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[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor

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Author
Zircon Dasher
#101 - 2014-01-06 20:42:47 UTC
Shockedbest idea...EVAH!Lol



Looking forward to finding ways to abuse these!

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Dersen Lowery
The Scope
#102 - 2014-01-06 20:45:21 UTC  |  Edited by: Dersen Lowery
Randy Wray wrote:
If I've got this right this means that a nullsec ratter running anomalies can sit at 0 on an anomaly with scan inhib and MJU up, which blocks anyone that doesn't have a prober from doing anything to them and if something warps in you can just micro jump away.


If they aren't moving when they jump, they still aren't moving when they land, so if you have a significantly faster ship you can align to them and use the same MMJD to jump on top of them before they can get away. Or, if you're in an interceptor, you can point your ship in the same direction their ship is pointed in and "slowboat" your way there in about the same amount of time it takes the MMJD to spool up. You know exactly how far away they'll land, after all.

Randy Wray wrote:
Does the scan inhib block anomalies from showing up on the ship scanner?


No, per CCP Fozzie.

Also, if the ratter's in a capital, they can't use the MMJD at all.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#103 - 2014-01-06 20:45:52 UTC
The MMJD does not propel you into an infinite distance, as some would think. Once are MJD 100km from the MMJD, you can't activate it again because you need to be within 2500m of it.

High Five. Yeah! C'est La Eve .

Strockhov
The Shire
#104 - 2014-01-06 20:47:58 UTC
Seamus Donohue wrote:
Steve Ronuken wrote:
So... Lets get the MMJU train going. jump, spool, jump, spool, jump, spool, jump and I'm 400km away in 48 seconds.

If the railroad has already been laid, then yes. If you're laying it out yourself at each step, then it's 400 kilometers in 128 seconds. Placing a Mobile Micro Jump Unit requires waiting 20 seconds for it to come online before you can initiate the 12-second spool-up.
...


I wonder if you you will be able to stack activations. If already laid 6100m apart. You could pass thu multiple MMJU activating each as you go. Depending on speed you could easily activate 4-6 units before the first 12 second spoolup completed.
Susan Black
Ice Fire Warriors
#105 - 2014-01-06 20:51:51 UTC
I'd be interested to know if the Mobile Scan Inhibitor will be deployable inside of a Faction War plex.

I am really hoping this will not be the case, as easy probability and the ability to warp to the structure (once probed) at range to see who's hiding will not be applicable in the context of a plex. There would really be little counter except to suicide oneself inside to see who (and what) is there.





www.gamerchick.net @gamerchick42

Epigene
Cordata Enterprises
#106 - 2014-01-06 20:52:16 UTC
Penny Ibramovic wrote:
MisterAl tt1 wrote:
Epigene wrote:


Its not "that" bad. We already scan / hunt with cloaky ships and we already hunt for cloaky ships. Scanning down the mobile unit doesn't seem hard, just get on grid and find out what they have. If anything, the opposing team just gave a time point away, someone was active in this hole max 2h ago. Any CovOps can find out in a minute whats inside, so there isn't much hiding.


How do you plan to find out FAST at what site is the enemy farming fleet, when they are already at number 5 site for the evening, and at each site they have left an inhibitor?


AND you NEED probes to find them, which gives the fleet ample opportunity to notice you and time to flee?


and how is that different from today? If the MSI is inside an ANOM, just warp to it (cloaked) and take a look. If the ships are inside a SIG, you would have to scan them down anyway.

I _do_ agree with the problem that the opposing team scatters many across their system to confuse hunters. Wild hypothesis: some wrecks will be outside outside the 30km range before they can be tracktored into the MSI range. Thus, find the Sig coinciding with the MSI and wrecks and do the famous "penny-scan-down-maneuver" - should be easier with the MSI than without it.

But we agree, I don't think they will add anything really to WH space. Its just something else we need to deal with.

Epigene
Cordata Enterprises
#107 - 2014-01-06 20:53:28 UTC
MisterAl tt1 wrote:
Epigene wrote:


Its not "that" bad. We already scan / hunt with cloaky ships and we already hunt for cloaky ships. Scanning down the mobile unit doesn't seem hard, just get on grid and find out what they have. If anything, the opposing team just gave a time point away, someone was active in this hole max 2h ago. Any CovOps can find out in a minute whats inside, so there isn't much hiding.



How do you plan to find out FAST at what site is the enemy farming fleet, when they are already at number 5 site for the evening, and at each site they have left an inhibitor?


Good point.
Max Kolonko
Caldari Provisions
Caldari State
#108 - 2014-01-06 20:55:44 UTC
Fozzie, why didnt You mentioned new named version of siphons?

'Rote' that specialise in stealing processed materials
'Hybrid' that steals hybrid polymers reactions results
Escobar Slim III
YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS
#109 - 2014-01-06 20:58:01 UTC  |  Edited by: Escobar Slim III
Hello sexy people.

Could we have clarification please if these scan inhibitors can be used inside of a faction warfare complex?

I sincerely hope they can, this has the potential to put an end to plex farmers. And that my friends is a very good thing.

yolo.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#110 - 2014-01-06 21:06:53 UTC
Terrible.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Hesod Adee
Perkone
Caldari State
#111 - 2014-01-06 21:07:59 UTC
Susan Black wrote:
I'd be interested to know if the Mobile Scan Inhibitor will be deployable inside of a Faction War plex.

I am really hoping this will not be the case, as easy probability and the ability to warp to the structure (once probed) at range to see who's hiding will not be applicable in the context of a plex. There would really be little counter except to suicide oneself inside to see who (and what) is there.


Unless you are confident that your ship can warp before they can lock you.

Or if you're stabbed Ugh

Escobar Slim III wrote:
Hello sexy people.

Could we have clarification please if these scan inhibitors can be used inside of a faction warfare complex?

I sincerely hope they can, this has the potential to put an end to plex farmers. And that my friends is a very good thing.

yolo.

I don't see how this would end farmers. They would just treat a MSI like they treat a ship in a plex and avoid that plex.
M1k3y Koontz
House of Musashi
Stay Feral
#112 - 2014-01-06 21:11:12 UTC
Kristoffon vonDrake wrote:
Please stop ruining the game just for the sake of piling new stuff on it. Thank you.


Elaborate? If you're going to make such bold claims you need to explain your thought process.

How much herp could a herp derp derp if a herp derp could herp derp.

M1k3y Koontz
House of Musashi
Stay Feral
#113 - 2014-01-06 21:16:12 UTC
Vatek wrote:
Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!

Scrap both of these, they're ****.


Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that.

How much herp could a herp derp derp if a herp derp could herp derp.

Takari
Promised Victorious Entropy
#114 - 2014-01-06 21:19:57 UTC
Powers Sa wrote:
What are the mass restrictions on mobile jump thingies? will freighters and titans be able to use them?

"We are currently planning to set the mass restrictions such that freighters can use it but anything larger is blocked."
Please no. If i'm bumping a freighter for ransom, and he drops one of these, then peaces out, then this will be just like a GM moved him.


If he drops one, at bump distance won't you also be fired off in the same direction at the same speed and distance? At which point you can continue bumping?

If this thing launches every ship in range 100km at the end of spool-up time, this will be an interesting tool. Tackle Frigate drops one in range of enemy fleet in a large battle and suddenly enemy logi is.. somewhere else...

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Vatek
Rents Due Crew
#115 - 2014-01-06 21:22:08 UTC  |  Edited by: Vatek
M1k3y Koontz wrote:
Vatek wrote:
Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!

Scrap both of these, they're ****.


Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that.


It still gives every single ship with 50m3 of cargo space available a free out against anything tackling them that doesn't have a scram fit.

MJDs or warp core stabs come with fitting compromises, this has no downside at all.
Josh Cox
FC Build 'n Trade
#116 - 2014-01-06 21:29:03 UTC
Would a BS equipment with a MJD be able to activate a MMJD and MJD almost simultaneously, effectively jumping 200km in a split second (after the MMJD 12s spool up, of course)?

Or in other words, can you spool up a MMJD and MJD at the same time?
Juliette Asanari
Voodoo Children
#117 - 2014-01-06 21:35:52 UTC
Vatek wrote:
M1k3y Koontz wrote:
Vatek wrote:
Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!

Scrap both of these, they're ****.


Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that.


It still gives every single ship with 50m3 of cargo space available a free out against anything tackling them that doesn't have a scram fit.

MJDs or warp core stabs come with fitting compromises, this has no downside at all.


Except 50m3 less room for loot/ammo/charges, 32s until you can use it (20s deploy (after which you have to be in activation range) + 12s spool-up) - yeah, no downside oO
logic principle3
Doomheim
#118 - 2014-01-06 21:38:38 UTC
So, you gave marauders back their rightful crown... And then you are removing part of it by giving every other ship the ability to jump all over the place like they do? ... Well done CCP, give the bleeding heart carebears more to cry about.

Nah but seriously, with the exception of being butthurt about the MJD thing, I like the idea; it now means I dont have to tank a ship at all for a mission; I can just constantly jump 100km, unload a world of hurt & when the NPC's get too close; jump to another MJD structure I have set up.

I would suggest giving these structures a lifespan of a matter of mins before they become useless (and still make them open to every player to use).
M1k3y Koontz
House of Musashi
Stay Feral
#119 - 2014-01-06 21:38:48 UTC
Alice Saki wrote:
Terrible.


Gudpoast.

If you're going to post, make it quality. Explain your opinions. "Terrible" is not constructive, and is not at all helpful to making them not "terrible"

Thank you, do not come again.

How much herp could a herp derp derp if a herp derp could herp derp.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#120 - 2014-01-06 21:40:09 UTC
CCP Fozzie wrote:
Hatsumi Kobayashi wrote:
Can cloaked ships use the MJD unit and and if yes remain cloaked while doing so?

Can HICs use it with their bubble up?

Questions needing answers


In its current iteration the answer to both is yes. We're not dead set on keeping that as is however.

Keep it this way, I love the image of shouting pull and launching bubbled HICs at enemies.
And if cloakies do this then BLOPs can do something fun of jump around and suddenly blow things up.