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ESS Discussion Thread

First post First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#681 - 2014-01-19 15:20:33 UTC
Kaarous Aldurald wrote:
The Infinity Ziona solution:

Even more alts dedicated exclusively to dealing with the new mechanics! Even more people FORCED into boring gameplay to counter a mechanic that ought not exist in the first place!

Hooray.

You should already have pos gunner alts for siphons, I recall the Goons declaring siphons will be no problem since all their pos will have gunner alts to blap them.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Soul Machines
The Initiative.
#682 - 2014-01-19 15:37:12 UTC
Infinity Ziona wrote:
Fix Sov wrote:
Infinity Ziona wrote:
The dev blog states "several hundred kilometres", the oxford dictionary defines several as "more than two but not many" so its likely less then 500km which would put it in range of manually operated pos guns.

And I say "A couple of x" when I mean anything from 2 to, say, 10.

It doesn't matter, because you're still talking about dedicating a char/account (remember, an account is $15 or 620-650m per month) to just watching the ESS instead of using him to improve your own isk-making efficiency beyond 105% (which is the best we'll be seeing with the ESS. Add that cost (i.e. around 20m/day) to the potential cost of the ESS (30m), the potential cost to some blue, neut or red stealing from the ESS, and it starts to look like something most people won't deploy.

Sorry but if you have a POS and you don't have the capabillity to have a POS gunner on hand for siphons or ESS then I guess that's tough **** for you.

I have 10 accounts, I fund them with this character running combat sigs in null. If I can fund 10 solo I'm sure your alliance could fund or corp or local group of ratters could fund one too. Or just drop the bloody thing.

Also several is usually more to short side of 2 than the short side of 10 but hey, they maybe outside the range of even large pos guns... don't drop the ESS then.



It's not tough **** for anyone else, it's tough **** for the game (and you).

For the game it means fewer people in null sec being potential targets, just as with the anom nerf.

For YOU it means fewer plexes for you to ninja across space. That's right, as anoms become further useless for farming, players will have to turn to things that don't rely on null sec bounties. missions, incursions, COMPLEXES. These things are either in high sec or in deadspace where the hunter has to probe for the prey.

lol Infinity, it's the mobile depot for you all over again. You thought this would be some great thing (even ignorantly claiming credit for it) only to then realize that the way CCP was implementing it screwed up an aspect of the game.

Me personally i'll acept the 5% nerf because anoms can escalate (which is fun and potentially profitable), but people doing null combat pve simply for isk to do other things are simply going to choose something like incursions or faction warfare for isking up. Just like the anom nerf had to be modified by the ehp/isk buff, the ESS will have to be drastically changed.

It's a waste of DEV time if you ask me.
Fix Sov
#683 - 2014-01-19 15:45:46 UTC
Infinity Ziona wrote:
You should already have pos gunner alts for siphons, I recall the Goons declaring siphons will be no problem since all their pos will have gunner alts to blap them.

Actually if I'd bothered to be active on this forum when the siphons were introduced I said they were also a **** idea, because it would mean anyone doing reactions would have to log in multiple times a day and warp to their POSes to check for siphons and blow them up.

That's also yet another mechanism which isn't leading to more fights or conflict.

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Kaarous Aldurald
Black Hydra Consortium.
#684 - 2014-01-19 15:50:04 UTC
Fix Sov wrote:
Infinity Ziona wrote:
You should already have pos gunner alts for siphons, I recall the Goons declaring siphons will be no problem since all their pos will have gunner alts to blap them.

Actually if I'd bothered to be active on this forum when the siphons were introduced I said they were also a **** idea, because it would mean anyone doing reactions would have to log in multiple times a day and warp to their POSes to check for siphons and blow them up.

That's also yet another mechanism which isn't leading to more fights or conflict.


In fact, actively discouraging fights and conflict.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Wyn Pharoh
The Scope
Gallente Federation
#685 - 2014-01-19 19:33:28 UTC  |  Edited by: Wyn Pharoh
Having read the 80+ pages of the discussion from the Dev Blog thread, I am wondering if I missed something...

Infinity Ziona, what is your point exactly?

As a conflict driver, the unit isn't nearly good enough.

Using the device solely for its bubble effect is being looked into by CCP; its one of the few replies given so far from CCP about ESS issues.

The premise of nerfing all of 0.0 in order to afford this added content is full of gaping holes, as there are 8 regions of 100% bounty rats still waiting to be fixed by CCP since CCP fixed the mineral faucet 'problem' in April 2012 that the Drone Regions represented. Surely if those NPCs were at all balanced along the lines of the NPCs throughout the rest of New Eden, CCP could then afford to make an ESS-like object that really would drive content and give those tending 'farms and fields' reason to stand their ground much differently than there is to do at this time.

The unit itself further devalues already sub par space. The MTU was a useless addition to the game from the perspective of anyone living out in Drones. The ESS, as is, is just plain awful. There are no particularly good options other than Anoms in Drones, so this blanket nerf is a true 5% reduction that most other regions will not suffer in relative terms, as loot drops of various kinds offset bounty rewards by a vary fair margin.

Every alt dedicated to babysitting this monster is an alt that could have been doing anything else more productive. Babysitting the ESS is a 100% nerf to alt income, and for some players, that would be a direct nerf to 50% of what they are able to produce under current game conditions.

Surely they are joking?

As an aside, this new content is so newbro unfriendly, I can't believe it make it past any degree of CSM review. It's shockingly bad. If you, Infinity Ziona, have spent the time and isk to make the ESS a non-issue, then Bravo! I personally spend time and invest isk developing newer players, and this is just one more bar to recruiting as far as I'm concerned. I haven't had to rat for income in a very long time, but its a place to start folks that need to train combat skills and learn to cut it, out on their own, far away from the teets of Empire.

Like the idea or hate it, how about we all demand that at least CCP make its implementation profound and at the very least, make it great?!?!
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#686 - 2014-01-19 21:32:48 UTC
Wyn Pharoh wrote:
Having read the 80+ pages of the discussion from the Dev Blog thread, I am wondering if I missed something...

Infinity Ziona, what is your point exactly?

As a conflict driver, the unit isn't nearly good enough.

Using the device solely for its bubble effect is being looked into by CCP; its one of the few replies given so far from CCP about ESS issues.

The premise of nerfing all of 0.0 in order to afford this added content is full of gaping holes, as there are 8 regions of 100% bounty rats still waiting to be fixed by CCP since CCP fixed the mineral faucet 'problem' in April 2012 that the Drone Regions represented. Surely if those NPCs were at all balanced along the lines of the NPCs throughout the rest of New Eden, CCP could then afford to make an ESS-like object that really would drive content and give those tending 'farms and fields' reason to stand their ground much differently than there is to do at this time.

The unit itself further devalues already sub par space. The MTU was a useless addition to the game from the perspective of anyone living out in Drones. The ESS, as is, is just plain awful. There are no particularly good options other than Anoms in Drones, so this blanket nerf is a true 5% reduction that most other regions will not suffer in relative terms, as loot drops of various kinds offset bounty rewards by a vary fair margin.

Every alt dedicated to babysitting this monster is an alt that could have been doing anything else more productive. Babysitting the ESS is a 100% nerf to alt income, and for some players, that would be a direct nerf to 50% of what they are able to produce under current game conditions.

Surely they are joking?

As an aside, this new content is so newbro unfriendly, I can't believe it make it past any degree of CSM review. It's shockingly bad. If you, Infinity Ziona, have spent the time and isk to make the ESS a non-issue, then Bravo! I personally spend time and invest isk developing newer players, and this is just one more bar to recruiting as far as I'm concerned. I haven't had to rat for income in a very long time, but its a place to start folks that need to train combat skills and learn to cut it, out on their own, far away from the teets of Empire.

Like the idea or hate it, how about we all demand that at least CCP make its implementation profound and at the very least, make it great?!?!

5% is a very tiny nerf. Anyone dropping it as an annoyance or to encourage PvP is great for newbro's, they get fights... nothing makes a pve'r a pvp'r more than engaging in pvp in defense of pve.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Fix Sov
#687 - 2014-01-19 21:35:37 UTC
Heh, ESS causing PVP. Always a funny joke.

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Wyn Pharoh
The Scope
Gallente Federation
#688 - 2014-01-20 00:02:01 UTC
Infinity Ziona wrote:
Wyn Pharoh wrote:
Lots of my own words, here...

5% is a very tiny nerf. Anyone dropping it as an annoyance or to encourage PvP is great for newbro's, they get fights... nothing makes a pve'r a pvp'r more than engaging in pvp in defense of pve.


The 5% is an unjustified, imbalanced nerf just for starters. It is an additional nerf to all of Drones in particular, of greater relative proportion than it is to all other regions of Nullsec. It comes on the heels of the MTU, a deployable that has devalued the Drone Regions, once again, in relative income potential to all other regions of New Eden that can actually benefit from the use of the MTU. All of the other parts of 0.0 have better access to basic forms of income production than just relying on bounties, but the same does not apply to Drone Region residents.

As it is, a pilot in a PVE ship must reship to engage in PVP. If the ESS was designed in such a way that those tending the 'farms and fields' received a positive incentive to tend said farms in PVP fits, then we would be moving somewhere. As it is, there is no way that the intent of the ESS will produce any positive results because its mechanics are horribly flawed and do not scale in a way that will result in a positive outcome.

Dropping an ESS will have zero annoyance factor. In today's meta, only the dead ratters that didn't dock/pos up will be on grid while a hostile is in system, ESS or no ESS. For those groups that actually respond to Home Defense formup calls, anyone that drops an ESS looking for good fights will meet the same measured overwhelming response that dropping an SBU in any given system would provoke, so how is this 'new' content?

Just about anyone can make a fair pile of isk 'daytripping' in either Null or Wh-space. The folks that are actually invested in developing an ingame way of life that is independent of Hisec have real cost of living accounting to consider. There are logistics considerations that one person alone should not have to manage. There are recruitment issues that determine life and death for any Nullsec Corp. It is completely bass-ackwards to push content that pushes an already broken risk vs. reward dynamic further out of whack than it already is. Any form of ESS must make an overall positive impact on the risk of Nullsec living vs. the rewards of just shooting variations of red crosses in the relative safety of Empire, or New Eden loses. Any time pilots have to spend in Empire to simply pay for the fun there is to be had in Nullsec, is just bad for the Corporations they are a part of and its bad for the game overall.

It doesn't appear to me that you actually have any vested interest in this 'fight'. The ESS won't have any impact on your Sovless 15 man corp, that I can only presume is composed of your own alts (willing to be wrong on that, but meh). Your comments are those of a carefree daytripper, and if that's the Eve you want to play, have at it. Come back and comment about this particular feature though when you really have something to show to the rest of those actively living, for years continuously, in Nullsec that proves the ESS in its current form will be anything other than wasted Dev time on another potentially interesting idea that is failing in the execution of said interesting idea.
Vald Tegor
Empyrean Guard
Tactical Narcotics Team
#689 - 2014-01-20 00:18:05 UTC
Infinity Ziona wrote:

I put cloaky BS in relic sites because fun. Does it hurt my "isk ratio" no idea but it's fun. I have to cloak up as a soloer, obviously hurts my isk ratio, who cares, part of the game.

Thank you for confirming you have no idea how to calculate profit per time spent.

Infinity Ziona wrote:

Roaming gang spotted in your intel channel 5 jumps out. Everyone in system reshipping to PvP. Drop ESS, all log off in ESS bubble. Roaming gang arrives, attacks ESS brick tank bait, you log in trap pew pew, roaming gang dead.

How is this even remotely bad. ESS can be powerful as defense, stop thinking like victims.

Roaming gang spotted 5 jumps out.

A) We have enough dudes to engage it. More often than not that means we have a roaming gang of our own already a jump out from engaging them, because they have been looking for something to shoot. The only people ratting are the ones who can't come roam for one reason or another, therefore none of them are going to reship to join the fight anyway. The fight never comes to the system and they rat undisturbed.

B) We do not have enough dudes to engage it. The two or three guys that happen to be ratting dock up. They never had an ESS out, because with so few people it's not worth the time to drop and pick back up - let alone the risk.

Infinity Ziona wrote:

Sorry but if you have a POS and you don't have the capabillity to have a POS gunner on hand for siphons or ESS then I guess that's tough **** for you.

So everyone has a POS now?

Lets run through some simple math. 4 guys are ratting. A fifth shows up. Do you:
A) Put him on an ESS for a 10% income increase, then spend time dividing the spoils
B) Have him rat too for a riskless, hassle free 25% income increase and say **** the ESS.

It takes an 11th man to sit on the ESS with (very marginal) profit. Show me a null system that consistently has 11+ people ratting to make this worth while in any sense of the word. Or at least one that can support that many at a competitive income level per member.

Infinity Ziona wrote:

I think its unlikely that you ran 10 sites and only got OE and bounties. However even if you did you made a good between 600 to 1.3 billion discounting bounties.

My recent exploration sites I managed to get in the last couple of months:
OE + Rattlesnake BPC + Pith A boost amp
OE + Pith A explosive deflection field (20 mil)
OE + Pith A explosive deflection field (20 mil)
expired before completion because real life. No OE, just some crap bounty and wasted travel time.
OE only
expired before completion because real life. No OE, just some crap bounty and wasted travel time.

The raw number of what this produces is a small part of the equation. There is something called opportunity cost for all the time spent in the process. My anecdotal evidence suggests i should have just kept ratting in my home system or clone jumped to high sec.
Jenn aSide
Soul Machines
The Initiative.
#690 - 2014-01-20 00:44:46 UTC
Infinity Ziona wrote:

5% is a very tiny nerf. Anyone dropping it as an annoyance or to encourage PvP is great for newbro's, they get fights... nothing makes a pve'r a pvp'r more than engaging in pvp in defense of pve.


Translation: i've never played EVE, what is this EVE you speak of.

The 5% is only a small problem, its not even very important, I know if the ESS is deployed as is, anom farming is still good because it's liquid isk and has chances to escalate.

But add this to a deployable to shows a feaking beacon on space and pretty much requires a character wasted on over watch, the way it affects EVERYONE in system and how it can be used by hostiles to dampen ratting (because you then have to reship to sniper ships to kill it instead of ratting) kicks the balance equation firmly into the "screw it, incursions or SOE/thukker missions of Faction warfare farming time" camp.

Which is what you refuse to accept, the end result of the ESS is anti-pvp because the activity it's aimed at is not unique. Ratting isn't like holdig a moon (or which there are only so many of). you can litterally make combat pvp isk anywhere in the game and people arne't going to screw with doing it in null with so much aggravation. We've seen it before with the 1st Anom nerf.

The idea of small gang disruption mechanics is null is a god idea, but not when EVE offers so many alternatives to the activity being affected. When incursions got nerfed all people did was shift to other things like faction warfare till people fixed it.

If you

could let go of your prejudice against null sec pve players for 5 seconds, you'd understand this.
Mostlyharmlesss
Republic Military School
Minmatar Republic
#691 - 2014-01-20 02:07:35 UTC
I'm actually more surprised that CCP allowed a single structure to dictate the primary income for a vast majority of people living in null sec.

Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!

Vald Tegor
Empyrean Guard
Tactical Narcotics Team
#692 - 2014-01-20 03:56:11 UTC
Jenn aSide wrote:
If you could let go of your prejudice against null sec pve players for 5 seconds, you'd understand this.

I'm trying to figure out if there is such a thing as a null pve player.

Are there really alliances out there recruiting career ratters? People generally move there for the pvp and rat as a pastime to prop up wallets when it's quiet. They're not there to get space rich off red crosses.

Most of the people that make significant income and somewhat focus on it are running non-nationalized moon mining towers and/or do T2/cap/super production. The rest make this significant income elsewhere using other characters/accounts (high sec).

While the general idea of the ESS has some positive potential, fleshing it out is a wasted effort in today's EvE. Give us farms and fields where line members have incentive (and capability) to make money in their home system first and foremost. Bring the people together so that they may generate content for themselves - it's the way of EvE. Then we can talk about potential additional incentives for them to reship and make explosions if it is still necessary.

Currently, this doesn't give reasons for high sec alts to move out to null for player interaction. It encourages less populated null systems for hungry gangs to roam through.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#693 - 2014-01-20 10:37:04 UTC
Vald Tegor wrote:
Jenn aSide wrote:
If you could let go of your prejudice against null sec pve players for 5 seconds, you'd understand this.

I'm trying to figure out if there is such a thing as a null pve player.

Are there really alliances out there recruiting career ratters? People generally move there for the pvp and rat as a pastime to prop up wallets when it's quiet. They're not there to get space rich off red crosses.

Most of the people that make significant income and somewhat focus on it are running non-nationalized moon mining towers and/or do T2/cap/super production. The rest make this significant income elsewhere using other characters/accounts (high sec).


This cannot be stressed enough.

The real high rollers of the nullsec alliances do not rat.

Anom ratting is the minimum wage for living in nullsec, and for most nullsec alliance line members it is money in and money out to fund the PvP which attracted them to nullsec in the first place. Complex farming isn't even that big of a step up, no matter what crap numbers Infinity Ziona throws out, because they are both random in terms of encountering them and random in their pay outs. Goons in particular already farm complexes so much that the Rattlesnake's price has been driven down to the level of more easily farmed Navy Battleships. Rattlesnakes haven't been nerfed either. None of the Pirate battleships have been rebalanced yet.


People who want the multi-billions to fund supers and all the support alts do it with moon goo/reaction, farming Incursions or wormholes, playing the markets or doing high volume production in highsec.

5% nerf isn't a huge deal, but imagine the outcry if CCP decided to nerf veld and scordite by 5%, or mission LP rewards by 5%. This 5% sucks on principle because it hits the poor of nullsec, and it hits the poor areas of nullsec (drone regions) particularly hard because they can't just make up for it by dropping an MTU.


If CCP is really concerned about isk inflation, and really wants something we can fight over, then make the ESS something that gives out concord LP and more gives out more LP the longer we can keep it alive. Get rid of this even lower bounty risk bullshit because we already have to risk hundreds of millions in ships to defend the stupid thing. And scrap the nonsense about letting people come in and steal the bounties out of the thing. Hostile gangs can already deny us isk by attacking the ratters, and as Infinity Ziona keeps pointing out, since we have few ways to secure our borders, anyone can come in and make isk in our space.

As it stands now, the ESS will be shoot on sight and kick any blue that anchored one in GSF space. It is just too prone to abuse and drama. If all it did was add LP to my wallet the longer we kept it up, it might actually be something worth defending.


One more point on the ESS as proposed, because I might have missed some one pointing out this tactic.

So there is this stupid 'pay it all to me' button that is suppose to pay out the withheld and bonus bounties as tags after about a minute. I'm going to put my alt in an interceptor, fly through enemy space, and hit that button on every ESS and then keep moving. I'm already rich (because I do things that pay far better than ratting) so I don't need their isk. More importantly, I know that making these poor slobs manually divided up and deal with those dumb tags will cause drama, and I'm sure some of those systems will just have 1 guy steal everyone elses bounties and just blame it on me. Maybe I would even go so far as to have my main and some friends follow behind and camp the tag can in a stealth bomber, just to lob a bomb at the tag can and any local who tried to pick it up.

It is just such an awesome way to grief people who use the thing. Imagine a button you could push that would take 20% of the ore in the holds of every miner in a given highsec system and dropped it all in a single can by the sun, just so you could watch them fight over dividing it back up to the rightful owners. That's if I didn't pop the giant ore can with a Thrasher as soon as it spawned. The whole thing is just that broken.
Thead Enco
Thunderwaffe
Goonswarm Federation
#694 - 2014-01-20 19:26:27 UTC
Thread Status:

Starting off to a new week , 693 posts later and no CCP response. it's not like their celebrating "Martin Luther King Day"
Medalyn Isis
Doomheim
#695 - 2014-01-20 19:32:26 UTC
Just want to chime in also. The ESS structure is a load of rubbish, sorry CCP. The risk/reward ratio is way off meaning no one is going to use it, that needs to be changed for a start. Perhaps if that is tweaked then it could be better but I still don't like the concept of it fundamentally.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#696 - 2014-01-20 19:43:59 UTC
Kaarous Aldurald wrote:
Fix Sov wrote:
Infinity Ziona wrote:
You should already have pos gunner alts for siphons, I recall the Goons declaring siphons will be no problem since all their pos will have gunner alts to blap them.

Actually if I'd bothered to be active on this forum when the siphons were introduced I said they were also a **** idea, because it would mean anyone doing reactions would have to log in multiple times a day and warp to their POSes to check for siphons and blow them up.

That's also yet another mechanism which isn't leading to more fights or conflict.


In fact, actively discouraging fights and conflict.


Yes and no.

1.) Siphons are small-gang level devices, easily deployed and dispatched by few pilots. However, their mechanics involve deploying them next to a POS, which destroys most "small gang" activity.

2.) There is no notification for the POS owner to know their POS is under siphon activity.

For these to be conflict devices, they really should be moved away from the POS weapon range (like 500+ km's from the POS). Then add a notice to the POS owner that the siphon is stealing goop, and they could potentially be the site of small gang conflict.

As it is now, they are a guerrilla warfare device that allows you to destroy the utility of a POS without actually attacking the POS. This forces POS owners to monitor their POS regularly if they wish to maintain its productivity. In other words, it punishes absentee landlords that don't have a local POS manager. This is also beneficial to the game, although I would prefer the siphons to be deployable outside of POS weapon range.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#697 - 2014-01-20 19:52:31 UTC
Medalyn Isis wrote:
Just want to chime in also. The ESS structure is a load of rubbish, sorry CCP. The risk/reward ratio is way off meaning no one is going to use it, that needs to be changed for a start. Perhaps if that is tweaked then it could be better but I still don't like the concept of it fundamentally.


Why don't you like the ESS concept:

1.) It has the potential to boost your ratting income: Immediately, you gain a potential 5% boost to ratting income, and that level increases to 10% over time. It is low maintenance, as a ratter don't have to take tags to empire to enjoy the rewards, it takes 60 seconds to deploy, and it takes 60 seconds to cash out and scoop when you're done ratting.

2.) It follows the risk vs reward paradigm: To get the increased ratting income, you must risk 15% of your income off the bat. This can be raided by anyone if you fail to defend it.

3.) It is a small gang objective, meaning it is a device small groups can spar over.

Now, I believe it has some areas for improvement:
a.) I would prefer a better risk: reward ratio. Perhaps a 5% risk of ratting income for a 10 or 15% reward.

b.) I would prefer it have a longer access time. Frankly, in order for it to be an objective to spar over, the locals need time to form up a response gang to the hostiles accessing it.

c.) It was a terrible mistake to give interceptors bubble immunity, and that should be revoked, or the bubble immunity mechanic needs to be modified (so nullified ships are pulled into bubbles, but can still warp out of them).

Fix Sov
#698 - 2014-01-20 19:58:16 UTC
Or hey wild idea maybe the thing should just be a part of the ihub and if it's not installed your ratting income is 25% of what it is now, if it's active it's 100% (or 95%, if CCP absolutely must nerf isk injection into the economy, whatever), roaming gangs can incap it for an hour by shooting at it for a while or hack it for a while to steal that tick's bounty increase from 25% to 95-100%

Oh, and stop this "you must risk x% to get y% which can be stolen by anyone at a single moment's notice by pressing a single button" bullshit, which just means it'll never get deployed.

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Doc Severide
Caldari Provisions
Caldari State
#699 - 2014-01-20 20:18:24 UTC
Fix Lag wrote:

If you put it into the game, people are going to riot and then leave.

Oh please....How MANY times have we heard this?

But just in case, please send me all your stuff...
Gizznitt Malikite
Agony Unleashed
Agony Empire
#700 - 2014-01-20 20:23:52 UTC
Fix Sov wrote:
Or hey wild idea maybe the thing should just be a part of the ihub and if it's not installed your ratting income is 25% of what it is now, if it's active it's 100% (or 95%, if CCP absolutely must nerf isk injection into the economy, whatever), roaming gangs can incap it for an hour by shooting at it for a while or hack it for a while to steal that tick's bounty increase from 25% to 95-100%

Oh, and stop this "you must risk x% to get y% which can be stolen by anyone at a single moment's notice by pressing a single button" bullshit, which just means it'll never get deployed.


Let's examine your suggestion:

1.) It makes all areas of nullsec worthless unless you own sov AND have one of these installed. That screws over NPC space, ninja plexing, ninja ratting, etc. So how about NO.

2.) Shooting an IHUB for an hour is NOT a small gang activity! So you just moved this from small-scale conflict to large scale conflict. How about NO thank you. I thought you wanted to fix Sov, not make it worse by adding more structures to shoot!

Your idea is pretty terrible for the above two reasons.

And sorry you don't like the risk x% to get y% option. This creates opportunity and risks for those willing to take them, without dickfucking them in the ass if they choose not to. Just because you can't defend yourself from AWOXing blues is no reason to toss out a fairly well designed mechanic (although it needs tweaking to the access time frame, thereby ensuring you can defend it!).