainly increase the risk and promote both consensual and non-consensual PvP

Rolling holes will be more difficult, time consuming and dangerous. So? Adapt

It will certainly change most corps and individuals gameplay style. So? Adapt

Its a WH. We were not meant to be here in the first place, but here we are. Still; after all these years.

We learn, test, adapt and develop.

We are Wormholers not cossetted Nullbears. We are meant to be alert not complacent


I do agree that this will probably benefit the larger corporations as opposed to the mom and pop one stop shops we see sprouting up all the time. So? It's EvE , not the women's institute. Adapt.


Thirty odd pages of comments. Some well worded and thought out, some actually brilliant, some just teen angst and bile.


I predict a few weeks of rage rolling mayhem, destruction and forum warfare, then things will settle down. New doctrine will emerge, people will leave, more people will arrive. The wormholes will still be our homes.

I'm not happy with the change as it is, but meh, I'll adapt.


You agruments are not valid. This Will not promote pvp and Will only empty W-space even more.
You did not read this thread.
No more cap fights, no more small to medium corps only empty wasteland.
No one Will be joining only leaving because of this.



See you're right about alot of people leaving WH space (and already have) but it's not because of the changes or the proposed changes.

It's because it's the same old stagnant horseshit, risk free farming and closing any holes instantly that present a risk.

Resident forum troll and fashion consultant

FleetAdmiralHarper
Kitchen Sink Kapitals
#678 - 2014-08-08 16:03:07 UTC  |  Edited by: FleetAdmiralHarper
why hasnt CCP fozzie been fired yet? everyone in the community hates him..

how come the management is so blind and cant see that he is the cancer eating the game away from the inside??

this is an AWFUL change as is every other change he has made.
myself and several other friends have unsubed. wormholes were the last chunk of the game that hadnt been killed by fozzie, and now they are dead too.. rip eve.


changing system effects is bad...but this is the worst idea in eve update history...

if you want to do something to wormholes. add Moon mining, nothing fancy just low sec level moons, more statics and wonderings, and add 1 cube of each type of low sec ice to each of the wh grav belts.. that way people still need to come out to high or null and get isotopic ice, and trade goods.
the people would love you for that. but no fozzie, you want 95% of the wormhole community to rage quit the game, and you want people to unsub. so wish granted.

no one likes this. no one asked for this. i cant believe youre gonna push it out anyway XD ha ha bad dev is bad.
Dinsdale Pirannha
Pirannha Corp
#679 - 2014-08-08 16:47:10 UTC
FleetAdmiralHarper wrote:
why hasnt CCP fozzie been fired yet? everyone in the community hates him..

how come the management is so blind and cant see that he is the cancer eating the game away from the inside??

this is an AWFUL change as is every other change he has made.
myself and several other friends have unsubed. wormholes were the last chunk of the game that hadnt been killed by fozzie, and now they are dead too.. rip eve.


changing system effects is bad...but this is the worst idea in eve update history...

if you want to do something to wormholes. add Moon mining, nothing fancy just low sec level moons, more statics and wonderings, and add 1 cube of each type of low sec ice to each of the wh grav belts.. that way people still need to come out to high or null and get isotopic ice, and trade goods.
the people would love you for that. but no fozzie, you want 95% of the wormhole community to rage quit the game, and you want people to unsub. so wish granted.

no one likes this. no one asked for this. i cant believe youre gonna push it out anyway XD ha ha bad dev is bad.


I have said it before, will say it again.
Null sec cartels can't control wh income ingame, so they get the dev's to wreck it.
You think this is bad? Wait until you see the nerfs to T3 ships, wiping out the market for them, killing wh income even further.
Zosius
The Nordic Associates
Test Alliance Please Ignore
#680 - 2014-08-08 16:54:40 UTC
Dinsdale Pirannha wrote:
FleetAdmiralHarper wrote:
tears

more tears


this thread is too hilarious. All I can see is more pvp when fleets try to save tackled dread, instead of rolling out dangerous exits before guys on the other side can even scan it.