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[Kronos] Medium Micro Jump Drives

First post First post First post
Author
King Fu Hostile
Mea Culpa.
Shadow Cartel
#401 - 2014-05-19 08:00:10 UTC
Wrathful Penguins wrote:
James Amril-Kesh wrote:
bcs don't need MJDs.

fixed


Combat BCs most certainly need something, more desperately than any other ship class atm. However, MMJD might not be it, and especially not 100km one.

YariScur
Sebiestor Tribe
Minmatar Republic
#402 - 2014-05-19 08:03:23 UTC
This module will make situation with mid-size pvp even worse than it is now.
Could you please analyze pros&cons for longer period.

Mid-size MJD imho means "no brain, no tactics"

Thank you.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#403 - 2014-05-19 08:07:48 UTC
Joining the people that want to leave the ABC out of it.

BS already struggle for a place in small gang warfare, this module would out class them ABC already do more damage than most ABS.
Walextheone
The Scope
Gallente Federation
#404 - 2014-05-19 08:49:15 UTC
I only know small gang pvp so I don't have enough know-how about how it will effect mid or large fleets. But as a "small ganger" I've lot of experience.

In short: I don't like the idea. Can't see add anything positive to the game.

A inty needs ~20s to move 100k to land a scram. That will give any sniping BC too much time to move another 100k to another direction making small engagements less fun.

Maby just give it to the t2 versions and not the t1s?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#405 - 2014-05-19 08:52:30 UTC
I still don't get what is up with the whole BC's are underpowered idea..

Stat wise they are pretty good.. But they are in an awkward middleground speed/powerwise.. Isn't that ok? I mean.. what are you going to do with them other than make them overpowered again to make them relevant? =/

BYDI recruitment closed-ish

Mody Warrior
Native Freshfood
Minmatar Republic
#406 - 2014-05-19 08:58:43 UTC
CCP STOP THIS

bcs don't need MJDs
Adrie Atticus
Caldari Provisions
Caldari State
#407 - 2014-05-19 09:20:11 UTC
Walextheone wrote:
A inty needs ~20s to move 100k to land a scram. That will give any sniping BC too much time to move another 100k to another direction making small engagements less fun.

Maby just give it to the t2 versions and not the t1s?


Don't forget that ships exit the jump at 100% speed sop they can instantly warp to their aligned direction. If you cannot catch it with a scram on the first go, it's already gone.
rsantos
The Scope
Gallente Federation
#408 - 2014-05-19 09:39:12 UTC
Please!

Remove the disruptor immunity from all MJD modules.
Game already had a module to counter that.

afkalt
Republic Military School
Minmatar Republic
#409 - 2014-05-19 09:41:53 UTC
Ines Tegator wrote:
To stop a MJD ship, you have to get in range and get a scram on it before the spool up time.


What's wrong with using a fast cruiser?

They'll be targeting BC's so lock time wont be an issue. BCs are also slow, so are limited in their ability to close gaps. Cruisers can suck up gate guns just fine and can be fit hella fast.


Serious question, I really don't see many things getting away from the quicker cruisers in the spool time.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#410 - 2014-05-19 09:46:16 UTC
I don't think this is a good idea.
Aiphona
Alien Mindbenders
#411 - 2014-05-19 09:51:01 UTC  |  Edited by: Aiphona
Might as well just eliminate the long point entirely and just dictate that every fight now has to happen in scram range or your opponent will simply teleport away.

so NO to MMJD !!!

Or make all MJD's possible to tackle with long point.
It was ******** to begin with, why can a ship that is pointed warp????
Osant
Monks of War
#412 - 2014-05-19 09:59:12 UTC
Dear CCP Fozzie, what about counter-measures? AFAIK when MJD (large version) was just introduced CCP had an idea to deal with it using Mobile MJD Disruptors. But currently we have only one thing - Warp Scrambler and this is not enough ofc.

So my proposal as counter-measures (just a list of different variations):

  • New mobile structure - Mobile MJD Disruptor (one size, T1/T2/Faction, radius as Large Mobile Warp Disruptor, affects only MJD ability and doesn't prevent usual warp or jump, also can't be anchored in activation range of Mobile Microjump structure)
  • New probe for Interdiction Sphere Launcher - *%name%* Disrupt Probe (radius/volume as Warp Disrupt Probe, affects only MJD ability and doesn't prevent usual warp or jump)
  • New script for Heavy Interdictors - Focused *%name%* Disruption (and again affects only MJD ability and doesn't prevent usual warp or jump)
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#413 - 2014-05-19 10:00:10 UTC
afkalt wrote:
Ines Tegator wrote:
To stop a MJD ship, you have to get in range and get a scram on it before the spool up time.


What's wrong with using a fast cruiser?

They'll be targeting BC's so lock time wont be an issue. BCs are also slow, so are limited in their ability to close gaps. Cruisers can suck up gate guns just fine and can be fit hella fast.


Serious question, I really don't see many things getting away from the quicker cruisers in the spool time.



Cruisers can suck up gate guns and be fast? Are you talking about blobbing BC's with logi? Because if so yea sure that will work. Otherwise not so much.

BYDI recruitment closed-ish

Riot Girl
You'll Cowards Don't Even Smoke Crack
#414 - 2014-05-19 10:09:49 UTC
Garviel Tarrant wrote:
I mean.. what are you going to do with them other than make them overpowered again to make them relevant? =/

The Typhoon is an example of what a BC should be imo.
afkalt
Republic Military School
Minmatar Republic
#415 - 2014-05-19 10:19:26 UTC
Garviel Tarrant wrote:
afkalt wrote:
Ines Tegator wrote:
To stop a MJD ship, you have to get in range and get a scram on it before the spool up time.


What's wrong with using a fast cruiser?

They'll be targeting BC's so lock time wont be an issue. BCs are also slow, so are limited in their ability to close gaps. Cruisers can suck up gate guns just fine and can be fit hella fast.


Serious question, I really don't see many things getting away from the quicker cruisers in the spool time.



Cruisers can suck up gate guns and be fast? Are you talking about blobbing BC's with logi? Because if so yea sure that will work. Otherwise not so much.



I meant they can suck it up enough until slower things arrive. For example a caracal can be fit to 35k EHP, 2117m/s with a 9k (no heat) scram. Let's say an 8s spool time - that's a 24-25k range (16km travel plus 9km module range) for the caracal to collar the BC. Doesn't seem massively unreasonable given how ponderous BCs are and the average distance things decloak off gate.

35k EHP should last plenty long enough until other ships get in on it and the caracal can disengage and reengage. Particularly as the mod has a 3 minute cooldown so that's 3 minutes of long points being just fine so long as the MJD is interrupted by the initial scram.
Wrathful Penguins
The Hatchery
RAZOR Alliance
#416 - 2014-05-19 10:28:01 UTC
afkalt wrote:
Garviel Tarrant wrote:
afkalt wrote:
Ines Tegator wrote:
To stop a MJD ship, you have to get in range and get a scram on it before the spool up time.


What's wrong with using a fast cruiser?

They'll be targeting BC's so lock time wont be an issue. BCs are also slow, so are limited in their ability to close gaps. Cruisers can suck up gate guns just fine and can be fit hella fast.


Serious question, I really don't see many things getting away from the quicker cruisers in the spool time.



Cruisers can suck up gate guns and be fast? Are you talking about blobbing BC's with logi? Because if so yea sure that will work. Otherwise not so much.



I meant they can suck it up enough until slower things arrive. For example a caracal can be fit to 35k EHP, 2117m/s with a 9k (no heat) scram. Let's say an 8s spool time - that's a 24-25k range (16km travel plus 9km module range) for the caracal to collar the BC. Doesn't seem massively unreasonable given how ponderous BCs are and the average distance things decloak off gate.

35k EHP should last plenty long enough until other ships get in on it and the caracal can disengage and reengage. Particularly as the mod has a 3 minute cooldown so that's 3 minutes of long points being just fine so long as the MJD is interrupted by the initial scram.

You appear to be saying here that to stop the bc from leaving you need to ram it in a smaller, faster, weaker ship than the bc in question. That's not a great solution to the issue with the module unless you have falcons/logis with you. The people suggesting this is poor game design aren't looking for more ways to get kills vs single ships with mass falcon and logi, rather the opposite.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#417 - 2014-05-19 10:33:12 UTC
Niko Lorenzio wrote:
Kinda negates the advantage of the battleships though no? I would cut the spool up, cooldown and range of the Medium MJD by 25%. i.e. jump to 75km instead of 100.
Also considering those medium ships usually have shorter range than battleships, 75km might be more useful except in cases of catching battleships or escaping from a fight.


This is a really good point
plus it leaves battleships in a stronger position from a positioning sense, which is offset by their slower movement speeds




if it is moved down to the smaller Medium ships, like regular cruisers etc .. a further reduction would also make sense for the same reasons (50% of BS values doesn't seem to unreasonable)
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#418 - 2014-05-19 10:34:29 UTC
CBCs are fine, stop being bad
afkalt
Republic Military School
Minmatar Republic
#419 - 2014-05-19 10:35:36 UTC
Wrathful Penguins wrote:
afkalt wrote:
Garviel Tarrant wrote:
afkalt wrote:
Ines Tegator wrote:
To stop a MJD ship, you have to get in range and get a scram on it before the spool up time.


What's wrong with using a fast cruiser?

They'll be targeting BC's so lock time wont be an issue. BCs are also slow, so are limited in their ability to close gaps. Cruisers can suck up gate guns just fine and can be fit hella fast.


Serious question, I really don't see many things getting away from the quicker cruisers in the spool time.



Cruisers can suck up gate guns and be fast? Are you talking about blobbing BC's with logi? Because if so yea sure that will work. Otherwise not so much.



I meant they can suck it up enough until slower things arrive. For example a caracal can be fit to 35k EHP, 2117m/s with a 9k (no heat) scram. Let's say an 8s spool time - that's a 24-25k range (16km travel plus 9km module range) for the caracal to collar the BC. Doesn't seem massively unreasonable given how ponderous BCs are and the average distance things decloak off gate.

35k EHP should last plenty long enough until other ships get in on it and the caracal can disengage and reengage. Particularly as the mod has a 3 minute cooldown so that's 3 minutes of long points being just fine so long as the MJD is interrupted by the initial scram.

You appear to be saying here that to stop the bc from leaving you need to ram it in a smaller, faster, weaker ship than the bc in question. That's not a great solution to the issue with the module unless you have falcons/logis with you. The people suggesting this is poor game design aren't looking for more ways to get kills vs single ships with mass falcon and logi, rather the opposite.



Not bump it, scram it.

I mean for goodness sakes "smaller, faster, weaker ship", so... pretty much all initial tackle then?

People are positing that it's impossible to catch as fast ships will insta pop to gate guns - I submit that a cruiser like the one I posted will tackle them just fine until the cavalry arrives as they are durable enough and fast enough to have a large margin of error.

I simply don't see how that's magically an issue tomorrow if it's not already an issue for you today. It's not even like it's a stretch or off the wall fit to adapt a nano cruiser to that role.
LakeEnd
Brutor Tribe
Minmatar Republic
#420 - 2014-05-19 10:42:11 UTC
If you cant be talked out of releasing such module, could you at least shorten the range for the medium size varient? Maybe 50-75km MJD for medium vs 100km that large curretnly has. Would make all kinds of sense in my opinion.