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[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor

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Author
Lin Fatale
Garoun Investment Bank
Gallente Federation
#221 - 2014-01-07 01:57:59 UTC
CCP, why do you think that the game needs more run away and hide options?
Is it not worse enough already with what we have right now
unstoppable ceptors, cloak, asign drones, mjd, op logis, cynos, falcons, 50 anchored bubbles on each ratting gate in empty 0.0 sec

and will it also hide bubbles?
Tasha Saisima
Doomheim
#222 - 2014-01-07 02:09:50 UTC
More tools to help prey hide and get away. Not interested
James Amril-Kesh
Viziam
Amarr Empire
#223 - 2014-01-07 02:15:53 UTC
EI Digin wrote:
You should be very careful when introducing additional complexity onto a system that isn't quite understood in the first place, that you don't know the future to, and especially to a system that is way due for an overhaul.

In this case, intelligence (via local, dscan, probing) is definitely something that both the players and the devs know must eventually change. Do not try to fix a broken existing system or try to implement a bandaid solution without first completely understanding how intel should work on a massive scale because more often than not you will just end up causing more harm than good.

In short, create a vision of what you think the game would be like before implementing features like these, because it seems to me like this is another "wouldn't it be cool if" idea rather than what actually needs to be done.

Yeah, definitely this.

Enjoying the rain today? ;)

M1k3y Koontz
House of Musashi
Stay Feral
#224 - 2014-01-07 02:24:29 UTC
Vatek wrote:
M1k3y Koontz wrote:
Vatek wrote:
M1k3y Koontz wrote:
Vatek wrote:
Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!

Scrap both of these, they're ****.


Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that.


It still gives every single ship with 50m3 of cargo space available a free out against anything tackling them that doesn't have a scram fit.

MJDs or warp core stabs come with fitting compromises, this has no downside at all.


A free out? Scams would stop it, so any frigate or inty could stop it. It takes 20 seconds to anchor, it could be killed before that, or the person anchoring it could be bumped off and webbed. It could be killed in the 20 (32? If it's killed before spooling does the person still jump?) seconds before they jump.

It's about as much of a get-out-of-jail-free card as a cloak is, by which I mean it isn't.


Congratulations on failing to read my post, which in fact reads "a free out against anything tackling them that does not have a scram fit.

You're not going to bump a ratting ship 30km in 32 seconds


Stop. MMJDs have a 2500m activation range, not 30km.

How much herp could a herp derp derp if a herp derp could herp derp.

Rowells
Blackwater USA Inc.
Pandemic Horde
#225 - 2014-01-07 02:24:32 UTC
will this hide towers?
Draconic Slayer
Full Broadside
Deepwater Hooligans
#226 - 2014-01-07 02:25:29 UTC
These ideas are really dumb.

Go suck an egg, CCP.
Michael Harari
Genos Occidere
HYDRA RELOADED
#227 - 2014-01-07 02:33:00 UTC
Tetsuo Tsukaya wrote:

The MSI is going to have a 5 mil build cost, so his idea is actually 250 million ISK per hour


250m isk/hour is quite cheap for making your c6 bearing ops so much safer
Omnathious Deninard
University of Caille
Gallente Federation
#228 - 2014-01-07 02:35:35 UTC
Te more I think about the MSI the less I like it.
It seems that it would be useful to a complex runner or ratter, but it is only good by the hundreds to make it impossible to chose the right one.
From an offensive standpoint it is good as a trap, but then again it is too obvious a trap.

I'm not really sure the direction you were trying to go with this module.

If you don't follow the rules, neither will I.

Katran Luftschreck
Royal Ammatar Engineering Corps
#229 - 2014-01-07 02:43:34 UTC
Rek Seven wrote:
The mobile micro jump unit sound interesting at first but i struggle to think of any good application for it other than letting ships avoid bombing fleets.


FW control hubs. Place a ring around them and your sniper/kite fleet is now completely untouchable.

http://youtu.be/t0q2F8NsYQ0

Domanique Altares
Rifterlings
#230 - 2014-01-07 02:49:50 UTC
Katran Luftschreck wrote:
Rek Seven wrote:
The mobile micro jump unit sound interesting at first but i struggle to think of any good application for it other than letting ships avoid bombing fleets.


FW control hubs. Place a ring around them and your sniper/kite fleet is now completely untouchable.


Doubtful. I just run your sniper fleet off with ewar and detonate your fun machines.
Nerf Burger
Doomheim
#231 - 2014-01-07 02:55:34 UTC  |  Edited by: Nerf Burger
excellent ideas! This is exactly what is need to lay traps for pirates. MORE MORE!!

<3 you foz
Nerf Burger
Doomheim
#232 - 2014-01-07 03:01:29 UTC  |  Edited by: ISD Dosnix
*snip*
Post deleted due to it´s lack of topic related content
ISD Dosnix
M1k3y Koontz
House of Musashi
Stay Feral
#233 - 2014-01-07 03:01:47 UTC
Rowells wrote:
will this hide towers?


They have a 30km range, and cannot be anchored within 40km of towers, no MSIs won't hide towers. They can hide POS mods though, including moon mining gear.

How much herp could a herp derp derp if a herp derp could herp derp.

M1k3y Koontz
House of Musashi
Stay Feral
#234 - 2014-01-07 03:02:33 UTC
Randy Wray wrote:
I don't see what the hell people have going on in their heads when they say this is "interesting". The MMJD is going to completely kill any kiting setups in faction warfare. As people have mentioned earlier it's already gone pretty bad with the depots, pretty much any ship that gets caught by a kiter can just launch a depot, refit warp stabs and warp away!

This is not expanding the sandbox, the warp scrambler is already an extremely powerfull module and now you're restricting it so any solo/small gang pvp setup has to operate within scrambler range fitting a warp scrambler if they want to have any chance at keeping the target tackled.

MJD's only work on battleships for a reason. Keep it that way.

EDIT: Oh and this might be off topic but seriously increase the cargo space required for the depot, right now it's pretty ridiculously low.


Oh no. You can't simply run around in a Cynabal, Cerberus, or Talos and win every fight, and run from the ones you can't. Brawling ships no longer totally suck.

The horror.

How much herp could a herp derp derp if a herp derp could herp derp.

Michael Harari
Genos Occidere
HYDRA RELOADED
#235 - 2014-01-07 03:21:58 UTC  |  Edited by: Michael Harari
M1k3y Koontz wrote:
Randy Wray wrote:
I don't see what the hell people have going on in their heads when they say this is "interesting". The MMJD is going to completely kill any kiting setups in faction warfare. As people have mentioned earlier it's already gone pretty bad with the depots, pretty much any ship that gets caught by a kiter can just launch a depot, refit warp stabs and warp away!

This is not expanding the sandbox, the warp scrambler is already an extremely powerfull module and now you're restricting it so any solo/small gang pvp setup has to operate within scrambler range fitting a warp scrambler if they want to have any chance at keeping the target tackled.

MJD's only work on battleships for a reason. Keep it that way.

EDIT: Oh and this might be off topic but seriously increase the cargo space required for the depot, right now it's pretty ridiculously low.


Oh no. You can't simply run around in a Cynabal, Cerberus, or Talos and win every fight, and run from the ones you can't. Brawling ships no longer totally suck.

The horror.



All of the ships you mentioned are sort of average, middle of the line ships nowadays. The talos in particular is quite mediocre due to how slowly it warps, and how very vulnerable it is to interceptors, which are everywhere. It also took the tracking enhancer nerff quite badly.

Anyway, you make it sound like nobody has ever lost a cynabal. There is a lot of video footage of people losing cynabals. Here is one such fight, by Prometheus Exenthal, killing a cynabal in his HAM cerb. http://www.youtube.com/watch?feature=player_detailpage&v=57qXsU_ryUA#t=926
Jelani Akinyemi Affonso
Republic Military School
Minmatar Republic
#236 - 2014-01-07 03:24:11 UTC
Just had an interesting idea pop in my hide.

Buy a few of MSI.

Place few at random anywhere in a low or nullsec system.

Everytime some1 or a know pirate pops in local , type "Marco!" in local...lol

Now you can play hide and go seek in space...BearCool

or catch me if you can.. lol

So many possibilities to create mini games within game...

Nice...
Strockhov
The Shire
#237 - 2014-01-07 03:42:27 UTC
DeeJ1 wrote:
Strockhov wrote:

I wonder if you you will be able to stack activations. If already laid 6100m apart. You could pass thu multiple MMJU activating each as you go. Depending on speed you could easily activate 4-6 units before the first 12 second spoolup completed.

Doubt it as they jump you 100km in the direction you were facing, not propelling you through 100km of space.


During the spool up I'm flying in a straight line thru prelaid MMJDs. I haven't jumped yet. At 3km/sec I would be able to pass by several MMJD before the first 12sec spool completes. I don't think it 100km from where the spool up started. I think it jumps you 100km from where you are at the end of the spool up. Will need to test that with a regular mjd. So the first unit finishes spool up and you jump 100km forward. The second unit finishes spool up 2-4 seconds later and jumps you from your new location.

Rhavas
Noble Sentiments
Second Empire.
#238 - 2014-01-07 04:20:52 UTC
Bienator II wrote:
MSI inside complexes - you can't directly warp to it and you don't know who is inside. best trap ever


Yeah, my take would be that you should be able to warp directly to it (once probed) even inside a Plex. Last thing a plex needs is more safety. Maybe make this a way to bypass the gate and warp directly to the structure.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Erasmus Phoenix
Avalanche.
#239 - 2014-01-07 04:32:40 UTC
Laventhros Ormus wrote:
LEARN TO ADAPT

That is all.


Why should we have to adapt to terrible ideas?
James Amril-Kesh
Viziam
Amarr Empire
#240 - 2014-01-07 04:34:55 UTC
Omnathious Deninard wrote:
Te more I think about the MSI the less I like it.
It seems that it would be useful to a complex runner or ratter, but it is only good by the hundreds to make it impossible to chose the right one.
From an offensive standpoint it is good as a trap, but then again it is too obvious a trap.

I'm not really sure the direction you were trying to go with this module.

There is no direction. They obviously put about 5 minutes of thought into it and went "yeah sounds good we'll worry about balance later".

Enjoying the rain today? ;)