These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

WiS pledge fundrising

First post First post
Author
Celestra Doxaila
MinTek Tactical Division
#121 - 2014-05-01 14:44:06 UTC  |  Edited by: Celestra Doxaila
A more convincing pledge would be to say that you will "buy 20 plex worth of clothes from the nex store if you can use them to walk around the stations."

Actually I was just making that up but isn't the worst idea I have heard.

But I think it would simply turn eve into the tedium that they turned X:Rebirth into. Broken space ship game play, but you need to get out of your ship and walk around this copy-paste station that only has 10 occupants in order to complete every stupid mission.
Captain IQ
Innocent Traders Ltd
#122 - 2014-05-01 15:59:08 UTC
That's just details.

I'd pledge £100 Op, you can dig up plenty of my old posts about WiS. It's the natural progression for this game, it has to happen, but I just can't see CCP ever doing anything imaginative with this game again, all the past attempted great leaps have ended in failure.

We all remember the ending of Fanfest when they showed the Orbital Bombardment, I wish we could bring that excitement back again, we all believed at the time that our loyalty was going to pay off and we were part of an exciting, developing world with limitless possibilities, it was great, even it was it was just for a fleeting moment.

Organic Lager
Drinking Buddies
#123 - 2014-05-01 16:24:03 UTC
Khanh'rhh wrote:
Organic Lager wrote:
I don't know much about coding but i was always told from my programmer friends the longest parts of development are the modelling and textures both of which are already done and done beautifully in the captains quarters. Seems to me they have the frame and engine, now they just need to find the 4 tires.

'Art' is only a timesink once you have a working game. They do **not** have the engine, this is specifically why there is no chance of it happening.


Not sure what you mean by "working game" or not having the "engine".


I can walk around my cq without falling through the ground or glitching on the walls. I can interact with items in my room such as the undock button and character edit mirror.

How are these different then walking around a casino or exploring a ghost site?
Little Dragon Khamez
Guardians of the Underworld
#124 - 2014-05-01 18:53:04 UTC
Webvan wrote:
Little Dragon Khamez wrote:


I would agree with your point had Rhes bothered to explain his point of view.

Posting that something you don't like is hilarious just because you don't like it is not a contribution to the thread.

It's actually just trolling, worse than that it's cowardice and ego fluffing.
I'm not pouncing on you or anything, nothing personal. It's just it's been said over and over the past couple years, and there already is another active thread where it has been all said. If you want to understand Rhes pov a little better, then those threads are a better place to start. Just like this thread should have just been a post on that thread, still suggested, but not another redundant thread on it's own.


You know I respect you, and I'm always happy to engage in productive discussion with you so I don't mind you challenging my posts, good things come from a civilized and adult discussion.

I've read lots of Rhe's posts however and he shows no such regard for anyone else, he's incapable of civilised dialogue and is just a troll.

Dumbing down of Eve Online will result in it's destruction...

Themanfromdalmontee
EVE RADIO ARMY
#125 - 2014-05-01 20:00:40 UTC
Ubat Batuk wrote:
Doireen Kaundur wrote:
You dont seem to understand. CCP does not have the coding skills to pull off WIS. That is what it comes down to.
Just look at how lousy our toons look walking around in CQ.

If they do it, it will suck.

I suspect that is the other reason why WoD was canned.


If they want to make it, they can recruit people with the right skills from other studios.


For which they need money...and you won't be giving it until its done....which is not going to happen....
Khanh'rhh
Sparkle Motion.
#126 - 2014-05-01 20:05:48 UTC  |  Edited by: Khanh'rhh
Organic Lager wrote:
Khanh'rhh wrote:
Organic Lager wrote:
I don't know much about coding but i was always told from my programmer friends the longest parts of development are the modelling and textures both of which are already done and done beautifully in the captains quarters. Seems to me they have the frame and engine, now they just need to find the 4 tires.

'Art' is only a timesink once you have a working game. They do **not** have the engine, this is specifically why there is no chance of it happening.


Not sure what you mean by "working game" or not having the "engine".


I can walk around my cq without falling through the ground or glitching on the walls. I can interact with items in my room such as the undock button and character edit mirror.

How are these different then walking around a casino or exploring a ghost site?


- Rendering multiple avatars in real-time, in a manner that doesn't melt computers. This is pretty basic as far as "working" goes and they've all-but said they can't do it.
- Net code. Seriously. If writing decent and reliable netcode isn't hard enough already (and it is, it's the lion's share of coding and de-bugging time for most online games) they somehow have to make a real-time simulation run on top of a 1hz tick server, and have all that make sense.

If you pro-WiS people are really serious, at least educate yourself on the complexities of what is involved. It's not "nearly done" or "mostly working" when you're talking about a single avatar standing in a room interacting with 2 or 3 scripted objects in a buggy way, when your end goal is a fully fledged MMO experience.

I don't know how to explain this any better. Take as an example Planetside 2: The difference between being able to have a gun bobbing on screen whilst you stand in a room and 200v200 fights in a building isn't "just add a building, done!" , it's 90% of the development work.

Loading some artwork into a game engine and using it is something hobbyists and amateur modders do; creating the whole engine wholesale (which CCP have seemingly, for some reason, decided is the way to go) is where your years of dev time and millions of dollars/pounds/euros go. It's why 'standalone' versions of highly popular mods take months/years to ship, and even then they're speeding up the process by using the same game engine most of the time, and in all recent examples, they don't work nearly as well as the mod worked.

If you remember: CCP had a lot of the WiS done previously using the Unreal engine (so most of the work was done) but then scrapped all that work to go chase their Jesus features - in this case the Carbon engine.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Jarod Garamonde
Federal Navy Academy
Gallente Federation
#127 - 2014-05-01 20:08:23 UTC  |  Edited by: ISD Flidais Asagiri
And now it's time for Haikus With Garamonde....


This thread is terribad.
What the **** did I just read?
OP is a dumb.


EDITED BY: FLIDAIS ASAGIRI

Apart from being a bad Haikus, it is edited for a curse work around which further destroys the symmetry that the Haikus is supposed to embody. Also, the method is encuraged but the message is wrong.

Please stay on topic
Stay far away from the rant
Post Constructively

The Rule that applies is:

22. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Gel Musana
LOL a Sticky Situation
#128 - 2014-05-01 21:54:04 UTC
Khanh'rhh wrote:
Organic Lager wrote:
Khanh'rhh wrote:
Organic Lager wrote:
I don't know much about coding but i was always told from my programmer friends the longest parts of development are the modelling and textures both of which are already done and done beautifully in the captains quarters. Seems to me they have the frame and engine, now they just need to find the 4 tires.

'Art' is only a timesink once you have a working game. They do **not** have the engine, this is specifically why there is no chance of it happening.


Not sure what you mean by "working game" or not having the "engine".


I can walk around my cq without falling through the ground or glitching on the walls. I can interact with items in my room such as the undock button and character edit mirror.

How are these different then walking around a casino or exploring a ghost site?


- Rendering multiple avatars in real-time, in a manner that doesn't melt computers. This is pretty basic as far as "working" goes and they've all-but said they can't do it.
- Net code. Seriously. If writing decent and reliable netcode isn't hard enough already (and it is, it's the lion's share of coding and de-bugging time for most online games) they somehow have to make a real-time simulation run on top of a 1hz tick server, and have all that make sense.

If you pro-WiS people are really serious, at least educate yourself on the complexities of what is involved. It's not "nearly done" or "mostly working" when you're talking about a single avatar standing in a room interacting with 2 or 3 scripted objects in a buggy way, when your end goal is a fully fledged MMO experience.

I don't know how to explain this any better. Take as an example Planetside 2: The difference between being able to have a gun bobbing on screen whilst you stand in a room and 200v200 fights in a building isn't "just add a building, done!" , it's 90% of the development work.

Loading some artwork into a game engine and using it is something hobbyists and amateur modders do; creating the whole engine wholesale (which CCP have seemingly, for some reason, decided is the way to go) is where your years of dev time and millions of dollars/pounds/euros go. It's why 'standalone' versions of highly popular mods take months/years to ship, and even then they're speeding up the process by using the same game engine most of the time, and in all recent examples, they don't work nearly as well as the mod worked.

If you remember: CCP had a lot of the WiS done previously using the Unreal engine (so most of the work was done) but then scrapped all that work to go chase their Jesus features - in this case the Carbon engine.


I would give $49 for WiS. There are probably other reasons to the ones you mention here. DUST has already been made and CQ too. What else do you need? Just reuse the code.

Ideology  s-h-i-t  list https://gate.eveonline.com/Profile/Gel%20Musana

Justice Starcatcher
Asguard Security Service
#129 - 2014-05-01 22:07:46 UTC
Khanh'rhh wrote:
- Rendering multiple avatars in real-time, in a manner that doesn't melt computers. This is pretty basic as far as "working" goes and they've all-but said they can't do it.
- Net code. Seriously. If writing decent and reliable netcode isn't hard enough already (and it is, it's the lion's share of coding and de-bugging time for most online games) they somehow have to make a real-time simulation run on top of a 1hz tick server, and have all that make sense.


The cold water of reality isn't appreciated Khanh'rhh. I wonder why they tried to do it the hard way?
Rage of Void
Mission Cerrion
#130 - 2014-05-01 22:10:00 UTC
Khanh'rhh wrote:
Organic Lager wrote:
Khanh'rhh wrote:
Organic Lager wrote:
I don't know much about coding but i was always told from my programmer friends the longest parts of development are the modelling and textures both of which are already done and done beautifully in the captains quarters. Seems to me they have the frame and engine, now they just need to find the 4 tires.

'Art' is only a timesink once you have a working game. They do **not** have the engine, this is specifically why there is no chance of it happening.


Not sure what you mean by "working game" or not having the "engine".


I can walk around my cq without falling through the ground or glitching on the walls. I can interact with items in my room such as the undock button and character edit mirror.

How are these different then walking around a casino or exploring a ghost site?


- Rendering multiple avatars in real-time, in a manner that doesn't melt computers. This is pretty basic as far as "working" goes and they've all-but said they can't do it.
- Net code. Seriously. If writing decent and reliable netcode isn't hard enough already (and it is, it's the lion's share of coding and de-bugging time for most online games) they somehow have to make a real-time simulation run on top of a 1hz tick server, and have all that make sense.

If you pro-WiS people are really serious, at least educate yourself on the complexities of what is involved. It's not "nearly done" or "mostly working" when you're talking about a single avatar standing in a room interacting with 2 or 3 scripted objects in a buggy way, when your end goal is a fully fledged MMO experience.

I don't know how to explain this any better. Take as an example Planetside 2: The difference between being able to have a gun bobbing on screen whilst you stand in a room and 200v200 fights in a building isn't "just add a building, done!" , it's 90% of the development work.

Loading some artwork into a game engine and using it is something hobbyists and amateur modders do; creating the whole engine wholesale (which CCP have seemingly, for some reason, decided is the way to go) is where your years of dev time and millions of dollars/pounds/euros go. It's why 'standalone' versions of highly popular mods take months/years to ship, and even then they're speeding up the process by using the same game engine most of the time, and in all recent examples, they don't work nearly as well as the mod worked.

If you remember: CCP had a lot of the WiS done previously using the Unreal engine (so most of the work was done) but then scrapped all that work to go chase their Jesus features - in this case the Carbon engine.



I don't know if it's been mentioned or not, but didn't CCP have a working presentation of WiS with at least a dozen characters at Fanfest 2008? I think there was an eventual crash, still I don't remember any computer meltdown. Also shouldn't our computers be more advanced now considering that the presentation was 6 years ago? I might be wrong about how time works, but in my experience the **** people put in their computers has more hertzes, terabytes, watts and rpms, not lesst...
Organic Lager
Drinking Buddies
#131 - 2014-05-01 23:03:53 UTC  |  Edited by: Organic Lager
Khanh'rhh wrote:
Organic Lager wrote:

Not sure what you mean by "working game" or not having the "engine".


I can walk around my cq without falling through the ground or glitching on the walls. I can interact with items in my room such as the undock button and character edit mirror.

How are these different then walking around a casino or exploring a ghost site?


- Rendering multiple avatars in real-time, in a manner that doesn't melt computers. This is pretty basic as far as "working" goes and they've all-but said they can't do it.
- Net code. Seriously. If writing decent and reliable netcode isn't hard enough already (and it is, it's the lion's share of coding and de-bugging time for most online games) they somehow have to make a real-time simulation run on top of a 1hz tick server, and have all that make sense.

If you pro-WiS people are really serious, at least educate yourself on the complexities of what is involved. It's not "nearly done" or "mostly working" when you're talking about a single avatar standing in a room interacting with 2 or 3 scripted objects in a buggy way, when your end goal is a fully fledged MMO experience.

I don't know how to explain this any better. Take as an example Planetside 2: The difference between being able to have a gun bobbing on screen whilst you stand in a room and 200v200 fights in a building isn't "just add a building, done!" , it's 90% of the development work.

Loading some artwork into a game engine and using it is something hobbyists and amateur modders do; creating the whole engine wholesale (which CCP have seemingly, for some reason, decided is the way to go) is where your years of dev time and millions of dollars/pounds/euros go. It's why 'standalone' versions of highly popular mods take months/years to ship, and even then they're speeding up the process by using the same game engine most of the time, and in all recent examples, they don't work nearly as well as the mod worked.

If you remember: CCP had a lot of the WiS done previously using the Unreal engine (so most of the work was done) but then scrapped all that work to go chase their Jesus features - in this case the Carbon engine.


Seeing as how every indy game company and their grandmother has managed to release an mmo in the past 5 years I highly doubt it's nearly as complex as you seem to think it is. If the carbon engine really isn't working, cut it loose and go back to the unreal engine.

I for one am not asking for a "200v200 fight" or even the "fully fledged mmo experience". All I'm asking for is to start with player owned casinos (cap the limit of admittance if you have to) and some sort of mini game exploration (can be instanced to be totally solo). Make use of the carbon engine if you can, put up a much needed win for wis. Let's build on this investment together, their is a gem in here if people can look past their blind hate any time wis is mentioned.
Rhes
Brutor Tribe
Minmatar Republic
#132 - 2014-05-01 23:06:10 UTC
Little Dragon Khamez wrote:
I've read lots of Rhe's posts however and he shows no such regard for anyone else, he's incapable of civilised dialogue and is just a troll.

Here's a little tip for interacting with people online: just because somebody disagrees with you doesn't make them a troll.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Khanh'rhh
Sparkle Motion.
#133 - 2014-05-01 23:55:13 UTC
Rage of Void wrote:
I don't know if it's been mentioned or not, but didn't CCP have a working presentation of WiS with at least a dozen characters at Fanfest 2008? I think there was an eventual crash, still I don't remember any computer meltdown. Also shouldn't our computers be more advanced now considering that the presentation was 6 years ago? I might be wrong about how time works, but in my experience the **** people put in their computers has more hertzes, terabytes, watts and rpms, not lesst...

They did, they had a lot of it working in a prototype form in the Unreal engine.
See: https://www.youtube.com/watch?v=a8sfaN8zT8E
If you contrast that to WoD, where at Fanfest 2013 they talked in vague terms about the future capabilities of the engine and showed some devs getting excited that they have several tools in place to create in-world objects, you see the gulf between the two.

You will note I am not calling CCP incompetent here, I am merely stressing the level of work involved in getting their vision of WiS working vs the Eve-O commentators "just re-use the dust code!" mentality. Be clear: it was CCP's intention to spend the next several expansion cycles after incarna (so, maybe about now) on full-time development of WiS. It took just over two years full-time development to get a version of CQ ready to ship that was so poor it nearly destroyed CCP (and definitely did destroy multiple computers).

If you want to go the next few years leaving
- Still a sub-par NPE
- Terrible PVE across all areas
- FW in need of a re-visit
- A sov system so bad every entity plays around it as much as possible
- POSes that make people want to kill themselves
- No ship balancing
- No new ships
- No new artwork of any kind
- No new whatever they are doing with buildable stargates
- Work on completing V3 / new shaders
- No work on server / game performance

So that you can
- Walk into a 'casino' and be done 5minutes later

then by all means, continue to petition for development on WiS.

The rest of us who actually play with spaceships in this spaceship game don't want CCP to abandon what we all subscribed to, to cater for people still left with a hole to fill when Second Life succumbed to furries.

Was it all before your time, when GD was full of people saying "How about this?" and CCP replying "Maybe in 2-3 years"? People didn't rebel over Incarna because they didn't like walking in stations, they rebelled over Incarna because no work had happened on the (then very badly broken) core game in years because of it, and it was very clear the game wouldn't survive long enough to see the completion of the work unless CCP turned around on it.
Hillmar has said the same thing, in different words.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Justice Starcatcher
Asguard Security Service
#134 - 2014-05-02 01:31:28 UTC
That was a sexy video. It sucks that they teased us with it. But, I'd rather they continue work on the core game.
Kudos12345
Doomheim
#135 - 2014-05-02 05:40:04 UTC
Its okay CCP i dont need the atmosphere decontaminated, just a gas mask and a blow torch to get trough the damn door.
Little Dragon Khamez
Guardians of the Underworld
#136 - 2014-05-02 07:58:38 UTC
Rhes wrote:
Little Dragon Khamez wrote:
I've read lots of Rhe's posts however and he shows no such regard for anyone else, he's incapable of civilised dialogue and is just a troll.

Here's a little tip for interacting with people online: just because somebody disagrees with you doesn't make them a troll.


That's the point though Rhes, you didn't disagree with me or indeed anyone, you didn't raise a point, you didn't frame any one single cogent argument either for the op's idea or against.

You just said 'this thread is hilarious' and left. How is that not trolling?

If you want people to take you seriously bring some ideas or arguments to the table instead of derogatory or disingenuous remarks designed to fluff your ego or spoil the enjoyment of people reading this thread. I like it when people disagree with me in an adult fashion, I always try to see merit in the other point of view, I have also been known to change my opinion based on a well crafted comment or two in a given thread.

Are you capable of this and actually being an adult, going by your previous posts I don't think so, but I hope you man up to the challenge and prove me wrong.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#137 - 2014-05-02 08:07:00 UTC
Khanh'rhh wrote:
Rage of Void wrote:
I don't know if it's been mentioned or not, but didn't CCP have a working presentation of WiS with at least a dozen characters at Fanfest 2008? I think there was an eventual crash, still I don't remember any computer meltdown. Also shouldn't our computers be more advanced now considering that the presentation was 6 years ago? I might be wrong about how time works, but in my experience the **** people put in their computers has more hertzes, terabytes, watts and rpms, not lesst...

They did, they had a lot of it working in a prototype form in the Unreal engine.
See: https://www.youtube.com/watch?v=a8sfaN8zT8E
If you contrast that to WoD, where at Fanfest 2013 they talked in vague terms about the future capabilities of the engine and showed some devs getting excited that they have several tools in place to create in-world objects, you see the gulf between the two.

You will note I am not calling CCP incompetent here, I am merely stressing the level of work involved in getting their vision of WiS working vs the Eve-O commentators "just re-use the dust code!" mentality. Be clear: it was CCP's intention to spend the next several expansion cycles after incarna (so, maybe about now) on full-time development of WiS. It took just over two years full-time development to get a version of CQ ready to ship that was so poor it nearly destroyed CCP (and definitely did destroy multiple computers).

If you want to go the next few years leaving
- Still a sub-par NPE
- Terrible PVE across all areas
- FW in need of a re-visit
- A sov system so bad every entity plays around it as much as possible
- POSes that make people want to kill themselves
- No ship balancing
- No new ships
- No new artwork of any kind
- No new whatever they are doing with buildable stargates
- Work on completing V3 / new shaders
- No work on server / game performance

So that you can
- Walk into a 'casino' and be done 5minutes later

then by all means, continue to petition for development on WiS.

The rest of us who actually play with spaceships in this spaceship game don't want CCP to abandon what we all subscribed to, to cater for people still left with a hole to fill when Second Life succumbed to furries.

Was it all before your time, when GD was full of people saying "How about this?" and CCP replying "Maybe in 2-3 years"? People didn't rebel over Incarna because they didn't like walking in stations, they rebelled over Incarna because no work had happened on the (then very badly broken) core game in years because of it, and it was very clear the game wouldn't survive long enough to see the completion of the work unless CCP turned around on it.
Hillmar has said the same thing, in different words.



Superb points all of them, I think it might have been different though if ccp hadn't spread themselves too thin over other non eve projects like dust and wod. Can you imagine what eve and wis would be like today if the 40m usd that was spent on wod had been spent on eve, which morally is where the money should have gone?

Dumbing down of Eve Online will result in it's destruction...

Kaarous Aldurald
Black Hydra Consortium.
#138 - 2014-05-02 08:11:52 UTC
Little Dragon Khamez wrote:


Superb points all of them, I think it might have been different though if ccp hadn't spread themselves too thin over other non eve projects like dust and wod. Can you imagine what eve and wis would be like today if the 40m usd that was spent on wod had been spent on eve, which morally is where the money should have gone?



Another thing to think about.

Can you imagine how much money they would have for both EVE and their side projects if DUST had been released on Steam?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ubat Batuk
Garoun Investment Bank
Gallente Federation
#139 - 2014-05-02 08:31:12 UTC
Themanfromdalmontee wrote:
Ubat Batuk wrote:
Doireen Kaundur wrote:
You dont seem to understand. CCP does not have the coding skills to pull off WIS. That is what it comes down to.
Just look at how lousy our toons look walking around in CQ.

If they do it, it will suck.

I suspect that is the other reason why WoD was canned.


If they want to make it, they can recruit people with the right skills from other studios.


For which they need money...and you won't be giving it until its done....which is not going to happen....


As I have already said, I am ready to give the money now. All I need is a commitment from CCP on a player fund rising programme, some target timelines, progress updates and keeping those who give the money involved. If CCP has no cash, just say it and I am sure the community will help.
Ubat Batuk
Garoun Investment Bank
Gallente Federation
#140 - 2014-05-02 08:54:29 UTC  |  Edited by: Ubat Batuk
Khanh'rhh wrote:
Rage of Void wrote:
I don't know if it's been mentioned or not, but didn't CCP have a working presentation of WiS with at least a dozen characters at Fanfest 2008? I think there was an eventual crash, still I don't remember any computer meltdown. Also shouldn't our computers be more advanced now considering that the presentation was 6 years ago? I might be wrong about how time works, but in my experience the **** people put in their computers has more hertzes, terabytes, watts and rpms, not lesst...

They did, they had a lot of it working in a prototype form in the Unreal engine.
See: https://www.youtube.com/watch?v=a8sfaN8zT8E
If you contrast that to WoD, where at Fanfest 2013 they talked in vague terms about the future capabilities of the engine and showed some devs getting excited that they have several tools in place to create in-world objects, you see the gulf between the two.

You will note I am not calling CCP incompetent here, I am merely stressing the level of work involved in getting their vision of WiS working vs the Eve-O commentators "just re-use the dust code!" mentality. Be clear: it was CCP's intention to spend the next several expansion cycles after incarna (so, maybe about now) on full-time development of WiS. It took just over two years full-time development to get a version of CQ ready to ship that was so poor it nearly destroyed CCP (and definitely did destroy multiple computers).

If you want to go the next few years leaving
- Still a sub-par NPE
- Terrible PVE across all areas
- FW in need of a re-visit
- A sov system so bad every entity plays around it as much as possible
- POSes that make people want to kill themselves
- No ship balancing
- No new ships
- No new artwork of any kind
- No new whatever they are doing with buildable stargates
- Work on completing V3 / new shaders
- No work on server / game performance

So that you can
- Walk into a 'casino' and be done 5minutes later

then by all means, continue to petition for development on WiS.

The rest of us who actually play with spaceships in this spaceship game don't want CCP to abandon what we all subscribed to, to cater for people still left with a hole to fill when Second Life succumbed to furries.

Was it all before your time, when GD was full of people saying "How about this?" and CCP replying "Maybe in 2-3 years"? People didn't rebel over Incarna because they didn't like walking in stations, they rebelled over Incarna because no work had happened on the (then very badly broken) core game in years because of it, and it was very clear the game wouldn't survive long enough to see the completion of the work unless CCP turned around on it.
Hillmar has said the same thing, in different words.


Dear Khanh'rhh, your points are valid, but let me tell you that as you want only space ships, I want WiS. So maybe we should really look at what percentages of people really want what, because we risk to have a colour revolution where 1% of the people mange to impose their will on the other 99%. Not to say that this is the real percentage and it might well be that people wanting WiS is a minority, but to be honest I don't know that. Does CCP know that? So all I am asking is objectivity. CCP may come to me and say Ubat, STFU. In that case I might, but I believe that I still have the right to request features that I like.

BTW I thought the rebellion was about micro transactions an not Incarna.