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[Kronos] Mordu's Legion

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Medalyn Isis
Doomheim
#741 - 2014-05-14 23:07:30 UTC
Grath Telkin wrote:
kurage87 wrote:
Seriously, stop saying the kite fit will lose to sniper fits. Of course it bloody will.



Exactly, so its not really OP is it then. It turns out its either weak to damps,weak to neuts, on top of being weak to sniping.

Kinda hard to put a ship with that many weaknesses in the 'OP' category.

Only a couple of ships which I can think of that have the range and tracking required to snipe this ship. Bearing in mind that it will be running with a sig at around 100 with mwd on and very high transversal. Even a corm which is probably the best ship to snip the Garmur has only around 0.035 tracking, which may not be enough when you consider how fast the ship will be able to travel. And most ships do not get that much of a bonus to railgun tracking either.
Feodor Romanov
Caldari Provisions
Caldari State
#742 - 2014-05-14 23:52:35 UTC
Do not discuss anything with Medalyn Isis, he is just trolling this forum.

Kagura Nikon
Native Freshfood
Minmatar Republic
#743 - 2014-05-15 00:35:48 UTC
Medalyn Isis wrote:
Grath Telkin wrote:
kurage87 wrote:
Seriously, stop saying the kite fit will lose to sniper fits. Of course it bloody will.



Exactly, so its not really OP is it then. It turns out its either weak to damps,weak to neuts, on top of being weak to sniping.

Kinda hard to put a ship with that many weaknesses in the 'OP' category.

Only a couple of ships which I can think of that have the range and tracking required to snipe this ship. Bearing in mind that it will be running with a sig at around 100 with mwd on and very high transversal. Even a corm which is probably the best ship to snip the Garmur has only around 0.035 tracking, which may not be enough when you consider how fast the ship will be able to travel. And most ships do not get that much of a bonus to railgun tracking either.



I think apocs would be realistically more dangerous. With pulse. Because you cannto kill them very fast and they have a LOT of time to degrade your EHP even with "barely hits"

"If brute force does not solve your problem....  then you are  surely not using enough!"

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#744 - 2014-05-15 01:58:48 UTC
do you guys not realise that you can already make overpowered light missile kiting crows, condors and hookbills? this isn't particularly better than them. it's the weapon system that needs the nerf, and unbonused ewar and links.
Daniel L'Siata
Phoenix Naval Operations
Phoenix Naval Systems
#745 - 2014-05-15 02:23:50 UTC  |  Edited by: Daniel L'Siata
Echoing what Bram said earlier, these ships seem really very uninspired by the standards of other pirate factions.

If the super velocity missiles is meant to be the one area they excel in far beyond the capability of an Empire ship, that's a bit...weak. The warp disruption range attached to an actual primary combat ship is nice but it's nothing new (Proteus) or even particularly engaging given that these are designed to kite, though it is strong.

The ships are almost certainly strong enough without it, but perhaps a little more flavor through something relating to sigrad or even interdiction strength or similar?

On that note, are we ever going to see Centurion implants looked at?
Arthur Aihaken
CODE.d
#746 - 2014-05-15 02:28:56 UTC
Daniel L'Siata wrote:
Echoing what Bram said earlier, these ships seem really very uninspired by the standards of other pirate factions.

Opinions vary on this point. Some of us are ecstatic with them.

I am currently away, traveling through time and will be returning last week.

Midori Tsu
Evolution
Northern Coalition.
#747 - 2014-05-15 02:49:21 UTC
While i think the stats of the ships are fine, i feel like they should get some special unique trait that really makes a difference, people suggested warp disruption strength or reload time, i think those would be cool and would make them stronger without being to OP.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#748 - 2014-05-15 03:16:55 UTC
Arthur Aihaken wrote:
Daniel L'Siata wrote:
Echoing what Bram said earlier, these ships seem really very uninspired by the standards of other pirate factions.

Opinions vary on this point. Some of us are ecstatic with them.

The Frig and Cruiser are great, the BS gets some improved DPS and/or ability to apply that DPS, and I think these ships would be great for pairing up with Vindi's..

Long Scram to slow em, Web's to stop em, and DPS to pummel em.

But as I posted in my suggestion a little way back (*cough* https://forums.eveonline.com/default.aspx?g=posts&m=4589746#post4589746 *cough*) It NEEDS Damage Application.

Sure you can get okay paper DPS on the BS, but in reality those numbers are not gonna pan out unless you're shooting caps.. a boost to DPS, and a fixed explosion velocity bonus, or a fixed damage bonus and a skilled explosion velocity bonus would do a lot to make this ship more viable. At the moment, without something being done, I see the BS being second only to the Bhaal in DPS.. and the Bhaal gets Neuts AND Long Webs to make up for that.. Might get a little more DPS than a NM, but NM's are king of applied DPS, so at best that's a wash, and really I'd rather a NM doing 1.2k DPS all the time against most things, than this :/

Another bonus is an option, but really I'd much prefer improvements to the Paper and Applied DPS, vs some new "special" trait.
Sweet Times
Riptide Riot
#749 - 2014-05-15 03:22:04 UTC
god reading all the fourms make me laugh . there are people saying these ships are op and people saying they are balenced just makes me laugh.

so lets compare 1 ship to the new faction frig THE CROW. same slot layout except for 1 rig

what has the crow ever done for me?

First it also has a long point...not as long but not enough difference to make a big deal .

The crows base speed is faster ..(.what a kiting missile frig with a long point thats faster)

The crow has a bonus to the cap usage of its point ( you can run mwd and point cap stable and manage disrupter and damps new faction frig opps it cant..... thats a shame)

The crow has a 75% reduction in sig penitily from mwd (oh makes the new faction ship job to apply dps on me so much harder)

PLUS the crow in interdiction nullified WTF this ship is op oh hang on thats the crow not the new faction ship REALLY

So there is a much better kiting missile frig out there than this new OP faction ship

Get a grip guys the Mordus frig is only fractionaly better than a t1 frig... op it not... will i fly it over my crow what do you think.

as for the cruiser and bs same thing goes

I dont think these new faction ships were intended to be on a par with the other faction ships that are coming out in the summer CCP rise could not have made such a misscalculation without it being intended . I think they are intended to be the poor uninspiring faction ships found in low sec.

Arthur Aihaken
CODE.d
#750 - 2014-05-15 04:57:38 UTC  |  Edited by: Arthur Aihaken
Sniper Smith wrote:
Another bonus is an option, but really I'd much prefer improvements to the Paper and Applied DPS, vs some new "special" trait.

Yes, I think the general consensus is that the Barghest could stand a slight increase in damage to 7.5% per level from 5%. If it had another low it would be a riot to armor tank it... I suppose you could make it work with 3 lows, but it would be a tight fit.

I am currently away, traveling through time and will be returning last week.

Barton Breau
University of Caille
Gallente Federation
#751 - 2014-05-15 05:49:57 UTC
Arthur Aihaken wrote:
Sniper Smith wrote:
Another bonus is an option, but really I'd much prefer improvements to the Paper and Applied DPS, vs some new "special" trait.

Yes, I think the general consensus is that the Barghest could stand a slight increase in damage to 7.5% per level from 5%. If it had another low it would be a riot to armor tank it... I suppose you could make it work with 3 lows, but it would be a tight fit.


Are you sure we are not already over budget with 1000dps @ 166km from a single weapon system? :)
Mario Putzo
#752 - 2014-05-15 05:51:11 UTC  |  Edited by: Mario Putzo
While I think these ships are great with their current stat lines, I don't feel that they really have something unique associated with them, and the Warp Disruption range bonus really seems to shoe horn them into a kiting setup. Furthermore the double down on C/G is kinda lame, when we are clearly missing a C/M faction.

I personally would rather see:
G Bonus: Warp Disruption Range (10%/LVL) removed
M Bonus: Missile Reload Time (10%LVL) Added:

This allows for a full spectrum of potential fits, kiting, alpha, brawler, and would truly cement the ships as true masters of missiles. Moreover it would still serve the clear purpose of providing anti tackle support.

Either way I will have fun with these ships, but I sincerely think that CCP is missing the chance to make a truly unique ship class with a potential for great build diversity.

Edit:

Additionally I wouldn't mind seeing the Range Bonus for Warp Disruption being moved to the SOE line in place of the Drone Damage bonus. Lord knows we have Drone Ships for days, and having that Warp Disruption Bonus pairs nicely still with the Weapon Range Bonus.

This would give the SOE line a unique role as search and tackle ships with their bonus to scanning, and a bonus to warp disruption. Something that is missing from the Pirate Faction line, and really something that isn't displayed in that type of combination either. Just extra food for thought.
Vulfen
Imperial Academy
Amarr Empire
#753 - 2014-05-15 06:06:53 UTC
Arthur Aihaken wrote:
Sniper Smith wrote:
Another bonus is an option, but really I'd much prefer improvements to the Paper and Applied DPS, vs some new "special" trait.

Yes, I think the general consensus is that the Barghest could stand a slight increase in damage to 7.5% per level from 5%. If it had another low it would be a riot to armor tank it... I suppose you could make it work with 3 lows, but it would be a tight fit.


It definitely needs that 7th low slot or the increase to 7.5%.

Personally i think the DPS on a shield tanked fit is almost at that perfect level, so im not sure a 7.5% buff would be right, id rather see a 10% buff and the loss of a launcher & high slot in favor for a Low, this works out then as 9 effective launchers and an extra 50 or so dps, but it would allow the ship to possess an armour tank that will work while having a DPS mod in the lows (matching the Mach)
Barton Breau
University of Caille
Gallente Federation
#754 - 2014-05-15 07:44:33 UTC
Mario Putzo wrote:
Lord knows we have Drone Ships for days


If the definition is 600-800 dps with a weapon system, which the 50% ships do with drones, then we have all ships for days, with all those minmatar rail and blaster ships, the missile ship geddon....

Just there wont be any arty ships :)
Medalyn Isis
Doomheim
#755 - 2014-05-15 08:21:07 UTC
TrouserDeagle wrote:
do you guys not realise that you can already make overpowered light missile kiting crows, condors and hookbills? this isn't particularly better than them. it's the weapon system that needs the nerf, and unbonused ewar and links.

Yes, so they just took the design from the ships which are already considered borderline OP, and put them on steroids.
Medalyn Isis
Doomheim
#756 - 2014-05-15 08:30:36 UTC
Feodor Romanov wrote:
Do not discuss anything with Medalyn Isis, he is just trolling this forum.


Lol, anyone you disagree with is trolling. You want shiny new toys without looking at the bigger picture, then will come onto the forum crying when you found out all your old toys have been obsoleted. Go home kid. CCP Rise himself said he thought these frigs could be OP, and so do a lot of other people.
Mingja
Perkone
Caldari State
#757 - 2014-05-15 09:01:48 UTC
I still wonder what's the point of missile kiters when missiles are inherently bad at kiting thanks to the flaws of dmg application of missiles.

Missiles are a little crappy without webs and/or TP's and I can't see the slots for such on any of these ships.


These mordus are absolutely hilarious "missile specialists". They are no specialists at all, more comparable to monkey's playing X-Box.

Not a single appication bonus is just.... Well.. I can't even find words for it..
Lloyd Roses
Artificial Memories
#758 - 2014-05-15 09:14:15 UTC  |  Edited by: Lloyd Roses
Sweet Times wrote:
god reading all the fourms make me laugh . there are people saying these ships are op and people saying they are balenced just makes me laugh.
so lets compare 1 ship to the new faction frig THE CROW. same slot layout except for 1 rig
[...]
Get a grip guys the Mordus frig is only fractionaly better than a t1 frig... op it not... will i fly it over my crow what do you think.


Leaving aside that the Garmur has about 70-80% more dps, faster missiles, way superior capacitor (so it can only run mwd/point for 3mins nonstop... or use a c-type mwd), it has the hands down superior agility - but that also cause the crow really sucks at turning, and it will have selectable damage.

Yes, you can fly a crow and probably get similiar results. But the Garmur is better at doing it, in every regard but the sigradius under mwd.But then again, you can orbit things at 33km comfortably instead of 28km. Which is not bad at all, given how lights only reach out to 31k (fury) / 47k (navy) (edit: 45/60 on a bonused hull) most of the time.
Medalyn Isis
Doomheim
#759 - 2014-05-15 09:14:56 UTC  |  Edited by: Medalyn Isis
Kagura Nikon wrote:
I think apocs would be realistically more dangerous. With pulse. Because you cannto kill them very fast and they have a LOT of time to degrade your EHP even with "barely hits"

The corm is quite powerful against the Garmur, so will probably end up being the best counter.

Corm dps

From this dps graph you can see the corm doing ok dps against the ship, but it will still take some time to wear it down.

With halos then the damage can be minimised to something which can be easily shrugged off,

Corm dps with halos

The story is different vs any other ship though, damage is negligible as can be seen against this harpy.

Harpy dps, no implants

Corm looks like it will be a good counter, but I think any other ships will struggle as they don't get the kind of bonuses to tracking that the corm does. Will be interesting to try out some more combos on the test server though, but from theory crafting done so far I'm still pretty sure of the opinion that the ship needs it's speed dropping to around 350 m/s, and perhaps dps or tank increased to compensate.

Edit - Using Iridium Charge works out a lot better, with corm doing around 120 dps and harpy 100 dps. I was using javelin in the example above which fails to track the Garmur properly hence the low dps. Most other ships will still struggle though, but the speed of the Garmur could still do with a nerf, to around 370m/s just under that of the Daredevil would probably be fair.
Anthar Thebess
#760 - 2014-05-15 09:24:45 UTC
Can we have model size comparison to other pirate faction battleships?